summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorVanessa Ezekowitz <vanessaezekowitz@gmail.com>2017-06-20 05:10:59 -0400
committerVanessa Ezekowitz <vanessaezekowitz@gmail.com>2017-06-20 17:01:54 -0400
commitad8ab99bd845c8203fb00297fd60468fcaf942b6 (patch)
treeb1d6cd541d79d00246e32b395c500d7c2770fb00
parent07101b99fee40092c1738907d660185f06a32092 (diff)
downloadunifieddyes-ad8ab99bd845c8203fb00297fd60468fcaf942b6.tar
unifieddyes-ad8ab99bd845c8203fb00297fd60468fcaf942b6.tar.gz
unifieddyes-ad8ab99bd845c8203fb00297fd60468fcaf942b6.tar.bz2
unifieddyes-ad8ab99bd845c8203fb00297fd60468fcaf942b6.tar.xz
unifieddyes-ad8ab99bd845c8203fb00297fd60468fcaf942b6.zip
disable auto-coloring code entirely
-rw-r--r--init.lua84
1 files changed, 5 insertions, 79 deletions
diff --git a/init.lua b/init.lua
index 5ae1b0c..f44b733 100644
--- a/init.lua
+++ b/init.lua
@@ -145,6 +145,11 @@ local default_dyes = {
"yellow"
}
+-- just a stub to keep old mods from crashing when expecting auto-coloring
+
+function unifieddyes.recolor_on_place(foo)
+end
+
-- this helper function registers all of the recipes needed to create colored
-- blocks with any of the dyes supported by that block's palette.
@@ -204,72 +209,6 @@ function unifieddyes.register_color_craft(craft)
end
end
--- automatically recolor a placed node to match the last-used dye
--- should be called in the node's `after_place_node` callback.
-
-function unifieddyes.recolor_on_place(pos, placer, itemstack, pointed_thing)
-
- local playername = placer:get_player_name()
- local stackname = itemstack:get_name()
-
- if unifieddyes.last_dyed_node[playername] ~= stackname then
- if unifieddyes.last_used_dye[playername] then
- minetest.chat_send_player(playername, "Switched to \""..stackname.."\" while auto-coloring, color reset to neutral.")
- end
- unifieddyes.last_used_dye[playername] = nil
- unifieddyes.last_dyed_node[playername] = nil
- end
-
- unifieddyes.last_dyed_node[playername] = stackname
-
- if unifieddyes.last_used_dye[playername] then
- local lastdye = unifieddyes.last_used_dye[playername]
-
- local inv = placer:get_inventory()
- if (lastdye and lastdye ~= "" and inv:contains_item("main", lastdye.." 1")) or creative_mode then
-
- local nodedef = minetest.registered_nodes[stackname]
- local newname = nodedef.ud_replacement_node or stackname
- local node = minetest.get_node(pos)
-
- local palette_type = true -- default to 89-color split, because the others are easier to check for.
- local oldfdir = node.param2 % 32
-
- if nodedef.palette == "unifieddyes_palette.png" then
- palette_type = false
- oldfdir = 0
- elseif nodedef.palette == "unifieddyes_palette_colorwallmounted.png" then
- palette_type = "wallmounted"
- oldfdir = node.param2 % 8
- elseif nodedef.palette == "unifieddyes_palette_extended.png" then
- palette_type = "extended"
- oldfdir = 0
- end
-
- local paletteidx, hue = unifieddyes.getpaletteidx(lastdye, palette_type)
- if palette_type == true then newname = string.gsub(newname, "_grey", "_"..unifieddyes.HUES[hue]) end
-
- minetest.set_node(pos, { name = newname, param2 = oldfdir + paletteidx })
-
- local meta = minetest.get_meta(pos)
- meta:set_string("dye", lastdye)
-
- if not creative_mode then
- inv:remove_item("main", lastdye.." 1")
- end
- else
- minetest.chat_send_player(playername, "Ran out of "..unifieddyes.last_used_dye[playername]..", resetting to neutral.")
- unifieddyes.last_used_dye[playername] = nil
- end
- end
-end
-
-minetest.register_on_leaveplayer(function(player)
- local playername = player:get_player_name()
- unifieddyes.last_used_dye[playername] = nil
- unifieddyes.last_dyed_node[playername] = nil
-end)
-
-- code borrowed from homedecor
-- call this function to reset the rotation of a "wallmounted" object on place
@@ -662,14 +601,6 @@ function unifieddyes.on_use(itemstack, player, pointed_thing)
end
end
- if player:get_player_control().sneak then
- if unifieddyes.last_used_dye[playername] then
- minetest.chat_send_player(playername, "Shift-punched a node, switching back to neutral color." )
- end
- unifieddyes.last_used_dye[playername] = nil
- return
- end
-
-- if the target is unknown, has no groups defined, or isn't UD-colorable, just bail out
if not (nodedef and nodedef.groups and nodedef.groups.ud_param2_colorable) then
minetest.chat_send_player(playername, "That node can't be colored.")
@@ -699,11 +630,6 @@ function unifieddyes.on_use(itemstack, player, pointed_thing)
if paletteidx then
- if unifieddyes.last_used_dye[playername] ~= stackname then
- minetest.chat_send_player(playername, "Color "..stackname.." selected, auto-coloring activated." )
- unifieddyes.last_used_dye[playername] = stackname
- end
-
local meta = minetest.get_meta(pos)
local prevdye = meta:get_string("dye")
local inv = player:get_inventory()