Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-01-28 | fix facedir not being set when simple node placement fall-through is called | Vanessa Ezekowitz | |
2017-01-26 | removed obsolete scripts and image | Vanessa Ezekowitz | |
2017-01-26 | fix wrong param2 setting | Vanessa Ezekowitz | |
2017-01-26 | handle both cases of nodes being set with facedir | Vanessa Ezekowitz | |
2017-01-26 | remove debug statements | Vanessa Ezekowitz | |
2017-01-26 | improve handling of greyscale in get-hsv function | Vanessa Ezekowitz | |
2017-01-26 | add an alternate "find HSV" function. | Vanessa Ezekowitz | |
Note that if the result is greyscale, the name ("black", "grey", ...) is returned in the "hue" field, sat is empty string, and val is "light", "dark", or empty string. | |||
2017-01-26 | handle a few more color-to-grey and grey-to-color cases | Vanessa Ezekowitz | |
2017-01-26 | Just do the node's color search manually | Vanessa Ezekowitz | |
(to handle cases where the node has more than just the standard-format nodename:[shade_]hue[_s50] naming, e.g. stairsplus nodes like: nodename:stair_[shade_]hue[_s50][_some_extra_details] | |||
2017-01-26 | handle special cases for greyscale dyes and unpainted nodes | Vanessa Ezekowitz | |
2017-01-26 | rework how split palettes are handled | Vanessa Ezekowitz | |
2017-01-25 | add "split" palette for mods that need facedir + param2 color | Vanessa Ezekowitz | |
2017-01-25 | only allow placing the wielded thing if it's actually a node | Vanessa Ezekowitz | |
2017-01-25 | include standard 89-color UD palette | Vanessa Ezekowitz | |
2017-01-25 | add a few missing aliases | Vanessa Ezekowitz | |
2017-01-25 | Add some helper functions to support the new param2-style coloring | Vanessa Ezekowitz | |
Most of the code came from cheapie's plasticbox mod | |||
2016-03-27 | Adding standard mod files | Auke Kok | |
2015-03-02 | Update and rename locale to locale/tr.txt | Mahmut Elmas | |
2015-01-23 | OPTIMIZE _ALL_ THE TEXTURES! \:D/ | Vanessa Ezekowitz | |
2014-12-27 | use current intllib API | Vanessa Ezekowitz | |
2014-10-04 | fix licensing since bucket images aren't used anymore | Vanessa Ezekowitz | |
2014-03-20 | add support for intllib translation mod | Xanthin | |
2014-03-20 | german translation | Xanthin | |
2014-03-20 | Create template.txt | Xanthin | |
2013-12-15 | local-ize a few variables/tables | Vanessa Ezekowitz | |
2013-08-11 | fix brain-o (copy&paste error) in groups for light grey | Vanessa Ezekowitz | |
2013-07-21 | removed all dye colors from the creative inventory, to reduce clutter. | Vanessa Ezekowitz | |
2013-05-30 | Ran all textures through pngquant. | Vanessa Ezekowitz | |
2013-05-30 | Ran all textures through pngcrush. | Vanessa Ezekowitz | |
2013-04-30 | Removed "Full" from descriptions - it's redundant if everything else says | Vanessa Ezekowitz | |
"light", "medium", or "dark". | |||
2013-04-30 | Tweak readme slightly | Vanessa Ezekowitz | |
2013-04-30 | update readme, delete obsolete unified dyes textures | Vanessa Ezekowitz | |
2013-04-30 | Refactored the code to use default "common" dyes | Vanessa Ezekowitz | |
rather than directly from flowers. This mod now depends on "default" and "dye" from the Minetest common sub-game. Since the default dye mod uses default flowers, this mod no longer checks for what version of flowers you're using, or even depends on it. Bottle-based textures have been replaced with piles of dye powder, based on the default red dye texture. All dyes are obtained by crafting, not cooking, for consistency with the default dye mod. The somewhat-complicated method using separate "pigment" powders, glass bottles and "liquid dye base" has been done away with. Now it's just dry dye powders, as with the default dye mod. Also, got rid of the whole paint scheme, in favor of dry powders. All old dyes, paints, and Unified Dyes pigment powders have been aliased back to the standard dye powders. | |||
2013-04-19 | Added a version of gentextures that uses jpeg for the base and output images | Vanessa Ezekowitz | |
(overlay still needs to be png or some other alpha-capable format). | |||
2013-02-07 | Added creative commons license to the license file. | Vanessa Ezekowitz | |
2013-02-07 | Added licensing information headers and LICENSE file. | Vanessa Ezekowitz | |
2013-01-30 | fixed missing replacements for white paint -> empty bucket | Vanessa Ezekowitz | |
when crafting light colors. | |||
2012-08-19 | fixed incorrect groups setting for blue dye. | Vanessa Ezekowitz | |
2012-08-05 | forgot to add in the recipes to make blue and violet dyes after adding the | Vanessa Ezekowitz | |
special case for the existence of geraniums. | |||
2012-08-01 | Added a "version" check for the flowers dependency: | Vanessa Ezekowitz | |
If the flowers mod defines "flowers:flower_geranium" (as is the case with my update of 2012-08-01), then those will be used to get blue pigment powder, and violas will produce violet powder, both of which can be directly used to create their respective liquid dye colors. If it is not defined (e.g. the user has an older version of the flowers mod), then violas produce blue dye powder. Violet dye can still be formed by mixing blue and magenta or blue and red dyes, as before. | |||
2012-08-01 | oops, forgot a couple of spaces and 'fi' endings. next time, test the damn | Vanessa Ezekowitz | |
thing. | |||
2012-08-01 | added quick sanity checks to gentextures.sh, to make sure imagemagick and bc | Vanessa Ezekowitz | |
are really there. | |||
2012-07-31 | Changed glass bottle recycling so that it uses the vessel mod's "glass | Vanessa Ezekowitz | |
fragments" in the process instead of direct-to-glass-blocks. | |||
2012-07-31 | moving all screenshots to a separate site. | Vanessa Ezekowitz | |
2012-07-30 | just getting rid of some *~ files | Vanessa Ezekowitz | |
2012-07-30 | added a proper .gitignore file. | Vanessa Ezekowitz | |
2012-07-29 | Added in the non-blended versions of the bottle textures as a set of | Vanessa Ezekowitz | |
alternates. | |||
2012-07-29 | new screenshots. | Vanessa Ezekowitz | |
2012-07-29 | Better bottle textures. | Vanessa Ezekowitz | |
Note that these are blended against the 50% grey field they normally appear on in the inventory display, so they will show artifacts if you try to wield them. Don't do that. :-) | |||
2012-07-26 | more new screenshots. Just for consistency. | Vanessa Ezekowitz | |