Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-06-20 | remove a few redundant aliases | Vanessa Ezekowitz | |
2017-06-20 | add alternate recipe for dark orange | Vanessa Ezekowitz | |
2017-06-20 | clean-up of dark/medium orange and light/red | Vanessa Ezekowitz | |
(fixes #13) | |||
2017-06-04 | rotation fixes for compat with minetest 0.4.16 | Vanessa Ezekowitz | |
2017-05-18 | Merge pull request #9 from AntumDeluge/settings | Vanessa Ezekowitz | |
Replace deprecated 'setting_getbool' with 'settings:get_bool' | |||
2017-05-18 | Merge pull request #8 from AntumDeluge/master | Vanessa Ezekowitz | |
Replace deprecated call to 'get_look_yaw' with 'get_look_horizontal' | |||
2017-05-13 | Replace deprecated 'setting_getbool' with 'settings:get_bool' | AntumDeluge | |
2017-05-03 | Replace deprecated call to 'get_look_yaw' with 'get_look_horizontal' | AntumDeluge | |
2017-03-18 | allow shift-punching on a colorable node, to cancel auto-coloring | Vanessa Ezekowitz | |
also add a message in the chat when auto-color is activated, and with what. | |||
2017-03-18 | make sure the pointed thing is a node before checking protection | Vanessa Ezekowitz | |
2017-03-18 | add recolor-on-place helper | Vanessa Ezekowitz | |
if you add `after_place_node = unifieddyes.recolor_on_place,` to your node def, UD will automatically colorize the node when placed, using the last dye you colored that kind of node with. If you switch to some other colorable node, or you run out of whatever color dye you were using at the time, a warning message will be printed and the autocolor will be reset back to neutral. If a player signs off, autocolor for him/her is reset to neutral (this also helps prevent a minor memory leak) also get rid of one or two debug prints. | |||
2017-03-17 | remove outdated comment | Vanessa Ezekowitz | |
2017-03-17 | protection check on_use | Vanessa Ezekowitz | |
2017-03-14 | on_construct for nodes that were 89-color or static, | Vanessa Ezekowitz | |
but now use an LBM to convert to the 256-color palette | |||
2017-03-11 | don't crash if the dye target is an unknown node :P | Vanessa Ezekowitz | |
2017-02-26 | made base_color_crafts, shade_crafts, | Vanessa Ezekowitz | |
and greymixes tables globally accessible | |||
2017-02-26 | get rid of some redundant variables | Vanessa Ezekowitz | |
(just directly reference the table elements instead) | |||
2017-02-26 | add another recipe | Vanessa Ezekowitz | |
2017-02-26 | add more hue recipes | Vanessa Ezekowitz | |
also fix a variable that got capitalized for some reason | |||
2017-02-26 | add more "direct" recipes | Vanessa Ezekowitz | |
for the more esoteric colors | |||
2017-02-26 | only use the node def's palette entry to check palette type | Vanessa Ezekowitz | |
(don't assume it has to be paramtype2="color", otherwise that screws up uncolored nodes that need this check for on_use) | |||
2017-02-25 | define on_use for default dyes | Vanessa Ezekowitz | |
(forgot to include the overrides) | |||
2017-02-25 | override default dyes to keep their hues/shades consistent | Vanessa Ezekowitz | |
with how this mod uses them. Also fix missing aliases for same. | |||
2017-02-25 | clean up greyscale portion of extended palette | Vanessa Ezekowitz | |
remap greys slightly, tweak related recipes | |||
2017-02-25 | add grey crafts and consolidate slightly | Vanessa Ezekowitz | |
2017-02-25 | greys were mapped slightly wrong, fixed | Vanessa Ezekowitz | |
2017-02-25 | fix missing full-s50 defs, | Vanessa Ezekowitz | |
fix a couple more broken recipes | |||
2017-02-25 | add crafting recipes for all hues and some greys | Vanessa Ezekowitz | |
also fix broken light grey registration | |||
2017-02-24 | make some color tables globally accessible (in unifieddyes namespace) | Vanessa Ezekowitz | |
2017-02-24 | remove some debug statements | Vanessa Ezekowitz | |
2017-02-24 | dyes -> not in creative inv | Vanessa Ezekowitz | |
2017-02-24 | fix greys in palette conversion table | Vanessa Ezekowitz | |
2017-02-24 | it's okay to use an oversized palette | Vanessa Ezekowitz | |
also formula for 89->256 table was wrong | |||
2017-02-24 | Mark the node via its metadata if it's been painted with 256-color palette | Vanessa Ezekowitz | |
2017-02-24 | translate new dye names to old for 89-color palette check | Vanessa Ezekowitz | |
2017-02-24 | Add detection and setting of new palette | Vanessa Ezekowitz | |
(with any luck, all that's left now is to update the mods that use Unified Dyes, where the new palette is wanted) | |||
2017-02-24 | auto-generate the various dye craftitems | Vanessa Ezekowitz | |
and base them all on a single colorized texture. | |||
2017-02-24 | get rid of HUES2 table (use string ops to replace it) | Vanessa Ezekowitz | |
2017-02-24 | add extended palette | Vanessa Ezekowitz | |
full 256-color range: 24 full hues, with four lighter shades and two darker shades, plus low-saturation versions of the full and darker shades, and 16 levels of greyscale | |||
2017-02-21 | fix not being able to pick up dropped objects while wielding dye | adrido | |
2017-02-18 | add on_rotate handler | Vanessa Ezekowitz | |
to correct rotation for "fake wallmounted" nodes so that they always appear to be on the floor, pointing at one of the four NSEW directions. | |||
2017-02-17 | "widen" the range for floor/ceiling placement checking | Vanessa Ezekowitz | |
in fix_rotation function | |||
2017-02-17 | add helper functions for rotation correction | Vanessa Ezekowitz | |
2017-02-07 | re-generated all of the palettes | Vanessa Ezekowitz | |
Some colors were a little bit "off" from the official spec. Started from the standard 12 hues, with their RGB values manually set to exactly 0, 128, or 255 as appropriate, then brightness and saturation adjusted as needed for each shade band. Black is set at 8 percent (0x141414). | |||
2017-02-06 | add light_blue to wallmounted palette | Vanessa Ezekowitz | |
2017-02-06 | Pink/brown color translation tweaks | Vanessa Ezekowitz | |
Only perform pink -> light_red and brown -> dark_orange translations if not using the "colorwallmounted" palette. | |||
2017-02-05 | fix broken check-for-colorable | Vanessa Ezekowitz | |
2017-02-04 | use on_use instead of on_rightclick to apply dyes | Vanessa Ezekowitz | |
also add some useful messages if the target was already the same color as the dye, can't be colored, can't take the requested color, etc. | |||
2017-01-30 | better pink shade in the colorwallmounted palette | Vanessa Ezekowitz | |
(now it's standard web pink, but shifted 15 degrees toward red and saturation maxed out) | |||
2017-01-30 | don't set a custom param2 if the placed node has no facedir/wallmount | Vanessa Ezekowitz | |