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-rw-r--r--README76
1 files changed, 42 insertions, 34 deletions
diff --git a/README b/README
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--- a/README
+++ b/README
@@ -1,19 +1,25 @@
-VanessaE's Unified Dyes Mod
-===========================
+VanessaE's Unified Dyes
+=======================
This is a pretty extensive dyes mod, which has the sole purpose of supplying a
complete set of colors and a few greys, all of which are intended to be used by
other mods as needed to make colored objects. It uses Ironzorg's Flowers mod
-as the source of the actual pigments (this same mod is part of neko259's nature
-pack, and can be found in a few other mods/mod packs as well).
+as the source of the actual pigments. Flowers can be had from one of the links
+below, or as part of neko259's Nature Pack.
+
+In total, this mod provides 77 colors and greys.
+
+Dependencies: flowers
+
+Recommends: buckets, junglegrass
+
+License: For the buckets of paint, cc-by-sa 3.0. For everything else, WTFPL.
-In total, this mod provides [b]77[/b] colors (including greys) at present.
Usage instructions, technical information
=========================================
Colors
-------
Creating a particular color of dye is pretty simple - just harvest coal,
cactus, or the appropriate flowers and start smelting them and crafting the
@@ -25,13 +31,14 @@ Red (0°): smelt one rose (yields 2 portions of red dye)
Orange (30°): smelt one tulip (yields 2) or mix red+yellow (yields 2)
Yellow (60°): smelt one yellow dandelion (yields 2)
Lime (90°): mix yellow + green (yields 2)
-Green (120°): smelt one cactus or one waterlily (yields 2),
- or mix yellow + blue (yields 2)
+Green (120°): smelt one cactus or one waterlily (yields 2), or mix
+ yellow + blue (yields 2)
Aqua (150°): mix green + cyan (yields 2)
Cyan (180°): green + blue (yields 2)
Sky blue (210°): mix cyan + blue (yields 2)
Blue (240°): Smelt one viola (yields 2)
-Violet (270°): mix blue + magenta (yields 2) or mix 2 blues + 1 red (yields 3)
+Violet (270°): mix blue + magenta (yields 2) or mix
+ 2 blues + 1 red (yields 3)
Magenta (300°): Mix blue + red (yields 2)
Red-violet (330°): mix magenta + red (yields 2)
@@ -42,20 +49,12 @@ Greys
There are also three shades of grey plus pure black and pure white (figures in
parenthesis indicate the intended brightness of the shade, relative to white):
-Black (0%): smelt one piece of coal (yields 2)
-Dark grey (25%): mix one portion of white paint with two portions of black dye
- (yields 3)
+Black (0%): smelt one piece of coal (yields 2)
+Dark grey (25%): mix one portion of white paint with two portions of black
+ dye (yields 3)
Medium grey (50%): mix one white and one black (yields 2)
-Light grey (75%): mix two white and one black (yields 3)
-White (100%): see below.
-
-To obtain a medium-brightness (66%) version of a given color, mix the desired
-base color from the list above with one portion of black dye (for example,
-medium lime = lime + black). All such mixtures yield two portions of the final
-color.
-
-To obtain a dark (33%) version of a given color, use two portions of black dye
-along with the base color, which yields three portions of the final color.
+Light grey (75%): Mix two white and one black (yields 3)
+White (100%): See below.
White Paint
@@ -67,8 +66,20 @@ Titanium Dioxide. Finally, craft one portion of that with a bucket of water
and one piece of jungle grass. Yields one bucket of white paint.
-Reduced saturation colors
--------------------------
+Darker colors
+-------------
+
+To obtain a medium-brightness (66%) version of a given color, mix the desired
+base color from the list above with one portion of black dye (for example,
+medium lime = lime + black). All such mixtures yield two portions of the final
+color.
+
+To obtain a dark (33%) version of a given color, use two portions of black dye
+along with the base color, which yields three portions of the final color.
+
+
+Low-saturation colors
+---------------------
To get the low saturation (50%) version of one of the base colors, mix one or
more of white, black, or a shade of grey with the desired base color:
@@ -91,9 +102,7 @@ RGB values
All RGB values and filenames for all colors and shades of grey are represented
in the file "colors.txt" (which is generated with the bash script
-"listcolors.sh", which actually reads from the texture files included with this
-mod), included in the distribution directory. This script requires
-Imagemagick.
+"listcolors.sh"), included in the distribution directory.
Misc. Notes
@@ -131,13 +140,12 @@ will use as the basis of its texture filenames. For example, the default is
cotton, so the files created by the script will be named cotton_xxxxxx.png for
each of the supported colors.
-Then, using yoiur favorite image editor, create a single version of your
-desired texture. Draw it in the brightest, deepest shade of RED you can muster
-without losing any detail, and save it out. Ideally, you will want the average
-color of the texture, when taking into account all bright and dark areas, to be
-as close as possible to the hex value
-#FF0000 (0 degrees, 100% saturation, pure red) without losing any appreciable
-#detail
+Then, using your favorite image editor, create a single version of your desired
+texture. Draw it in the brightest, deepest shade of RED you can muster without
+losing any detail, and save it out. Ideally, you will want the average color
+of the texture, when taking into account all bright and dark areas, to be as
+close as possible to the hex value #FF0000 (0 degrees, 100% saturation, pure
+red) without losing any appreciable #detail
Save this source texture out with a filename of red_base_whatever.png, where
"whatever" is the same name you used in the TEXTURE variable above. The