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author | Vanessa Ezekowitz <vanessaezekowitz@gmail.com> | 2012-07-13 17:37:32 -0400 |
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committer | Vanessa Ezekowitz <vanessaezekowitz@gmail.com> | 2012-07-13 17:37:32 -0400 |
commit | f0d13d1a3958205ad2a89271ceb0d4a228c7a414 (patch) | |
tree | 47402579c74c07650c76f8fe75206bef9e703dca | |
parent | a2086bdf0cb1cb93e5e54b7cc53a0c2459dd8910 (diff) | |
download | unifieddyes-f0d13d1a3958205ad2a89271ceb0d4a228c7a414.tar unifieddyes-f0d13d1a3958205ad2a89271ceb0d4a228c7a414.tar.gz unifieddyes-f0d13d1a3958205ad2a89271ceb0d4a228c7a414.tar.bz2 unifieddyes-f0d13d1a3958205ad2a89271ceb0d4a228c7a414.tar.xz unifieddyes-f0d13d1a3958205ad2a89271ceb0d4a228c7a414.zip |
Rewrote the README again to match what's in the forum post, minus the download
and image links (since they're redundant and not exacly viewable in a text
editor ;-) )
-rw-r--r-- | README | 76 |
1 files changed, 42 insertions, 34 deletions
@@ -1,19 +1,25 @@ -VanessaE's Unified Dyes Mod -=========================== +VanessaE's Unified Dyes +======================= This is a pretty extensive dyes mod, which has the sole purpose of supplying a complete set of colors and a few greys, all of which are intended to be used by other mods as needed to make colored objects. It uses Ironzorg's Flowers mod -as the source of the actual pigments (this same mod is part of neko259's nature -pack, and can be found in a few other mods/mod packs as well). +as the source of the actual pigments. Flowers can be had from one of the links +below, or as part of neko259's Nature Pack. + +In total, this mod provides 77 colors and greys. + +Dependencies: flowers + +Recommends: buckets, junglegrass + +License: For the buckets of paint, cc-by-sa 3.0. For everything else, WTFPL. -In total, this mod provides [b]77[/b] colors (including greys) at present. Usage instructions, technical information ========================================= Colors ------- Creating a particular color of dye is pretty simple - just harvest coal, cactus, or the appropriate flowers and start smelting them and crafting the @@ -25,13 +31,14 @@ Red (0°): smelt one rose (yields 2 portions of red dye) Orange (30°): smelt one tulip (yields 2) or mix red+yellow (yields 2) Yellow (60°): smelt one yellow dandelion (yields 2) Lime (90°): mix yellow + green (yields 2) -Green (120°): smelt one cactus or one waterlily (yields 2), - or mix yellow + blue (yields 2) +Green (120°): smelt one cactus or one waterlily (yields 2), or mix + yellow + blue (yields 2) Aqua (150°): mix green + cyan (yields 2) Cyan (180°): green + blue (yields 2) Sky blue (210°): mix cyan + blue (yields 2) Blue (240°): Smelt one viola (yields 2) -Violet (270°): mix blue + magenta (yields 2) or mix 2 blues + 1 red (yields 3) +Violet (270°): mix blue + magenta (yields 2) or mix + 2 blues + 1 red (yields 3) Magenta (300°): Mix blue + red (yields 2) Red-violet (330°): mix magenta + red (yields 2) @@ -42,20 +49,12 @@ Greys There are also three shades of grey plus pure black and pure white (figures in parenthesis indicate the intended brightness of the shade, relative to white): -Black (0%): smelt one piece of coal (yields 2) -Dark grey (25%): mix one portion of white paint with two portions of black dye - (yields 3) +Black (0%): smelt one piece of coal (yields 2) +Dark grey (25%): mix one portion of white paint with two portions of black + dye (yields 3) Medium grey (50%): mix one white and one black (yields 2) -Light grey (75%): mix two white and one black (yields 3) -White (100%): see below. - -To obtain a medium-brightness (66%) version of a given color, mix the desired -base color from the list above with one portion of black dye (for example, -medium lime = lime + black). All such mixtures yield two portions of the final -color. - -To obtain a dark (33%) version of a given color, use two portions of black dye -along with the base color, which yields three portions of the final color. +Light grey (75%): Mix two white and one black (yields 3) +White (100%): See below. White Paint @@ -67,8 +66,20 @@ Titanium Dioxide. Finally, craft one portion of that with a bucket of water and one piece of jungle grass. Yields one bucket of white paint. -Reduced saturation colors -------------------------- +Darker colors +------------- + +To obtain a medium-brightness (66%) version of a given color, mix the desired +base color from the list above with one portion of black dye (for example, +medium lime = lime + black). All such mixtures yield two portions of the final +color. + +To obtain a dark (33%) version of a given color, use two portions of black dye +along with the base color, which yields three portions of the final color. + + +Low-saturation colors +--------------------- To get the low saturation (50%) version of one of the base colors, mix one or more of white, black, or a shade of grey with the desired base color: @@ -91,9 +102,7 @@ RGB values All RGB values and filenames for all colors and shades of grey are represented in the file "colors.txt" (which is generated with the bash script -"listcolors.sh", which actually reads from the texture files included with this -mod), included in the distribution directory. This script requires -Imagemagick. +"listcolors.sh"), included in the distribution directory. Misc. Notes @@ -131,13 +140,12 @@ will use as the basis of its texture filenames. For example, the default is cotton, so the files created by the script will be named cotton_xxxxxx.png for each of the supported colors. -Then, using yoiur favorite image editor, create a single version of your -desired texture. Draw it in the brightest, deepest shade of RED you can muster -without losing any detail, and save it out. Ideally, you will want the average -color of the texture, when taking into account all bright and dark areas, to be -as close as possible to the hex value -#FF0000 (0 degrees, 100% saturation, pure red) without losing any appreciable -#detail +Then, using your favorite image editor, create a single version of your desired +texture. Draw it in the brightest, deepest shade of RED you can muster without +losing any detail, and save it out. Ideally, you will want the average color +of the texture, when taking into account all bright and dark areas, to be as +close as possible to the hex value #FF0000 (0 degrees, 100% saturation, pure +red) without losing any appreciable #detail Save this source texture out with a filename of red_base_whatever.png, where "whatever" is the same name you used in the TEXTURE variable above. The |