summaryrefslogtreecommitdiff
path: root/API.md
diff options
context:
space:
mode:
authorVanessa Dannenberg <vanessa.e.dannenberg@gmail.com>2018-08-28 22:39:09 -0400
committerVanessa Dannenberg <vanessa.e.dannenberg@gmail.com>2018-08-28 22:44:02 -0400
commitc3036aba004bc35b4d8ba91ed07864de2a058326 (patch)
treed1b6e1abd1ff66a08a4c82a4b5f815f9c227ab11 /API.md
parentd53fb146dd9ba5bc126e326de2e3c1327f70623f (diff)
downloadunifieddyes-c3036aba004bc35b4d8ba91ed07864de2a058326.tar
unifieddyes-c3036aba004bc35b4d8ba91ed07864de2a058326.tar.gz
unifieddyes-c3036aba004bc35b4d8ba91ed07864de2a058326.tar.bz2
unifieddyes-c3036aba004bc35b4d8ba91ed07864de2a058326.tar.xz
unifieddyes-c3036aba004bc35b4d8ba91ed07864de2a058326.zip
handle special case of split palette with full colors in node name
also check for ud_param2_colorable before proceeding to airbrush also handle new -> old color names in split palette switching
Diffstat (limited to 'API.md')
-rw-r--r--API.md4
1 files changed, 3 insertions, 1 deletions
diff --git a/API.md b/API.md
index c8abd8b..bd06164 100644
--- a/API.md
+++ b/API.md
@@ -28,7 +28,9 @@ minetest.register_node("mymod:colored_node", {
- "unifieddyes_palette_colorwallmounted.png"
- or one of the "split" hues palettes (see below).
-`groups`: If your node can be colored by punching it with dye, its groups entry must contain the key ud_param2_colorable = 1, among whatever else you'd normally put there. If the node is software-controlled, as might be the case for some mesecons-digilines aware node, then this group key should be omitted.
+`groups`: If your node can be colored by using the airbrush, its groups entry must contain the key ud_param2_colorable = 1, among whatever else you'd normally put there. If the node is software-controlled, as might be the case for some mesecons-digilines aware node, then this group key should be omitted.
+
+If your node if of the kind where you need the split palette, but you need to put the *full color name* into the node name, as opposed to just the hue, then add the keys `ud_color_start` and `ud_color_end` and set them to the positions of the first and last characters of the color name (where 1 is the first character of the mod name at the start of the node name, i.e. "mymod:foo_bar_orange_baz" would have the start set to 15 and the end at 20).
`on_construct`: see below.