From c3036aba004bc35b4d8ba91ed07864de2a058326 Mon Sep 17 00:00:00 2001 From: Vanessa Dannenberg Date: Tue, 28 Aug 2018 22:39:09 -0400 Subject: handle special case of split palette with full colors in node name also check for ud_param2_colorable before proceeding to airbrush also handle new -> old color names in split palette switching --- API.md | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'API.md') diff --git a/API.md b/API.md index c8abd8b..bd06164 100644 --- a/API.md +++ b/API.md @@ -28,7 +28,9 @@ minetest.register_node("mymod:colored_node", { - "unifieddyes_palette_colorwallmounted.png" - or one of the "split" hues palettes (see below). -`groups`: If your node can be colored by punching it with dye, its groups entry must contain the key ud_param2_colorable = 1, among whatever else you'd normally put there. If the node is software-controlled, as might be the case for some mesecons-digilines aware node, then this group key should be omitted. +`groups`: If your node can be colored by using the airbrush, its groups entry must contain the key ud_param2_colorable = 1, among whatever else you'd normally put there. If the node is software-controlled, as might be the case for some mesecons-digilines aware node, then this group key should be omitted. + +If your node if of the kind where you need the split palette, but you need to put the *full color name* into the node name, as opposed to just the hue, then add the keys `ud_color_start` and `ud_color_end` and set them to the positions of the first and last characters of the color name (where 1 is the first character of the mod name at the start of the node name, i.e. "mymod:foo_bar_orange_baz" would have the start set to 15 and the end at 20). `on_construct`: see below. -- cgit v1.2.3