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authorcheapie <no-email-for-you@example.com>2015-12-29 16:48:57 -0600
committercheapie <no-email-for-you@example.com>2015-12-29 16:48:57 -0600
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Use colorization and add more colors
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@@ -30,11 +30,20 @@ Grab the one you want from the creative inventory and place it. Survival mode is
Colors:
+Edit the settings at the top of init.lua to change what colors are available. The 16 colors from 16-color mode are always available.
+
+16 color mode:
off, black, blue, brown, cyan, darkblue, darkcyan, darkgray, darkgreen, darkmagenta, darkred, gray, green, magenta, red, white, yellow
+12-bit 4096 color mode:
+Any 6-digit hex value where the two digits for each part are the same. For example, "00FF66" and "112233" work, but "5678AC" will not.
+
+24-bit "True Color" mode:
+While the code is present, engine limitations do not allow this many nodes to be registered. If this ever changes, any hex value (such as "237AF0" or "C0FFEE") will work.
+
Adding more colors:
-Provide a texture named "rgblightstone_color.png" (where "color" is the color you want to add) and call rgblightstone.add(color)
+Call rgblightstone.add(name,color) - "name" is what digilines message should switch to it, and "color" is a hex color.
Group addressing mode: