From 1166ddcbc9c0c78a48f73617987741d502e92fa7 Mon Sep 17 00:00:00 2001 From: cheapie Date: Tue, 29 Dec 2015 16:48:57 -0600 Subject: Use colorization and add more colors --- README | 11 ++++++++++- 1 file changed, 10 insertions(+), 1 deletion(-) (limited to 'README') diff --git a/README b/README index 9cb1f1c..50ff001 100644 --- a/README +++ b/README @@ -30,11 +30,20 @@ Grab the one you want from the creative inventory and place it. Survival mode is Colors: +Edit the settings at the top of init.lua to change what colors are available. The 16 colors from 16-color mode are always available. + +16 color mode: off, black, blue, brown, cyan, darkblue, darkcyan, darkgray, darkgreen, darkmagenta, darkred, gray, green, magenta, red, white, yellow +12-bit 4096 color mode: +Any 6-digit hex value where the two digits for each part are the same. For example, "00FF66" and "112233" work, but "5678AC" will not. + +24-bit "True Color" mode: +While the code is present, engine limitations do not allow this many nodes to be registered. If this ever changes, any hex value (such as "237AF0" or "C0FFEE") will work. + Adding more colors: -Provide a texture named "rgblightstone_color.png" (where "color" is the color you want to add) and call rgblightstone.add(color) +Call rgblightstone.add(name,color) - "name" is what digilines message should switch to it, and "color" is a hex color. Group addressing mode: -- cgit v1.2.3