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path: root/pipes.lua
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2017-09-27pipes.lua: split out new flow logic registration and make it respect feature ...thetaepsilon-gamedev
2017-09-27pipes.lua: wire up pump intake ABM and add pumps to balancing logicthetaepsilon-gamedev
2017-09-27pipes.lua: place old ABM code registration behind if-guard for new flagthetaepsilon-gamedev
2017-09-27initial stub patches to re-implement new_flow_logicthetaepsilon-gamedev
2017-03-17prevent being able to place "loaded" and "on" itemsVanessa Ezekowitz
2017-03-17add screwdriver rotation handling on most pipes-related nodesVanessa Ezekowitz
2015-01-15Use mesh nodes for all nodebox-based pipe-related nodesVanessa Ezekowitz
2014-01-01fix pipes not becoming empty when pump is turned offVanessa Ezekowitz
2014-01-01fix wield image of pipesVanessa Ezekowitz
2014-01-01fix tube and pipe dropsVanessa Ezekowitz
2014-01-01fix pipe inventory imagesVanessa Ezekowitz
2014-01-01always check for CONTENT_IGNORE around a pipe/tube before converting itVanessa Ezekowitz
2014-01-01Fix conversionNovatux
2014-01-01Use 6d for pipes tooNovatux
2013-12-15local-ize yet a few more variablesVanessa Ezekowitz
2013-12-15local-ize a few more variables, move all of the nodebox modelsVanessa Ezekowitz
2013-12-15local-ize pretty muchg everything that was previously global except whereVanessa Ezekowitz
2013-10-27Add fountainhead (vertical spigot, basically).Vanessa Ezekowitz
2013-07-13added ability to disable most components via config file in world folderVanessa Ezekowitz