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pipes.lua
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Author
2017-10-01
migrate flowable registration for valve nodes to devices.lua
thetaepsilon-gamedev
2017-10-01
move pump flow logic registration to devices.lua
thetaepsilon-gamedev
2017-10-01
move pipe node registration for new flow logic closer to their definition in ...
thetaepsilon-gamedev
2017-09-27
pipes.lua: split out new flow logic registration and make it respect feature ...
thetaepsilon-gamedev
2017-09-27
pipes.lua: wire up pump intake ABM and add pumps to balancing logic
thetaepsilon-gamedev
2017-09-27
pipes.lua: place old ABM code registration behind if-guard for new flag
thetaepsilon-gamedev
2017-09-27
initial stub patches to re-implement new_flow_logic
thetaepsilon-gamedev
2017-03-17
prevent being able to place "loaded" and "on" items
Vanessa Ezekowitz
2017-03-17
add screwdriver rotation handling on most pipes-related nodes
Vanessa Ezekowitz
2015-01-15
Use mesh nodes for all nodebox-based pipe-related nodes
Vanessa Ezekowitz
2014-01-01
fix pipes not becoming empty when pump is turned off
Vanessa Ezekowitz
2014-01-01
fix wield image of pipes
Vanessa Ezekowitz
2014-01-01
fix tube and pipe drops
Vanessa Ezekowitz
2014-01-01
fix pipe inventory images
Vanessa Ezekowitz
2014-01-01
always check for CONTENT_IGNORE around a pipe/tube before converting it
Vanessa Ezekowitz
2014-01-01
Fix conversion
Novatux
2014-01-01
Use 6d for pipes too
Novatux
2013-12-15
local-ize yet a few more variables
Vanessa Ezekowitz
2013-12-15
local-ize a few more variables, move all of the nodebox models
Vanessa Ezekowitz
2013-12-15
local-ize pretty muchg everything that was previously global except where
Vanessa Ezekowitz
2013-10-27
Add fountainhead (vertical spigot, basically).
Vanessa Ezekowitz
2013-07-13
added ability to disable most components via config file in world folder
Vanessa Ezekowitz