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new_flow_logic
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flowable_node_registry_install.lua
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Author
2017-10-07
new flow logic: flowable_node_registry_install.lua: add cleanupfn argument to...
thetaepsilon-gamedev
2017-10-07
new flow logic: abms.lua: refactor run_input to run as part of master run() ABM
thetaepsilon-gamedev
2017-10-07
new flow logic: flowable_node_registry_install.lua: factor out register.intak...
thetaepsilon-gamedev
2017-10-07
new flow logic: abms.lua: refactor flowlogic.run_output() into a processing s...
thetaepsilon-gamedev
2017-10-07
new flow logic: abms.lua: refactor ABM logic into new master ABM, make balanc...
thetaepsilon-gamedev
2017-10-07
new flow logic: start adding replacement ABM logic
thetaepsilon-gamedev
2017-10-07
new flow logic: flowable_node_registry_install.lua: add duplicate registratio...
thetaepsilon-gamedev
2017-10-07
new flow logic: flowable_node_registry_install.lua: add proper documentation ...
thetaepsilon-gamedev
2017-10-07
new flow logic: flowable_node_registry_install.lua: separate pressure thresho...
thetaepsilon-gamedev
2017-10-07
devices.lua: factor out usage of flowlogic helper into dedicated registry fun...
thetaepsilon-gamedev
2017-10-04
flowable_node_registry_install.lua: silence registration debugging by default
thetaepsilon-gamedev
2017-10-03
move new flow logic flag to dedicated toggles table
thetaepsilon-gamedev
2017-10-01
move pipe node registration for new flow logic closer to their definition in ...
thetaepsilon-gamedev
2017-10-01
new flow logic: flowable_node_registry_install.lua: add registration tracing
thetaepsilon-gamedev
2017-10-01
new flow logic: node registry: split registration functions into seperate fil...
thetaepsilon-gamedev