Age | Commit message (Collapse) | Author |
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* Save the fakeplayer's wielded item in set_wielded_item
* pipeworks.luaentity: Return the found objects in get_objects_inside_radius
* Remove the invalid and unused on_blast return values in lua_tube.lua
This should avoid a crash when a strong explosion happens next to a Lua Tube.
* Do not access a global "nodename" in a BUG message.
This avoids a potential crash, in case the message actually appears in practice.
* Set the Flow Sensor and Fountain Head mesecons connection rules
* pipeworks.luaentity: Use the same function for move_to and set_pos
* (no functional change) Do not save the object returned by tube_inject_item into the "item1" local variable in filter-injector.lua
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indentations
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Try to prevent the crash from issue #33 by
replaving nil velocity or acceleration with (0,0,0).
This does not fix the underlying cause of them being nil,
but should prevent the crash.
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now it'll run at full speed if there's enough time
else it'll throttle back to 1/3.
(at that point, the movement imprecision caused by this
will become hidden behind lag-induced imprecision)
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- 'setting_get' with 'settings:get'
- 'setting_getbool' with 'settings:get_bool'
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(in case the file gets corrupted on write?)
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This reverts commit d0952a97fcff08328328d05f630d2b0036a48163.
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luaentity.add_entity() are nil
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