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authorHybridDog <ovvv@web.de>2021-02-07 11:20:11 +0100
committerHybridDog <ovvv@web.de>2021-02-07 11:58:18 +0100
commita2c0dd11307120470a7c4ca4915f7741729e8e01 (patch)
tree46a065b492acfe1db1ff83e3875b08e38bfc580b /luaentity.lua
parentf0ef43823cb198a3f426d7d1db88d42f5079fbbd (diff)
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Various small fixes
* Save the fakeplayer's wielded item in set_wielded_item * pipeworks.luaentity: Return the found objects in get_objects_inside_radius * Remove the invalid and unused on_blast return values in lua_tube.lua This should avoid a crash when a strong explosion happens next to a Lua Tube. * Do not access a global "nodename" in a BUG message. This avoids a potential crash, in case the message actually appears in practice. * Set the Flow Sensor and Fountain Head mesecons connection rules * pipeworks.luaentity: Use the same function for move_to and set_pos * (no functional change) Do not save the object returned by tube_inject_item into the "item1" local variable in filter-injector.lua
Diffstat (limited to 'luaentity.lua')
-rw-r--r--luaentity.lua1
1 files changed, 1 insertions, 0 deletions
diff --git a/luaentity.lua b/luaentity.lua
index fa4e0f2..83fb4d9 100644
--- a/luaentity.lua
+++ b/luaentity.lua
@@ -324,6 +324,7 @@ function luaentity.get_objects_inside_radius(pos, radius)
index = index + 1
end
end
+ return objects
end
local move_entities_globalstep_part2 = function(dtime)