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2017-10-01new flow logic: abms.lua: use flowable nodes registry to determine viable ↵thetaepsilon-gamedev
neighbours
2017-10-01move flowable registration for flow sensor to devices.lua near node definitionthetaepsilon-gamedev
2017-10-01move flowable registration for airtight entry panel to devices.lua near node ↵thetaepsilon-gamedev
definition
2017-10-01remove register_local_pipes.lua as node registration has been moved to more ↵thetaepsilon-gamedev
appropriate files
2017-10-01move spigot behaviour registration to devices.luathetaepsilon-gamedev
2017-10-01migrate flowable registration for valve nodes to devices.luathetaepsilon-gamedev
2017-10-01move pump flow logic registration to devices.luathetaepsilon-gamedev
2017-10-01devices.lua: create local variables for device node names in preparation for ↵thetaepsilon-gamedev
flow logic registration
2017-10-01move pipe node registration for new flow logic closer to their definition in ↵thetaepsilon-gamedev
pipes.lua
2017-10-01new flow logic: flowable_node_registry_install.lua: add registration tracingthetaepsilon-gamedev
2017-10-01new flow logic: node registry: add initial stub for flow directionality checkthetaepsilon-gamedev
2017-10-01new flow logic: node registry: split registration functions into seperate ↵thetaepsilon-gamedev
file to allow ABM code to inspect tables
2017-10-01new flow logic: register_local_pipes.lua: make spigots work againthetaepsilon-gamedev
2017-10-01new flow logic: flowable_node_registry.lua: add output node registrationthetaepsilon-gamedev
2017-10-01new flow logic: abm_register.lua: add register_abm_output routinethetaepsilon-gamedev
2017-10-01new flow logic: abm_register.lua: update doc comments for register_abm_input()thetaepsilon-gamedev
2017-10-01new flow logic: abms.lua: start splitting apart spigot code into generalised ↵thetaepsilon-gamedev
output ABM
2017-10-01new flow logic: register_local_pipes.lua: fix leftover calls to abmregisterthetaepsilon-gamedev
2017-10-01abms.lua: refactor and generalise run_pump_intake() to allow passing custom ↵thetaepsilon-gamedev
intake functions
2017-10-01new_flow_logic/register_local_pipes.lua: remove old ABM note in headerthetaepsilon-gamedev
2017-10-01new_flow_logic/flowable_node_registry.lua: integrate existing ABM ↵thetaepsilon-gamedev
registration from register_local_pipes.lua
2017-10-01new_flow_logic/abms.lua: run_pump_intake(): use passed-in maxpressure ↵thetaepsilon-gamedev
instead of table lookup, pass through in abm_register.lua
2017-09-30init.lua: move non-destructive new_flow_logic code outside if-guardthetaepsilon-gamedev
2017-09-30move all current new_flow_logic code to dedicated sub-directorythetaepsilon-gamedev
2017-09-30temporarily move ABM registration out of register_flow_logic.lua to allow ↵thetaepsilon-gamedev
refactoring it into flowable registry
2017-09-30register_flow_logic.lua: expose ABM registration functionsthetaepsilon-gamedev
2017-09-30register_flow_logic.lua: factor out per-node input ABM registrationthetaepsilon-gamedev
2017-09-30new_flow_logic.lua: fix callback crash due to check_for_liquids_v2() being ↵thetaepsilon-gamedev
moved to sub-table
2017-09-30register_flow_logic.lua: begin refactoring abm registration to allow use by ↵thetaepsilon-gamedev
other mods
2017-09-30new_flow_logic.lua: move logic functions inside pipeworks.flowlogic sub-tablethetaepsilon-gamedev
2017-09-30internal refactoring of flowable node registration in preparation for ↵thetaepsilon-gamedev
enhanced flow checking logic
2017-09-30add TODO list extracted from new_flow_logic changelog entriesthetaepsilon-gamedev
2017-09-30changelog.txt: back-entries for new flow logic workthetaepsilon-gamedev
2017-09-30Merge pull request #202 from thetaepsilon-gamedev/masterVanessa Ezekowitz
start of new_flow_logic reimplementation
2017-09-27register_flow_logic.lua: add author noticethetaepsilon-gamedev
2017-09-27init.lua: add missing dofile for new flow logicthetaepsilon-gamedev
2017-09-27flowing_logic.lua: separate out new logic into seperate filethetaepsilon-gamedev
2017-09-27init.lua: turn off by-default new flow logic for nowthetaepsilon-gamedev
2017-09-27flowing_logic.lua: add new spigot code + ABM registrationthetaepsilon-gamedev
2017-09-27pipes.lua: split out new flow logic registration and make it respect feature ↵thetaepsilon-gamedev
toggles
2017-09-27devices.lua: replace calls to add_node() with swap_node() to preserve node ↵thetaepsilon-gamedev
metadata
2017-09-27flowing_logic.lua: fix pressure limit bug due to accessing non-existant variablethetaepsilon-gamedev
2017-09-27pipes.lua: wire up pump intake ABM and add pumps to balancing logicthetaepsilon-gamedev
2017-09-27flowing_logic.lua: add start of new pump handler codethetaepsilon-gamedev
2017-09-27flowing_logic.lua: add new version of check_for_liquids()thetaepsilon-gamedev
2017-09-27pipes.lua: place old ABM code registration behind if-guard for new flagthetaepsilon-gamedev
2017-09-27flowing_logic.lua: implement initital pressure balancing behaviourthetaepsilon-gamedev
2017-09-27initial stub patches to re-implement new_flow_logicthetaepsilon-gamedev
2017-09-27hard dep on meseconsVanessa Ezekowitz
2017-09-25Replace old nodeupdate() with new minetest.check_for_falling() (#200)Thomas--S
Otherwise pipeworks crashes on 0.5.0-dev. This is not tested, but should work.