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-rw-r--r--README31
-rw-r--r--changelog.txt3
2 files changed, 14 insertions, 20 deletions
diff --git a/README b/README
index a0c1b01..fb18d4f 100644
--- a/README
+++ b/README
@@ -1,16 +1,18 @@
-This simple mod uses nodeboxes to supply a complete set of 3D flanged pipes.
-Also included in this mod are "valve" and "pump" devices.
+This simple mod uses nodeboxes to supply a complete set of 3D flanged pipes,
+along with "valve" and "pump" devices.
-Pipes are rounded thanks abusing minetest's nodeboxes ;-) , and when placed,
-they'll automatically join together as needed. Pipes can go vertically or
-horizontally, and there are enough nodes defined to allow for all possible
-connections.
+Unlike the previous version of this mod, these pipes are rounded, and when
+placed, they'll automatically join together as needed. Pipes can go vertically
+or horizontally, and there are enough nodes defined to allow for all possible
+connections. Valves and pumps can only be placed horizontally, and will
+automatically rotate and join with neighboring pipes as objects are added, as
+well as joining with each other under certain circumstances.
Pipes come in two variants: one type bears one or more dark windows on each
pipe, suggesting they're empty, while the other type bears green-tinted
windows, as if full (the two colors should also be easy to select if you want
to change them in a paint program). These windows only appear on straight
-lengths and on T-junctions.
+lengths and on certain junctions.
There are no crafting recipes, yet, but you can use /giveme as usual, namely
"/giveme pipeworks:pipe 999" or so, and then place them as needed. See
@@ -20,12 +22,8 @@ This mod is intended to be used as a basis or at least as sort of a model for
something else to build on (perhaps a nicer-looking oil mod?), and does not
provide any of the code necessary to cause anything to flow through them. Like
the pipes, the valve and pump don't do anything useful yet, but you can punch
-them to turn them "on" and "off". Note that the valve and pump do not rotate
-yet, and the textures and shapes are not yet complete (hence their boxy
-appearance).
-
-Only the full horizontal segments of the old and new pipes, and the 'off' pump
-and valve will appear in your creative inventory.
+them to turn them "on" and "off". Note that the valve and pump textures and
+shapes are not yet complete (hence their boxy appearance).
This mod is a work in progress.
@@ -34,10 +32,3 @@ textures. Anything less just looks terrible.
If you don't need the old node names from the previous version of this mod,
edit init.lua and comment-out the 'dofile' line at the top.
-
-Dependencies: None, but your copy of Minetest must be newer than git commit
-1788709e2d for correct handling of nodeboxes and texture rotations (otherwise,
-the pipes will still work but will look wrong). 0.4.2-rc1 will work fine if
-you don't want to fetch from git.
-
-License: WTFPL (applies to all parts)
diff --git a/changelog.txt b/changelog.txt
index 4eb3b4a..8e25335 100644
--- a/changelog.txt
+++ b/changelog.txt
@@ -1,6 +1,9 @@
Changelog
---------
+2012-08-19: Pumps and valves now fully participate in the
+auto-rotate/auto-place algorithm.
+
2012-08-18: Total rewrite again. All pipes are now nice and round-looking, and
they auto-connect! Also added temporary nodes for pump and valve (each with an
on/off setting - punch to change). No crafting recipes yet and the pipes still