|author||thetaepsilon-gamedev <firstname.lastname@example.org>||2017-10-19 13:43:11 +0100|
|committer||thetaepsilon-gamedev <email@example.com>||2017-10-19 13:43:11 +0100|
todo: remove item for directionality code
Diffstat (limited to 'todo')
1 files changed, 0 insertions, 7 deletions
diff --git a/todo/pressure_logic.txt b/todo/pressure_logic.txt
index 41ce2f8..60884e1 100644
@@ -1,10 +1,3 @@
--- Directionality code (in progress)
-The flowable node class for directional nodes now exists and is hooked up in the code for determining valid neighbours in the flowable node ABM routines.
-Pumps have been converted to this as part of the testing.
-However, currently only the "raw" registration for this is available, and the pump definition registers it's own callback routines.
-Helpers need to be added to flowable_node_registry_install.lua to abstract away the expression of which nodes can flow which ways - valves, flow sensors, spigots and entry panels, for instance, all currently rotate the same way using an upwards facedir, so a helper for these nodes would prevent code duplication.
-- (may not be possible) stop removing water nodes that were not placed by outputs when off
In non-finite mode, spigots and fountainheads will vanish water sources in their output positions, even if those output nodes did not place them there.
This is annoying though not game-breaking in non-finite mode, where water sources can at least be easily replenished.