From bd172a3ca1120581e35bfb558e6647da7540ac78 Mon Sep 17 00:00:00 2001 From: thetaepsilon-gamedev Date: Thu, 19 Oct 2017 13:43:11 +0100 Subject: todo: remove item for directionality code --- todo/pressure_logic.txt | 7 ------- 1 file changed, 7 deletions(-) (limited to 'todo') diff --git a/todo/pressure_logic.txt b/todo/pressure_logic.txt index 41ce2f8..60884e1 100644 --- a/todo/pressure_logic.txt +++ b/todo/pressure_logic.txt @@ -1,10 +1,3 @@ --- Directionality code (in progress) -The flowable node class for directional nodes now exists and is hooked up in the code for determining valid neighbours in the flowable node ABM routines. -Pumps have been converted to this as part of the testing. -However, currently only the "raw" registration for this is available, and the pump definition registers it's own callback routines. -Helpers need to be added to flowable_node_registry_install.lua to abstract away the expression of which nodes can flow which ways - valves, flow sensors, spigots and entry panels, for instance, all currently rotate the same way using an upwards facedir, so a helper for these nodes would prevent code duplication. - - -- (may not be possible) stop removing water nodes that were not placed by outputs when off In non-finite mode, spigots and fountainheads will vanish water sources in their output positions, even if those output nodes did not place them there. This is annoying though not game-breaking in non-finite mode, where water sources can at least be easily replenished. -- cgit v1.2.3