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authorthetaepsilon-gamedev <thetaepsilon-gamedev@noreply.users.github.com>2017-10-07 13:25:44 +0100
committerthetaepsilon-gamedev <thetaepsilon-gamedev@noreply.users.github.com>2017-10-07 13:25:44 +0100
commit57362118dc3a8cfc8eb19997ab54eb307e8e2b44 (patch)
tree11d68b23b5d147693b00204a1fd893599702bf08 /todo
parent6f90ee0875dd0f89f460b6ae75acac708a63cb4c (diff)
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todo: remove old item for is_node_flowable()
Diffstat (limited to 'todo')
-rw-r--r--todo/new_flow_logic.txt2
1 files changed, 0 insertions, 2 deletions
diff --git a/todo/new_flow_logic.txt b/todo/new_flow_logic.txt
index 46f6c22..e69de29 100644
--- a/todo/new_flow_logic.txt
+++ b/todo/new_flow_logic.txt
@@ -1,2 +0,0 @@
--- Internal code to the effect of "is_node_flowable()"
-This is basically to implement valves - currently the flow logic will happily balance pipes with neighbour nodes that just happen to have the pressure property in their metadata.