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author | thetaepsilon-gamedev <thetaepsilon-gamedev@noreply.users.github.com> | 2017-10-01 18:23:58 +0100 |
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committer | thetaepsilon-gamedev <thetaepsilon-gamedev@noreply.users.github.com> | 2017-10-01 18:23:58 +0100 |
commit | 396a4fdacdd6f80e3bba55cd6c26a2ae321179d1 (patch) | |
tree | b49f7a4d08f7517dcbc4427aa422445ceab438ad /todo | |
parent | 13383770ef61d93899ad272586daeb0d8d3b4072 (diff) | |
download | pipeworks-396a4fdacdd6f80e3bba55cd6c26a2ae321179d1.tar pipeworks-396a4fdacdd6f80e3bba55cd6c26a2ae321179d1.tar.gz pipeworks-396a4fdacdd6f80e3bba55cd6c26a2ae321179d1.tar.bz2 pipeworks-396a4fdacdd6f80e3bba55cd6c26a2ae321179d1.tar.xz pipeworks-396a4fdacdd6f80e3bba55cd6c26a2ae321179d1.zip |
remove register_local_pipes.lua as node registration has been moved to more appropriate files
Diffstat (limited to 'todo')
-rw-r--r-- | todo/new_flow_logic.txt | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/todo/new_flow_logic.txt b/todo/new_flow_logic.txt index acd6d1a..46f6c22 100644 --- a/todo/new_flow_logic.txt +++ b/todo/new_flow_logic.txt @@ -1,6 +1,2 @@ --- Per-world configuration of pump thresholds -This should be relatively trivial to do, just a case of adding another property to the pipeworks global that can be set per-world with pipeworks_settings.txt. -This does not appear to be that big a deal right now, as the internal threshold can always be changed. - -- Internal code to the effect of "is_node_flowable()" This is basically to implement valves - currently the flow logic will happily balance pipes with neighbour nodes that just happen to have the pressure property in their metadata. |