|author||thetaepsilon-gamedev <email@example.com>||2017-10-01 18:23:58 +0100|
|committer||thetaepsilon-gamedev <firstname.lastname@example.org>||2017-10-01 18:23:58 +0100|
remove register_local_pipes.lua as node registration has been moved to more appropriate files
Diffstat (limited to 'todo')
1 files changed, 0 insertions, 4 deletions
diff --git a/todo/new_flow_logic.txt b/todo/new_flow_logic.txt
index acd6d1a..46f6c22 100644
@@ -1,6 +1,2 @@
--- Per-world configuration of pump thresholds
-This should be relatively trivial to do, just a case of adding another property to the pipeworks global that can be set per-world with pipeworks_settings.txt.
-This does not appear to be that big a deal right now, as the internal threshold can always be changed.
-- Internal code to the effect of "is_node_flowable()"
This is basically to implement valves - currently the flow logic will happily balance pipes with neighbour nodes that just happen to have the pressure property in their metadata.