From 396a4fdacdd6f80e3bba55cd6c26a2ae321179d1 Mon Sep 17 00:00:00 2001 From: thetaepsilon-gamedev Date: Sun, 1 Oct 2017 18:23:58 +0100 Subject: remove register_local_pipes.lua as node registration has been moved to more appropriate files --- todo/new_flow_logic.txt | 4 ---- 1 file changed, 4 deletions(-) (limited to 'todo') diff --git a/todo/new_flow_logic.txt b/todo/new_flow_logic.txt index acd6d1a..46f6c22 100644 --- a/todo/new_flow_logic.txt +++ b/todo/new_flow_logic.txt @@ -1,6 +1,2 @@ --- Per-world configuration of pump thresholds -This should be relatively trivial to do, just a case of adding another property to the pipeworks global that can be set per-world with pipeworks_settings.txt. -This does not appear to be that big a deal right now, as the internal threshold can always be changed. - -- Internal code to the effect of "is_node_flowable()" This is basically to implement valves - currently the flow logic will happily balance pipes with neighbour nodes that just happen to have the pressure property in their metadata. -- cgit v1.2.3