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authorVanessa Ezekowitz <vanessaezekowitz@gmail.com>2017-01-25 04:33:27 -0500
committerVanessa Ezekowitz <vanessaezekowitz@gmail.com>2017-01-25 04:33:27 -0500
commit62768d243d3aaa29aefecbb840e5b8208cc9cf7e (patch)
tree3efbca69f675dae9905f419c6beac80ee7a01e0a /routing_tubes.lua
parenta3d2e69a42585ffc7f9f4295b716948a10bee8c2 (diff)
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Use node texture colorization
for priority tube, instead of [colorize (except for inv image). Saves a tiny bit of RAM.
Diffstat (limited to 'routing_tubes.lua')
-rw-r--r--routing_tubes.lua9
1 files changed, 5 insertions, 4 deletions
diff --git a/routing_tubes.lua b/routing_tubes.lua
index 8620d20..0a82fc8 100644
--- a/routing_tubes.lua
+++ b/routing_tubes.lua
@@ -14,13 +14,14 @@ minetest.register_craft( {
-- without doing actual sorting, like at outputs of tubedevices that might both accept and eject items
if pipeworks.enable_priority_tube then
local color = "#ff3030:128"
+ local nodecolor = 0xffff3030
pipeworks.register_tube("pipeworks:priority_tube", {
description = "High Priority Tube Segment",
inventory_image = "pipeworks_tube_inv.png^[colorize:" .. color,
- plain = { "pipeworks_tube_plain.png^[colorize:" .. color },
- noctr = { "pipeworks_tube_noctr.png^[colorize:" .. color },
- ends = { "pipeworks_tube_end.png^[colorize:" .. color },
- short = "pipeworks_tube_short.png^[colorize:" .. color,
+ plain = { { name = "pipeworks_tube_plain.png", color = nodecolor } },
+ noctr = { { name = "pipeworks_tube_noctr.png", color = nodecolor } },
+ ends = { { name = "pipeworks_tube_end.png", color = nodecolor } },
+ short = { name = "pipeworks_tube_short.png", color = nodecolor },
node_def = {
tube = { priority = 150 } -- higher than tubedevices (100)
},