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author | Vanessa Ezekowitz <vanessaezekowitz@gmail.com> | 2017-01-25 04:33:27 -0500 |
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committer | Vanessa Ezekowitz <vanessaezekowitz@gmail.com> | 2017-01-25 04:33:27 -0500 |
commit | 62768d243d3aaa29aefecbb840e5b8208cc9cf7e (patch) | |
tree | 3efbca69f675dae9905f419c6beac80ee7a01e0a | |
parent | a3d2e69a42585ffc7f9f4295b716948a10bee8c2 (diff) | |
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Use node texture colorization
for priority tube, instead of [colorize
(except for inv image). Saves a tiny bit of RAM.
-rw-r--r-- | routing_tubes.lua | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/routing_tubes.lua b/routing_tubes.lua index 8620d20..0a82fc8 100644 --- a/routing_tubes.lua +++ b/routing_tubes.lua @@ -14,13 +14,14 @@ minetest.register_craft( { -- without doing actual sorting, like at outputs of tubedevices that might both accept and eject items if pipeworks.enable_priority_tube then local color = "#ff3030:128" + local nodecolor = 0xffff3030 pipeworks.register_tube("pipeworks:priority_tube", { description = "High Priority Tube Segment", inventory_image = "pipeworks_tube_inv.png^[colorize:" .. color, - plain = { "pipeworks_tube_plain.png^[colorize:" .. color }, - noctr = { "pipeworks_tube_noctr.png^[colorize:" .. color }, - ends = { "pipeworks_tube_end.png^[colorize:" .. color }, - short = "pipeworks_tube_short.png^[colorize:" .. color, + plain = { { name = "pipeworks_tube_plain.png", color = nodecolor } }, + noctr = { { name = "pipeworks_tube_noctr.png", color = nodecolor } }, + ends = { { name = "pipeworks_tube_end.png", color = nodecolor } }, + short = { name = "pipeworks_tube_short.png", color = nodecolor }, node_def = { tube = { priority = 150 } -- higher than tubedevices (100) }, |