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author | Novatux <nathanael.courant@laposte.net> | 2013-12-21 10:16:58 +0100 |
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committer | Novatux <nathanael.courant@laposte.net> | 2013-12-21 10:17:12 +0100 |
commit | 75db2c530792b300fc8dfe0213a7db41a6402fa6 (patch) | |
tree | 40b4e23f2ce841e33d66b5a4f4c7aaf9b4f3bfd8 | |
parent | e5344edf9892abdae2e2e43a4d87bcfe61f9e044 (diff) | |
download | pipeworks-75db2c530792b300fc8dfe0213a7db41a6402fa6.tar pipeworks-75db2c530792b300fc8dfe0213a7db41a6402fa6.tar.gz pipeworks-75db2c530792b300fc8dfe0213a7db41a6402fa6.tar.bz2 pipeworks-75db2c530792b300fc8dfe0213a7db41a6402fa6.tar.xz pipeworks-75db2c530792b300fc8dfe0213a7db41a6402fa6.zip |
Fix item transport code
-rw-r--r-- | item_transport.lua | 211 |
1 files changed, 103 insertions, 108 deletions
diff --git a/item_transport.lua b/item_transport.lua index ae808b7..aa91a4a 100644 --- a/item_transport.lua +++ b/item_transport.lua @@ -46,41 +46,41 @@ end -- sname = the current name to allow for, or nil if it allows anything local function grabAndFire(frominv,frominvname,frompos,fromnode,sname,tube,idef,dir,all) - for spos,stack in ipairs(frominv:get_list(frominvname)) do - if ( sname == nil and stack:get_name() ~= "") or stack:get_name()==sname then - local doRemove = true - if tube.can_remove then - doRemove = tube.can_remove(frompos, fromnode, stack, dir) - elseif idef.allow_metadata_inventory_take then - doRemove = idef.allow_metadata_inventory_take(frompos,"main",spos, stack, fakePlayer) - end - -- stupid lack of continue statements grumble - if doRemove then - local item - local count - if all then - count = stack:get_count() - else - count = 1 - end - if tube.remove_items then - -- it could be the entire stack... - item=tube.remove_items(frompos,fromnode,stack,dir,count) - else - item=stack:take_item(count) - frominv:set_stack(frominvname,spos,stack) - if idef.on_metadata_inventory_take then - idef.on_metadata_inventory_take(frompos, "main", spos, item, fakePlayer) - end - end - local item1=pipeworks.tube_item(frompos,item) - item1:get_luaentity().start_pos = frompos - item1:setvelocity(dir) - item1:setacceleration({x=0, y=0, z=0}) - return -- only fire one item, please - end - end - end + for spos,stack in ipairs(frominv:get_list(frominvname)) do + if (sname == nil and stack:get_name() ~= "") or stack:get_name() == sname then + local doRemove = true + if tube.can_remove then + doRemove = tube.can_remove(frompos, fromnode, stack, dir) + elseif idef.allow_metadata_inventory_take then + doRemove = idef.allow_metadata_inventory_take(frompos,"main",spos, stack, fakePlayer) + end + -- stupid lack of continue statements grumble + if doRemove then + local item + local count + if all then + count = stack:get_count() + else + count = 1 + end + if tube.remove_items then + -- it could be the entire stack... + item = tube.remove_items(frompos, fromnode, stack, dir, count) + else + item = stack:take_item(count) + frominv:set_stack(frominvname, spos, stack) + if idef.on_metadata_inventory_take then + idef.on_metadata_inventory_take(frompos, "main", spos, item, fakePlayer) + end + end + local item1 = pipeworks.tube_item(frompos, item) + item1:get_luaentity().start_pos = frompos + item1:setvelocity(dir) + item1:setacceleration({x=0, y=0, z=0}) + return -- only fire one item, please + end + end + end end minetest.register_node("pipeworks:filter", { @@ -117,33 +117,33 @@ minetest.register_node("pipeworks:filter", { end}}, tube={connect_sides={right=1}}, on_punch = function (pos, node, puncher) - local meta = minetest.get_meta(pos); - local inv = meta:get_inventory() - local dir = facedir_to_right_dir(node.param2) - local frompos = {x=pos.x - dir.x, y=pos.y - dir.y, z=pos.z - dir.z} - local fromnode=minetest.get_node(frompos) - if not fromnode then return end - local frominv - local idef = minetest.registered_nodes[fromnode.name] - -- assert(idef) - local tube = idef.tube - if not (tube and tube.input_inventory) then - return - end - local frommeta=minetest.get_meta(frompos) - local frominvname=tube.input_inventory - local frominv=frommeta:get_inventory() - for _,filter in ipairs(inv:get_list("main")) do - local sname=filter:get_name() - if sname ~="" then - -- XXX: that's a lot of parameters - grabAndFire(frominv,frominvname,frompos,fromnode,sname,tube,idef,dir) + local meta = minetest.get_meta(pos); + local inv = meta:get_inventory() + local dir = facedir_to_right_dir(node.param2) + local frompos = {x=pos.x - dir.x, y=pos.y - dir.y, z=pos.z - dir.z} + local fromnode=minetest.get_node(frompos) + if not fromnode then return end + local idef = minetest.registered_nodes[fromnode.name] + -- assert(idef) + local tube = idef.tube + if not (tube and tube.input_inventory) then + return end - end - if inv:is_empty("main") then - grabAndFire(frominv,frominvname,frompos,fromnode,nil,tube,idef,dir) - end -end, + local frommeta = minetest.get_meta(frompos) + local frominvname = tube.input_inventory + local frominv = frommeta:get_inventory() + local sname + for _,filter in ipairs(inv:get_list("main")) do + sname = filter:get_name() + if sname ~= "" then + -- XXX: that's a lot of parameters + grabAndFire(frominv, frominvname, frompos, fromnode, sname, tube, idef, dir) + end + end + if inv:is_empty("main") then + grabAndFire(frominv,frominvname,frompos,fromnode,nil,tube,idef,dir) + end + end, }) minetest.register_craftitem("pipeworks:mese_filter", { @@ -185,31 +185,31 @@ minetest.register_node("pipeworks:mese_filter", { end}}, tube={connect_sides={right=1}}, on_punch = function (pos, node, puncher) - local meta = minetest.get_meta(pos); - local inv = meta:get_inventory() - local dir = facedir_to_right_dir(node.param2) - local frompos = {x=pos.x - dir.x, y=pos.y - dir.y, z=pos.z - dir.z} - local fromnode=minetest.get_node(frompos) - local frominv - local idef = minetest.registered_nodes[fromnode.name] - -- assert(idef) - local tube = idef.tube - if not (tube and tube.input_inventory) then - return - end - local frommeta=minetest.get_meta(frompos) - local frominvname=minetest.registered_nodes[fromnode.name].tube.input_inventory - local frominv=frommeta:get_inventory() - for _,filter in ipairs(inv:get_list("main")) do - local sname=filter:get_name() - if sname ~="" then - grabAndFire(frominv,frominvname,frompos,fromnode,sname,tube,idef,dir,true) + local meta = minetest.get_meta(pos); + local inv = meta:get_inventory() + local dir = facedir_to_right_dir(node.param2) + local frompos = {x=pos.x - dir.x, y=pos.y - dir.y, z=pos.z - dir.z} + local fromnode=minetest.get_node(frompos) + local idef = minetest.registered_nodes[fromnode.name] + -- assert(idef) + local tube = idef.tube + if not (tube and tube.input_inventory) then + return end - end - if inv:is_empty("main") then - grabAndFire(frominv,frominvname,frompos,fromnode,sname,tube,idef,dir,true) - end -end, + local frommeta = minetest.get_meta(frompos) + local frominvname = minetest.registered_nodes[fromnode.name].tube.input_inventory + local frominv = frommeta:get_inventory() + local sname + for _,filter in ipairs(inv:get_list("main")) do + sname = filter:get_name() + if sname ~= "" then + grabAndFire(frominv, frominvname, frompos, fromnode, sname, tube, idef, dir, true) + end + end + if inv:is_empty("main") then + grabAndFire(frominv, frominvname, frompos, fromnode, sname, tube, idef, dir, true) + end + end, }) local function roundpos(pos) @@ -222,28 +222,23 @@ end local adjlist={{x=0,y=0,z=1},{x=0,y=0,z=-1},{x=0,y=1,z=0},{x=0,y=-1,z=0},{x=1,y=0,z=0},{x=-1,y=0,z=0}} -function pipeworks.notvel(tbl,vel) +function pipeworks.notvel(tbl, vel) local tbl2={} for _,val in ipairs(tbl) do - if val.x~=-vel.x or val.y~=-vel.y or val.z~=-vel.z then table.insert(tbl2,val) end + if val.x ~= -vel.x or val.y ~= -vel.y or val.z ~= -vel.z then table.insert(tbl2, val) end end return tbl2 end -local function go_next(pos,velocity,stack) +local function go_next(pos, velocity, stack) local chests = {} local tubes = {} local cnode = minetest.get_node(pos) local cmeta = minetest.get_meta(pos) - local node - local meta - local tubelike - local tube_receiver - local len = 1 local n local can_go - local speed = math.abs(velocity.x+velocity.y+velocity.z) - local vel = {x=velocity.x/speed,y=velocity.y/speed,z=velocity.z/speed,speed=speed} + local speed = math.abs(velocity.x + velocity.y + velocity.z) + local vel = {x = velocity.x/speed, y = velocity.y/speed, z = velocity.z/speed,speed=speed} if speed >= 4.1 then speed = 4 elseif speed >= 1.1 then @@ -253,9 +248,9 @@ local function go_next(pos,velocity,stack) end vel.speed=speed if minetest.registered_nodes[cnode.name] and minetest.registered_nodes[cnode.name].tube and minetest.registered_nodes[cnode.name].tube.can_go then - can_go = minetest.registered_nodes[cnode.name].tube.can_go(pos,node,vel,stack) + can_go = minetest.registered_nodes[cnode.name].tube.can_go(pos, cnode, vel, stack) else - can_go = pipeworks.notvel(adjlist,vel) + can_go = pipeworks.notvel(adjlist, vel) end local meta = nil for _,vect in ipairs(can_go) do @@ -267,35 +262,35 @@ local function go_next(pos,velocity,stack) if tube_receiver == 1 then if minetest.registered_nodes[node.name].tube and minetest.registered_nodes[node.name].tube.can_insert and - minetest.registered_nodes[node.name].tube.can_insert(npos,node,stack,vect) then + minetest.registered_nodes[node.name].tube.can_insert(npos, node, stack, vect) then local i = #chests + 1 - chests[i]={} - chests[i].pos=npos - chests[i].vect=vect + chests[i] = {} + chests[i].pos = npos + chests[i].vect = vect end elseif tubelike == 1 then local i = #tubes + 1 - tubes[i]={} - tubes[i].pos=npos - tubes[i].vect=vect + tubes[i] = {} + tubes[i].pos = npos + tubes[i].vect = vect end end if chests[1] == nil then--no chests found if tubes[1] == nil then return 0 else - n = (meta:get_int("tubedir")%(#tubes)) + 1 + n = (cmeta:get_int("tubedir")%(#tubes)) + 1 if pipeworks.enable_cyclic_mode then - meta:set_int("tubedir",n) + cmeta:set_int("tubedir",n) end velocity.x = tubes[n].vect.x*vel.speed velocity.y = tubes[n].vect.y*vel.speed velocity.z = tubes[n].vect.z*vel.speed end else - n = (meta:get_int("tubedir")%(#chests))+1 + n = (cmeta:get_int("tubedir")%(#chests))+1 if pipeworks.enable_cyclic_mode then - meta:set_int("tubedir",n) + cmeta:set_int("tubedir",n) end velocity.x = chests[n].vect.x*speed velocity.y = chests[n].vect.y*speed |