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function mesecon:lightstone_add(name, base_item, texture_off, texture_on)
minetest.register_node("mesecons_lightstone:lightstone_" .. name .. "_off", {
tile_images = {texture_off},
inventory_image = minetest.inventorycube(texture_off),
material = minetest.digprop_stonelike(0.5),
description=name.." Lightstone",
})
minetest.register_node("mesecons_lightstone:lightstone_" .. name .. "_on", {
tile_images = {texture_on},
inventory_image = minetest.inventorycube(texture_on),
material = minetest.digprop_stonelike(0.5),
drop = "node mesecons_lightstone:lightstone_" .. name .. "_off 1",
light_source = LIGHT_MAX-2,
description=name.." Lightstone",
})
assert(loadstring('mesecon:register_on_signal_on(function(pos, node) \n \
if node.name == "mesecons_lightstone:lightstone_' .. name .. '_off" then \n \
minetest.env:add_node(pos, {name="mesecons_lightstone:lightstone_' .. name .. '_on"}) \n \
nodeupdate(pos) \n \
end \n \
end)'))()
assert(loadstring('mesecon:register_on_signal_off(function(pos, node) \n \
if node.name == "mesecons_lightstone:lightstone_' .. name .. '_on" then \n \
minetest.env:add_node(pos, {name="mesecons_lightstone:lightstone_' .. name .. '_off"}) \n \
nodeupdate(pos) \n \
end \n \
end)'))()
minetest.register_craft({
output = "node mesecons_lightstone:lightstone_" .. name .. "_off 1",
recipe = {
{'',base_item,''},
{base_item,'node default:torch 1',base_item},
{'','node mesecons:mesecon_off 1',''},
}
})
end
mesecon:lightstone_add("red", "craft default:clay_brick 1", "jeija_lightstone_red_off.png", "jeija_lightstone_red_on.png")
mesecon:lightstone_add("green", "node default:cactus 1", "jeija_lightstone_green_off.png", "jeija_lightstone_green_on.png")
mesecon:lightstone_add("gray", "node default:cobble 1", "jeija_lightstone_gray_off.png", "jeija_lightstone_gray_on.png")
mesecon:lightstone_add("darkgray", "node default:gravel 1", "jeija_lightstone_darkgray_off.png", "jeija_lightstone_darkgray_on.png")
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