function mesecon:lightstone_add(name, base_item, texture_off, texture_on) minetest.register_node("mesecons_lightstone:lightstone_" .. name .. "_off", { tile_images = {texture_off}, inventory_image = minetest.inventorycube(texture_off), material = minetest.digprop_stonelike(0.5), description=name.." Lightstone", }) minetest.register_node("mesecons_lightstone:lightstone_" .. name .. "_on", { tile_images = {texture_on}, inventory_image = minetest.inventorycube(texture_on), material = minetest.digprop_stonelike(0.5), drop = "node mesecons_lightstone:lightstone_" .. name .. "_off 1", light_source = LIGHT_MAX-2, description=name.." Lightstone", }) assert(loadstring('mesecon:register_on_signal_on(function(pos, node) \n \ if node.name == "mesecons_lightstone:lightstone_' .. name .. '_off" then \n \ minetest.env:add_node(pos, {name="mesecons_lightstone:lightstone_' .. name .. '_on"}) \n \ nodeupdate(pos) \n \ end \n \ end)'))() assert(loadstring('mesecon:register_on_signal_off(function(pos, node) \n \ if node.name == "mesecons_lightstone:lightstone_' .. name .. '_on" then \n \ minetest.env:add_node(pos, {name="mesecons_lightstone:lightstone_' .. name .. '_off"}) \n \ nodeupdate(pos) \n \ end \n \ end)'))() minetest.register_craft({ output = "node mesecons_lightstone:lightstone_" .. name .. "_off 1", recipe = { {'',base_item,''}, {base_item,'node default:torch 1',base_item}, {'','node mesecons:mesecon_off 1',''}, } }) end mesecon:lightstone_add("red", "craft default:clay_brick 1", "jeija_lightstone_red_off.png", "jeija_lightstone_red_on.png") mesecon:lightstone_add("green", "node default:cactus 1", "jeija_lightstone_green_off.png", "jeija_lightstone_green_on.png") mesecon:lightstone_add("gray", "node default:cobble 1", "jeija_lightstone_gray_off.png", "jeija_lightstone_gray_on.png") mesecon:lightstone_add("darkgray", "node default:gravel 1", "jeija_lightstone_darkgray_off.png", "jeija_lightstone_darkgray_on.png")