Age | Commit message (Collapse) | Author |
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Recompress losslessly using `optipng` and `advpng`
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This uses a fairly simple trick: the textures are animated, while the
model is static and has a number of rotated copies of the parts that are
seen to move (four copies of the blades, eight copies of the top/bottom
and their edges). The opaque parts of the textures then decide which of
those faces' copies are visible in each frame.
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also shrunk the base part down by a very tiny amount to help avoid z-fighting with neighboring
water (scaled to 0.9995 percent)
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Adjust textures and inventory images to it
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