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2021-04-09Fix use_texture_alpha warnings (#563)DS
2020-06-27Use mod.conf for dependencies (#492)David Leal
2019-06-27Optimize images (#464)Hugo Locurcio
Recompress losslessly using `optipng` and `advpng`
2018-12-21Document inactive block behaviour (#447)Christopher Head
2018-01-28Change hydroturbine sound to metalWuzzy
2017-11-01Set is_ground_content to false (#386)DS
2017-10-08Remove obsolete nodeupdate callnumber Zero
It wasn't necessary, actually.
2017-10-07Handle blasts (#356)DS
2017-02-13fix wrong UV mapping on "on" turbine bladesVanessa Ezekowitz
2017-02-12make "on" water turbine animated!Vanessa Ezekowitz
This uses a fairly simple trick: the textures are animated, while the model is static and has a number of rotated copies of the parts that are seen to move (four copies of the blades, eight copies of the top/bottom and their edges). The opaque parts of the textures then decide which of those faces' copies are visible in each frame.
2017-02-12fix Z-fighting on water turbineVanessa Ezekowitz
2016-12-31Allow water turbines to work with river water (fixes #294)Carter Kolwey
This also makes turbines compatible with any liquid that is in the `water` group and has `liquidtype == "flowing"`.
2016-02-14Always use minetest.set_node instead of minetest.add_node for consistencyJeija
2015-11-20Major change: Documentation is now included with mesecons, the website just ↵Jeija
extracts the documentation in a more readable format This makes development of new features easier, as documentation can automatically be updated on the website without modifying the website's code! Every mod that has nodes in the mesecons modpack has a "doc" folder that contains subfolders with recipe, description and preview of the block. The website will discover which documentation is available by reading the documentation.json file.
2015-05-20reworked hydroturbine model for the same reasonsVanessa Ezekowitz
also shrunk the base part down by a very tiny amount to help avoid z-fighting with neighboring water (scaled to 0.9995 percent)
2015-02-05Add meshes for water turbine and and wall lever instead of nodeboxesVanessa Ezekowitz
Adjust textures and inventory images to it
2014-11-22Replace mesecon:<some_function> with mesecon.<some_function> for greaterJeija
flexibility and because it was never inteded to be OOP in the first place. mesecon.receptor_on and mesecon.receptor_off are provided by wrappers (mesecon:receptor_on/off) for compatibility, but will be removed. Mod programmers that use mesecons: Please update! Also, fix microcontroller polluting the global namespace and remove some deprecated stuff.
2014-01-10Move textures into their modsShadowNinja
2013-11-30Update code to standards of Minetest 0.4.8.Uberi
2013-04-28Fix all crafting recipes to use modern styleRealBadAngel
2013-03-06Digging and footstep sounds for everything that needs them! Plus, pushing ↵Anthony Zhang
buttons, punching switches, and flipping levers all make sounds.
2012-12-08Port more blocks to nodedef system: object detector, extrawires, water ↵Jeija
turbine, insulated wire
2012-08-15Change tile_images to tiles for water turbineJeija
2012-08-13Code improvement, Bugfix for solar panelJeija
2012-08-11Mesecons only connect to blocks with group mesecon > 1Jeija
2012-08-10Added "mesecon = 1" to the groups setting for most objects, so that they'llVanessa Ezekowitz
visibly connect to neighboring wires.
2012-08-01not_in_creative_inventoryKotolegokot
2012-07-20Change Water Turbine to the new nodebox modelJeija
2012-03-22Update nodes for compatibility with digging time groups.Anthony Zhang
2012-03-05Upload after major code reorganization - Version 0.6 DEV - Split mesecons ↵Jeija
mod into several modules - [BUGGY?]