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Based on upstream #532 by numberZero, more or less fixes upstream #499
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It maybe doesn't look as nice with the border, but at least scrolling works.
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isn't using them
This adds a third parameter to interrupt(time,iid,lightweight) - if "lightweight" is true, then the interrupt will be lightweight even if the server's configuration doesn't force it to be.
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For now this does cause a minimum delay of one second to be enforced in lightweight mode.
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Fixes upstream #566
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Fixes upstream #462/#478
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Fixes upstream #480
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Fixes upstream #557
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The binary state is not padded with zeroes, so they must be inferred.
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Use group instead of wire when possible
Fixes https://github.com/minetest/minetest_game/issues/2843.
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To avoid warning message at load time.
Co-authored-by: sys4 <admin@sys4.fr>
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* Deprecate non-string IIDs
* Restrict tabular IIDs to proper trees
Fixes crash on recursive interrupt ID (#473)
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* Add insulated double corner
* Make single corner curved to match double corner
* Remove obsolete regular corner textures
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Allow admins (i.e. players with the `protection_bypass` privilege) digging any command block
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The handles were never used anyway
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Reduce actionqueue complexity, thus faster execution
Improve code style
Add documentation/explanations
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mesecons.tablecopy didn’t support recursive tables, while Minetest table.copy works well for them.
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