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authorauouymous <au@qzx.com>2020-12-10 03:53:50 -0700
committerVitaliy <numzer0@yandex.ru>2020-12-19 23:11:20 +0300
commit397d449f1e668ceb8939626e018fc98ef72abbd3 (patch)
treec307bf501270876ad1072626534c7e5e47bffb2c
parent29ec26a4c851d76e4a2ca21949bff94fe37eeccd (diff)
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Use empty string for protection check if puncher or clicker is nil.
-rw-r--r--mesecons_blinkyplant/init.lua2
-rw-r--r--mesecons_delayer/init.lua4
-rw-r--r--mesecons_noteblock/init.lua2
3 files changed, 4 insertions, 4 deletions
diff --git a/mesecons_blinkyplant/init.lua b/mesecons_blinkyplant/init.lua
index 3bad6a7..80b6b7e 100644
--- a/mesecons_blinkyplant/init.lua
+++ b/mesecons_blinkyplant/init.lua
@@ -33,7 +33,7 @@ mesecon.register_node("mesecons_blinkyplant:blinky_plant", {
},
on_timer = on_timer,
on_rightclick = function(pos, node, clicker)
- if minetest.is_protected(pos, clicker and clicker:get_player_name()) then
+ if minetest.is_protected(pos, clicker and clicker:get_player_name() or "") then
return
end
diff --git a/mesecons_delayer/init.lua b/mesecons_delayer/init.lua
index 66665ad..d392633 100644
--- a/mesecons_delayer/init.lua
+++ b/mesecons_delayer/init.lua
@@ -93,7 +93,7 @@ local off_state = {
wield_image = "mesecons_delayer_off_1.png",
groups = off_groups,
on_punch = function(pos, node, puncher)
- if minetest.is_protected(pos, puncher and puncher:get_player_name()) then
+ if minetest.is_protected(pos, puncher and puncher:get_player_name() or "") then
return
end
@@ -134,7 +134,7 @@ local on_state = {
},
groups = {bendy = 2, snappy = 1, dig_immediate = 2, not_in_creative_inventory = 1},
on_punch = function(pos, node, puncher)
- if minetest.is_protected(pos, puncher and puncher:get_player_name()) then
+ if minetest.is_protected(pos, puncher and puncher:get_player_name() or "") then
return
end
diff --git a/mesecons_noteblock/init.lua b/mesecons_noteblock/init.lua
index 577cee0..40e2577 100644
--- a/mesecons_noteblock/init.lua
+++ b/mesecons_noteblock/init.lua
@@ -4,7 +4,7 @@ minetest.register_node("mesecons_noteblock:noteblock", {
is_ground_content = false,
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2},
on_punch = function(pos, node, puncher) -- change sound when punched
- if minetest.is_protected(pos, puncher and puncher:get_player_name()) then
+ if minetest.is_protected(pos, puncher and puncher:get_player_name() or "") then
return
end