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author | Jude Melton-Houghton <jwmhjwmh@gmail.com> | 2021-11-27 10:28:13 -0500 |
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committer | GitHub <noreply@github.com> | 2021-11-27 16:28:13 +0100 |
commit | ecea0a2896d488f82f34505eb608ab5f527f50ec (patch) | |
tree | 315a2366f0c28140993789bd3a2ba45fbbd3eb29 | |
parent | 9323445182e47aacba0fc0a2f004f08194283a5a (diff) | |
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Optimize light updates when turning conductors on and off (#578)
-rw-r--r-- | mesecons/internal.lua | 61 | ||||
-rw-r--r-- | mesecons/util.lua | 17 |
2 files changed, 70 insertions, 8 deletions
diff --git a/mesecons/internal.lua b/mesecons/internal.lua index 8b82fa1..165c001 100644 --- a/mesecons/internal.lua +++ b/mesecons/internal.lua @@ -368,11 +368,66 @@ function mesecon.is_power_off(pos, rulename) return false end +-- The set of conductor states which require light updates when they change. +local light_update_conductors + +-- Calculate the contents of the above set if they have not been calculated. +-- This must be called before get_update_light_conductor. +local function find_light_update_conductors() + -- The expensive calculation is only done the first time. + if light_update_conductors then return end + + light_update_conductors = {} + + -- Find conductors whose lighting characteristics change depending on their state. + local checked = {} + for name, def in pairs(minetest.registered_nodes) do + local conductor = mesecon.get_conductor(name) + if conductor and not checked[name] then + -- Find the other states of the conductor besides the current one. + local other_states + if conductor.onstate then + other_states = {conductor.onstate} + elseif conductor.offstate then + other_states = {conductor.offstate} + else + other_states = conductor.states + end + + -- Check the conductor. Other states are marked as checked. + for _, other_state in ipairs(other_states) do + local other_def = minetest.registered_nodes[other_state] + if (def.paramtype == "light") ~= (other_def.paramtype == "light") + or def.sunlight_propagates ~= other_def.sunlight_propagates + or def.light_source ~= other_def.light_source then + -- The light characteristics change depending on the state. + -- The states are added to the set. + light_update_conductors[name] = true + for _, other_state in ipairs(other_states) do + light_update_conductors[other_state] = true + checked[other_state] = true + end + break + end + checked[other_state] = true + end + end + end +end + +-- This is the callback for swap_node_force in turnon and turnoff. It determines +-- whether a conductor node necessitates a lighting update. +local function get_update_light_conductor(pos, name) + return light_update_conductors[name] ~= nil +end + -- Turn off an equipotential section starting at `pos`, which outputs in the direction of `link`. -- Breadth-first search. Map is abstracted away in a voxelmanip. -- Follow all all conductor paths replacing conductors that were already -- looked at, activating / changing all effectors along the way. function mesecon.turnon(pos, link) + find_light_update_conductors() + local frontiers = fifo_queue.new() frontiers:add({pos = pos, link = link}) local pos_can_be_skipped = {} @@ -398,7 +453,7 @@ function mesecon.turnon(pos, link) end end - mesecon.swap_node_force(f.pos, mesecon.get_conductor_on(node, f.link)) + mesecon.swap_node_force(f.pos, mesecon.get_conductor_on(node, f.link), get_update_light_conductor) end -- Only conductors with flat rules can be reliably skipped later @@ -434,6 +489,8 @@ end -- depth = indicates order in which signals wire fired, higher is later -- } function mesecon.turnoff(pos, link) + find_light_update_conductors() + local frontiers = fifo_queue.new() frontiers:add({pos = pos, link = link}) local signals = {} @@ -470,7 +527,7 @@ function mesecon.turnoff(pos, link) end end - mesecon.swap_node_force(f.pos, mesecon.get_conductor_off(node, f.link)) + mesecon.swap_node_force(f.pos, mesecon.get_conductor_off(node, f.link), get_update_light_conductor) end -- Only conductors with flat rules can be reliably skipped later diff --git a/mesecons/util.lua b/mesecons/util.lua index 234775b..7fb95cc 100644 --- a/mesecons/util.lua +++ b/mesecons/util.lua @@ -343,7 +343,7 @@ function mesecon.vm_commit() if tbl.dirty then local vm = tbl.vm vm:set_data(tbl.data) - vm:write_to_map() + vm:write_to_map(tbl.update_light) vm:update_map() end end @@ -364,7 +364,7 @@ local function vm_get_or_create_entry(pos) local vm = minetest.get_voxel_manip(pos, pos) local min_pos, max_pos = vm:get_emerged_area() local va = VoxelArea:new{MinEdge = min_pos, MaxEdge = max_pos} - tbl = {vm = vm, va = va, data = vm:get_data(), param1 = vm:get_light_data(), param2 = vm:get_param2_data(), dirty = false} + tbl = {vm = vm, va = va, data = vm:get_data(), param1 = vm:get_light_data(), param2 = vm:get_param2_data(), dirty = false, update_light = false} vm_cache[hash] = tbl end return tbl @@ -388,8 +388,11 @@ end -- Sets a node’s name during a VoxelManipulator-based transaction. -- -- Existing param1, param2, and metadata are left alone. -function mesecon.vm_swap_node(pos, name) +-- +-- See mesecon.swap_node_force for documentation about get_update_light. +function mesecon.vm_swap_node(pos, name, get_update_light) local tbl = vm_get_or_create_entry(pos) + tbl.update_light = tbl.update_light or (get_update_light == nil or get_update_light(pos, name)) local index = tbl.va:indexp(pos) tbl.data[index] = minetest.get_content_id(name) tbl.dirty = true @@ -423,13 +426,15 @@ end -- Outside a VM transaction, if the mapblock is not loaded, it is pulled into -- the server’s main map data cache and then accessed from there. -- --- Inside a VM transaction, the transaction’s VM cache is used. +-- Inside a VM transaction, the transaction’s VM cache is used. If a third +-- argument is supplied, it may be called. If it returns false, the swap does +-- not necessitate a lighting update. -- -- This function can only be used to change the node’s name, not its parameters -- or metadata. -function mesecon.swap_node_force(pos, name) +function mesecon.swap_node_force(pos, name, get_update_light) if vm_cache then - return mesecon.vm_swap_node(pos, name) + return mesecon.vm_swap_node(pos, name, get_update_light) else -- This serves to both ensure the mapblock is loaded and also hand us -- the old node table so we can preserve param2. |