diff options
Diffstat (limited to 'mesecons_pistons')
-rw-r--r-- | mesecons_pistons/init.lua | 287 |
1 files changed, 106 insertions, 181 deletions
diff --git a/mesecons_pistons/init.lua b/mesecons_pistons/init.lua index 3175170..c199fbe 100644 --- a/mesecons_pistons/init.lua +++ b/mesecons_pistons/init.lua @@ -41,208 +41,133 @@ minetest.register_node("mesecons_pistons:piston_sticky", { }) minetest.register_craft({ - output = '"mesecons_pistons:piston_sticky" 1', + output = "mesecons_pistons:piston_sticky", recipe = { - {'"mesecons_materials:glue"'}, - {'"mesecons_pistons:piston_normal"'}, + {"mesecons_materials:glue"}, + {"mesecons_pistons:piston_normal"}, } }) --- get push direction normal +-- get push direction function mesecon:piston_get_direction(pos) - local direction = {x=0, y=0, z=0} - if OLD_PISTON_DIRECTION==1 then - getactivated=0 - local lpos={x=pos.x, y=pos.y, z=pos.z} - local getactivated=0 - local rules=mesecon:get_rules("piston") - - getactivated=getactivated+mesecon:is_power_on(pos, rules[1].x, rules[1].y, rules[1].z) - if getactivated>0 then direction.y=-1 return direction end - getactivated=getactivated+mesecon:is_power_on(pos, rules[2].x, rules[2].y, rules[2].z) - if getactivated>0 then direction.y=1 return direction end - for k=3, 5 do - getactivated=getactivated+mesecon:is_power_on(pos, rules[k].x, rules[k].y, rules[k].z) - end - if getactivated>0 then direction.z=1 return direction end - - for n=6, 8 do - getactivated=getactivated+mesecon:is_power_on(pos, rules[n].x, rules[n].y, rules[n].z) - end - - if getactivated>0 then direction.z=-1 return direction end - - for j=9, 11 do - getactivated=getactivated+mesecon:is_power_on(pos, rules[j].x, rules[j].y, rules[j].z) - end - - if getactivated>0 then direction.x=-1 return direction end - - for l=12, 14 do - getactivated=getactivated+mesecon:is_power_on(pos, rules[l].x, rules[l].y, rules[l].z) - end - if getactivated>0 then direction.x=1 return direction end - else - local node=minetest.env:get_node(pos) - if node.param2==3 then - return {x=1, y=0, z=0} - end - if node.param2==2 then - return {x=0, y=0, z=1} - end - if node.param2==1 then - return {x=-1, y=0, z=0} - end - if node.param2==0 then - return {x=0, y=0, z=-1} - end + local param2 = minetest.env:get_node(pos).param2 + if param2 == 3 then + return {x=1, y=0, z=0} + elseif param2 == 2 then + return {x=0, y=0, z=1} + elseif param2 == 1 then + return {x=-1, y=0, z=0} + else --param2 == 0 + return {x=0, y=0, z=-1} end - return direction end --- get pull/push direction sticky -function mesecon:sticky_piston_get_direction(pos) - if OLD_PISTON_DIRECTION==1 then - getactivated=0 - local direction = {x=0, y=0, z=0} - local lpos={x=pos.x, y=pos.y, z=pos.z} - local getactivated=0 - local rules=mesecon:get_rules("piston") - - getactivated=getactivated+mesecon:is_power_off(pos, rules[1].x, rules[1].y, rules[1].z) - if getactivated>0 then direction.y=-1 return direction end - getactivated=getactivated+mesecon:is_power_off(pos, rules[2].x, rules[2].y, rules[2].z) - if getactivated>0 then direction.y=1 return direction end - - for k=3, 5 do - getactivated=getactivated+mesecon:is_power_off(pos, rules[k].x, rules[k].y, rules[k].z) - end - if getactivated>0 then direction.z=1 return direction end +-- Push action +mesecon:register_on_signal_on(function (pos, node) + if node.name ~= "mesecons_pistons:piston_normal" and node.name ~= "mesecons_pistons:piston_sticky" then + return + end - for n=6, 8 do - getactivated=getactivated+mesecon:is_power_off(pos, rules[n].x, rules[n].y, rules[n].z) + local dir = mesecon:piston_get_direction(pos) + + --determine the number of nodes that need to be pushed + local count = 0 + local checkpos = {x=pos.x + dir.x, y=pos.y + dir.y, z=pos.z + dir.z} --first node being pushed + local checknode = minetest.env:get_node(checkpos) + while checknode.name ~= "air" + and checknode.name ~= "ignore" + and checknode.name ~= "default:water_source" + and checknode.name ~= "default:water_flowing" + and checknode.name ~= "default:lava_source" + and checknode.name ~= "default:lava_flowing" do + --limit piston pushing capacity + count = count + 1 + if count > 15 then + return + end + + --check for collision with stopper + checkpos.x, checkpos.y, checkpos.z = checkpos.x + dir.x, checkpos.y + dir.y, checkpos.z + dir.z + checknode = minetest.env:get_node(checkpos) + if mesecon:is_mvps_stopper(checknode.name) then + return end + end - if getactivated>0 then direction.z=-1 return direction end - - for j=9, 11 do - getactivated=getactivated+mesecon:is_power_off(pos, rules[j].x, rules[j].y, rules[j].z) - end + --add pusher entity + local object + if node.name == "mesecons_pistons:piston_normal" then --normal piston + object = minetest.env:add_entity(pos, "mesecons_pistons:piston_pusher_normal") + else --sticky piston + object = minetest.env:add_entity(pos, "mesecons_pistons:piston_pusher_sticky") + end - if getactivated>0 then direction.x=-1 return direction end - - for l=12, 14 do - getactivated=getactivated+mesecon:is_power_off(pos, rules[l].x, rules[l].y, rules[l].z) - end - if getactivated>0 then direction.x=1 return direction end + --move pusher forward + if ENABLE_PISTON_ANIMATION then + object:setvelocity({x=dir.x * 4, y=dir.y * 4, z=dir.z * 4}) else - local node=minetest.env:get_node(pos) - if node.param2==3 then - return {x=1, y=0, z=0} - end - if node.param2==2 then - return {x=0, y=0, z=1} - end - if node.param2==1 then - return {x=-1, y=0, z=0} - end - if node.param2==0 then - return {x=0, y=0, z=-1} - end + object:moveto(pos, false) end - return direction -end - --- Push action -mesecon:register_on_signal_on(function (pos, node) - if (node.name=="mesecons_pistons:piston_normal" or node.name=="mesecons_pistons:piston_sticky") then - local direction=mesecon:piston_get_direction(pos) - - local checknode={} - local checkpos={x=pos.x, y=pos.y, z=pos.z} - repeat -- Check if it collides with a stopper - checkpos={x=checkpos.x+direction.x, y=checkpos.y+direction.y, z=checkpos.z+direction.z} - checknode=minetest.env:get_node(checkpos) - if mesecon:is_mvps_stopper(checknode.name) then - return - end - until checknode.name=="air" - or checknode.name=="ignore" - or checknode.name=="default:water" - or checknode.name=="default:water_flowing" - - local obj={} - if node.name=="mesecons_pistons:piston_normal" then - obj=minetest.env:add_entity(pos, "mesecons_pistons:piston_pusher_normal") - elseif node.name=="mesecons_pistons:piston_sticky" then - obj=minetest.env:add_entity(pos, "mesecons_pistons:piston_pusher_sticky") - end - - if ENABLE_PISTON_ANIMATION==1 then - obj:setvelocity({x=direction.x*4, y=direction.y*4, z=direction.z*4}) - else - obj:moveto({x=pos.x+direction.x, y=pos.y+direction.y, z=pos.z+direction.z}, false) - end - - local np = {x=pos.x+direction.x, y=pos.y+direction.y, z=pos.z+direction.z} - local coln = minetest.env:get_node(np) - - or checknode.name=="ignore" - or checknode.name=="default:water" - or checknode.name=="default:water_flowing" - if coln.name ~= "air" and coln.name ~="water" then - local thisp= {x=np.x, y=np.y, z=np.z} - local thisnode=minetest.env:get_node(thisp) - local nextnode={} - minetest.env:dig_node(thisp) - repeat - thisp.x=thisp.x+direction.x - thisp.y=thisp.y+direction.y - thisp.z=thisp.z+direction.z - nextnode=minetest.env:get_node(thisp) - minetest.env:place_node(thisp, {name=thisnode.name}) - nodeupdate(thisp) - thisnode=nextnode - until thisnode.name=="air" - or thisnode.name=="ignore" - or thisnode.name=="default:water" - or thisnode.name=="default:water_flowing" - end + --move nodes forward + pos.x, pos.y, pos.z = pos.x + dir.x, pos.y + dir.y, pos.z + dir.z --move to first node being pushed + checknode = minetest.env:get_node(pos) + minetest.env:dig_node(pos) --remove the first node + for i = 1, count do + --move to the next node + pos.x, pos.y, pos.z = pos.x + dir.x, pos.y + dir.y, pos.z + dir.z + + --move the node forward + local nextnode = minetest.env:get_node(pos) + minetest.env:place_node(pos, checknode) + checknode = nextnode end end) --Pull action (sticky only) -mesecon:register_on_signal_off(function (pos, node) - if node.name=="mesecons_pistons:piston_sticky" or node.name=="mesecons_pistons:piston_normal" then - local objs = minetest.env:get_objects_inside_radius(pos, 2) - for k, obj in pairs(objs) do - local obj_name = obj:get_entity_name() - if obj_name == "mesecons_pistons:piston_pusher_normal" or obj_name == "mesecons_pistons:piston_pusher_sticky" then - obj:remove() - end +mesecon:register_on_signal_off(function(pos, node) + if node.name ~= "mesecons_pistons:piston_sticky" and node.name ~= "mesecons_pistons:piston_normal" then + return + end + + --remove piston pusher + local found = false --whether or not the piston was extended + local objects = minetest.env:get_objects_inside_radius(pos, 2) + for k, object in pairs(objects) do + local name = object:get_luaentity().name + if name == "mesecons_pistons:piston_pusher_normal" or name == "mesecons_pistons:piston_pusher_sticky" then + found = true + object:remove() end + end - if node.name=="mesecons_pistons:piston_sticky" then - local direction=mesecon:sticky_piston_get_direction(pos) - local np = {x=pos.x+direction.x, y=pos.y+direction.y, z=pos.z+direction.z} - local coln = minetest.env:get_node(np) - if coln.name == "air" or coln.name =="water" then - local thisp= {x=np.x+direction.x, y=np.y+direction.y, z=np.z+direction.z} - local thisnode=minetest.env:get_node(thisp) - if thisnode.name~="air" and thisnode.name~="water" and not mesecon:is_mvps_stopper(thisnode.name) then - local newpos={} - local oldpos={} - minetest.env:place_node(np, {name=thisnode.name}) - minetest.env:dig_node(thisp) - end - end + --retract piston + if found and node.name == "mesecons_pistons:piston_sticky" then + local dir = mesecon:piston_get_direction(pos) + pos.x, pos.y, pos.z = pos.x + dir.x, pos.y + dir.y, pos.z + dir.z --move to the node to be replaced + local checknode = minetest.env:get_node(pos) + if checknode.name == "air" + or checknode.name == "default:water_source" + or checknode.name == "default:water_flowing" + or checknode.name == "default:lava_source" + or checknode.name == "default:lava_flowing" then + local checkpos = {x=pos.x + dir.x, y=pos.y + dir.y, z=pos.z + dir.z} --move to the node to be retracted + local checknode = minetest.env:get_node(checkpos) + if checknode.name ~= "air" + and checknode.name ~= "ignore" + and checknode.name ~= "default:water_source" + and checknode.name ~= "default:water_flowing" + and checknode.name ~= "default:lava_source" + and checknode.name ~= "default:lava_flowing" then + minetest.env:place_node(pos, checknode) + minetest.env:dig_node(checkpos) + end end end end) --Piston Animation -local PISTON_PUSHER_NORMAL={ +local PISTON_PUSHER_NORMAL = { physical = false, visual = "sprite", textures = {"default_wood.png", "default_wood.png", "jeija_piston_pusher_normal.png", "jeija_piston_pusher_normal.png", "jeija_piston_pusher_normal.png", "jeija_piston_pusher_normal.png"}, @@ -252,24 +177,24 @@ local PISTON_PUSHER_NORMAL={ } function PISTON_PUSHER_NORMAL:on_step(dtime) - self.timer=self.timer+dtime - if self.timer>=0.24 then + self.timer = self.timer+dtime + if self.timer >= 0.24 then self.object:setvelocity({x=0, y=0, z=0}) end end -local PISTON_PUSHER_STICKY={ +local PISTON_PUSHER_STICKY = { physical = false, visual = "sprite", textures = {"default_wood.png", "default_wood.png", "jeija_piston_pusher_sticky.png", "jeija_piston_pusher_sticky.png", "jeija_piston_pusher_sticky.png", "jeija_piston_pusher_sticky.png"}, collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5}, visual = "cube", - timer=0, + timer = 0, } function PISTON_PUSHER_STICKY:on_step(dtime) self.timer=self.timer+dtime - if self.timer>=0.24 then + if self.timer >= 0.24 then self.object:setvelocity({x=0, y=0, z=0}) end end |