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author | Jeija <norrepli@gmail.com> | 2015-01-22 17:27:29 +0100 |
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committer | Jeija <norrepli@gmail.com> | 2015-01-22 17:27:29 +0100 |
commit | 562cee7438ec43fd8e56eff3359326c54c7a6816 (patch) | |
tree | 416ea0b2449812462fcf06b7884da9d71eb4d541 /mesecons_compatibility/init.lua | |
parent | 09bb11d3e5e9d779362f2780047ea5c08c12fbfb (diff) | |
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Rewrite doors:
* Enable glass and obsidian glass doors to be used with mesecons
* Doors can receive signals from a vertical wire placed two
blocks beneath them, use this to create mesecon-controlled
double doors
* Fix textures for both git upstream and stable minetest_game
* Shrink code size
* Rename mesecons_compatibility to mesecons_doors.
Diffstat (limited to 'mesecons_compatibility/init.lua')
-rw-r--r-- | mesecons_compatibility/init.lua | 191 |
1 files changed, 0 insertions, 191 deletions
diff --git a/mesecons_compatibility/init.lua b/mesecons_compatibility/init.lua deleted file mode 100644 index eebd740..0000000 --- a/mesecons_compatibility/init.lua +++ /dev/null @@ -1,191 +0,0 @@ -doors = {} - --- Registers a door - REDEFINITION ONLY | DOORS MOD MUST HAVE BEEN LOADED BEFORE --- name: The name of the door --- def: a table with the folowing fields: --- description --- inventory_image --- groups --- tiles_bottom: the tiles of the bottom part of the door {front, side} --- tiles_top: the tiles of the bottom part of the door {front, side} --- If the following fields are not defined the default values are used --- node_box_bottom --- node_box_top --- selection_box_bottom --- selection_box_top --- only_placer_can_open: if true only the player who placed the door can --- open it -local function is_right(pos) - local r1 = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z}) - local r2 = minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1}) - if string.find(r1.name, "door_") or string.find(r2.name, "door_") then - if string.find(r1.name, "_1") or string.find(r2.name, "_1") then - return true - else - return false - end - end -end - -function doors:register_door(name, def) - def.groups.not_in_creative_inventory = 1 - - local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}} - - if not def.node_box_bottom then - def.node_box_bottom = box - end - if not def.node_box_top then - def.node_box_top = box - end - if not def.selection_box_bottom then - def.selection_box_bottom= box - end - if not def.selection_box_top then - def.selection_box_top = box - end - - local tt = def.tiles_top - local tb = def.tiles_bottom - - local function after_dig_node(pos, name) - if minetest.get_node(pos).name == name then - minetest.remove_node(pos) - end - end - - local function on_rightclick(pos, dir, check_name, replace, replace_dir, params) - pos.y = pos.y+dir - if not minetest.get_node(pos).name == check_name then - return - end - local p2 = minetest.get_node(pos).param2 - p2 = params[p2+1] - - local meta = minetest.get_meta(pos):to_table() - minetest.set_node(pos, {name=replace_dir, param2=p2}) - minetest.get_meta(pos):from_table(meta) - - pos.y = pos.y-dir - meta = minetest.get_meta(pos):to_table() - minetest.set_node(pos, {name=replace, param2=p2}) - minetest.get_meta(pos):from_table(meta) - - local snd_1 = "_close" - local snd_2 = "_open" - if params[1] == 3 then - snd_1 = "_open" - snd_2 = "_close" - end - - if is_right(pos) then - minetest.sound_play("door"..snd_1, {pos = pos, gain = 0.3, max_hear_distance = 10}) - else - minetest.sound_play("door"..snd_2, {pos = pos, gain = 0.3, max_hear_distance = 10}) - end - end - - local function on_mesecons_signal_open (pos, node) - on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0}) - end - - local function on_mesecons_signal_close (pos, node) - on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2}) - end - - local function check_player_priv(pos, player) - if not def.only_placer_can_open then - return true - end - local meta = minetest.get_meta(pos) - local pn = player:get_player_name() - return meta:get_string("doors_owner") == pn - end - - minetest.register_node(":"..name.."_b_1", { - tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"}, - paramtype = "light", - paramtype2 = "facedir", - drop = name, - drawtype = "nodebox", - node_box = { - type = "fixed", - fixed = def.node_box_bottom - }, - selection_box = { - type = "fixed", - fixed = def.selection_box_bottom - }, - groups = def.groups, - - after_dig_node = function(pos, oldnode, oldmetadata, digger) - pos.y = pos.y+1 - after_dig_node(pos, name.."_t_1") - end, - - on_rightclick = function(pos, node, puncher) - if check_player_priv(pos, puncher) then - on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0}) - end - end, - - mesecons = {effector = { - action_on = on_mesecons_signal_open - }}, - - can_dig = check_player_priv, - }) - - minetest.register_node(":"..name.."_b_2", { - tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]}, - paramtype = "light", - paramtype2 = "facedir", - drop = name, - drawtype = "nodebox", - node_box = { - type = "fixed", - fixed = def.node_box_bottom - }, - selection_box = { - type = "fixed", - fixed = def.selection_box_bottom - }, - groups = def.groups, - - after_dig_node = function(pos, oldnode, oldmetadata, digger) - pos.y = pos.y+1 - after_dig_node(pos, name.."_t_2") - end, - - on_rightclick = function(pos, node, puncher) - if check_player_priv(pos, puncher) then - on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2}) - end - end, - - mesecons = {effector = { - action_off = on_mesecons_signal_close - }}, - - can_dig = check_player_priv, - }) -end - -doors:register_door("doors:door_wood", { - description = "Wooden Door", - inventory_image = "doors_wood.png", - groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1}, - tiles_bottom = {"doors_wood_b.png", "doors_brown.png"}, - tiles_top = {"doors_wood_a.png", "doors_brown.png"}, - sounds = default.node_sound_wood_defaults(), -}) - -doors:register_door("doors:door_steel", { - description = "Steel Door", - inventory_image = "doors_steel.png", - groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1}, - tiles_bottom = {"doors_steel_b.png", "doors_grey.png"}, - tiles_top = {"doors_steel_a.png", "doors_grey.png"}, - only_placer_can_open = true, - sounds = default.node_sound_stone_defaults(), -}) |