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authorJeija <norrepli@gmail.com>2015-01-22 17:27:29 +0100
committerJeija <norrepli@gmail.com>2015-01-22 17:27:29 +0100
commit562cee7438ec43fd8e56eff3359326c54c7a6816 (patch)
tree416ea0b2449812462fcf06b7884da9d71eb4d541 /mesecons_compatibility
parent09bb11d3e5e9d779362f2780047ea5c08c12fbfb (diff)
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Rewrite doors:
* Enable glass and obsidian glass doors to be used with mesecons * Doors can receive signals from a vertical wire placed two blocks beneath them, use this to create mesecon-controlled double doors * Fix textures for both git upstream and stable minetest_game * Shrink code size * Rename mesecons_compatibility to mesecons_doors.
Diffstat (limited to 'mesecons_compatibility')
-rw-r--r--mesecons_compatibility/depends.txt2
-rw-r--r--mesecons_compatibility/init.lua191
2 files changed, 0 insertions, 193 deletions
diff --git a/mesecons_compatibility/depends.txt b/mesecons_compatibility/depends.txt
deleted file mode 100644
index ed2fcd8..0000000
--- a/mesecons_compatibility/depends.txt
+++ /dev/null
@@ -1,2 +0,0 @@
-mesecons
-doors
diff --git a/mesecons_compatibility/init.lua b/mesecons_compatibility/init.lua
deleted file mode 100644
index eebd740..0000000
--- a/mesecons_compatibility/init.lua
+++ /dev/null
@@ -1,191 +0,0 @@
-doors = {}
-
--- Registers a door - REDEFINITION ONLY | DOORS MOD MUST HAVE BEEN LOADED BEFORE
--- name: The name of the door
--- def: a table with the folowing fields:
--- description
--- inventory_image
--- groups
--- tiles_bottom: the tiles of the bottom part of the door {front, side}
--- tiles_top: the tiles of the bottom part of the door {front, side}
--- If the following fields are not defined the default values are used
--- node_box_bottom
--- node_box_top
--- selection_box_bottom
--- selection_box_top
--- only_placer_can_open: if true only the player who placed the door can
--- open it
-local function is_right(pos)
- local r1 = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z})
- local r2 = minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1})
- if string.find(r1.name, "door_") or string.find(r2.name, "door_") then
- if string.find(r1.name, "_1") or string.find(r2.name, "_1") then
- return true
- else
- return false
- end
- end
-end
-
-function doors:register_door(name, def)
- def.groups.not_in_creative_inventory = 1
-
- local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}}
-
- if not def.node_box_bottom then
- def.node_box_bottom = box
- end
- if not def.node_box_top then
- def.node_box_top = box
- end
- if not def.selection_box_bottom then
- def.selection_box_bottom= box
- end
- if not def.selection_box_top then
- def.selection_box_top = box
- end
-
- local tt = def.tiles_top
- local tb = def.tiles_bottom
-
- local function after_dig_node(pos, name)
- if minetest.get_node(pos).name == name then
- minetest.remove_node(pos)
- end
- end
-
- local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
- pos.y = pos.y+dir
- if not minetest.get_node(pos).name == check_name then
- return
- end
- local p2 = minetest.get_node(pos).param2
- p2 = params[p2+1]
-
- local meta = minetest.get_meta(pos):to_table()
- minetest.set_node(pos, {name=replace_dir, param2=p2})
- minetest.get_meta(pos):from_table(meta)
-
- pos.y = pos.y-dir
- meta = minetest.get_meta(pos):to_table()
- minetest.set_node(pos, {name=replace, param2=p2})
- minetest.get_meta(pos):from_table(meta)
-
- local snd_1 = "_close"
- local snd_2 = "_open"
- if params[1] == 3 then
- snd_1 = "_open"
- snd_2 = "_close"
- end
-
- if is_right(pos) then
- minetest.sound_play("door"..snd_1, {pos = pos, gain = 0.3, max_hear_distance = 10})
- else
- minetest.sound_play("door"..snd_2, {pos = pos, gain = 0.3, max_hear_distance = 10})
- end
- end
-
- local function on_mesecons_signal_open (pos, node)
- on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
- end
-
- local function on_mesecons_signal_close (pos, node)
- on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
- end
-
- local function check_player_priv(pos, player)
- if not def.only_placer_can_open then
- return true
- end
- local meta = minetest.get_meta(pos)
- local pn = player:get_player_name()
- return meta:get_string("doors_owner") == pn
- end
-
- minetest.register_node(":"..name.."_b_1", {
- tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"},
- paramtype = "light",
- paramtype2 = "facedir",
- drop = name,
- drawtype = "nodebox",
- node_box = {
- type = "fixed",
- fixed = def.node_box_bottom
- },
- selection_box = {
- type = "fixed",
- fixed = def.selection_box_bottom
- },
- groups = def.groups,
-
- after_dig_node = function(pos, oldnode, oldmetadata, digger)
- pos.y = pos.y+1
- after_dig_node(pos, name.."_t_1")
- end,
-
- on_rightclick = function(pos, node, puncher)
- if check_player_priv(pos, puncher) then
- on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
- end
- end,
-
- mesecons = {effector = {
- action_on = on_mesecons_signal_open
- }},
-
- can_dig = check_player_priv,
- })
-
- minetest.register_node(":"..name.."_b_2", {
- tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]},
- paramtype = "light",
- paramtype2 = "facedir",
- drop = name,
- drawtype = "nodebox",
- node_box = {
- type = "fixed",
- fixed = def.node_box_bottom
- },
- selection_box = {
- type = "fixed",
- fixed = def.selection_box_bottom
- },
- groups = def.groups,
-
- after_dig_node = function(pos, oldnode, oldmetadata, digger)
- pos.y = pos.y+1
- after_dig_node(pos, name.."_t_2")
- end,
-
- on_rightclick = function(pos, node, puncher)
- if check_player_priv(pos, puncher) then
- on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
- end
- end,
-
- mesecons = {effector = {
- action_off = on_mesecons_signal_close
- }},
-
- can_dig = check_player_priv,
- })
-end
-
-doors:register_door("doors:door_wood", {
- description = "Wooden Door",
- inventory_image = "doors_wood.png",
- groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
- tiles_bottom = {"doors_wood_b.png", "doors_brown.png"},
- tiles_top = {"doors_wood_a.png", "doors_brown.png"},
- sounds = default.node_sound_wood_defaults(),
-})
-
-doors:register_door("doors:door_steel", {
- description = "Steel Door",
- inventory_image = "doors_steel.png",
- groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1},
- tiles_bottom = {"doors_steel_b.png", "doors_grey.png"},
- tiles_top = {"doors_steel_a.png", "doors_grey.png"},
- only_placer_can_open = true,
- sounds = default.node_sound_stone_defaults(),
-})