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-rw-r--r--worldedit/worldedit_gui/init.lua249
1 files changed, 0 insertions, 249 deletions
diff --git a/worldedit/worldedit_gui/init.lua b/worldedit/worldedit_gui/init.lua
deleted file mode 100644
index da54f7b..0000000
--- a/worldedit/worldedit_gui/init.lua
+++ /dev/null
@@ -1,249 +0,0 @@
-worldedit = worldedit or {}
-
---[[
-Example:
-
- worldedit.register_gui_function("worldedit_gui_hollow_cylinder", {
- name = "Make Hollow Cylinder",
- privs = {worldedit=true},
- get_formspec = function(name) return "some formspec here" end,
- on_select = function(name) print(name .. " clicked the button!") end,
- })
-
-Use `nil` for the `options` parameter to unregister the function associated with the given identifier.
-
-Use `nil` for the `get_formspec` field to denote that the function does not have its own screen.
-
-Use `nil` for the `privs` field to denote that no special privileges are required to use the function.
-
-If the identifier is already registered to another function, it will be replaced by the new one.
-
-The `on_select` function must not call `worldedit.show_page`
-]]
-
-worldedit.pages = {} --mapping of identifiers to options
-local identifiers = {} --ordered list of identifiers
-worldedit.register_gui_function = function(identifier, options)
- worldedit.pages[identifier] = options
- table.insert(identifiers, identifier)
-end
-
---[[
-Example:
-
- worldedit.register_gui_handler("worldedit_gui_hollow_cylinder", function(name, fields)
- print(minetest.serialize(fields))
- end)
-]]
-
-worldedit.register_gui_handler = function(identifier, handler)
- local enabled = true
- minetest.register_on_player_receive_fields(function(player, formname, fields)
- if not enabled then return false end
- enabled = false
- minetest.after(0.2, function() enabled = true end)
- local name = player:get_player_name()
-
- --ensure the player has permission to perform the action
- local entry = worldedit.pages[identifier]
- if entry and minetest.check_player_privs(name, entry.privs or {}) then
- return handler(name, fields)
- end
- return false
- end)
-end
-
-worldedit.get_formspec_header = function(identifier)
- local entry = worldedit.pages[identifier] or {}
- return "button[0,0;2,0.5;worldedit_gui;Back]" ..
- string.format("label[2,0;WorldEdit GUI > %s]", entry.name or "")
-end
-
-local get_formspec = function(name, identifier)
- if worldedit.pages[identifier] then
- return worldedit.pages[identifier].get_formspec(name)
- end
- return worldedit.pages["worldedit_gui"].get_formspec(name) --default to showing main page if an unknown page is given
-end
-
---implement worldedit.show_page(name, page) in different ways depending on the available APIs
-if rawget(_G, "unified_inventory") then --unified inventory installed
- local old_func = worldedit.register_gui_function
- worldedit.register_gui_function = function(identifier, options)
- old_func(identifier, options)
- unified_inventory.register_page(identifier, {get_formspec=function(player) return {formspec=options.get_formspec(player:get_player_name())} end})
- end
-
- unified_inventory.register_button("worldedit_gui", {
- type = "image",
- image = "inventory_plus_worldedit_gui.png",
- })
-
- minetest.register_on_player_receive_fields(function(player, formname, fields)
- local name = player:get_player_name()
- if fields.worldedit_gui then --main page
- worldedit.show_page(name, "worldedit_gui")
- return true
- elseif fields.worldedit_gui_exit then --return to original page
- local player = minetest.get_player_by_name(name)
- if player then
- unified_inventory.set_inventory_formspec(player, "craft")
- end
- return true
- end
- return false
- end)
-
- worldedit.show_page = function(name, page)
- local player = minetest.get_player_by_name(name)
- if player then
- player:set_inventory_formspec(get_formspec(name, page))
- end
- end
-elseif rawget(_G, "inventory_plus") then --inventory++ installed
- minetest.register_on_joinplayer(function(player)
- local can_worldedit = minetest.check_player_privs(player:get_player_name(), {worldedit=true})
- if can_worldedit then
- inventory_plus.register_button(player, "worldedit_gui", "WorldEdit")
- end
- end)
-
- --show the form when the button is pressed and hide it when done
- local gui_player_formspecs = {}
- minetest.register_on_player_receive_fields(function(player, formname, fields)
- local name = player:get_player_name()
- if fields.worldedit_gui then --main page
- gui_player_formspecs[name] = player:get_inventory_formspec()
- worldedit.show_page(name, "worldedit_gui")
- return true
- elseif fields.worldedit_gui_exit then --return to original page
- if gui_player_formspecs[name] then
- inventory_plus.set_inventory_formspec(player, gui_player_formspecs[name])
- end
- return true
- end
- return false
- end)
-
- worldedit.show_page = function(name, page)
- local player = minetest.get_player_by_name(name)
- if player then
- inventory_plus.set_inventory_formspec(player, get_formspec(name, page))
- end
- end
-else --fallback button
- local player_formspecs = {}
-
- local update_main_formspec = function(name)
- local formspec = player_formspecs[name]
- if not formspec then
- return
- end
- local player = minetest.get_player_by_name(name)
- if not player then --this is in case the player signs off while the media is loading
- return
- end
- if (minetest.check_player_privs(name, {creative=true}) or minetest.setting_getbool("creative_mode")) and creative_inventory then --creative_inventory is active, add button to modified formspec
- formspec = player:get_inventory_formspec() .. "image_button[6,0;1,1;inventory_plus_worldedit_gui.png;worldedit_gui;]"
- else
- formspec = formspec .. "image_button[0,0;1,1;inventory_plus_worldedit_gui.png;worldedit_gui;]"
- end
- player:set_inventory_formspec(formspec)
- end
-
- minetest.register_on_joinplayer(function(player)
- local name = player:get_player_name()
- minetest.after(1, function()
- if minetest.get_player_by_name(name) then --ensure the player is still signed in
- player_formspecs[name] = player:get_inventory_formspec()
- minetest.after(0.01, function()
- update_main_formspec(name)
- end)
- end
- end)
- end)
-
- minetest.register_on_leaveplayer(function(player)
- player_formspecs[player:get_player_name()] = nil
- end)
-
- local gui_player_formspecs = {}
- minetest.register_on_player_receive_fields(function(player, formname, fields)
- local name = player:get_player_name()
- if fields.worldedit_gui then --main page
- gui_player_formspecs[name] = player:get_inventory_formspec()
- worldedit.show_page(name, "worldedit_gui")
- return true
- elseif fields.worldedit_gui_exit then --return to original page
- if gui_player_formspecs[name] then
- player:set_inventory_formspec(gui_player_formspecs[name])
- end
- return true
- else --deal with creative_inventory setting the formspec on every single message
- minetest.after(0.01,function()
- update_main_formspec(name)
- end)
- return false --continue processing in creative inventory
- end
- end)
-
- worldedit.show_page = function(name, page)
- local player = minetest.get_player_by_name(name)
- if player then
- player:set_inventory_formspec(get_formspec(name, page))
- end
- end
-end
-
-worldedit.register_gui_function("worldedit_gui", {
- name = "WorldEdit GUI",
- get_formspec = function(name)
- --create a form with all the buttons arranged in a grid
- local buttons, x, y, index = {}, 0, 1, 0
- local width, height = 3, 0.8
- local columns = 5
- for i, identifier in pairs(identifiers) do
- if identifier ~= "worldedit_gui" then
- local entry = worldedit.pages[identifier]
- table.insert(buttons, string.format((entry.get_formspec and "button" or "button_exit") ..
- "[%g,%g;%g,%g;%s;%s]", x, y, width, height, identifier, minetest.formspec_escape(entry.name)))
-
- index, x = index + 1, x + width
- if index == columns then --row is full
- x, y = 0, y + height
- index = 0
- end
- end
- end
- if index == 0 then --empty row
- y = y - height
- end
- return string.format("size[%g,%g]", math.max(columns * width, 5), math.max(y + 0.5, 3)) ..
- "button[0,0;2,0.5;worldedit_gui_exit;Back]" ..
- "label[2,0;WorldEdit GUI]" ..
- table.concat(buttons)
- end,
-})
-
-worldedit.register_gui_handler("worldedit_gui", function(name, fields)
- for identifier, entry in pairs(worldedit.pages) do --check for WorldEdit GUI main formspec button selection
- if fields[identifier] and identifier ~= "worldedit_gui" then
- --ensure player has permission to perform action
- local has_privs, missing_privs = minetest.check_player_privs(name, entry.privs or {})
- if not has_privs then
- worldedit.player_notify(name, "you are not allowed to use this function (missing privileges: " .. table.concat(missing_privs, ", ") .. ")")
- return false
- end
- if entry.on_select then
- entry.on_select(name)
- end
- if entry.get_formspec then
- worldedit.show_page(name, identifier)
- end
- return true
- end
- end
- return false
-end)
-
-dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/functionality.lua")