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author | Vanessa Ezekowitz <vanessaezekowitz@gmail.com> | 2016-04-01 21:00:20 -0400 |
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committer | Vanessa Ezekowitz <vanessaezekowitz@gmail.com> | 2016-04-01 21:10:04 -0400 |
commit | 888b0ebfec8c2eff9015163549a7e47443cb8665 (patch) | |
tree | 915080159bfaa6ba6e226087c7ce0e8d5464b518 /worldedit/worldedit_gui/init.lua | |
parent | da66780a569712c23ae4f2996cfb4608a9f9d69d (diff) | |
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"explode" all modpacks into their individual components
(you can't have a modpack buried inside a modpack)
Diffstat (limited to 'worldedit/worldedit_gui/init.lua')
-rw-r--r-- | worldedit/worldedit_gui/init.lua | 249 |
1 files changed, 0 insertions, 249 deletions
diff --git a/worldedit/worldedit_gui/init.lua b/worldedit/worldedit_gui/init.lua deleted file mode 100644 index da54f7b..0000000 --- a/worldedit/worldedit_gui/init.lua +++ /dev/null @@ -1,249 +0,0 @@ -worldedit = worldedit or {} - ---[[ -Example: - - worldedit.register_gui_function("worldedit_gui_hollow_cylinder", { - name = "Make Hollow Cylinder", - privs = {worldedit=true}, - get_formspec = function(name) return "some formspec here" end, - on_select = function(name) print(name .. " clicked the button!") end, - }) - -Use `nil` for the `options` parameter to unregister the function associated with the given identifier. - -Use `nil` for the `get_formspec` field to denote that the function does not have its own screen. - -Use `nil` for the `privs` field to denote that no special privileges are required to use the function. - -If the identifier is already registered to another function, it will be replaced by the new one. - -The `on_select` function must not call `worldedit.show_page` -]] - -worldedit.pages = {} --mapping of identifiers to options -local identifiers = {} --ordered list of identifiers -worldedit.register_gui_function = function(identifier, options) - worldedit.pages[identifier] = options - table.insert(identifiers, identifier) -end - ---[[ -Example: - - worldedit.register_gui_handler("worldedit_gui_hollow_cylinder", function(name, fields) - print(minetest.serialize(fields)) - end) -]] - -worldedit.register_gui_handler = function(identifier, handler) - local enabled = true - minetest.register_on_player_receive_fields(function(player, formname, fields) - if not enabled then return false end - enabled = false - minetest.after(0.2, function() enabled = true end) - local name = player:get_player_name() - - --ensure the player has permission to perform the action - local entry = worldedit.pages[identifier] - if entry and minetest.check_player_privs(name, entry.privs or {}) then - return handler(name, fields) - end - return false - end) -end - -worldedit.get_formspec_header = function(identifier) - local entry = worldedit.pages[identifier] or {} - return "button[0,0;2,0.5;worldedit_gui;Back]" .. - string.format("label[2,0;WorldEdit GUI > %s]", entry.name or "") -end - -local get_formspec = function(name, identifier) - if worldedit.pages[identifier] then - return worldedit.pages[identifier].get_formspec(name) - end - return worldedit.pages["worldedit_gui"].get_formspec(name) --default to showing main page if an unknown page is given -end - ---implement worldedit.show_page(name, page) in different ways depending on the available APIs -if rawget(_G, "unified_inventory") then --unified inventory installed - local old_func = worldedit.register_gui_function - worldedit.register_gui_function = function(identifier, options) - old_func(identifier, options) - unified_inventory.register_page(identifier, {get_formspec=function(player) return {formspec=options.get_formspec(player:get_player_name())} end}) - end - - unified_inventory.register_button("worldedit_gui", { - type = "image", - image = "inventory_plus_worldedit_gui.png", - }) - - minetest.register_on_player_receive_fields(function(player, formname, fields) - local name = player:get_player_name() - if fields.worldedit_gui then --main page - worldedit.show_page(name, "worldedit_gui") - return true - elseif fields.worldedit_gui_exit then --return to original page - local player = minetest.get_player_by_name(name) - if player then - unified_inventory.set_inventory_formspec(player, "craft") - end - return true - end - return false - end) - - worldedit.show_page = function(name, page) - local player = minetest.get_player_by_name(name) - if player then - player:set_inventory_formspec(get_formspec(name, page)) - end - end -elseif rawget(_G, "inventory_plus") then --inventory++ installed - minetest.register_on_joinplayer(function(player) - local can_worldedit = minetest.check_player_privs(player:get_player_name(), {worldedit=true}) - if can_worldedit then - inventory_plus.register_button(player, "worldedit_gui", "WorldEdit") - end - end) - - --show the form when the button is pressed and hide it when done - local gui_player_formspecs = {} - minetest.register_on_player_receive_fields(function(player, formname, fields) - local name = player:get_player_name() - if fields.worldedit_gui then --main page - gui_player_formspecs[name] = player:get_inventory_formspec() - worldedit.show_page(name, "worldedit_gui") - return true - elseif fields.worldedit_gui_exit then --return to original page - if gui_player_formspecs[name] then - inventory_plus.set_inventory_formspec(player, gui_player_formspecs[name]) - end - return true - end - return false - end) - - worldedit.show_page = function(name, page) - local player = minetest.get_player_by_name(name) - if player then - inventory_plus.set_inventory_formspec(player, get_formspec(name, page)) - end - end -else --fallback button - local player_formspecs = {} - - local update_main_formspec = function(name) - local formspec = player_formspecs[name] - if not formspec then - return - end - local player = minetest.get_player_by_name(name) - if not player then --this is in case the player signs off while the media is loading - return - end - if (minetest.check_player_privs(name, {creative=true}) or minetest.setting_getbool("creative_mode")) and creative_inventory then --creative_inventory is active, add button to modified formspec - formspec = player:get_inventory_formspec() .. "image_button[6,0;1,1;inventory_plus_worldedit_gui.png;worldedit_gui;]" - else - formspec = formspec .. "image_button[0,0;1,1;inventory_plus_worldedit_gui.png;worldedit_gui;]" - end - player:set_inventory_formspec(formspec) - end - - minetest.register_on_joinplayer(function(player) - local name = player:get_player_name() - minetest.after(1, function() - if minetest.get_player_by_name(name) then --ensure the player is still signed in - player_formspecs[name] = player:get_inventory_formspec() - minetest.after(0.01, function() - update_main_formspec(name) - end) - end - end) - end) - - minetest.register_on_leaveplayer(function(player) - player_formspecs[player:get_player_name()] = nil - end) - - local gui_player_formspecs = {} - minetest.register_on_player_receive_fields(function(player, formname, fields) - local name = player:get_player_name() - if fields.worldedit_gui then --main page - gui_player_formspecs[name] = player:get_inventory_formspec() - worldedit.show_page(name, "worldedit_gui") - return true - elseif fields.worldedit_gui_exit then --return to original page - if gui_player_formspecs[name] then - player:set_inventory_formspec(gui_player_formspecs[name]) - end - return true - else --deal with creative_inventory setting the formspec on every single message - minetest.after(0.01,function() - update_main_formspec(name) - end) - return false --continue processing in creative inventory - end - end) - - worldedit.show_page = function(name, page) - local player = minetest.get_player_by_name(name) - if player then - player:set_inventory_formspec(get_formspec(name, page)) - end - end -end - -worldedit.register_gui_function("worldedit_gui", { - name = "WorldEdit GUI", - get_formspec = function(name) - --create a form with all the buttons arranged in a grid - local buttons, x, y, index = {}, 0, 1, 0 - local width, height = 3, 0.8 - local columns = 5 - for i, identifier in pairs(identifiers) do - if identifier ~= "worldedit_gui" then - local entry = worldedit.pages[identifier] - table.insert(buttons, string.format((entry.get_formspec and "button" or "button_exit") .. - "[%g,%g;%g,%g;%s;%s]", x, y, width, height, identifier, minetest.formspec_escape(entry.name))) - - index, x = index + 1, x + width - if index == columns then --row is full - x, y = 0, y + height - index = 0 - end - end - end - if index == 0 then --empty row - y = y - height - end - return string.format("size[%g,%g]", math.max(columns * width, 5), math.max(y + 0.5, 3)) .. - "button[0,0;2,0.5;worldedit_gui_exit;Back]" .. - "label[2,0;WorldEdit GUI]" .. - table.concat(buttons) - end, -}) - -worldedit.register_gui_handler("worldedit_gui", function(name, fields) - for identifier, entry in pairs(worldedit.pages) do --check for WorldEdit GUI main formspec button selection - if fields[identifier] and identifier ~= "worldedit_gui" then - --ensure player has permission to perform action - local has_privs, missing_privs = minetest.check_player_privs(name, entry.privs or {}) - if not has_privs then - worldedit.player_notify(name, "you are not allowed to use this function (missing privileges: " .. table.concat(missing_privs, ", ") .. ")") - return false - end - if entry.on_select then - entry.on_select(name) - end - if entry.get_formspec then - worldedit.show_page(name, identifier) - end - return true - end - end - return false -end) - -dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/functionality.lua") |