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Since the default dyes mod that +is supplied with Minetest "common" is now usable (via flowers, also included in +"common"), this mod has become more of an extension pack. + +Unified Dyes expands the standard dye set from 15 to 90 colors. + +IMPORTANT: This mod is not intended to suggest that you should use the entire +palette. Rather, I was hoping people would just choose maybe the dozen or so +most useful colors to use in their mods. + +Dependencies: default and dye from Minetest "common". This mod will NOT work +without these. This mod will NOT work without these. The default dye mod is +normally activated only in the standard "build" and "minetest_game" games, or perhaps if +someone has a modpack or game that includes them. + +Recommends: flowers from common. + +License: GPL 2.0 or above + +Install: Unzip the distribution file, rename the resultant +VanessaE-unifieddyes-blahblah folder to just "unifieddyes", and move it into +Minetest's mods folder. + +The Palette: + +[ http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/color-swatches.png ] +[ The official palette, showing 84 colors and 5 greys. ] + +In the image above, the "50%" markings on the left next to each shade mean 50% +saturation for all hues in that shade line. Note that the "light" shades don't +have (or need) that variant. For the greys, the percentages shown are of +brightness relative to pure white. There are three special cases: Light red +has been aliased to default pink dye, and dark green has been aliased to +default dark greey dye. Brown dye also exists in the default set, it's just +not shown in the palette above. + + +Usage instructions, technical information +========================================= + +Getting Started +--------------- + +First thing's first: you're going to need to harvest some materials to make the +dyes from. For this, you need one or more of the following: roses (red), +tulips (orange), yellow dandelions (yellow), cactus (green), geraniums (blue), +violas (purple), coal (black), or white dandelions (white). Simply wander +around your world and collect whichever of the above you need to get your +colors. + +[ http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/unifieddyes1.png ] +[ The 8 base colors directly obtainable from a material in the world. ] + +Simply place one of the above materials into the crafting grid to obtain four +portions of dye in that color From those initial 8 colors, you can directly +fashion another 11, for a total of 19 standard colors (including the various +greys): + +[ http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/unifieddyes2.png ] +[ The complete 19-color standard set. ] + +The standardized colors and their crafting methods are as follows: + +* Red (0°): one rose +* Orange (30°): one tulip, or put one red dye and one yellow dye into the + crafting grid to mix them (yields 2) +* Yellow (60°): one yellow dandelion +* Lime (90°): mix yellow + green (yields 2) +* Green (120°): one cactus, or mix yellow + blue (yields 2) +* Aqua (150°): mix green + cyan (yields 2) +* Cyan (180°): mix green + blue (yields 2) +* Sky blue (210°): mix cyan + blue (yields 2) +* Blue (240°): one geranium +* Violet (270°): one viola, or mix blue + magenta (yields 2). +* Magenta (300°): mix blue + red (yields 2) +* Red-violet (330°): mix magenta + red (yields 2) + +* Black (7.5%): one piece of coal +* Dark grey (25%): mix one white + two black (yields 3) +* Medium grey (50%): mix one white and one black (yields 2) +* Light grey (75%): Mix two white and one black (yields 3) +* White (95%): one white dandelion. + +The degree figures are the colors' hues on a standard HSV color wheel, and are +what I used in the textures supplied with this mod. For the greys, the figures +in parenthesis indicate the intended brightness of the shade, relative to +white. Note that black and white don't go all the way to the bottom/top of the +scale, as doing so may crush some details in textures made in those shades (see +below, regarding semi-automatic texture generation). + + +Darker/Lighter colors +--------------------- + +To obtain a dark (33%) version of a given color, use two portions of black dye +along with the base color from the list above, which yields three portions of +the final color. + +To obtain a medium-brightness (66%) version of a given color, mix one portion +the base color with one portion of black dye (for example, medium lime = lime + +black). All such mixtures yield two portions of the final color. + +To obtain a light (150% over full) version of a given color, mix one portion of +the base color with one portion of white dye. Yields 2 portions of the final +color. + + +Low-saturation colors +--------------------- + +To get the low saturation (50%) version of one of the base colors, mix one or +more of white, black, or a shade of grey with the desired base color: + +Dark, low saturation: dark grey dye + color (yields 2), or two blacks + 1 white ++ color (yields 4). For example, dark, low-saturation red = red + dark grey, +or red + two black + one white. + +Medium brightness, low saturation: medium grey dye + color (yields 2), or black ++ white + color (yields 3). For example, medium, low-saturation green = green ++ medium grey, or green + black + white. + +Full, low saturation: light grey dye + color (yields 2), or 1 black + 2 whites ++ color (yields 4). For example, bright, low-saturation blue = blue + light +grey, or blue + black + 2 white. + +There is no low-saturation version of the "light" colors. + +Red + white always returns default pink dye, and black + green always returns +default dark green dye. + + +RGB values +---------- + +All RGB values and filenames for all colors and shades of grey are represented +in the file "colors.txt" (which was generated with the bash script +"listcolors.sh"), included in the distribution directory. Note that +listcolors.sh is an example only and was written for a different set of +textures than what Unified Dyes includes now. + + +Misc. Notes +----------- + +If you need to use /give commands, the item names for the standard set of 12 +regular "full" colors (plus pink, brown, and dark green) is simply "dye:color", +e.g. "dye:red", "dye:pink", or "dye:skyblue". Greys have a similar naming +convention: dye:white, dye:light_grey, dye:grey, dye:dark_grey, or dye:black. + +For everything beyond those initial 19 colors, the item names are of the +following format: + +unifieddyes:{"light_" or "medium_" or "dark_"}{color}{nothing or "_s50"}. + +For example, low saturation dark yellow is "unifieddyes:dark_yellow_s50", while +light normal-saturation red-violet would be "unifieddyes:light_redviolet". + +See the texture filenames in the textures/ folder for further hints - all of +the item names follow the same format as the corresponding filenames, save for +having a colon (:) instead of the first underscore (_). + + +Semi-automatic generation of textures +===================================== + +The texture generator script +---------------------------- + +Obviously, in order for this mod or the above template to be useful, you'll +need textures. If you plan to support the entire range of colors offered by +Unified Dyes, there is a BASH script included with this mod as well with the +above template named gentextures.sh, which will, with an appropriately- colored +and appropriately-named source texture, and possibly an overlay texture, +generate a complete set of colored and greyscale textures. + +The script requires bc (the calculator program) to handle some basic math +regarding the hue adjustments, and Imagemagick's "convert" program handles all +of the actual conversions. + +First thing's first though - you need source textures. Using your favorite +image editor, create a single version of your desired texture. Draw it in the +brightest, deepest shade of RED you can muster without losing any detail, and +save it out. Ideally, you will want the average color of the texture, when +taking into account all bright and dark areas, to be as close as possible to +the hex value #FF0000 (0 degrees, 100% saturation, pure red) without losing any +appreciable #detail. + +Save this source texture out as a PNG image, with a filename of +"whatever_base.png", where "whatever" is the one-word name of your mod - for +example, mymod_base.png. + +If you want to add an image on top of the colored blocks, such as a frame, +which you want to be the same color throughout all of the textures, create it +now. It should consist only of those parts of the textures that you want to +leave unchanged, with some level of alpha transparency everywhere else, +depending on how much of the image needs to remain unchanged. Save it out as a +PNG image, using any filename you want, for example myoverlay.png. + +Now, use chmod to make the script executable, if necessary, and run it. + +If you don't need the overlay, you just need to supply one command line +argument: the base name of your mod. The script will use that parameter as the +basis of its texture filenames. For example: + +./gentextures.sh mymod + +The script will then look for mymod_base.png and copy and convert it into +things like mymod_red.png, mymod_dark_blue.png, and so on. + +If you want to use an overlay also, skip the above step and run the script with +the base name as the first parameter, and the complete filename of your overlay +as the second instead. For example: + +./gentextures.sh mymod myoverlay.png + +Otherwise, the program will iterate through all of the hues and shades that are +supported by unifieddyes (though this is done manually, not by reading anything +from the mod), compositing your overlay image in after the recolor step, if +you're using that option. + +All of the output files will be placed in a new folder, generated-textures/ in +the current directory. Note that the script looks for the above files in the +current directory also. + +The script has a third mode as well: + +./gentextures.sh -t mymod myoverlay.png + +In this mode, the script will leave the base texture mymod_base.png unchanged, +and instead will rotate the colors of the overlay image and then composite that +onto the base texture. The same color changes will happen with the overlay in +this mode, so it's a good idea to make the overlay some fairly saturated shade +of red. Along with that, the base image should be some neutral color; any +color is fine as long as the result is what you wanted. + +The program attempts to verify that the files you've asked it to use will +actually work, and will exit immediately if the any are invalid, missing, etc. + +Use your favorite image browser or file manager to review the results in +generated-textures/, and if they're right, copy them over to the textures/ +folder in your mod. + +Note that this script does not generate brown and pink variations of your base +texture - you'll have to do those two manually. diff --git a/unifieddyes/bottle_overlay.png b/unifieddyes/bottle_overlay.png Binary files differnew file mode 100644 index 0000000..e3341a6 --- /dev/null +++ b/unifieddyes/bottle_overlay.png diff --git a/unifieddyes/changelog.txt b/unifieddyes/changelog.txt new file mode 100644 index 0000000..f556fb9 --- /dev/null +++ b/unifieddyes/changelog.txt @@ -0,0 +1,101 @@ +Changelog +--------- + +2013-04-30: Multiple changes + +* Refactored the code to use default "common" dyes +rather than directly from flowers. + +* This mod now depends on "default" and "dye" from the Minetest common +sub-game. Since the default dye mod uses default flowers, this mod no +longer checks for what version of flowers you're using, or even depends +on it. + +* Bottle-based textures have been replaced with piles of dye powder, based +on the default red dye texture. + +* All dyes are obtained by crafting, not cooking, for consistency with the +default dye mod. + +* The somewhat-complicated method using separate "pigment" powders, glass +bottles and "liquid dye base" has been done away with. Now it's just +dry dye powders, as with the default dye mod. + +* Also, got rid of the whole paint scheme, in favor of dry powders. + +* All old dyes, paints, and Unified Dyes pigment powders have been aliased +back to the standard dye powders. + +2012-07-26: Added a "version" check for the flowers dependency: If the +flowers mod defines "flowers:flower_geranium" (as is the case with my +update of 2012-08-01), then those will be used to get blue pigment +powder, and violas will produce violet powder, both of which can be +directly used to create their respective liquid dye colors. If it is +not defined (e.g. the user has an older version of the flowers mod), +then violas produce blue dye powder. Violet dye can still be formed by +mixing blue and magenta or blue and red dyes, as before. + +2012-07-26: Better bottle textures. Note that these are blended against +the 50% grey field they normally appear on in the inventory display, so +they will show artifacts if you try to wield them. Don't do that. :-) + +2012-07-26: Split off glass bottles into a separate mod, "Vessels". +This mod now depends on it. + +2012-07-25 (almost immediately after): Fixed a copy&paste error for +black dye. + +2012-07-25: Replaced missing craftitem entries and got rid of some +redundant code left over from last update. Added group settings for all +dyes according to recently-published standard. Fixed a few typos in +item descriptions, and straightened up capitalization. + +2012-07-24: Added some extra steps to the dye-making process, added +recommendation that empty bottles be given back to the player on use. +Dyes are still easy to make, they just require a more realistic (and +this, harder) process now. + +2012-07-16 (a bit later): fixed a minor error in generation of medium +grey. + +2012-07-16: Added a new set of colors, "light" (brightness of 150% +versus the 'full' shade), for a total of 89. No 50% saturation version +of this set. Added a palette image showing the full set of colors. + +2012-07-13: Fixed some missing commas. + +2012-07-13: Added a script to aid in the generation of new textures for +mods that depend on unifieddyes. Moved this changelog from the forum +into the distribution directory. Rewrote the README to contain +everything from the forum post, and expanded it to document the new +generation script. + +2012-07-12 (a bit later): added groups = {dye=1}, to each +register_craftitem call, to make it easier for other mods to identify +the dyes and categorize them. + +2012-07-12: moved project to github. + +2012-07-11 (continuing): Tweaked the script to remove titanium dioxide +from the output, since it isn't intended to be directly used as a +dye/paint (but rather, to make paint that can then be used). +Regenerated colors.txt. + +2012-07-11 (immediately after): The script was reading the wrong pixel +from the image, resulting in lighter-than-correct colors. Fixed it and +regenerated the colors.txt file. + +2012-07-11: Added a script to list all of the colors and their RGB +values and texture filenames, and a text file containing the output +thereof. + +2012-07-08 (a bit later): deleted a few unused files (copy&paste error). + +2012-07-08: Major boost in the number of available colors - was 8, now +77. Should cover pretty much the entire spectrum of colors one might +use in this game. + +2012-07-02: Deleted a few redundant files (leftovers from when I wanted +to merge in flowers and then changed my mind). + +2012-06-26: Initial upload. diff --git a/unifieddyes/colors.txt b/unifieddyes/colors.txt new file mode 100644 index 0000000..f05b8a4 --- /dev/null +++ b/unifieddyes/colors.txt @@ -0,0 +1,90 @@ + + +Full-saturation colors: +----------------------- + +dark aqua 0, 84, 42 unifieddyes_dark_aqua.png +dark blue 0, 0, 84 unifieddyes_dark_blue.png +dark cyan 0, 84, 83 unifieddyes_dark_cyan.png +dark green 0, 84, 0 unifieddyes_dark_green.png +dark lime 43, 84, 0 unifieddyes_dark_lime.png +dark magenta 84, 0, 83 unifieddyes_dark_magenta.png +dark orange 84, 42, 0 unifieddyes_dark_orange.png +dark red 84, 0, 0 unifieddyes_dark_red.png +dark redviolet 84, 0, 42 unifieddyes_dark_redviolet.png +dark skyblue 0, 42, 84 unifieddyes_dark_skyblue.png +dark violet 43, 0, 84 unifieddyes_dark_violet.png +dark yellow 84, 83, 0 unifieddyes_dark_yellow.png +medium aqua 0,169, 84 unifieddyes_medium_aqua.png +medium blue 0, 0,169 unifieddyes_medium_blue.png +medium cyan 0,169,167 unifieddyes_medium_cyan.png +medium green 0,169, 0 unifieddyes_medium_green.png +medium lime 87,169, 0 unifieddyes_medium_lime.png +medium magenta 169, 0,167 unifieddyes_medium_magenta.png +medium orange 169, 84, 0 unifieddyes_medium_orange.png +medium red 168, 0, 0 unifieddyes_medium_red.png +medium redviolet 169, 0, 84 unifieddyes_medium_redviolet.png +medium skyblue 0, 84,169 unifieddyes_medium_skyblue.png +medium violet 87, 0,169 unifieddyes_medium_violet.png +medium yellow 169,167, 0 unifieddyes_medium_yellow.png +aqua 1,255,127 unifieddyes_aqua.png +blue 1, 1,255 unifieddyes_blue.png +cyan 1,255,252 unifieddyes_cyan.png +green 1,255, 1 unifieddyes_green.png +lime 132,255, 1 unifieddyes_lime.png +magenta 255, 1,252 unifieddyes_magenta.png +orange 255,127, 1 unifieddyes_orange.png +red 255, 0, 0 unifieddyes_red.png +redviolet 255, 1,127 unifieddyes_redviolet.png +skyblue 1,127,255 unifieddyes_skyblue.png +violet 132, 1,255 unifieddyes_violet.png +yellow 255,252, 1 unifieddyes_yellow.png + +Low-saturation colors: +---------------------- + +dark aqua 50% saturation 21, 63, 42 unifieddyes_dark_aqua_s50.png +dark blue 50% saturation 21, 21, 63 unifieddyes_dark_blue_s50.png +dark cyan 50% saturation 21, 63, 63 unifieddyes_dark_cyan_s50.png +dark green 50% saturation 21, 63, 21 unifieddyes_dark_green_s50.png +dark lime 50% saturation 43, 63, 21 unifieddyes_dark_lime_s50.png +dark magenta 50% saturation 63, 21, 63 unifieddyes_dark_magenta_s50.png +dark orange 50% saturation 63, 42, 21 unifieddyes_dark_orange_s50.png +dark red 50% saturation 63, 21, 21 unifieddyes_dark_red_s50.png +dark redviolet 50% saturation 63, 21, 42 unifieddyes_dark_redviolet_s50.png +dark skyblue 50% saturation 21, 42, 63 unifieddyes_dark_skyblue_s50.png +dark violet 50% saturation 43, 21, 63 unifieddyes_dark_violet_s50.png +dark yellow 50% saturation 63, 63, 21 unifieddyes_dark_yellow_s50.png +medium aqua 50% saturation 42,126, 84 unifieddyes_medium_aqua_s50.png +medium blue 50% saturation 42, 42,126 unifieddyes_medium_blue_s50.png +medium cyan 50% saturation 42,126,126 unifieddyes_medium_cyan_s50.png +medium green 50% saturation 42,126, 42 unifieddyes_medium_green_s50.png +medium lime 50% saturation 86,126, 42 unifieddyes_medium_lime_s50.png +medium magenta 50% saturation 126, 42,126 unifieddyes_medium_magenta_s50.png +medium orange 50% saturation 126, 84, 42 unifieddyes_medium_orange_s50.png +medium red 50% saturation 127, 42, 42 unifieddyes_medium_red_s50.png +medium redviolet 50% saturation 126, 42, 84 unifieddyes_medium_redviolet_s50.png +medium skyblue 50% saturation 42, 84,126 unifieddyes_medium_skyblue_s50.png +medium violet 50% saturation 86, 42,126 unifieddyes_medium_violet_s50.png +medium yellow 50% saturation 126,126, 42 unifieddyes_medium_yellow_s50.png +aqua 50% saturation 65,191,127 unifieddyes_aqua_s50.png +blue 50% saturation 65, 65,191 unifieddyes_blue_s50.png +cyan 50% saturation 65,191,190 unifieddyes_cyan_s50.png +green 50% saturation 65,191, 65 unifieddyes_green_s50.png +lime 50% saturation 130,191, 65 unifieddyes_lime_s50.png +magenta 50% saturation 191, 65,190 unifieddyes_magenta_s50.png +orange 50% saturation 191,127, 65 unifieddyes_orange_s50.png +red 50% saturation 192, 64, 64 unifieddyes_red_s50.png +redviolet 50% saturation 191, 65,127 unifieddyes_redviolet_s50.png +skyblue 50% saturation 65,127,191 unifieddyes_skyblue_s50.png +violet 50% saturation 130, 65,191 unifieddyes_violet_s50.png +yellow 50% saturation 191,190, 65 unifieddyes_yellow_s50.png + +Greyscale: +---------- + +black 0, 0, 0 unifieddyes_black.png +dark grey 64, 64, 64 unifieddyes_darkgrey_paint.png +medium grey 128,128,128 unifieddyes_grey_paint.png +light grey 192,192,192 unifieddyes_lightgrey_paint.png +white 255,255,255 unifieddyes_white_paint.png diff --git a/unifieddyes/depends.txt b/unifieddyes/depends.txt new file mode 100644 index 0000000..b08c42c --- /dev/null +++ b/unifieddyes/depends.txt @@ -0,0 +1,4 @@ +default +dye +intllib? + diff --git a/unifieddyes/gentextures-jpg.sh b/unifieddyes/gentextures-jpg.sh new file mode 100644 index 0000000..a7cad60 --- /dev/null +++ b/unifieddyes/gentextures-jpg.sh @@ -0,0 +1,183 @@ +#!/bin/bash + +# This program auto-generates colorized textures for all 89 of the Unified +# Dyes colors, based on one or two input files. + +# Copyright (C) 2012-2013, Vanessa Ezekowitz +# Email: vanessaezekowitz@gmail.com +# +# This program is free software; you can redistribute it and/or modify +# it under the terms of the GNU General Public License as published by +# the Free Software Foundation; either version 2 of the License, or +# (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License along +# with this program; if not, write to the Free Software Foundation, Inc., +# 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + +if [ -z "`which convert`" ] ; then { + echo "Please install Imagemagick." + exit 1 +} fi + +if [ -z "`which bc`" ] ; then { + echo "Please install GNU bc." + exit 1 +} fi + +if [ $1 = "-t" ] ; then { + TINT_OVERLAY=$1 + BASE=$2 + COMPOSITE=$3 +} else { + TINT_OVERLAY="" + BASE=$1 + COMPOSITE=$2 +} fi + +if [ -z $1 ] || [ $1 == "--help" ] || [ $1 == "-h" ] || [[ $1 == "-t" && -z $3 ]] ; then { + + echo -e "\nUsage: +\ngentextures.sh basename [overlay_filename] +gentextures.sh -t basename overlay_filename + +\nThis script requires up to three parameters which supply the base +filename of the textures, an optional .png overlay, and possibly the +'-t' switch. The 'basename' is the first part of the filename that your +textures will use when your mod is done, which should almost always be +the same as the one-word name of your mod. For example, if you supply +the word 'mymod', this script will produce filenames like mymod_red.jpg +or 'mymod_dark_blue_s50.jpg'. The texture that this script will read +and recolor is derived from this parameter, and will be of the form +'basename_base.jpg', i.e. 'mymod_base.jpg'. \nYou can also supply an +overlay image filename. This image needs to be a .png or .gif or some +other alpha-capable format supported by ImageMagick, and will be +composited onto the output files after they have been colorized, but +without being modified. This is useful when you have some part of your +base image that will either get changed undesirably (for example, the +mortar among several bricks, or the shading detail of a stone pattern). +Simply draw two images: one containing the whole image to be colored, +and one containing the parts that should not be changed, with either +full or partial alpha transparency where the re-colored base image +should show through. Skilled use of color and alpha on this overlay can +lead to some interesting effects. \nIf you add '-t' as the first +parameter, the script will switch to 'tint overlay' mode. For this mode +to work, you must also supply the base name as usual, and you must +include an overlay image filename. Rather than re-color the base +texture, the script will alter the hue/saturation/value of the overlay +texture file instead, and leave the base texture unchanged. When using +this mode, the base texture should be drawn in some neutral color, but +any color is fine if it results in what you wanted.\n" + + + exit 1 +} fi + +if [[ ! -e $BASE"_base.jpg" ]]; then { + echo -e "\nThe basename '"$BASE"_base.jpg' was not found." + echo -e "\nAborting.\n" + exit 1 +} fi + +if [[ ! -z $COMPOSITE && ! -e $COMPOSITE ]]; then { + echo -e "\nThe requested composite file '"$COMPOSITE"' was not found." + echo -e "\nAborting.\n" + exit 1 +} fi + +convert $BASE"_base.jpg" -modulate 1,2,3 tempfile.jpg 1>/dev/null 2>/dev/null + +if (( $? )) ; then { + echo -e "\nImagemagick failed while testing the base texture file." + echo -e "\nEither the base file '"$BASE"_base.jpg' isn't an image," + echo "or it is broken, or Imagemagick itself just didn't work." + echo -e "\nPlease check and correct your base image and try again." + echo -e "\nAborting.\n" + exit 1 +} fi + +if [ ! -z $COMPOSITE ] ; then { + convert $BASE"_base.jpg" -modulate 1,2,3 $COMPOSITE -composite tempfile.jpg 1>/dev/null 2>/dev/null + + if (( $? )) ; then { + echo -e "\nImagemagick failed while testing the composite file." + echo -e "\nEither the composite file '"$COMPOSITE"' isn't an image" + echo "or it is broken, or Imagemagick itself just didn't work." + echo -e "\nPlease check and correct your composite image and try again." + echo -e "\nAborting.\n" + exit 1 + } fi +} fi + +rm tempfile.jpg + +base_colors="red orange yellow lime green aqua cyan skyblue blue violet magenta redviolet" + +echo -e -n "\nGenerating filenames based on "$BASE"_base.jpg" +if [ ! -z $COMPOSITE ] ; then { + echo "," + echo -n "using "$COMPOSITE" as an overlay" +} fi + +if [ ! -z $TINT_OVERLAY ] ; then { + echo "," + echo -n "and tinting the overlay instead of the base texture" +} fi + +echo -e "...\n" + +mkdir -p generated-textures + +function generate_texture () { + name=$1 + h=$2 + s=$3 + v=$4 + if [ -z $TINT_OVERLAY ]; then { + if [ -z $COMPOSITE ]; then { + convert $BASE"_base.jpg" -modulate $v,$s,$h -quality 97 "generated-textures/"$BASE"_"$name".jpg" + } else { + convert $BASE"_base.jpg" -modulate $v,$s,$h -quality 97 $COMPOSITE -composite "generated-textures/"$BASE"_"$name".jpg" + } fi + } else { + convert $COMPOSITE -modulate $v,$s,$h -quality 97 MIFF:- | composite MIFF:- $BASE"_base.jpg" "generated-textures/"$BASE"_"$name".jpg" + } fi +} + +hue=0 +for color_name in $base_colors ; do + hue2=`echo "scale=10; ("$hue"*200/360)+100" |bc` + echo $color_name "("$hue" degrees)" + echo " dark" + generate_texture "dark_"$color_name $hue2 100 33 + echo " medium" + generate_texture "medium_"$color_name $hue2 100 66 + echo " full" + generate_texture $color_name $hue2 100 100 + echo " light" + generate_texture "light_"$color_name $hue2 100 150 + echo " dark, 50% saturation" + generate_texture "dark_"$color_name"_s50" $hue2 50 33 + echo " medium, 50% saturation" + generate_texture "medium_"$color_name"_s50" $hue2 50 66 + echo " full, 50% saturation" + generate_texture $color_name"_s50" $hue2 50 100 + hue=$((hue+30)) +done + +echo "greyscales" +echo " black" +generate_texture black 0 0 15 +echo " dark grey" +generate_texture darkgrey 0 0 50 +echo " medium grey" +generate_texture grey 0 0 100 +echo " light grey" +generate_texture lightgrey 0 0 150 +echo " white" +generate_texture white 0 0 190 diff --git a/unifieddyes/gentextures.sh b/unifieddyes/gentextures.sh new file mode 100644 index 0000000..842817e --- /dev/null +++ b/unifieddyes/gentextures.sh @@ -0,0 +1,177 @@ +#!/bin/bash + +# This program auto-generates colorized textures for all 89 of the Unified +# Dyes colors, based on one or two input files. + +# Copyright (C) 2012-2013, Vanessa Ezekowitz +# Email: vanessaezekowitz@gmail.com +# +# This program is free software; you can redistribute it and/or modify +# it under the terms of the GNU General Public License as published by +# the Free Software Foundation; either version 2 of the License, or +# (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License along +# with this program; if not, write to the Free Software Foundation, Inc., +# 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + +if [ -z "`which convert`" ] ; then { + echo "Please install Imagemagick." + exit 1 +} fi + +if [ -z "`which bc`" ] ; then { + echo "Please install GNU bc." + exit 1 +} fi + +if [ $1 = "-t" ] ; then { + TINT_OVERLAY=$1 + BASE=$2 + COMPOSITE=$3 +} else { + TINT_OVERLAY="" + BASE=$1 + COMPOSITE=$2 +} fi + +if [ -z $1 ] || [ $1 == "--help" ] || [ $1 == "-h" ] || [[ $1 == "-t" && -z $3 ]] ; then { + + echo -e "\nUsage: +\ngentextures.sh basename [overlay_filename] +gentextures.sh -t basename overlay_filename +\nThis script requires up to three parameters which supply the base filename +of the textures, an optional overlay, and possibly the '-t' switch. The +'basename' is the first part of the filename that your textures will use when +your mod is done, which should almost always be the same as the one-word name +of your mod. For example, if you supply the word 'mymod', this script will +produce filenames like mymod_red.png or 'mymod_dark_blue_s50.png'. The +texture that this script will read and recolor is derived from this parameter, +and will be of the form 'basename_base.png', i.e. 'mymod_base.png'. +\nYou can also supply an optional overlay image filename. This image will be +composited onto the output files after they have been colorized, but without +being modified. This is useful when you have some part of your base image +that will either get changed undesirably (for example, the mortar among +several bricks, or the shading detail of a stone pattern). Simply draw two +images: one containing the whole image to be colored, and one containing the +parts that should not be changed, with either full or partial alpha +transparency where the re-colored base image should show through. Skilled use +of color and alpha on this overlay can lead to some interesting effects. +\nIf you add '-t' as the first parameter, the script will switch to 'tint +overlay' mode. For this mode to work, you must also supply the base name as +usual, and you must include an overlay image filename. Rather than re-color +the base texture, the script will alter the hue/saturation/value of the +overlay texture file instead, and leave the base texture unchanged. When +using this mode, the base texture should be drawn in some neutral color, but +any color is fine if it results in what you wanted.\n" + exit 1 +} fi + +if [[ ! -e $BASE"_base.png" ]]; then { + echo -e "\nThe basename '"$BASE"_base.png' was not found." + echo -e "\nAborting.\n" + exit 1 +} fi + +if [[ ! -z $COMPOSITE && ! -e $COMPOSITE ]]; then { + echo -e "\nThe requested composite file '"$COMPOSITE"' was not found." + echo -e "\nAborting.\n" + exit 1 +} fi + +convert $BASE"_base.png" -modulate 1,2,3 tempfile.png 1>/dev/null 2>/dev/null + +if (( $? )) ; then { + echo -e "\nImagemagick failed while testing the base texture file." + echo -e "\nEither the base file '"$BASE"_base.png' isn't an image," + echo "or it is broken, or Imagemagick itself just didn't work." + echo -e "\nPlease check and correct your base image and try again." + echo -e "\nAborting.\n" + exit 1 +} fi + +if [ ! -z $COMPOSITE ] ; then { + convert $BASE"_base.png" -modulate 1,2,3 $COMPOSITE -composite tempfile.png 1>/dev/null 2>/dev/null + + if (( $? )) ; then { + echo -e "\nImagemagick failed while testing the composite file." + echo -e "\nEither the composite file '"$COMPOSITE"' isn't an image" + echo "or it is broken, or Imagemagick itself just didn't work." + echo -e "\nPlease check and correct your composite image and try again." + echo -e "\nAborting.\n" + exit 1 + } fi +} fi + +rm tempfile.png + +base_colors="red orange yellow lime green aqua cyan skyblue blue violet magenta redviolet" + +echo -e -n "\nGenerating filenames based on "$BASE"_base.png" +if [ ! -z $COMPOSITE ] ; then { + echo "," + echo -n "using "$COMPOSITE" as an overlay" +} fi + +if [ ! -z $TINT_OVERLAY ] ; then { + echo "," + echo -n "and tinting the overlay instead of the base texture" +} fi + +echo -e "...\n" + +mkdir -p generated-textures + +function generate_texture () { + name=$1 + h=$2 + s=$3 + v=$4 + if [ -z $TINT_OVERLAY ]; then { + if [ -z $COMPOSITE ]; then { + convert $BASE"_base.png" -modulate $v,$s,$h "generated-textures/"$BASE"_"$name".png" + } else { + convert $BASE"_base.png" -modulate $v,$s,$h $COMPOSITE -composite "generated-textures/"$BASE"_"$name".png" + } fi + } else { + convert $COMPOSITE -modulate $v,$s,$h MIFF:- | composite MIFF:- $BASE"_base.png" "generated-textures/"$BASE"_"$name".png" + } fi +} + +hue=0 +for color_name in $base_colors ; do + hue2=`echo "scale=10; ("$hue"*200/360)+100" |bc` + echo $color_name "("$hue" degrees)" + echo " dark" + generate_texture "dark_"$color_name $hue2 100 33 + echo " medium" + generate_texture "medium_"$color_name $hue2 100 66 + echo " full" + generate_texture $color_name $hue2 100 100 + echo " light" + generate_texture "light_"$color_name $hue2 100 150 + echo " dark, 50% saturation" + generate_texture "dark_"$color_name"_s50" $hue2 50 33 + echo " medium, 50% saturation" + generate_texture "medium_"$color_name"_s50" $hue2 50 66 + echo " full, 50% saturation" + generate_texture $color_name"_s50" $hue2 50 100 + hue=$((hue+30)) +done + +echo "greyscales" +echo " black" +generate_texture black 0 0 15 +echo " dark grey" +generate_texture darkgrey 0 0 50 +echo " medium grey" +generate_texture grey 0 0 100 +echo " light grey" +generate_texture lightgrey 0 0 150 +echo " white" +generate_texture white 0 0 190 diff --git a/unifieddyes/init.lua b/unifieddyes/init.lua new file mode 100644 index 0000000..fc36199 --- /dev/null +++ b/unifieddyes/init.lua @@ -0,0 +1,375 @@ +--[[ + +Unified Dyes + +This mod provides an extension to the Minetest 0.4.x dye system + +============================================================================== + +Copyright (C) 2012-2013, Vanessa Ezekowitz +Email: vanessaezekowitz@gmail.com + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + +============================================================================== + +--]] + +--===================================================================== + +-- Boilerplate to support localized strings if intllib mod is installed. +local S +if minetest.get_modpath("intllib") then + S = intllib.Getter() +else + S = function(s) return s end +end + +-- Items/recipes needed to generate the few base colors that are not +-- provided by the standard dyes mod. + +-- Lime + +minetest.register_craftitem(":dye:lime", { + description = S("Lime Dye"), + inventory_image = "unifieddyes_lime.png", + groups = { dye=1, excolor_lime=1, unicolor_lime=1, not_in_creative_inventory=1 } +}) + +minetest.register_craft( { + type = "shapeless", + output = "dye:lime 2", + recipe = { + "dye:yellow", + "dye:green", + }, +}) + +-- Aqua + +minetest.register_craftitem(":dye:aqua", { + description = S("Aqua Dye"), + inventory_image = "unifieddyes_aqua.png", + groups = { dye=1, excolor_aqua=1, unicolor_aqua=1, not_in_creative_inventory=1 } +}) + +minetest.register_craft( { + type = "shapeless", + output = "dye:aqua 2", + recipe = { + "dye:cyan", + "dye:green", + }, +}) + +-- Sky blue + +minetest.register_craftitem(":dye:skyblue", { + description = S("Sky-blue Dye"), + inventory_image = "unifieddyes_skyblue.png", + groups = { dye=1, excolor_sky_blue=1, unicolor_sky_blue=1, not_in_creative_inventory=1 } +}) + +minetest.register_craft( { + type = "shapeless", + output = "dye:skyblue 2", + recipe = { + "dye:cyan", + "dye:blue", + }, +}) + +-- Red-violet + +minetest.register_craftitem(":dye:redviolet", { + description = S("Red-violet Dye"), + inventory_image = "unifieddyes_redviolet.png", + groups = { dye=1, excolor_red_violet=1, unicolor_red_violet=1, not_in_creative_inventory=1 } +}) + +minetest.register_craft( { + type = "shapeless", + output = "dye:redviolet 2", + recipe = { + "dye:red", + "dye:magenta", + }, +}) + + +-- Light grey + +minetest.register_craftitem(":dye:light_grey", { + description = S("Light Grey Dye"), + inventory_image = "unifieddyes_lightgrey.png", + groups = { dye=1, excolor_lightgrey=1, unicolor_light_grey=1, not_in_creative_inventory=1 } +}) + +minetest.register_craft( { + type = "shapeless", + output = "dye:light_grey 2", + recipe = { + "dye:grey", + "dye:white", + }, +}) + +-- Extra craft for black dye + +minetest.register_craft( { + type = "shapeless", + output = "dye:black 4", + recipe = { + "default:coal_lump", + }, +}) + +-- Extra craft for dark grey dye + +minetest.register_craft( { + type = "shapeless", + output = "dye:dark_grey 3", + recipe = { + "dye:black", + "dye:black", + "dye:white", + }, +}) + +-- Extra craft for light grey dye + +minetest.register_craft( { + type = "shapeless", + output = "dye:light_grey 3", + recipe = { + "dye:black", + "dye:white", + "dye:white", + }, +}) + +-- Extra craft for green dye + +minetest.register_craft( { + type = "shapeless", + output = "dye:green 4", + recipe = { + "default:cactus", + }, +}) + +-- ================================================================= + +-- Generate all of additional variants of hue, saturation, and +-- brightness. + +-- "s50" in a file/item name means "saturation: 50%". +-- Brightness levels in the textures are 33% ("dark"), 66% ("medium"), +-- 100% ("full", but not so-named), and 150% ("light"). + +local HUES = { + "red", + "orange", + "yellow", + "lime", + "green", + "aqua", + "cyan", + "skyblue", + "blue", + "violet", + "magenta", + "redviolet" +} + +local HUES2 = { + "Red", + "Orange", + "Yellow", + "Lime", + "Green", + "Aqua", + "Cyan", + "Sky-blue", + "Blue", + "Violet", + "Magenta", + "Red-violet" +} + + +for i = 1, 12 do + + local hue = HUES[i] + local hue2 = HUES2[i] + + minetest.register_craft( { + type = "shapeless", + output = "unifieddyes:dark_" .. hue .. "_s50 2", + recipe = { + "dye:" .. hue, + "dye:dark_grey", + }, + }) + + minetest.register_craft( { + type = "shapeless", + output = "unifieddyes:dark_" .. hue .. "_s50 4", + recipe = { + "dye:" .. hue, + "dye:black", + "dye:black", + "dye:white" + }, + }) + + if hue == "green" then + + minetest.register_craft( { + type = "shapeless", + output = "dye:dark_green 3", + recipe = { + "dye:" .. hue, + "dye:black", + "dye:black", + }, + }) + else + minetest.register_craft( { + type = "shapeless", + output = "unifieddyes:dark_" .. hue .. " 3", + recipe = { + "dye:" .. hue, + "dye:black", + "dye:black", + }, + }) + end + + minetest.register_craft( { + type = "shapeless", + output = "unifieddyes:medium_" .. hue .. "_s50 2", + recipe = { + "dye:" .. hue, + "dye:grey", + }, + }) + + minetest.register_craft( { + type = "shapeless", + output = "unifieddyes:medium_" .. hue .. "_s50 3", + recipe = { + "dye:" .. hue, + "dye:black", + "dye:white", + }, + }) + + minetest.register_craft( { + type = "shapeless", + output = "unifieddyes:medium_" .. hue .. " 2", + recipe = { + "dye:" .. hue, + "dye:black", + }, + }) + + minetest.register_craft( { + type = "shapeless", + output = "unifieddyes:" .. hue .. "_s50 2", + recipe = { + "dye:" .. hue, + "dye:grey", + "dye:white", + }, + }) + + minetest.register_craft( { + type = "shapeless", + output = "unifieddyes:" .. hue .. "_s50 4", + recipe = { + "dye:" .. hue, + "dye:white", + "dye:white", + "dye:black", + }, + }) + + if hue ~= "red" then + minetest.register_craft( { + type = "shapeless", + output = "unifieddyes:light_" .. hue .. " 2", + recipe = { + "dye:" .. hue, + "dye:white", + }, + }) + end + + minetest.register_craftitem("unifieddyes:dark_" .. hue .. "_s50", { + description = S("Dark " .. hue2 .. " Dye (low saturation)"), + inventory_image = "unifieddyes_dark_" .. hue .. "_s50.png", + groups = { dye=1, ["unicolor_dark_"..hue.."_s50"]=1, not_in_creative_inventory=1 } + }) + + if hue ~= "green" then + minetest.register_craftitem("unifieddyes:dark_" .. hue, { + description = S("Dark " .. hue2 .. " Dye"), + inventory_image = "unifieddyes_dark_" .. hue .. ".png", + groups = { dye=1, ["unicolor_dark_"..hue]=1, not_in_creative_inventory=1 } + }) + end + + minetest.register_craftitem("unifieddyes:medium_" .. hue .. "_s50", { + description = S("Medium " .. hue2 .. " Dye (low saturation)"), + inventory_image = "unifieddyes_medium_" .. hue .. "_s50.png", + groups = { dye=1, ["unicolor_medium_"..hue.."_s50"]=1, not_in_creative_inventory=1 } + }) + + minetest.register_craftitem("unifieddyes:medium_" .. hue, { + description = S("Medium " .. hue2 .. " Dye"), + inventory_image = "unifieddyes_medium_" .. hue .. ".png", + groups = { dye=1, ["unicolor_medium_"..hue]=1, not_in_creative_inventory=1 } + }) + + minetest.register_craftitem("unifieddyes:" .. hue .. "_s50", { + description = S(hue2 .. " Dye (low saturation)"), + inventory_image = "unifieddyes_" .. hue .. "_s50.png", + groups = { dye=1, ["unicolor_"..hue.."_s50"]=1, not_in_creative_inventory=1 } + }) + + if hue ~= "red" then + minetest.register_craftitem("unifieddyes:light_" .. hue, { + description = S("Light " .. hue2 .. " Dye"), + inventory_image = "unifieddyes_light_" .. hue .. ".png", + groups = { dye=1, ["unicolor_light_"..hue]=1, not_in_creative_inventory=1 } + }) + end + minetest.register_alias("unifieddyes:"..hue, "dye:"..hue) + minetest.register_alias("unifieddyes:pigment_"..hue, "dye:"..hue) +end + +minetest.register_alias("unifieddyes:light_red", "dye:pink") +minetest.register_alias("unifieddyes:dark_green", "dye:dark_green") + +minetest.register_alias("unifieddyes:white_paint", "dye:white") +minetest.register_alias("unifieddyes:titanium_dioxide", "dye:white") +minetest.register_alias("unifieddyes:lightgrey_paint", "dye:light_grey") +minetest.register_alias("unifieddyes:grey_paint", "dye:grey") +minetest.register_alias("unifieddyes:darkgrey_paint", "dye:dark_grey") +minetest.register_alias("unifieddyes:carbon_black", "dye:black") + +print(S("[UnifiedDyes] Loaded!")) + diff --git a/unifieddyes/listcolors.sh b/unifieddyes/listcolors.sh new file mode 100644 index 0000000..53e1806 --- /dev/null +++ b/unifieddyes/listcolors.sh @@ -0,0 +1,79 @@ +#!/bin/bash + +# This program lists out the RGB triads for the colors used in each of the 89 +# dyes found in the Unified Dyes mod. + +# Copyright (C) 2012-2013, Vanessa Ezekowitz +# Email: vanessaezekowitz@gmail.com +# +# This program is free software; you can redistribute it and/or modify +# it under the terms of the GNU General Public License as published by +# the Free Software Foundation; either version 2 of the License, or +# (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License along +# with this program; if not, write to the Free Software Foundation, Inc., +# 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + +pushd . >/dev/null + +cd textures + +echo -e "\n\nFull-saturation colors:" +echo -e "-----------------------\n" + +for i in `ls *dark*.png|grep -v _s50|grep -v paint|grep -v black` ; do + rgb=`convert $i -crop 1x1+8+11 -depth 8 txt: |grep "0,0: (" |cut -f 2- -d "(" |cut -f 1-3 -d ","` + color=`basename $i .png | sed 's/_/ /g; s/unifieddyes //; s/s50/50% saturation/'` + printf "%-32s %-12s %s\n" "$color" "$rgb" "$i" +done |sort + +for i in `ls *medium*.png|grep -v _s50|grep -v paint|grep -v black` ; do + rgb=`convert $i -crop 1x1+8+11 -depth 8 txt: |grep "0,0: (" |cut -f 2- -d "(" |cut -f 1-3 -d ","` + color=`basename $i .png | sed 's/_/ /g; s/unifieddyes //; s/s50/50% saturation/'` + printf "%-32s %-12s %s\n" "$color" "$rgb" "$i" +done |sort + +for i in `ls *.png|grep -v medium |grep -v dark|grep -v _s50|grep -v paint|grep -v black|grep -v titanium` ; do + rgb=`convert $i -crop 1x1+8+11 -depth 8 txt: |grep "0,0: (" |cut -f 2- -d "(" |cut -f 1-3 -d ","` + color=`basename $i .png | sed 's/_/ /g; s/unifieddyes //; s/s50/50% saturation/'` + printf "%-32s %-12s %s\n" "$color" "$rgb" "$i" +done |sort + + +echo -e "\nLow-saturation colors:" +echo -e "----------------------\n" + +for i in `ls *dark*_s50.png|grep -v paint|grep -v black` ; do + rgb=`convert $i -crop 1x1+8+11 -depth 8 txt: |grep "0,0: (" |cut -f 2- -d "(" |cut -f 1-3 -d ","` + color=`basename $i .png | sed 's/_/ /g; s/unifieddyes //; s/s50/50% saturation/'` + printf "%-32s %-12s %s\n" "$color" "$rgb" "$i" +done |sort + +for i in `ls *medium*_s50.png|grep -v paint|grep -v black` ; do + rgb=`convert $i -crop 1x1+8+11 -depth 8 txt: |grep "0,0: (" |cut -f 2- -d "(" |cut -f 1-3 -d ","` + color=`basename $i .png | sed 's/_/ /g; s/unifieddyes //; s/s50/50% saturation/'` + printf "%-32s %-12s %s\n" "$color" "$rgb" "$i" +done |sort + +for i in `ls *_s50.png|grep -v dark|grep -v medium|grep -v paint|grep -v black` ; do + rgb=`convert $i -crop 1x1+8+11 -depth 8 txt: |grep "0,0: (" |cut -f 2- -d "(" |cut -f 1-3 -d ","` + color=`basename $i .png | sed 's/_/ /g; s/unifieddyes //; s/s50/50% saturation/'` + printf "%-32s %-12s %s\n" "$color" "$rgb" "$i" +done |sort + +echo -e "\nGreyscale:" +echo -e "----------\n" + +printf "%-32s %-12s %s\n" "black" " 0, 0, 0" "unifieddyes_black.png" +printf "%-32s %-12s %s\n" "dark grey" " 64, 64, 64" "unifieddyes_darkgrey_paint.png" +printf "%-32s %-12s %s\n" "medium grey" "128,128,128" "unifieddyes_grey_paint.png" +printf "%-32s %-12s %s\n" "light grey" "192,192,192" "unifieddyes_lightgrey_paint.png" +printf "%-32s %-12s %s\n" "white" "255,255,255" "unifieddyes_white_paint.png" + +popd >/dev/null diff --git a/unifieddyes/locale/de.txt b/unifieddyes/locale/de.txt new file mode 100644 index 0000000..01d6da4 --- /dev/null +++ b/unifieddyes/locale/de.txt @@ -0,0 +1,74 @@ +# Translation by Xanthin + +Lime Dye = Gelbgruener Farbstoff (Gelbgruen) +Aqua Dye = Aqua Farbstoff +Sky-blue Dye = Himmelblauer Farbstoff +Red-violet Dye = Rotvioletter Farbstoff +Light Grey Dye = Hellgrauer Farbstoff + +Dark Red Dye (low saturation) = Dunkelroter Farbstoff (geringe Saettigung) +Dark Orange Dye (low saturation) = Dunkeloranger Farbstoff (geringe Saettigung) +Dark Yellow Dye (low saturation) = Dunkelgelber Farbstoff (geringe Saettigung) +Dark Lime Dye (low saturation) = Gelbgruenerlime Farbstoff (geringe Saettigung) +Dark Green Dye (low saturation) = Dunkelgruener Farbstoff (geringe Saettigung) +Dark Aqua Dye (low saturation) = Dunkelaqua Farbstoff (geringe Saettigung) +Dark Cyan Dye (low saturation) = Dunkeltuerkiser Farbstoff (geringe Saettigung) +Dark Sky-blue Dye (low saturation) = Dunkelhimmelblauer Farbstoff (geringe Saettigung) +Dark Blue Dye (low saturation) = Dunkelblauer Farbstoff (geringe Saettigung) +Dark Violet Dye (low saturation) = Dunkelvioletter Farbstoff (geringe Saettigung) +Dark Magenta Dye (low saturation) = Dunkelmagenta Farbstoff (geringe Saettigung) +Dark Red-violet Dye (low saturation) = Dunkelrotvioletter Farbstoff (geringe Saettigung) + +Dark Red Dye = Dunkelroter Farbstoff +Dark Orange Dye = Dunkeloranger Farbstoff +Dark Yellow Dye = Dunkelgelber Farbstoff +Dark Lime Dye = Dunkelgelbgruener Farbstoff +Dark Green Dye = Dunkelgruener Farbstoff +Dark Aqua Dye = Dunkelaqua Farbstoff +Dark Cyan Dye = Dunkeltuerkiser Farbstoff +Dark Sky-blue Dye = Dunkelhimmelblauer Farbstoff +Dark Blue Dye = Dunkelblauer Farbstoff +Dark Violet Dye = Dunkelvioletter Farbstoff +Dark Magenta Dye = Dunkelmagenta Farbstoff +Dark Red-violet Dye = Dunkelrotvioletter Farbstoff + +Medium Red Dye (low saturation) = Mittelroter Farbstoff (geringe Saettigung) +Medium Orange Dye (low saturation) = Mitteloranger Farbstoff (geringe Saettigung) +Medium Yellow Dye (low saturation) = Mittelgelber Farbstoff (geringe Saettigung) +Medium Lime Dye (low saturation) = Mittelgelbgruener Farbstoff (geringe Saettigung) +Medium Green Dye (low saturation) = Mittelgruener Farbstoff (geringe Saettigung) +Medium Aqua Dye (low saturation) = Mittelaqua Farbstoff (geringe Saettigung) +Medium Cyan Dye (low saturation) = Mitteltuerkiser Farbstoff (geringe Saettigung) +Medium Sky-blue Dye (low saturation) = Mittelhimmelblauer Farbstoff (geringe Saettigung) +Medium Blue Dye (low saturation) = Mittelblauer Farbstoff (geringe Saettigung) +Medium Violet Dye (low saturation) = Mittelvioletter Farbstoff (geringe Saettigung) +Medium Magenta Dye (low saturation) = Mittelmagenta Farbstoff (geringe Saettigung) +Medium Red-violet Dye (low saturation) = Mittelrotvioletter Farbstoff (geringe Saettigung) + +Medium Red Dye = Mittelroter Farbstoff +Medium Orange Dye = Mitteloranger Farbstoff +Medium Yellow Dye = Mittelgelber Farbstoff +Medium Lime Dye = Mittelgelbgruener Farbstoff +Medium Green Dye = Mittelgruener Farbstoff +Medium Aqua Dye = Mittelaqua Farbstoff +Medium Cyan Dye = Mitteltuerkiser Farbstoff +Medium Sky-blue = Mittelhimmelblauer Farbstoff +Medium Blue Dye = Mittelblauer Farbstoff +Medium Violet Dye = Mittelvioletter Farbstoff +Medium Magenta Dye = Mittelmagenta Farbstoff +Medium Red-violet Dye = Mittelrotvioletter Farbstoff + +Red Dye (low saturation) = Roter Farbstoff (geringe Saettigung) +Orange Dye (low saturation) = Oranger Farbstoff (geringe Saettigung) +Yellow Dye (low saturation) = Gelber Farbstoff (geringe Saettigung) +Lime Dye (low saturation) = Gelbgruener Farbstoff (geringe Saettigung) +Green Dye (low saturation) = Gruener Farbstoff (geringe Saettigung) +Aqua Dye (low saturation) = Aqua Farbstoff (geringe Saettigung) +Cyan Dye (low saturation) = Tuerkiser Farbstoff (geringe Saettigung) +Sky-blue Dye (low saturation) = Himmelblauer Farbstoff (geringe Saettigung) +Blue Dye (low saturation) = Blauer Farbstoff (geringe Saettigung) +Violet Dye (low saturation) = Violetter Farbstoff (geringe Saettigung) +Magenta Dye (low saturation) = Magenta Farbstoff (geringe Saettigung) lila +Red-violet Dye (low saturation) = Rotvioletter Farbstoff (geringe Saettigung) + +[UnifiedDyes] Loaded! = [UnifiedDyes] geladen! diff --git a/unifieddyes/locale/template.txt b/unifieddyes/locale/template.txt new file mode 100644 index 0000000..126bef8 --- /dev/null +++ b/unifieddyes/locale/template.txt @@ -0,0 +1,87 @@ +# Template + +Lime Dye = +Aqua Dye = +Sky-blue Dye = +Red-violet Dye = +Light Grey Dye = + +Dark Red Dye (low saturation) = +Dark Orange Dye (low saturation) = +Dark Yellow Dye (low saturation) = +Dark Lime Dye (low saturation) = +Dark Green Dye (low saturation) = +Dark Aqua Dye (low saturation) = +Dark Cyan Dye (low saturation) = +Dark Sky-blue Dye (low saturation) = +Dark Blue Dye (low saturation) = +Dark Violet Dye (low saturation) = +Dark Magenta Dye (low saturation) = +Dark Red-violet Dye (low saturation) = + +Dark Red Dye = +Dark Orange Dye = +Dark Yellow Dye = +Dark Lime Dye = +Dark Green Dye = +Dark Aqua Dye = +Dark Cyan Dye = +Dark Sky-blue Dye = +Dark Blue Dye = +Dark Violet Dye = +Dark Magenta Dye = +Dark Red-violet Dye = + +Medium Red Dye (low saturation) = +Medium Orange Dye (low saturation) = +Medium Yellow Dye (low saturation) = +Medium Lime Dye (low saturation) = +Medium Green Dye (low saturation) = +Medium Aqua Dye (low saturation) = +Medium Cyan Dye (low saturation) = +Medium Sky-blue Dye (low saturation) = +Medium Blue Dye (low saturation) = +Medium Violet Dye (low saturation) = +Medium Magenta Dye (low saturation) = +Medium Red-violet Dye (low saturation) = + +Medium Red Dye = +Medium Orange Dye = +Medium Yellow Dye = +Medium Lime Dye = +Medium Green Dye = +Medium Aqua Dye = +Medium Cyan Dye = +Medium Sky-blue = +Medium Blue Dye = +Medium Violet Dye = +Medium Magenta Dye = +Medium Red-violet Dye = + +Red Dye (low saturation) = +Orange Dye (low saturation) = +Yellow Dye (low saturation) = +Lime Dye (low saturation) = +Green Dye (low saturation) = +Aqua Dye (low saturation) = +Cyan Dye (low saturation) = +Sky-blue Dye (low saturation) = +Blue Dye (low saturation) = +Violet Dye (low saturation) = +Magenta Dye (low saturation) = +Red-violet Dye (low saturation) = + +Red Dye = +Orange Dye = +Yellow Dye = +Lime Dye = +Green Dye = +Aqua Dye = +Cyan Dye = +Sky-blue Dye = +Blue Dye = +Violet Dye = +Magenta Dye = +Red-violet Dye = + +[UnifiedDyes] Loaded! = diff --git a/unifieddyes/locale/tr.txt b/unifieddyes/locale/tr.txt new file mode 100644 index 0000000..6109389 --- /dev/null +++ b/unifieddyes/locale/tr.txt @@ -0,0 +1,88 @@ +# TUrkish translation +# Mahmutelmas06@hotmail.com + +Lime Dye = Limon Yeşili Boya +Aqua Dye = Deniz mavisi Boya +Sky-blue Dye = Gök-Mavi Boya +Red-violet Dye = Kırmızılı Boya +Light Grey Dye = Açık Grey Boya + +Dark Red Dye (low saturation) = Koyu Kırmızı Boya (düşük doygunluk) +Dark Orange Dye (low saturation) = Koyu Turuncu Boya (düşük doygunluk) +Dark Yellow Dye (low saturation) = Koyu Sarı Boya (düşük doygunluk) +Dark Lime Dye (low saturation) = Koyu Limon Yeşili Boya (düşük doygunluk) +Dark Green Dye (low saturation) = Koyu Yeşil Boya (düşük doygunluk) +Dark Aqua Dye (low saturation) = Koyu Deniz mavisi boya (düşük doygunluk) +Dark Cyan Dye (low saturation) = Koyu Cam göbeği Boya (düşük doygunluk) +Dark Sky-blue Dye (low saturation) = Koyu Gök-Mavi Boya (düşük doygunluk) +Dark Blue Dye (low saturation) = Koyu Mavi Boya (düşük doygunluk) +Dark Violet Dye (low saturation) = Koyu mor Boya (düşük doygunluk) +Dark Magenta Dye (low saturation) = Koyu Kızılımsı Mor Boya (düşük doygunluk) +Dark Red-violet Dye (low saturation) = Koyu Kırmızılı Boya (düşük doygunluk) + +Dark Red Dye = Koyu Kırmızı Boya +Dark Orange Dye = Koyu Turuncu Boya +Dark Yellow Dye = Koyu Sarı Boya +Dark Lime Dye = Koyu Limon Yeşili Boya +Dark Green Dye = Koyu Yeşil Boya +Dark Aqua Dye = Koyu Deniz mavisi Boya +Dark Cyan Dye = Koyu Cam göbeği Boya +Dark Sky-blue Dye = Koyu Gök-Mavi Boya +Dark Blue Dye = Koyu Mavi Boya +Dark Violet Dye = Koyu mor Boya +Dark Magenta Dye = Koyu Kızılımsı Mor Boya +Dark Red-violet Dye = Koyu Kırmızılı Boya + +Medium Red Dye (low saturation) = Kırmızı Boya (düşük doygunluk) +Medium Orange Dye (low saturation) = Turuncu Boya (düşük doygunluk) +Medium Yellow Dye (low saturation) = Sarı Boya (düşük doygunluk) +Medium Lime Dye (low saturation) = Limon Yeşili Boya (düşük doygunluk) +Medium Green Dye (low saturation) = Yeşil Boya (düşük doygunluk) +Medium Aqua Dye (low saturation) = Deniz mavisi Boya (düşük doygunluk) +Medium Cyan Dye (low saturation) = Cam göbeği Boya (düşük doygunluk) +Medium Sky-blue Dye (low saturation) = Gök-Mavi Boya (düşük doygunluk) +Medium Blue Dye (low saturation) = Mavi Boya (düşük doygunluk) +Medium Violet Dye (low saturation) = Koyu mor Boya (düşük doygunluk) +Medium Magenta Dye (low saturation) = Kızılımsı Mor Boya (düşük doygunluk) +Medium Red-violet Dye (low saturation) = Kırmızılı Boya (düşük doygunluk) + +Medium Red Dye = Kırmızı Boya +Medium Orange Dye = Turuncu Boya +Medium Yellow Dye = Sarı Boya +Medium Lime Dye = Limon Yeşili Boya +Medium Green Dye = Yeşil Boya +Medium Aqua Dye = Deniz mavisi Boya +Medium Cyan Dye = Cam göbeği Boya +Medium Sky-blue = Gök-Mavi +Medium Blue Dye = Mavi Boya +Medium Violet Dye = Koyu mor Boya +Medium Magenta Dye = Kızılımsı Mor Boya +Medium Red-violet Dye = Kırmızılı Boya + +Red Dye (low saturation) = Kırmızı Boya (düşük doygunluk) +Orange Dye (low saturation) = Turuncu Boya (düşük doygunluk) +Yellow Dye (low saturation) = Sarı Boya (düşük doygunluk) +Lime Dye (low saturation) = Limon Yeşili Boya (düşük doygunluk) +Green Dye (low saturation) = Yeşil Boya (düşük doygunluk) +Aqua Dye (low saturation) = Deniz mavisi Boya (düşük doygunluk) +Cyan Dye (low saturation) = Cam göbeği Boya (düşük doygunluk) +Sky-blue Dye (low saturation) = Gök-Mavi Boya (düşük doygunluk) +Blue Dye (low saturation) = Mavi Boya (düşük doygunluk) +Violet Dye (low saturation) = Koyu mor Boya (düşük doygunluk) +Magenta Dye (low saturation) = Kızılımsı Mor Boya (düşük doygunluk) +Red-violet Dye (low saturation) = Kırmızılı Boya (düşük doygunluk) + +Red Dye = Kırmızı Boya +Orange Dye = Turuncu Boya +Yellow Dye = Sarı Boya +Lime Dye = Limon Yeşili Boya +Green Dye = Yeşil Boya +Aqua Dye = Deniz mavisi Boya +Cyan Dye = Cam göbeği Boya +Sky-blue Dye = Gök-Mavi Boya +Blue Dye = Mavi Boya +Violet Dye = Koyu mor Boya +Magenta Dye = Kızılımsı Mor Boya +Red-violet Dye = Kırmızılı Boya + +[UnifiedDyes] Loaded! = [UnifiedBoyas] yüklendi! diff --git a/unifieddyes/textures/unifieddyes_aqua.png b/unifieddyes/textures/unifieddyes_aqua.png Binary files differnew file mode 100644 index 0000000..da73e21 --- /dev/null +++ b/unifieddyes/textures/unifieddyes_aqua.png diff --git a/unifieddyes/textures/unifieddyes_aqua_s50.png b/unifieddyes/textures/unifieddyes_aqua_s50.png Binary files differnew file mode 100644 index 0000000..d737e67 --- /dev/null +++ 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