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-rw-r--r--unifieddyes/LICENSE282
-rw-r--r--unifieddyes/README248
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-rw-r--r--unifieddyes/changelog.txt101
-rw-r--r--unifieddyes/colors.txt90
-rw-r--r--unifieddyes/depends.txt4
-rw-r--r--unifieddyes/gentextures-jpg.sh183
-rw-r--r--unifieddyes/gentextures.sh177
-rw-r--r--unifieddyes/init.lua375
-rw-r--r--unifieddyes/listcolors.sh79
-rw-r--r--unifieddyes/locale/de.txt74
-rw-r--r--unifieddyes/locale/template.txt87
-rw-r--r--unifieddyes/locale/tr.txt88
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-rw-r--r--unifieddyes/textures/unifieddyes_medium_violet.pngbin0 -> 161 bytes
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-rw-r--r--unifieddyes/textures/unifieddyes_violet_s50.pngbin0 -> 161 bytes
-rw-r--r--unifieddyes/textures/unifieddyes_yellow_s50.pngbin0 -> 161 bytes
-rw-r--r--unifieddyes/unifieddyes_base.pngbin0 -> 89 bytes
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diff --git a/unifieddyes/LICENSE b/unifieddyes/LICENSE
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--- /dev/null
+++ b/unifieddyes/LICENSE
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+
+ GNU GENERAL PUBLIC LICENSE
+ Version 2, June 1991
+
+ Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
+ 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ Everyone is permitted to copy and distribute verbatim copies
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+
diff --git a/unifieddyes/README b/unifieddyes/README
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+VanessaE's Unified Dyes
+=======================
+
+The purpose of this mod originally was to supply a complete set of colors for
+Minetest mod authors to use in their recipes. Since the default dyes mod that
+is supplied with Minetest "common" is now usable (via flowers, also included in
+"common"), this mod has become more of an extension pack.
+
+Unified Dyes expands the standard dye set from 15 to 90 colors.
+
+IMPORTANT: This mod is not intended to suggest that you should use the entire
+palette. Rather, I was hoping people would just choose maybe the dozen or so
+most useful colors to use in their mods.
+
+Dependencies: default and dye from Minetest "common". This mod will NOT work
+without these. This mod will NOT work without these. The default dye mod is
+normally activated only in the standard "build" and "minetest_game" games, or perhaps if
+someone has a modpack or game that includes them.
+
+Recommends: flowers from common.
+
+License: GPL 2.0 or above
+
+Install: Unzip the distribution file, rename the resultant
+VanessaE-unifieddyes-blahblah folder to just "unifieddyes", and move it into
+Minetest's mods folder.
+
+The Palette:
+
+[ http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/color-swatches.png ]
+[ The official palette, showing 84 colors and 5 greys. ]
+
+In the image above, the "50%" markings on the left next to each shade mean 50%
+saturation for all hues in that shade line. Note that the "light" shades don't
+have (or need) that variant. For the greys, the percentages shown are of
+brightness relative to pure white. There are three special cases: Light red
+has been aliased to default pink dye, and dark green has been aliased to
+default dark greey dye. Brown dye also exists in the default set, it's just
+not shown in the palette above.
+
+
+Usage instructions, technical information
+=========================================
+
+Getting Started
+---------------
+
+First thing's first: you're going to need to harvest some materials to make the
+dyes from. For this, you need one or more of the following: roses (red),
+tulips (orange), yellow dandelions (yellow), cactus (green), geraniums (blue),
+violas (purple), coal (black), or white dandelions (white). Simply wander
+around your world and collect whichever of the above you need to get your
+colors.
+
+[ http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/unifieddyes1.png ]
+[ The 8 base colors directly obtainable from a material in the world. ]
+
+Simply place one of the above materials into the crafting grid to obtain four
+portions of dye in that color From those initial 8 colors, you can directly
+fashion another 11, for a total of 19 standard colors (including the various
+greys):
+
+[ http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/unifieddyes2.png ]
+[ The complete 19-color standard set. ]
+
+The standardized colors and their crafting methods are as follows:
+
+* Red (0°): one rose
+* Orange (30°): one tulip, or put one red dye and one yellow dye into the
+ crafting grid to mix them (yields 2)
+* Yellow (60°): one yellow dandelion
+* Lime (90°): mix yellow + green (yields 2)
+* Green (120°): one cactus, or mix yellow + blue (yields 2)
+* Aqua (150°): mix green + cyan (yields 2)
+* Cyan (180°): mix green + blue (yields 2)
+* Sky blue (210°): mix cyan + blue (yields 2)
+* Blue (240°): one geranium
+* Violet (270°): one viola, or mix blue + magenta (yields 2).
+* Magenta (300°): mix blue + red (yields 2)
+* Red-violet (330°): mix magenta + red (yields 2)
+
+* Black (7.5%): one piece of coal
+* Dark grey (25%): mix one white + two black (yields 3)
+* Medium grey (50%): mix one white and one black (yields 2)
+* Light grey (75%): Mix two white and one black (yields 3)
+* White (95%): one white dandelion.
+
+The degree figures are the colors' hues on a standard HSV color wheel, and are
+what I used in the textures supplied with this mod. For the greys, the figures
+in parenthesis indicate the intended brightness of the shade, relative to
+white. Note that black and white don't go all the way to the bottom/top of the
+scale, as doing so may crush some details in textures made in those shades (see
+below, regarding semi-automatic texture generation).
+
+
+Darker/Lighter colors
+---------------------
+
+To obtain a dark (33%) version of a given color, use two portions of black dye
+along with the base color from the list above, which yields three portions of
+the final color.
+
+To obtain a medium-brightness (66%) version of a given color, mix one portion
+the base color with one portion of black dye (for example, medium lime = lime +
+black). All such mixtures yield two portions of the final color.
+
+To obtain a light (150% over full) version of a given color, mix one portion of
+the base color with one portion of white dye. Yields 2 portions of the final
+color.
+
+
+Low-saturation colors
+---------------------
+
+To get the low saturation (50%) version of one of the base colors, mix one or
+more of white, black, or a shade of grey with the desired base color:
+
+Dark, low saturation: dark grey dye + color (yields 2), or two blacks + 1 white
++ color (yields 4). For example, dark, low-saturation red = red + dark grey,
+or red + two black + one white.
+
+Medium brightness, low saturation: medium grey dye + color (yields 2), or black
++ white + color (yields 3). For example, medium, low-saturation green = green
++ medium grey, or green + black + white.
+
+Full, low saturation: light grey dye + color (yields 2), or 1 black + 2 whites
++ color (yields 4). For example, bright, low-saturation blue = blue + light
+grey, or blue + black + 2 white.
+
+There is no low-saturation version of the "light" colors.
+
+Red + white always returns default pink dye, and black + green always returns
+default dark green dye.
+
+
+RGB values
+----------
+
+All RGB values and filenames for all colors and shades of grey are represented
+in the file "colors.txt" (which was generated with the bash script
+"listcolors.sh"), included in the distribution directory. Note that
+listcolors.sh is an example only and was written for a different set of
+textures than what Unified Dyes includes now.
+
+
+Misc. Notes
+-----------
+
+If you need to use /give commands, the item names for the standard set of 12
+regular "full" colors (plus pink, brown, and dark green) is simply "dye:color",
+e.g. "dye:red", "dye:pink", or "dye:skyblue". Greys have a similar naming
+convention: dye:white, dye:light_grey, dye:grey, dye:dark_grey, or dye:black.
+
+For everything beyond those initial 19 colors, the item names are of the
+following format:
+
+unifieddyes:{"light_" or "medium_" or "dark_"}{color}{nothing or "_s50"}.
+
+For example, low saturation dark yellow is "unifieddyes:dark_yellow_s50", while
+light normal-saturation red-violet would be "unifieddyes:light_redviolet".
+
+See the texture filenames in the textures/ folder for further hints - all of
+the item names follow the same format as the corresponding filenames, save for
+having a colon (:) instead of the first underscore (_).
+
+
+Semi-automatic generation of textures
+=====================================
+
+The texture generator script
+----------------------------
+
+Obviously, in order for this mod or the above template to be useful, you'll
+need textures. If you plan to support the entire range of colors offered by
+Unified Dyes, there is a BASH script included with this mod as well with the
+above template named gentextures.sh, which will, with an appropriately- colored
+and appropriately-named source texture, and possibly an overlay texture,
+generate a complete set of colored and greyscale textures.
+
+The script requires bc (the calculator program) to handle some basic math
+regarding the hue adjustments, and Imagemagick's "convert" program handles all
+of the actual conversions.
+
+First thing's first though - you need source textures. Using your favorite
+image editor, create a single version of your desired texture. Draw it in the
+brightest, deepest shade of RED you can muster without losing any detail, and
+save it out. Ideally, you will want the average color of the texture, when
+taking into account all bright and dark areas, to be as close as possible to
+the hex value #FF0000 (0 degrees, 100% saturation, pure red) without losing any
+appreciable #detail.
+
+Save this source texture out as a PNG image, with a filename of
+"whatever_base.png", where "whatever" is the one-word name of your mod - for
+example, mymod_base.png.
+
+If you want to add an image on top of the colored blocks, such as a frame,
+which you want to be the same color throughout all of the textures, create it
+now. It should consist only of those parts of the textures that you want to
+leave unchanged, with some level of alpha transparency everywhere else,
+depending on how much of the image needs to remain unchanged. Save it out as a
+PNG image, using any filename you want, for example myoverlay.png.
+
+Now, use chmod to make the script executable, if necessary, and run it.
+
+If you don't need the overlay, you just need to supply one command line
+argument: the base name of your mod. The script will use that parameter as the
+basis of its texture filenames. For example:
+
+./gentextures.sh mymod
+
+The script will then look for mymod_base.png and copy and convert it into
+things like mymod_red.png, mymod_dark_blue.png, and so on.
+
+If you want to use an overlay also, skip the above step and run the script with
+the base name as the first parameter, and the complete filename of your overlay
+as the second instead. For example:
+
+./gentextures.sh mymod myoverlay.png
+
+Otherwise, the program will iterate through all of the hues and shades that are
+supported by unifieddyes (though this is done manually, not by reading anything
+from the mod), compositing your overlay image in after the recolor step, if
+you're using that option.
+
+All of the output files will be placed in a new folder, generated-textures/ in
+the current directory. Note that the script looks for the above files in the
+current directory also.
+
+The script has a third mode as well:
+
+./gentextures.sh -t mymod myoverlay.png
+
+In this mode, the script will leave the base texture mymod_base.png unchanged,
+and instead will rotate the colors of the overlay image and then composite that
+onto the base texture. The same color changes will happen with the overlay in
+this mode, so it's a good idea to make the overlay some fairly saturated shade
+of red. Along with that, the base image should be some neutral color; any
+color is fine as long as the result is what you wanted.
+
+The program attempts to verify that the files you've asked it to use will
+actually work, and will exit immediately if the any are invalid, missing, etc.
+
+Use your favorite image browser or file manager to review the results in
+generated-textures/, and if they're right, copy them over to the textures/
+folder in your mod.
+
+Note that this script does not generate brown and pink variations of your base
+texture - you'll have to do those two manually.
diff --git a/unifieddyes/bottle_overlay.png b/unifieddyes/bottle_overlay.png
new file mode 100644
index 0000000..e3341a6
--- /dev/null
+++ b/unifieddyes/bottle_overlay.png
Binary files differ
diff --git a/unifieddyes/changelog.txt b/unifieddyes/changelog.txt
new file mode 100644
index 0000000..f556fb9
--- /dev/null
+++ b/unifieddyes/changelog.txt
@@ -0,0 +1,101 @@
+Changelog
+---------
+
+2013-04-30: Multiple changes
+
+* Refactored the code to use default "common" dyes
+rather than directly from flowers.
+
+* This mod now depends on "default" and "dye" from the Minetest common
+sub-game. Since the default dye mod uses default flowers, this mod no
+longer checks for what version of flowers you're using, or even depends
+on it.
+
+* Bottle-based textures have been replaced with piles of dye powder, based
+on the default red dye texture.
+
+* All dyes are obtained by crafting, not cooking, for consistency with the
+default dye mod.
+
+* The somewhat-complicated method using separate "pigment" powders, glass
+bottles and "liquid dye base" has been done away with. Now it's just
+dry dye powders, as with the default dye mod.
+
+* Also, got rid of the whole paint scheme, in favor of dry powders.
+
+* All old dyes, paints, and Unified Dyes pigment powders have been aliased
+back to the standard dye powders.
+
+2012-07-26: Added a "version" check for the flowers dependency: If the
+flowers mod defines "flowers:flower_geranium" (as is the case with my
+update of 2012-08-01), then those will be used to get blue pigment
+powder, and violas will produce violet powder, both of which can be
+directly used to create their respective liquid dye colors. If it is
+not defined (e.g. the user has an older version of the flowers mod),
+then violas produce blue dye powder. Violet dye can still be formed by
+mixing blue and magenta or blue and red dyes, as before.
+
+2012-07-26: Better bottle textures. Note that these are blended against
+the 50% grey field they normally appear on in the inventory display, so
+they will show artifacts if you try to wield them. Don't do that. :-)
+
+2012-07-26: Split off glass bottles into a separate mod, "Vessels".
+This mod now depends on it.
+
+2012-07-25 (almost immediately after): Fixed a copy&paste error for
+black dye.
+
+2012-07-25: Replaced missing craftitem entries and got rid of some
+redundant code left over from last update. Added group settings for all
+dyes according to recently-published standard. Fixed a few typos in
+item descriptions, and straightened up capitalization.
+
+2012-07-24: Added some extra steps to the dye-making process, added
+recommendation that empty bottles be given back to the player on use.
+Dyes are still easy to make, they just require a more realistic (and
+this, harder) process now.
+
+2012-07-16 (a bit later): fixed a minor error in generation of medium
+grey.
+
+2012-07-16: Added a new set of colors, "light" (brightness of 150%
+versus the 'full' shade), for a total of 89. No 50% saturation version
+of this set. Added a palette image showing the full set of colors.
+
+2012-07-13: Fixed some missing commas.
+
+2012-07-13: Added a script to aid in the generation of new textures for
+mods that depend on unifieddyes. Moved this changelog from the forum
+into the distribution directory. Rewrote the README to contain
+everything from the forum post, and expanded it to document the new
+generation script.
+
+2012-07-12 (a bit later): added groups = {dye=1}, to each
+register_craftitem call, to make it easier for other mods to identify
+the dyes and categorize them.
+
+2012-07-12: moved project to github.
+
+2012-07-11 (continuing): Tweaked the script to remove titanium dioxide
+from the output, since it isn't intended to be directly used as a
+dye/paint (but rather, to make paint that can then be used).
+Regenerated colors.txt.
+
+2012-07-11 (immediately after): The script was reading the wrong pixel
+from the image, resulting in lighter-than-correct colors. Fixed it and
+regenerated the colors.txt file.
+
+2012-07-11: Added a script to list all of the colors and their RGB
+values and texture filenames, and a text file containing the output
+thereof.
+
+2012-07-08 (a bit later): deleted a few unused files (copy&paste error).
+
+2012-07-08: Major boost in the number of available colors - was 8, now
+77. Should cover pretty much the entire spectrum of colors one might
+use in this game.
+
+2012-07-02: Deleted a few redundant files (leftovers from when I wanted
+to merge in flowers and then changed my mind).
+
+2012-06-26: Initial upload.
diff --git a/unifieddyes/colors.txt b/unifieddyes/colors.txt
new file mode 100644
index 0000000..f05b8a4
--- /dev/null
+++ b/unifieddyes/colors.txt
@@ -0,0 +1,90 @@
+
+
+Full-saturation colors:
+-----------------------
+
+dark aqua 0, 84, 42 unifieddyes_dark_aqua.png
+dark blue 0, 0, 84 unifieddyes_dark_blue.png
+dark cyan 0, 84, 83 unifieddyes_dark_cyan.png
+dark green 0, 84, 0 unifieddyes_dark_green.png
+dark lime 43, 84, 0 unifieddyes_dark_lime.png
+dark magenta 84, 0, 83 unifieddyes_dark_magenta.png
+dark orange 84, 42, 0 unifieddyes_dark_orange.png
+dark red 84, 0, 0 unifieddyes_dark_red.png
+dark redviolet 84, 0, 42 unifieddyes_dark_redviolet.png
+dark skyblue 0, 42, 84 unifieddyes_dark_skyblue.png
+dark violet 43, 0, 84 unifieddyes_dark_violet.png
+dark yellow 84, 83, 0 unifieddyes_dark_yellow.png
+medium aqua 0,169, 84 unifieddyes_medium_aqua.png
+medium blue 0, 0,169 unifieddyes_medium_blue.png
+medium cyan 0,169,167 unifieddyes_medium_cyan.png
+medium green 0,169, 0 unifieddyes_medium_green.png
+medium lime 87,169, 0 unifieddyes_medium_lime.png
+medium magenta 169, 0,167 unifieddyes_medium_magenta.png
+medium orange 169, 84, 0 unifieddyes_medium_orange.png
+medium red 168, 0, 0 unifieddyes_medium_red.png
+medium redviolet 169, 0, 84 unifieddyes_medium_redviolet.png
+medium skyblue 0, 84,169 unifieddyes_medium_skyblue.png
+medium violet 87, 0,169 unifieddyes_medium_violet.png
+medium yellow 169,167, 0 unifieddyes_medium_yellow.png
+aqua 1,255,127 unifieddyes_aqua.png
+blue 1, 1,255 unifieddyes_blue.png
+cyan 1,255,252 unifieddyes_cyan.png
+green 1,255, 1 unifieddyes_green.png
+lime 132,255, 1 unifieddyes_lime.png
+magenta 255, 1,252 unifieddyes_magenta.png
+orange 255,127, 1 unifieddyes_orange.png
+red 255, 0, 0 unifieddyes_red.png
+redviolet 255, 1,127 unifieddyes_redviolet.png
+skyblue 1,127,255 unifieddyes_skyblue.png
+violet 132, 1,255 unifieddyes_violet.png
+yellow 255,252, 1 unifieddyes_yellow.png
+
+Low-saturation colors:
+----------------------
+
+dark aqua 50% saturation 21, 63, 42 unifieddyes_dark_aqua_s50.png
+dark blue 50% saturation 21, 21, 63 unifieddyes_dark_blue_s50.png
+dark cyan 50% saturation 21, 63, 63 unifieddyes_dark_cyan_s50.png
+dark green 50% saturation 21, 63, 21 unifieddyes_dark_green_s50.png
+dark lime 50% saturation 43, 63, 21 unifieddyes_dark_lime_s50.png
+dark magenta 50% saturation 63, 21, 63 unifieddyes_dark_magenta_s50.png
+dark orange 50% saturation 63, 42, 21 unifieddyes_dark_orange_s50.png
+dark red 50% saturation 63, 21, 21 unifieddyes_dark_red_s50.png
+dark redviolet 50% saturation 63, 21, 42 unifieddyes_dark_redviolet_s50.png
+dark skyblue 50% saturation 21, 42, 63 unifieddyes_dark_skyblue_s50.png
+dark violet 50% saturation 43, 21, 63 unifieddyes_dark_violet_s50.png
+dark yellow 50% saturation 63, 63, 21 unifieddyes_dark_yellow_s50.png
+medium aqua 50% saturation 42,126, 84 unifieddyes_medium_aqua_s50.png
+medium blue 50% saturation 42, 42,126 unifieddyes_medium_blue_s50.png
+medium cyan 50% saturation 42,126,126 unifieddyes_medium_cyan_s50.png
+medium green 50% saturation 42,126, 42 unifieddyes_medium_green_s50.png
+medium lime 50% saturation 86,126, 42 unifieddyes_medium_lime_s50.png
+medium magenta 50% saturation 126, 42,126 unifieddyes_medium_magenta_s50.png
+medium orange 50% saturation 126, 84, 42 unifieddyes_medium_orange_s50.png
+medium red 50% saturation 127, 42, 42 unifieddyes_medium_red_s50.png
+medium redviolet 50% saturation 126, 42, 84 unifieddyes_medium_redviolet_s50.png
+medium skyblue 50% saturation 42, 84,126 unifieddyes_medium_skyblue_s50.png
+medium violet 50% saturation 86, 42,126 unifieddyes_medium_violet_s50.png
+medium yellow 50% saturation 126,126, 42 unifieddyes_medium_yellow_s50.png
+aqua 50% saturation 65,191,127 unifieddyes_aqua_s50.png
+blue 50% saturation 65, 65,191 unifieddyes_blue_s50.png
+cyan 50% saturation 65,191,190 unifieddyes_cyan_s50.png
+green 50% saturation 65,191, 65 unifieddyes_green_s50.png
+lime 50% saturation 130,191, 65 unifieddyes_lime_s50.png
+magenta 50% saturation 191, 65,190 unifieddyes_magenta_s50.png
+orange 50% saturation 191,127, 65 unifieddyes_orange_s50.png
+red 50% saturation 192, 64, 64 unifieddyes_red_s50.png
+redviolet 50% saturation 191, 65,127 unifieddyes_redviolet_s50.png
+skyblue 50% saturation 65,127,191 unifieddyes_skyblue_s50.png
+violet 50% saturation 130, 65,191 unifieddyes_violet_s50.png
+yellow 50% saturation 191,190, 65 unifieddyes_yellow_s50.png
+
+Greyscale:
+----------
+
+black 0, 0, 0 unifieddyes_black.png
+dark grey 64, 64, 64 unifieddyes_darkgrey_paint.png
+medium grey 128,128,128 unifieddyes_grey_paint.png
+light grey 192,192,192 unifieddyes_lightgrey_paint.png
+white 255,255,255 unifieddyes_white_paint.png
diff --git a/unifieddyes/depends.txt b/unifieddyes/depends.txt
new file mode 100644
index 0000000..b08c42c
--- /dev/null
+++ b/unifieddyes/depends.txt
@@ -0,0 +1,4 @@
+default
+dye
+intllib?
+
diff --git a/unifieddyes/gentextures-jpg.sh b/unifieddyes/gentextures-jpg.sh
new file mode 100644
index 0000000..a7cad60
--- /dev/null
+++ b/unifieddyes/gentextures-jpg.sh
@@ -0,0 +1,183 @@
+#!/bin/bash
+
+# This program auto-generates colorized textures for all 89 of the Unified
+# Dyes colors, based on one or two input files.
+
+# Copyright (C) 2012-2013, Vanessa Ezekowitz
+# Email: vanessaezekowitz@gmail.com
+#
+# This program is free software; you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation; either version 2 of the License, or
+# (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License along
+# with this program; if not, write to the Free Software Foundation, Inc.,
+# 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+
+if [ -z "`which convert`" ] ; then {
+ echo "Please install Imagemagick."
+ exit 1
+} fi
+
+if [ -z "`which bc`" ] ; then {
+ echo "Please install GNU bc."
+ exit 1
+} fi
+
+if [ $1 = "-t" ] ; then {
+ TINT_OVERLAY=$1
+ BASE=$2
+ COMPOSITE=$3
+} else {
+ TINT_OVERLAY=""
+ BASE=$1
+ COMPOSITE=$2
+} fi
+
+if [ -z $1 ] || [ $1 == "--help" ] || [ $1 == "-h" ] || [[ $1 == "-t" && -z $3 ]] ; then {
+
+ echo -e "\nUsage:
+\ngentextures.sh basename [overlay_filename]
+gentextures.sh -t basename overlay_filename
+
+\nThis script requires up to three parameters which supply the base
+filename of the textures, an optional .png overlay, and possibly the
+'-t' switch. The 'basename' is the first part of the filename that your
+textures will use when your mod is done, which should almost always be
+the same as the one-word name of your mod. For example, if you supply
+the word 'mymod', this script will produce filenames like mymod_red.jpg
+or 'mymod_dark_blue_s50.jpg'. The texture that this script will read
+and recolor is derived from this parameter, and will be of the form
+'basename_base.jpg', i.e. 'mymod_base.jpg'. \nYou can also supply an
+overlay image filename. This image needs to be a .png or .gif or some
+other alpha-capable format supported by ImageMagick, and will be
+composited onto the output files after they have been colorized, but
+without being modified. This is useful when you have some part of your
+base image that will either get changed undesirably (for example, the
+mortar among several bricks, or the shading detail of a stone pattern).
+Simply draw two images: one containing the whole image to be colored,
+and one containing the parts that should not be changed, with either
+full or partial alpha transparency where the re-colored base image
+should show through. Skilled use of color and alpha on this overlay can
+lead to some interesting effects. \nIf you add '-t' as the first
+parameter, the script will switch to 'tint overlay' mode. For this mode
+to work, you must also supply the base name as usual, and you must
+include an overlay image filename. Rather than re-color the base
+texture, the script will alter the hue/saturation/value of the overlay
+texture file instead, and leave the base texture unchanged. When using
+this mode, the base texture should be drawn in some neutral color, but
+any color is fine if it results in what you wanted.\n"
+
+
+ exit 1
+} fi
+
+if [[ ! -e $BASE"_base.jpg" ]]; then {
+ echo -e "\nThe basename '"$BASE"_base.jpg' was not found."
+ echo -e "\nAborting.\n"
+ exit 1
+} fi
+
+if [[ ! -z $COMPOSITE && ! -e $COMPOSITE ]]; then {
+ echo -e "\nThe requested composite file '"$COMPOSITE"' was not found."
+ echo -e "\nAborting.\n"
+ exit 1
+} fi
+
+convert $BASE"_base.jpg" -modulate 1,2,3 tempfile.jpg 1>/dev/null 2>/dev/null
+
+if (( $? )) ; then {
+ echo -e "\nImagemagick failed while testing the base texture file."
+ echo -e "\nEither the base file '"$BASE"_base.jpg' isn't an image,"
+ echo "or it is broken, or Imagemagick itself just didn't work."
+ echo -e "\nPlease check and correct your base image and try again."
+ echo -e "\nAborting.\n"
+ exit 1
+} fi
+
+if [ ! -z $COMPOSITE ] ; then {
+ convert $BASE"_base.jpg" -modulate 1,2,3 $COMPOSITE -composite tempfile.jpg 1>/dev/null 2>/dev/null
+
+ if (( $? )) ; then {
+ echo -e "\nImagemagick failed while testing the composite file."
+ echo -e "\nEither the composite file '"$COMPOSITE"' isn't an image"
+ echo "or it is broken, or Imagemagick itself just didn't work."
+ echo -e "\nPlease check and correct your composite image and try again."
+ echo -e "\nAborting.\n"
+ exit 1
+ } fi
+} fi
+
+rm tempfile.jpg
+
+base_colors="red orange yellow lime green aqua cyan skyblue blue violet magenta redviolet"
+
+echo -e -n "\nGenerating filenames based on "$BASE"_base.jpg"
+if [ ! -z $COMPOSITE ] ; then {
+ echo ","
+ echo -n "using "$COMPOSITE" as an overlay"
+} fi
+
+if [ ! -z $TINT_OVERLAY ] ; then {
+ echo ","
+ echo -n "and tinting the overlay instead of the base texture"
+} fi
+
+echo -e "...\n"
+
+mkdir -p generated-textures
+
+function generate_texture () {
+ name=$1
+ h=$2
+ s=$3
+ v=$4
+ if [ -z $TINT_OVERLAY ]; then {
+ if [ -z $COMPOSITE ]; then {
+ convert $BASE"_base.jpg" -modulate $v,$s,$h -quality 97 "generated-textures/"$BASE"_"$name".jpg"
+ } else {
+ convert $BASE"_base.jpg" -modulate $v,$s,$h -quality 97 $COMPOSITE -composite "generated-textures/"$BASE"_"$name".jpg"
+ } fi
+ } else {
+ convert $COMPOSITE -modulate $v,$s,$h -quality 97 MIFF:- | composite MIFF:- $BASE"_base.jpg" "generated-textures/"$BASE"_"$name".jpg"
+ } fi
+}
+
+hue=0
+for color_name in $base_colors ; do
+ hue2=`echo "scale=10; ("$hue"*200/360)+100" |bc`
+ echo $color_name "("$hue" degrees)"
+ echo " dark"
+ generate_texture "dark_"$color_name $hue2 100 33
+ echo " medium"
+ generate_texture "medium_"$color_name $hue2 100 66
+ echo " full"
+ generate_texture $color_name $hue2 100 100
+ echo " light"
+ generate_texture "light_"$color_name $hue2 100 150
+ echo " dark, 50% saturation"
+ generate_texture "dark_"$color_name"_s50" $hue2 50 33
+ echo " medium, 50% saturation"
+ generate_texture "medium_"$color_name"_s50" $hue2 50 66
+ echo " full, 50% saturation"
+ generate_texture $color_name"_s50" $hue2 50 100
+ hue=$((hue+30))
+done
+
+echo "greyscales"
+echo " black"
+generate_texture black 0 0 15
+echo " dark grey"
+generate_texture darkgrey 0 0 50
+echo " medium grey"
+generate_texture grey 0 0 100
+echo " light grey"
+generate_texture lightgrey 0 0 150
+echo " white"
+generate_texture white 0 0 190
diff --git a/unifieddyes/gentextures.sh b/unifieddyes/gentextures.sh
new file mode 100644
index 0000000..842817e
--- /dev/null
+++ b/unifieddyes/gentextures.sh
@@ -0,0 +1,177 @@
+#!/bin/bash
+
+# This program auto-generates colorized textures for all 89 of the Unified
+# Dyes colors, based on one or two input files.
+
+# Copyright (C) 2012-2013, Vanessa Ezekowitz
+# Email: vanessaezekowitz@gmail.com
+#
+# This program is free software; you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation; either version 2 of the License, or
+# (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License along
+# with this program; if not, write to the Free Software Foundation, Inc.,
+# 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+
+if [ -z "`which convert`" ] ; then {
+ echo "Please install Imagemagick."
+ exit 1
+} fi
+
+if [ -z "`which bc`" ] ; then {
+ echo "Please install GNU bc."
+ exit 1
+} fi
+
+if [ $1 = "-t" ] ; then {
+ TINT_OVERLAY=$1
+ BASE=$2
+ COMPOSITE=$3
+} else {
+ TINT_OVERLAY=""
+ BASE=$1
+ COMPOSITE=$2
+} fi
+
+if [ -z $1 ] || [ $1 == "--help" ] || [ $1 == "-h" ] || [[ $1 == "-t" && -z $3 ]] ; then {
+
+ echo -e "\nUsage:
+\ngentextures.sh basename [overlay_filename]
+gentextures.sh -t basename overlay_filename
+\nThis script requires up to three parameters which supply the base filename
+of the textures, an optional overlay, and possibly the '-t' switch. The
+'basename' is the first part of the filename that your textures will use when
+your mod is done, which should almost always be the same as the one-word name
+of your mod. For example, if you supply the word 'mymod', this script will
+produce filenames like mymod_red.png or 'mymod_dark_blue_s50.png'. The
+texture that this script will read and recolor is derived from this parameter,
+and will be of the form 'basename_base.png', i.e. 'mymod_base.png'.
+\nYou can also supply an optional overlay image filename. This image will be
+composited onto the output files after they have been colorized, but without
+being modified. This is useful when you have some part of your base image
+that will either get changed undesirably (for example, the mortar among
+several bricks, or the shading detail of a stone pattern). Simply draw two
+images: one containing the whole image to be colored, and one containing the
+parts that should not be changed, with either full or partial alpha
+transparency where the re-colored base image should show through. Skilled use
+of color and alpha on this overlay can lead to some interesting effects.
+\nIf you add '-t' as the first parameter, the script will switch to 'tint
+overlay' mode. For this mode to work, you must also supply the base name as
+usual, and you must include an overlay image filename. Rather than re-color
+the base texture, the script will alter the hue/saturation/value of the
+overlay texture file instead, and leave the base texture unchanged. When
+using this mode, the base texture should be drawn in some neutral color, but
+any color is fine if it results in what you wanted.\n"
+ exit 1
+} fi
+
+if [[ ! -e $BASE"_base.png" ]]; then {
+ echo -e "\nThe basename '"$BASE"_base.png' was not found."
+ echo -e "\nAborting.\n"
+ exit 1
+} fi
+
+if [[ ! -z $COMPOSITE && ! -e $COMPOSITE ]]; then {
+ echo -e "\nThe requested composite file '"$COMPOSITE"' was not found."
+ echo -e "\nAborting.\n"
+ exit 1
+} fi
+
+convert $BASE"_base.png" -modulate 1,2,3 tempfile.png 1>/dev/null 2>/dev/null
+
+if (( $? )) ; then {
+ echo -e "\nImagemagick failed while testing the base texture file."
+ echo -e "\nEither the base file '"$BASE"_base.png' isn't an image,"
+ echo "or it is broken, or Imagemagick itself just didn't work."
+ echo -e "\nPlease check and correct your base image and try again."
+ echo -e "\nAborting.\n"
+ exit 1
+} fi
+
+if [ ! -z $COMPOSITE ] ; then {
+ convert $BASE"_base.png" -modulate 1,2,3 $COMPOSITE -composite tempfile.png 1>/dev/null 2>/dev/null
+
+ if (( $? )) ; then {
+ echo -e "\nImagemagick failed while testing the composite file."
+ echo -e "\nEither the composite file '"$COMPOSITE"' isn't an image"
+ echo "or it is broken, or Imagemagick itself just didn't work."
+ echo -e "\nPlease check and correct your composite image and try again."
+ echo -e "\nAborting.\n"
+ exit 1
+ } fi
+} fi
+
+rm tempfile.png
+
+base_colors="red orange yellow lime green aqua cyan skyblue blue violet magenta redviolet"
+
+echo -e -n "\nGenerating filenames based on "$BASE"_base.png"
+if [ ! -z $COMPOSITE ] ; then {
+ echo ","
+ echo -n "using "$COMPOSITE" as an overlay"
+} fi
+
+if [ ! -z $TINT_OVERLAY ] ; then {
+ echo ","
+ echo -n "and tinting the overlay instead of the base texture"
+} fi
+
+echo -e "...\n"
+
+mkdir -p generated-textures
+
+function generate_texture () {
+ name=$1
+ h=$2
+ s=$3
+ v=$4
+ if [ -z $TINT_OVERLAY ]; then {
+ if [ -z $COMPOSITE ]; then {
+ convert $BASE"_base.png" -modulate $v,$s,$h "generated-textures/"$BASE"_"$name".png"
+ } else {
+ convert $BASE"_base.png" -modulate $v,$s,$h $COMPOSITE -composite "generated-textures/"$BASE"_"$name".png"
+ } fi
+ } else {
+ convert $COMPOSITE -modulate $v,$s,$h MIFF:- | composite MIFF:- $BASE"_base.png" "generated-textures/"$BASE"_"$name".png"
+ } fi
+}
+
+hue=0
+for color_name in $base_colors ; do
+ hue2=`echo "scale=10; ("$hue"*200/360)+100" |bc`
+ echo $color_name "("$hue" degrees)"
+ echo " dark"
+ generate_texture "dark_"$color_name $hue2 100 33
+ echo " medium"
+ generate_texture "medium_"$color_name $hue2 100 66
+ echo " full"
+ generate_texture $color_name $hue2 100 100
+ echo " light"
+ generate_texture "light_"$color_name $hue2 100 150
+ echo " dark, 50% saturation"
+ generate_texture "dark_"$color_name"_s50" $hue2 50 33
+ echo " medium, 50% saturation"
+ generate_texture "medium_"$color_name"_s50" $hue2 50 66
+ echo " full, 50% saturation"
+ generate_texture $color_name"_s50" $hue2 50 100
+ hue=$((hue+30))
+done
+
+echo "greyscales"
+echo " black"
+generate_texture black 0 0 15
+echo " dark grey"
+generate_texture darkgrey 0 0 50
+echo " medium grey"
+generate_texture grey 0 0 100
+echo " light grey"
+generate_texture lightgrey 0 0 150
+echo " white"
+generate_texture white 0 0 190
diff --git a/unifieddyes/init.lua b/unifieddyes/init.lua
new file mode 100644
index 0000000..fc36199
--- /dev/null
+++ b/unifieddyes/init.lua
@@ -0,0 +1,375 @@
+--[[
+
+Unified Dyes
+
+This mod provides an extension to the Minetest 0.4.x dye system
+
+==============================================================================
+
+Copyright (C) 2012-2013, Vanessa Ezekowitz
+Email: vanessaezekowitz@gmail.com
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+
+==============================================================================
+
+--]]
+
+--=====================================================================
+
+-- Boilerplate to support localized strings if intllib mod is installed.
+local S
+if minetest.get_modpath("intllib") then
+ S = intllib.Getter()
+else
+ S = function(s) return s end
+end
+
+-- Items/recipes needed to generate the few base colors that are not
+-- provided by the standard dyes mod.
+
+-- Lime
+
+minetest.register_craftitem(":dye:lime", {
+ description = S("Lime Dye"),
+ inventory_image = "unifieddyes_lime.png",
+ groups = { dye=1, excolor_lime=1, unicolor_lime=1, not_in_creative_inventory=1 }
+})
+
+minetest.register_craft( {
+ type = "shapeless",
+ output = "dye:lime 2",
+ recipe = {
+ "dye:yellow",
+ "dye:green",
+ },
+})
+
+-- Aqua
+
+minetest.register_craftitem(":dye:aqua", {
+ description = S("Aqua Dye"),
+ inventory_image = "unifieddyes_aqua.png",
+ groups = { dye=1, excolor_aqua=1, unicolor_aqua=1, not_in_creative_inventory=1 }
+})
+
+minetest.register_craft( {
+ type = "shapeless",
+ output = "dye:aqua 2",
+ recipe = {
+ "dye:cyan",
+ "dye:green",
+ },
+})
+
+-- Sky blue
+
+minetest.register_craftitem(":dye:skyblue", {
+ description = S("Sky-blue Dye"),
+ inventory_image = "unifieddyes_skyblue.png",
+ groups = { dye=1, excolor_sky_blue=1, unicolor_sky_blue=1, not_in_creative_inventory=1 }
+})
+
+minetest.register_craft( {
+ type = "shapeless",
+ output = "dye:skyblue 2",
+ recipe = {
+ "dye:cyan",
+ "dye:blue",
+ },
+})
+
+-- Red-violet
+
+minetest.register_craftitem(":dye:redviolet", {
+ description = S("Red-violet Dye"),
+ inventory_image = "unifieddyes_redviolet.png",
+ groups = { dye=1, excolor_red_violet=1, unicolor_red_violet=1, not_in_creative_inventory=1 }
+})
+
+minetest.register_craft( {
+ type = "shapeless",
+ output = "dye:redviolet 2",
+ recipe = {
+ "dye:red",
+ "dye:magenta",
+ },
+})
+
+
+-- Light grey
+
+minetest.register_craftitem(":dye:light_grey", {
+ description = S("Light Grey Dye"),
+ inventory_image = "unifieddyes_lightgrey.png",
+ groups = { dye=1, excolor_lightgrey=1, unicolor_light_grey=1, not_in_creative_inventory=1 }
+})
+
+minetest.register_craft( {
+ type = "shapeless",
+ output = "dye:light_grey 2",
+ recipe = {
+ "dye:grey",
+ "dye:white",
+ },
+})
+
+-- Extra craft for black dye
+
+minetest.register_craft( {
+ type = "shapeless",
+ output = "dye:black 4",
+ recipe = {
+ "default:coal_lump",
+ },
+})
+
+-- Extra craft for dark grey dye
+
+minetest.register_craft( {
+ type = "shapeless",
+ output = "dye:dark_grey 3",
+ recipe = {
+ "dye:black",
+ "dye:black",
+ "dye:white",
+ },
+})
+
+-- Extra craft for light grey dye
+
+minetest.register_craft( {
+ type = "shapeless",
+ output = "dye:light_grey 3",
+ recipe = {
+ "dye:black",
+ "dye:white",
+ "dye:white",
+ },
+})
+
+-- Extra craft for green dye
+
+minetest.register_craft( {
+ type = "shapeless",
+ output = "dye:green 4",
+ recipe = {
+ "default:cactus",
+ },
+})
+
+-- =================================================================
+
+-- Generate all of additional variants of hue, saturation, and
+-- brightness.
+
+-- "s50" in a file/item name means "saturation: 50%".
+-- Brightness levels in the textures are 33% ("dark"), 66% ("medium"),
+-- 100% ("full", but not so-named), and 150% ("light").
+
+local HUES = {
+ "red",
+ "orange",
+ "yellow",
+ "lime",
+ "green",
+ "aqua",
+ "cyan",
+ "skyblue",
+ "blue",
+ "violet",
+ "magenta",
+ "redviolet"
+}
+
+local HUES2 = {
+ "Red",
+ "Orange",
+ "Yellow",
+ "Lime",
+ "Green",
+ "Aqua",
+ "Cyan",
+ "Sky-blue",
+ "Blue",
+ "Violet",
+ "Magenta",
+ "Red-violet"
+}
+
+
+for i = 1, 12 do
+
+ local hue = HUES[i]
+ local hue2 = HUES2[i]
+
+ minetest.register_craft( {
+ type = "shapeless",
+ output = "unifieddyes:dark_" .. hue .. "_s50 2",
+ recipe = {
+ "dye:" .. hue,
+ "dye:dark_grey",
+ },
+ })
+
+ minetest.register_craft( {
+ type = "shapeless",
+ output = "unifieddyes:dark_" .. hue .. "_s50 4",
+ recipe = {
+ "dye:" .. hue,
+ "dye:black",
+ "dye:black",
+ "dye:white"
+ },
+ })
+
+ if hue == "green" then
+
+ minetest.register_craft( {
+ type = "shapeless",
+ output = "dye:dark_green 3",
+ recipe = {
+ "dye:" .. hue,
+ "dye:black",
+ "dye:black",
+ },
+ })
+ else
+ minetest.register_craft( {
+ type = "shapeless",
+ output = "unifieddyes:dark_" .. hue .. " 3",
+ recipe = {
+ "dye:" .. hue,
+ "dye:black",
+ "dye:black",
+ },
+ })
+ end
+
+ minetest.register_craft( {
+ type = "shapeless",
+ output = "unifieddyes:medium_" .. hue .. "_s50 2",
+ recipe = {
+ "dye:" .. hue,
+ "dye:grey",
+ },
+ })
+
+ minetest.register_craft( {
+ type = "shapeless",
+ output = "unifieddyes:medium_" .. hue .. "_s50 3",
+ recipe = {
+ "dye:" .. hue,
+ "dye:black",
+ "dye:white",
+ },
+ })
+
+ minetest.register_craft( {
+ type = "shapeless",
+ output = "unifieddyes:medium_" .. hue .. " 2",
+ recipe = {
+ "dye:" .. hue,
+ "dye:black",
+ },
+ })
+
+ minetest.register_craft( {
+ type = "shapeless",
+ output = "unifieddyes:" .. hue .. "_s50 2",
+ recipe = {
+ "dye:" .. hue,
+ "dye:grey",
+ "dye:white",
+ },
+ })
+
+ minetest.register_craft( {
+ type = "shapeless",
+ output = "unifieddyes:" .. hue .. "_s50 4",
+ recipe = {
+ "dye:" .. hue,
+ "dye:white",
+ "dye:white",
+ "dye:black",
+ },
+ })
+
+ if hue ~= "red" then
+ minetest.register_craft( {
+ type = "shapeless",
+ output = "unifieddyes:light_" .. hue .. " 2",
+ recipe = {
+ "dye:" .. hue,
+ "dye:white",
+ },
+ })
+ end
+
+ minetest.register_craftitem("unifieddyes:dark_" .. hue .. "_s50", {
+ description = S("Dark " .. hue2 .. " Dye (low saturation)"),
+ inventory_image = "unifieddyes_dark_" .. hue .. "_s50.png",
+ groups = { dye=1, ["unicolor_dark_"..hue.."_s50"]=1, not_in_creative_inventory=1 }
+ })
+
+ if hue ~= "green" then
+ minetest.register_craftitem("unifieddyes:dark_" .. hue, {
+ description = S("Dark " .. hue2 .. " Dye"),
+ inventory_image = "unifieddyes_dark_" .. hue .. ".png",
+ groups = { dye=1, ["unicolor_dark_"..hue]=1, not_in_creative_inventory=1 }
+ })
+ end
+
+ minetest.register_craftitem("unifieddyes:medium_" .. hue .. "_s50", {
+ description = S("Medium " .. hue2 .. " Dye (low saturation)"),
+ inventory_image = "unifieddyes_medium_" .. hue .. "_s50.png",
+ groups = { dye=1, ["unicolor_medium_"..hue.."_s50"]=1, not_in_creative_inventory=1 }
+ })
+
+ minetest.register_craftitem("unifieddyes:medium_" .. hue, {
+ description = S("Medium " .. hue2 .. " Dye"),
+ inventory_image = "unifieddyes_medium_" .. hue .. ".png",
+ groups = { dye=1, ["unicolor_medium_"..hue]=1, not_in_creative_inventory=1 }
+ })
+
+ minetest.register_craftitem("unifieddyes:" .. hue .. "_s50", {
+ description = S(hue2 .. " Dye (low saturation)"),
+ inventory_image = "unifieddyes_" .. hue .. "_s50.png",
+ groups = { dye=1, ["unicolor_"..hue.."_s50"]=1, not_in_creative_inventory=1 }
+ })
+
+ if hue ~= "red" then
+ minetest.register_craftitem("unifieddyes:light_" .. hue, {
+ description = S("Light " .. hue2 .. " Dye"),
+ inventory_image = "unifieddyes_light_" .. hue .. ".png",
+ groups = { dye=1, ["unicolor_light_"..hue]=1, not_in_creative_inventory=1 }
+ })
+ end
+ minetest.register_alias("unifieddyes:"..hue, "dye:"..hue)
+ minetest.register_alias("unifieddyes:pigment_"..hue, "dye:"..hue)
+end
+
+minetest.register_alias("unifieddyes:light_red", "dye:pink")
+minetest.register_alias("unifieddyes:dark_green", "dye:dark_green")
+
+minetest.register_alias("unifieddyes:white_paint", "dye:white")
+minetest.register_alias("unifieddyes:titanium_dioxide", "dye:white")
+minetest.register_alias("unifieddyes:lightgrey_paint", "dye:light_grey")
+minetest.register_alias("unifieddyes:grey_paint", "dye:grey")
+minetest.register_alias("unifieddyes:darkgrey_paint", "dye:dark_grey")
+minetest.register_alias("unifieddyes:carbon_black", "dye:black")
+
+print(S("[UnifiedDyes] Loaded!"))
+
diff --git a/unifieddyes/listcolors.sh b/unifieddyes/listcolors.sh
new file mode 100644
index 0000000..53e1806
--- /dev/null
+++ b/unifieddyes/listcolors.sh
@@ -0,0 +1,79 @@
+#!/bin/bash
+
+# This program lists out the RGB triads for the colors used in each of the 89
+# dyes found in the Unified Dyes mod.
+
+# Copyright (C) 2012-2013, Vanessa Ezekowitz
+# Email: vanessaezekowitz@gmail.com
+#
+# This program is free software; you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation; either version 2 of the License, or
+# (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License along
+# with this program; if not, write to the Free Software Foundation, Inc.,
+# 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+
+pushd . >/dev/null
+
+cd textures
+
+echo -e "\n\nFull-saturation colors:"
+echo -e "-----------------------\n"
+
+for i in `ls *dark*.png|grep -v _s50|grep -v paint|grep -v black` ; do
+ rgb=`convert $i -crop 1x1+8+11 -depth 8 txt: |grep "0,0: (" |cut -f 2- -d "(" |cut -f 1-3 -d ","`
+ color=`basename $i .png | sed 's/_/ /g; s/unifieddyes //; s/s50/50% saturation/'`
+ printf "%-32s %-12s %s\n" "$color" "$rgb" "$i"
+done |sort
+
+for i in `ls *medium*.png|grep -v _s50|grep -v paint|grep -v black` ; do
+ rgb=`convert $i -crop 1x1+8+11 -depth 8 txt: |grep "0,0: (" |cut -f 2- -d "(" |cut -f 1-3 -d ","`
+ color=`basename $i .png | sed 's/_/ /g; s/unifieddyes //; s/s50/50% saturation/'`
+ printf "%-32s %-12s %s\n" "$color" "$rgb" "$i"
+done |sort
+
+for i in `ls *.png|grep -v medium |grep -v dark|grep -v _s50|grep -v paint|grep -v black|grep -v titanium` ; do
+ rgb=`convert $i -crop 1x1+8+11 -depth 8 txt: |grep "0,0: (" |cut -f 2- -d "(" |cut -f 1-3 -d ","`
+ color=`basename $i .png | sed 's/_/ /g; s/unifieddyes //; s/s50/50% saturation/'`
+ printf "%-32s %-12s %s\n" "$color" "$rgb" "$i"
+done |sort
+
+
+echo -e "\nLow-saturation colors:"
+echo -e "----------------------\n"
+
+for i in `ls *dark*_s50.png|grep -v paint|grep -v black` ; do
+ rgb=`convert $i -crop 1x1+8+11 -depth 8 txt: |grep "0,0: (" |cut -f 2- -d "(" |cut -f 1-3 -d ","`
+ color=`basename $i .png | sed 's/_/ /g; s/unifieddyes //; s/s50/50% saturation/'`
+ printf "%-32s %-12s %s\n" "$color" "$rgb" "$i"
+done |sort
+
+for i in `ls *medium*_s50.png|grep -v paint|grep -v black` ; do
+ rgb=`convert $i -crop 1x1+8+11 -depth 8 txt: |grep "0,0: (" |cut -f 2- -d "(" |cut -f 1-3 -d ","`
+ color=`basename $i .png | sed 's/_/ /g; s/unifieddyes //; s/s50/50% saturation/'`
+ printf "%-32s %-12s %s\n" "$color" "$rgb" "$i"
+done |sort
+
+for i in `ls *_s50.png|grep -v dark|grep -v medium|grep -v paint|grep -v black` ; do
+ rgb=`convert $i -crop 1x1+8+11 -depth 8 txt: |grep "0,0: (" |cut -f 2- -d "(" |cut -f 1-3 -d ","`
+ color=`basename $i .png | sed 's/_/ /g; s/unifieddyes //; s/s50/50% saturation/'`
+ printf "%-32s %-12s %s\n" "$color" "$rgb" "$i"
+done |sort
+
+echo -e "\nGreyscale:"
+echo -e "----------\n"
+
+printf "%-32s %-12s %s\n" "black" " 0, 0, 0" "unifieddyes_black.png"
+printf "%-32s %-12s %s\n" "dark grey" " 64, 64, 64" "unifieddyes_darkgrey_paint.png"
+printf "%-32s %-12s %s\n" "medium grey" "128,128,128" "unifieddyes_grey_paint.png"
+printf "%-32s %-12s %s\n" "light grey" "192,192,192" "unifieddyes_lightgrey_paint.png"
+printf "%-32s %-12s %s\n" "white" "255,255,255" "unifieddyes_white_paint.png"
+
+popd >/dev/null
diff --git a/unifieddyes/locale/de.txt b/unifieddyes/locale/de.txt
new file mode 100644
index 0000000..01d6da4
--- /dev/null
+++ b/unifieddyes/locale/de.txt
@@ -0,0 +1,74 @@
+# Translation by Xanthin
+
+Lime Dye = Gelbgruener Farbstoff (Gelbgruen)
+Aqua Dye = Aqua Farbstoff
+Sky-blue Dye = Himmelblauer Farbstoff
+Red-violet Dye = Rotvioletter Farbstoff
+Light Grey Dye = Hellgrauer Farbstoff
+
+Dark Red Dye (low saturation) = Dunkelroter Farbstoff (geringe Saettigung)
+Dark Orange Dye (low saturation) = Dunkeloranger Farbstoff (geringe Saettigung)
+Dark Yellow Dye (low saturation) = Dunkelgelber Farbstoff (geringe Saettigung)
+Dark Lime Dye (low saturation) = Gelbgruenerlime Farbstoff (geringe Saettigung)
+Dark Green Dye (low saturation) = Dunkelgruener Farbstoff (geringe Saettigung)
+Dark Aqua Dye (low saturation) = Dunkelaqua Farbstoff (geringe Saettigung)
+Dark Cyan Dye (low saturation) = Dunkeltuerkiser Farbstoff (geringe Saettigung)
+Dark Sky-blue Dye (low saturation) = Dunkelhimmelblauer Farbstoff (geringe Saettigung)
+Dark Blue Dye (low saturation) = Dunkelblauer Farbstoff (geringe Saettigung)
+Dark Violet Dye (low saturation) = Dunkelvioletter Farbstoff (geringe Saettigung)
+Dark Magenta Dye (low saturation) = Dunkelmagenta Farbstoff (geringe Saettigung)
+Dark Red-violet Dye (low saturation) = Dunkelrotvioletter Farbstoff (geringe Saettigung)
+
+Dark Red Dye = Dunkelroter Farbstoff
+Dark Orange Dye = Dunkeloranger Farbstoff
+Dark Yellow Dye = Dunkelgelber Farbstoff
+Dark Lime Dye = Dunkelgelbgruener Farbstoff
+Dark Green Dye = Dunkelgruener Farbstoff
+Dark Aqua Dye = Dunkelaqua Farbstoff
+Dark Cyan Dye = Dunkeltuerkiser Farbstoff
+Dark Sky-blue Dye = Dunkelhimmelblauer Farbstoff
+Dark Blue Dye = Dunkelblauer Farbstoff
+Dark Violet Dye = Dunkelvioletter Farbstoff
+Dark Magenta Dye = Dunkelmagenta Farbstoff
+Dark Red-violet Dye = Dunkelrotvioletter Farbstoff
+
+Medium Red Dye (low saturation) = Mittelroter Farbstoff (geringe Saettigung)
+Medium Orange Dye (low saturation) = Mitteloranger Farbstoff (geringe Saettigung)
+Medium Yellow Dye (low saturation) = Mittelgelber Farbstoff (geringe Saettigung)
+Medium Lime Dye (low saturation) = Mittelgelbgruener Farbstoff (geringe Saettigung)
+Medium Green Dye (low saturation) = Mittelgruener Farbstoff (geringe Saettigung)
+Medium Aqua Dye (low saturation) = Mittelaqua Farbstoff (geringe Saettigung)
+Medium Cyan Dye (low saturation) = Mitteltuerkiser Farbstoff (geringe Saettigung)
+Medium Sky-blue Dye (low saturation) = Mittelhimmelblauer Farbstoff (geringe Saettigung)
+Medium Blue Dye (low saturation) = Mittelblauer Farbstoff (geringe Saettigung)
+Medium Violet Dye (low saturation) = Mittelvioletter Farbstoff (geringe Saettigung)
+Medium Magenta Dye (low saturation) = Mittelmagenta Farbstoff (geringe Saettigung)
+Medium Red-violet Dye (low saturation) = Mittelrotvioletter Farbstoff (geringe Saettigung)
+
+Medium Red Dye = Mittelroter Farbstoff
+Medium Orange Dye = Mitteloranger Farbstoff
+Medium Yellow Dye = Mittelgelber Farbstoff
+Medium Lime Dye = Mittelgelbgruener Farbstoff
+Medium Green Dye = Mittelgruener Farbstoff
+Medium Aqua Dye = Mittelaqua Farbstoff
+Medium Cyan Dye = Mitteltuerkiser Farbstoff
+Medium Sky-blue = Mittelhimmelblauer Farbstoff
+Medium Blue Dye = Mittelblauer Farbstoff
+Medium Violet Dye = Mittelvioletter Farbstoff
+Medium Magenta Dye = Mittelmagenta Farbstoff
+Medium Red-violet Dye = Mittelrotvioletter Farbstoff
+
+Red Dye (low saturation) = Roter Farbstoff (geringe Saettigung)
+Orange Dye (low saturation) = Oranger Farbstoff (geringe Saettigung)
+Yellow Dye (low saturation) = Gelber Farbstoff (geringe Saettigung)
+Lime Dye (low saturation) = Gelbgruener Farbstoff (geringe Saettigung)
+Green Dye (low saturation) = Gruener Farbstoff (geringe Saettigung)
+Aqua Dye (low saturation) = Aqua Farbstoff (geringe Saettigung)
+Cyan Dye (low saturation) = Tuerkiser Farbstoff (geringe Saettigung)
+Sky-blue Dye (low saturation) = Himmelblauer Farbstoff (geringe Saettigung)
+Blue Dye (low saturation) = Blauer Farbstoff (geringe Saettigung)
+Violet Dye (low saturation) = Violetter Farbstoff (geringe Saettigung)
+Magenta Dye (low saturation) = Magenta Farbstoff (geringe Saettigung) lila
+Red-violet Dye (low saturation) = Rotvioletter Farbstoff (geringe Saettigung)
+
+[UnifiedDyes] Loaded! = [UnifiedDyes] geladen!
diff --git a/unifieddyes/locale/template.txt b/unifieddyes/locale/template.txt
new file mode 100644
index 0000000..126bef8
--- /dev/null
+++ b/unifieddyes/locale/template.txt
@@ -0,0 +1,87 @@
+# Template
+
+Lime Dye =
+Aqua Dye =
+Sky-blue Dye =
+Red-violet Dye =
+Light Grey Dye =
+
+Dark Red Dye (low saturation) =
+Dark Orange Dye (low saturation) =
+Dark Yellow Dye (low saturation) =
+Dark Lime Dye (low saturation) =
+Dark Green Dye (low saturation) =
+Dark Aqua Dye (low saturation) =
+Dark Cyan Dye (low saturation) =
+Dark Sky-blue Dye (low saturation) =
+Dark Blue Dye (low saturation) =
+Dark Violet Dye (low saturation) =
+Dark Magenta Dye (low saturation) =
+Dark Red-violet Dye (low saturation) =
+
+Dark Red Dye =
+Dark Orange Dye =
+Dark Yellow Dye =
+Dark Lime Dye =
+Dark Green Dye =
+Dark Aqua Dye =
+Dark Cyan Dye =
+Dark Sky-blue Dye =
+Dark Blue Dye =
+Dark Violet Dye =
+Dark Magenta Dye =
+Dark Red-violet Dye =
+
+Medium Red Dye (low saturation) =
+Medium Orange Dye (low saturation) =
+Medium Yellow Dye (low saturation) =
+Medium Lime Dye (low saturation) =
+Medium Green Dye (low saturation) =
+Medium Aqua Dye (low saturation) =
+Medium Cyan Dye (low saturation) =
+Medium Sky-blue Dye (low saturation) =
+Medium Blue Dye (low saturation) =
+Medium Violet Dye (low saturation) =
+Medium Magenta Dye (low saturation) =
+Medium Red-violet Dye (low saturation) =
+
+Medium Red Dye =
+Medium Orange Dye =
+Medium Yellow Dye =
+Medium Lime Dye =
+Medium Green Dye =
+Medium Aqua Dye =
+Medium Cyan Dye =
+Medium Sky-blue =
+Medium Blue Dye =
+Medium Violet Dye =
+Medium Magenta Dye =
+Medium Red-violet Dye =
+
+Red Dye (low saturation) =
+Orange Dye (low saturation) =
+Yellow Dye (low saturation) =
+Lime Dye (low saturation) =
+Green Dye (low saturation) =
+Aqua Dye (low saturation) =
+Cyan Dye (low saturation) =
+Sky-blue Dye (low saturation) =
+Blue Dye (low saturation) =
+Violet Dye (low saturation) =
+Magenta Dye (low saturation) =
+Red-violet Dye (low saturation) =
+
+Red Dye =
+Orange Dye =
+Yellow Dye =
+Lime Dye =
+Green Dye =
+Aqua Dye =
+Cyan Dye =
+Sky-blue Dye =
+Blue Dye =
+Violet Dye =
+Magenta Dye =
+Red-violet Dye =
+
+[UnifiedDyes] Loaded! =
diff --git a/unifieddyes/locale/tr.txt b/unifieddyes/locale/tr.txt
new file mode 100644
index 0000000..6109389
--- /dev/null
+++ b/unifieddyes/locale/tr.txt
@@ -0,0 +1,88 @@
+# TUrkish translation
+# Mahmutelmas06@hotmail.com
+
+Lime Dye = Limon Yeşili Boya
+Aqua Dye = Deniz mavisi Boya
+Sky-blue Dye = Gök-Mavi Boya
+Red-violet Dye = Kırmızılı Boya
+Light Grey Dye = Açık Grey Boya
+
+Dark Red Dye (low saturation) = Koyu Kırmızı Boya (düşük doygunluk)
+Dark Orange Dye (low saturation) = Koyu Turuncu Boya (düşük doygunluk)
+Dark Yellow Dye (low saturation) = Koyu Sarı Boya (düşük doygunluk)
+Dark Lime Dye (low saturation) = Koyu Limon Yeşili Boya (düşük doygunluk)
+Dark Green Dye (low saturation) = Koyu Yeşil Boya (düşük doygunluk)
+Dark Aqua Dye (low saturation) = Koyu Deniz mavisi boya (düşük doygunluk)
+Dark Cyan Dye (low saturation) = Koyu Cam göbeği Boya (düşük doygunluk)
+Dark Sky-blue Dye (low saturation) = Koyu Gök-Mavi Boya (düşük doygunluk)
+Dark Blue Dye (low saturation) = Koyu Mavi Boya (düşük doygunluk)
+Dark Violet Dye (low saturation) = Koyu mor Boya (düşük doygunluk)
+Dark Magenta Dye (low saturation) = Koyu Kızılımsı Mor Boya (düşük doygunluk)
+Dark Red-violet Dye (low saturation) = Koyu Kırmızılı Boya (düşük doygunluk)
+
+Dark Red Dye = Koyu Kırmızı Boya
+Dark Orange Dye = Koyu Turuncu Boya
+Dark Yellow Dye = Koyu Sarı Boya
+Dark Lime Dye = Koyu Limon Yeşili Boya
+Dark Green Dye = Koyu Yeşil Boya
+Dark Aqua Dye = Koyu Deniz mavisi Boya
+Dark Cyan Dye = Koyu Cam göbeği Boya
+Dark Sky-blue Dye = Koyu Gök-Mavi Boya
+Dark Blue Dye = Koyu Mavi Boya
+Dark Violet Dye = Koyu mor Boya
+Dark Magenta Dye = Koyu Kızılımsı Mor Boya
+Dark Red-violet Dye = Koyu Kırmızılı Boya
+
+Medium Red Dye (low saturation) = Kırmızı Boya (düşük doygunluk)
+Medium Orange Dye (low saturation) = Turuncu Boya (düşük doygunluk)
+Medium Yellow Dye (low saturation) = Sarı Boya (düşük doygunluk)
+Medium Lime Dye (low saturation) = Limon Yeşili Boya (düşük doygunluk)
+Medium Green Dye (low saturation) = Yeşil Boya (düşük doygunluk)
+Medium Aqua Dye (low saturation) = Deniz mavisi Boya (düşük doygunluk)
+Medium Cyan Dye (low saturation) = Cam göbeği Boya (düşük doygunluk)
+Medium Sky-blue Dye (low saturation) = Gök-Mavi Boya (düşük doygunluk)
+Medium Blue Dye (low saturation) = Mavi Boya (düşük doygunluk)
+Medium Violet Dye (low saturation) = Koyu mor Boya (düşük doygunluk)
+Medium Magenta Dye (low saturation) = Kızılımsı Mor Boya (düşük doygunluk)
+Medium Red-violet Dye (low saturation) = Kırmızılı Boya (düşük doygunluk)
+
+Medium Red Dye = Kırmızı Boya
+Medium Orange Dye = Turuncu Boya
+Medium Yellow Dye = Sarı Boya
+Medium Lime Dye = Limon Yeşili Boya
+Medium Green Dye = Yeşil Boya
+Medium Aqua Dye = Deniz mavisi Boya
+Medium Cyan Dye = Cam göbeği Boya
+Medium Sky-blue = Gök-Mavi
+Medium Blue Dye = Mavi Boya
+Medium Violet Dye = Koyu mor Boya
+Medium Magenta Dye = Kızılımsı Mor Boya
+Medium Red-violet Dye = Kırmızılı Boya
+
+Red Dye (low saturation) = Kırmızı Boya (düşük doygunluk)
+Orange Dye (low saturation) = Turuncu Boya (düşük doygunluk)
+Yellow Dye (low saturation) = Sarı Boya (düşük doygunluk)
+Lime Dye (low saturation) = Limon Yeşili Boya (düşük doygunluk)
+Green Dye (low saturation) = Yeşil Boya (düşük doygunluk)
+Aqua Dye (low saturation) = Deniz mavisi Boya (düşük doygunluk)
+Cyan Dye (low saturation) = Cam göbeği Boya (düşük doygunluk)
+Sky-blue Dye (low saturation) = Gök-Mavi Boya (düşük doygunluk)
+Blue Dye (low saturation) = Mavi Boya (düşük doygunluk)
+Violet Dye (low saturation) = Koyu mor Boya (düşük doygunluk)
+Magenta Dye (low saturation) = Kızılımsı Mor Boya (düşük doygunluk)
+Red-violet Dye (low saturation) = Kırmızılı Boya (düşük doygunluk)
+
+Red Dye = Kırmızı Boya
+Orange Dye = Turuncu Boya
+Yellow Dye = Sarı Boya
+Lime Dye = Limon Yeşili Boya
+Green Dye = Yeşil Boya
+Aqua Dye = Deniz mavisi Boya
+Cyan Dye = Cam göbeği Boya
+Sky-blue Dye = Gök-Mavi Boya
+Blue Dye = Mavi Boya
+Violet Dye = Koyu mor Boya
+Magenta Dye = Kızılımsı Mor Boya
+Red-violet Dye = Kırmızılı Boya
+
+[UnifiedDyes] Loaded! = [UnifiedBoyas] yüklendi!
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