diff options
Diffstat (limited to 'caverealms')
32 files changed, 0 insertions, 1438 deletions
diff --git a/caverealms/README.md b/caverealms/README.md deleted file mode 100644 index 87edf5f..0000000 --- a/caverealms/README.md +++ /dev/null @@ -1,14 +0,0 @@ -minetest-caverealms -=================== - -A mod for Minetest to add underground realms - -For more information, view the official forum topic at: -https://forum.minetest.net/viewtopic.php?f=9&t=9522 - -Contributors: -HeroOfTheWinds - everything -| -Zeno- - additional ideas and fine tuning - -Licensed under the WTFPL diff --git a/caverealms/config.lua b/caverealms/config.lua deleted file mode 100644 index c4deaf2..0000000 --- a/caverealms/config.lua +++ /dev/null @@ -1,47 +0,0 @@ - -local CONFIG_FILE_PREFIX = "caverealms." - -caverealms.config = {} - --- This function based on kaeza/minetest-irc/config.lua and used under the --- terms of BSD 2-clause license. -local function setting(stype, name, default) - local value - if stype == "bool" then - value = minetest.setting_getbool(CONFIG_FILE_PREFIX..name) - elseif stype == "string" then - value = minetest.setting_get(CONFIG_FILE_PREFIX..name) - elseif stype == "number" then - value = tonumber(minetest.setting_get(CONFIG_FILE_PREFIX..name)) - end - if value == nil then - value = default - end - caverealms.config[name] = value -end - ---generation settings -setting("number", "ymin", -33000) --bottom realm limit -setting("number", "ymax", -700) --top realm limit -setting("number", "tcave", 0.5) --cave threshold -setting("number", "deepcaves_ymax", -10000) -- depth when deepcave biomes start -setting("number", "deepdeepcaves_ymax", -20000) - ---falling icicles -setting("bool", "falling_icicles", true) --enable/disable falling icicles -setting("number", "fallcha", 0.33) --chance of icicles falling when dug - ---decoration chances -setting("number", "stagcha", 0.002) --chance of stalagmites -setting("number", "stalcha", 0.003) --chance of stalactites -setting("number", "h_lag", 15) --max height for stalagmites -setting("number", "h_lac", 20) --...stalactites -setting("number", "crystal", 0.007) --chance of glow crystal formations -setting("number", "h_cry", 9) --max height of glow crystals -setting("number", "h_clac", 13) --max height of glow crystal stalactites -setting("number", "gemcha", 0.03) --chance of small glow gems -setting("number", "mushcha", 0.04) --chance of mushrooms -setting("number", "myccha", 0.03) --chance of mycena mushrooms -setting("number", "wormcha", 0.02) --chance of glow worms -setting("number", "giantcha", 0.001) --chance of giant mushrooms -setting("number", "icicha", 0.035) --chance of icicles diff --git a/caverealms/crafting.lua b/caverealms/crafting.lua deleted file mode 100644 index e78da6e..0000000 --- a/caverealms/crafting.lua +++ /dev/null @@ -1,43 +0,0 @@ ---CaveRealms crafting.lua - ---CRAFT ITEMS-- - ---mycena powder -minetest.register_craftitem("caverealms:mycena_powder", { - description = "Mycena Powder", - inventory_image = "caverealms_mycena_powder.png", -}) - ---CRAFT RECIPES-- - ---mycena powder -minetest.register_craft({ - output = "caverealms:mycena_powder", - type = "shapeless", - recipe = {"caverealms:mycena"} -}) - - ---glow mese block -minetest.register_craft({ - output = "caverealms:glow_mese", - recipe = { - {"default:mese_crystal_fragment","default:mese_crystal_fragment","default:mese_crystal_fragment"}, - {"default:mese_crystal_fragment","caverealms:mycena_powder","default:mese_crystal_fragment"}, - {"default:mese_crystal_fragment","default:mese_crystal_fragment","default:mese_crystal_fragment"} - } -}) - ---reverse craft for glow mese -minetest.register_craft({ - output = "default:mese_crystal_fragment 8", - type = "shapeless", - recipe = {"caverealms:glow_mese"} -}) - ---thin ice to water -minetest.register_craft({ - output = "default:water_source", - type = "shapeless", - recipe = {"caverealms:thin_ice"} -})
\ No newline at end of file diff --git a/caverealms/depends.txt b/caverealms/depends.txt deleted file mode 100644 index 331d858..0000000 --- a/caverealms/depends.txt +++ /dev/null @@ -1 +0,0 @@ -default
\ No newline at end of file diff --git a/caverealms/falling_ice.lua b/caverealms/falling_ice.lua deleted file mode 100644 index f1ea438..0000000 --- a/caverealms/falling_ice.lua +++ /dev/null @@ -1,210 +0,0 @@ --- CaveRealms: falling icicles --- borrowed from base MineTest game's falling.lua - --- --- Falling ice --- - -minetest.register_entity("caverealms:falling_ice", { - initial_properties = { - physical = true, - collide_with_objects = false, - collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5}, - visual = "wielditem", - textures = {}, - visual_size = {x=0.667, y=0.667}, - }, - - node = {}, - - set_node = function(self, node) - self.node = node - local stack = ItemStack(node.name) - local itemtable = stack:to_table() - local itemname = nil - if itemtable then - itemname = stack:to_table().name - end - local item_texture = nil - local item_type = "" - if minetest.registered_items[itemname] then - item_texture = minetest.registered_items[itemname].inventory_image - item_type = minetest.registered_items[itemname].type - end - prop = { - is_visible = true, - textures = {node.name}, - } - self.object:set_properties(prop) - end, - - get_staticdata = function(self) - return self.node.name - end, - - on_activate = function(self, staticdata) - self.object:set_armor_groups({immortal=1}) - --self.object:setacceleration({x=0, y=-10, z=0}) - self:set_node({name=staticdata}) - end, - - on_step = function(self, dtime) - -- Set gravity - self.object:setacceleration({x=0, y=-10, z=0}) - -- Destroy when collides to ground or just move - local pos = self.object:getpos() - local bcp = {x=pos.x, y=pos.y-0.7, z=pos.z} -- Position of bottom center point - local bcn = minetest.get_node(bcp) - local bcd = minetest.registered_nodes[bcn.name] - --check for players next to this and hurt them >:D - local all_objects = minetest.get_objects_inside_radius(pos, 1) - local _,obj - for _,obj in ipairs(all_objects) do - if obj:is_player() then - obj:set_hp(obj:get_hp() - 8) - end - end - -- Note: walkable is in the node definition, not in item groups - if not bcd or - (bcd.walkable or - (minetest.get_item_group(self.node.name, "float") ~= 0 and - bcd.liquidtype ~= "none")) then - if bcd and bcd.leveled and - bcn.name == self.node.name then - local addlevel = self.node.level - if addlevel == nil or addlevel <= 0 then - addlevel = bcd.leveled - end - if minetest.add_node_level(bcp, addlevel) == 0 then - self.object:remove() - return - end - elseif bcd and bcd.buildable_to and - (minetest.get_item_group(self.node.name, "float") == 0 or - bcd.liquidtype == "none") then - minetest.remove_node(bcp) - return - end - local np = {x=bcp.x, y=bcp.y+1, z=bcp.z} - -- Check what's here - local n2 = minetest.get_node(np) - -- remove node and replace it with it's drops - local drops = minetest.get_node_drops(n2.name, "") - minetest.remove_node(np) - local _, dropped_item - for _, dropped_item in ipairs(drops) do - minetest.add_item(np, dropped_item) - end - -- Run script hook - local _, callback - for _, callback in ipairs(minetest.registered_on_dignodes) do - callback(np, n2, nil) - end - -- remove entity - --minetest.add_node(np, self.node) - self.object:remove() - caverealms:nodeupdate(np) - else - -- Do nothing - end - end -}) - -function caverealms:spawn_falling_node(p, node) - obj = minetest.add_entity(p, "caverealms:falling_ice") - obj:get_luaentity():set_node(node) -end - -function caverealms:drop_attached_node(p) - local nn = minetest.get_node(p).name - minetest.remove_node(p) - for _,item in ipairs(minetest.get_node_drops(nn, "")) do - local pos = { - x = p.x + math.random()/2 - 0.25, - y = p.y + math.random()/2 - 0.25, - z = p.z + math.random()/2 - 0.25, - } - minetest.add_item(pos, item) - end -end - -function caverealms:check_attached_node(p, n) - local def = minetest.registered_nodes[n.name] - local d = {x=0, y=0, z=0} - if def.paramtype2 == "wallmounted" then - if n.param2 == 0 then - d.y = 1 - elseif n.param2 == 1 then - d.y = -1 - elseif n.param2 == 2 then - d.x = 1 - elseif n.param2 == 3 then - d.x = -1 - elseif n.param2 == 4 then - d.z = 1 - elseif n.param2 == 5 then - d.z = -1 - end - else - d.y = -1 - end - local p2 = {x=p.x+d.x, y=p.y+d.y, z=p.z+d.z} - local nn = minetest.get_node(p2).name - local def2 = minetest.registered_nodes[nn] - if def2 and not def2.walkable then - return false - end - return true -end - --- --- Some common functions --- - -function caverealms:nodeupdate_single(p, delay) - n = minetest.get_node(p) - if minetest.get_item_group(n.name, "falling_node") ~= 0 then - p_bottom = {x=p.x, y=p.y-1, z=p.z} - n_bottom = minetest.get_node(p_bottom) - -- Note: walkable is in the node definition, not in item groups - if minetest.registered_nodes[n_bottom.name] and - (minetest.get_item_group(n.name, "float") == 0 or - minetest.registered_nodes[n_bottom.name].liquidtype == "none") and - (n.name ~= n_bottom.name or (minetest.registered_nodes[n_bottom.name].leveled and - minetest.get_node_level(p_bottom) < minetest.get_node_max_level(p_bottom))) and - (not minetest.registered_nodes[n_bottom.name].walkable or - minetest.registered_nodes[n_bottom.name].buildable_to) then - if delay then - minetest.after(0.1, caverealms.nodeupdate_single, {x=p.x, y=p.y, z=p.z}, false) - else - n.level = minetest.get_node_level(p) - minetest.remove_node(p) - caverealms:spawn_falling_node(p, n) - caverealms:nodeupdate(p) - end - end - end - - if minetest.get_item_group(n.name, "attached_node") ~= 0 then - if not caverealms:check_attached_node(p, n) then - caverealms:drop_attached_node(p) - caverealms:nodeupdate(p) - end - end -end - -function caverealms:nodeupdate(p, delay) - -- Round p to prevent falling entities to get stuck - p.x = math.floor(p.x+0.5) - p.y = math.floor(p.y+0.5) - p.z = math.floor(p.z+0.5) - - for x = -1,1 do - for y = -1,1 do - for z = -1,1 do - caverealms:nodeupdate_single({x=p.x+x, y=p.y+y, z=p.z+z}, delay or not (x==0 and y==0 and z==0)) - end - end - end -end - diff --git a/caverealms/functions.lua b/caverealms/functions.lua deleted file mode 100644 index 17beda7..0000000 --- a/caverealms/functions.lua +++ /dev/null @@ -1,406 +0,0 @@ ---CaveRealms functions.lua - ---FUNCTIONS-- - -local H_LAG = caverealms.config.h_lag --15 --max height for stalagmites -local H_LAC = caverealms.config.h_lac --20 --...stalactites -local H_CRY = caverealms.config.h_cry --9 --max height of glow crystals -local H_CLAC = caverealms.config.h_clac --13 --max height of glow crystal stalactites - -function caverealms:above_solid(x,y,z,area,data) - local c_air = minetest.get_content_id("air") - local ai = area:index(x,y+1,z-3) - if data[ai] == c_air then - return false - else - return true - end -end -function caverealms:below_solid(x,y,z,area,data) - local c_air = minetest.get_content_id("air") - local ai = area:index(x,y-1,z-3) - if data[ai] == c_air then - return false - else - return true - end -end - ---stalagmite spawner -function caverealms:stalagmite(x,y,z, area, data) - - if not caverealms:below_solid(x,y,z,area,data) then - return - end - - --contest ids - local c_stone = minetest.get_content_id("default:stone") - - local top = math.random(6,H_LAG) --grab a random height for the stalagmite - for j = 0, top do --y - for k = -3, 3 do - for l = -3, 3 do - if j == 0 then - if k*k + l*l <= 9 then - local vi = area:index(x+k, y+j, z+l-3) - data[vi] = c_stone - end - elseif j <= top/5 then - if k*k + l*l <= 4 then - local vi = area:index(x+k, y+j, z+l-3) - data[vi] = c_stone - end - elseif j <= top/5 * 3 then - if k*k + l*l <= 1 then - local vi = area:index(x+k, y+j, z+l-3) - data[vi] = c_stone - end - else - local vi = area:index(x, y+j, z-3) - data[vi] = c_stone - end - end - end - end -end - ---stalactite spawner -function caverealms:stalactite(x,y,z, area, data) - - if not caverealms:above_solid(x,y,z,area,data) then - return - end - - --contest ids - local c_stone = minetest.get_content_id("default:stone")--("caverealms:limestone") - - local bot = math.random(-H_LAC, -6) --grab a random height for the stalagmite - for j = bot, 0 do --y - for k = -3, 3 do - for l = -3, 3 do - if j >= -1 then - if k*k + l*l <= 9 then - local vi = area:index(x+k, y+j, z+l-3) - data[vi] = c_stone - end - elseif j >= bot/5 then - if k*k + l*l <= 4 then - local vi = area:index(x+k, y+j, z+l-3) - data[vi] = c_stone - end - elseif j >= bot/5 * 3 then - if k*k + l*l <= 1 then - local vi = area:index(x+k, y+j, z+l-3) - data[vi] = c_stone - end - else - local vi = area:index(x, y+j, z-3) - data[vi] = c_stone - end - end - end - end -end - ---glowing crystal stalagmite spawner -function caverealms:crystal_stalagmite(x,y,z, area, data, biome) - - if not caverealms:below_solid(x,y,z,area,data) then - return - end - - --contest ids - local c_stone = minetest.get_content_id("default:stone") - local c_crystal = minetest.get_content_id("caverealms:glow_crystal") - local c_crystore = minetest.get_content_id("caverealms:glow_ore") - local c_emerald = minetest.get_content_id("caverealms:glow_emerald") - local c_emore = minetest.get_content_id("caverealms:glow_emerald_ore") - local c_mesecry = minetest.get_content_id("caverealms:glow_mese") - local c_meseore = minetest.get_content_id("default:stone_with_mese") - local c_ice = minetest.get_content_id("default:ice") - local c_thinice = minetest.get_content_id("caverealms:thin_ice") - local c_obsidian = { - minetest.get_content_id("caverealms:obsidian"), - minetest.get_content_id("caverealms:obsidian_2"), - minetest.get_content_id("caverealms:obsidian_3"), - minetest.get_content_id("caverealms:obsidian_4"), - } - local c_embers = minetest.get_content_id("fake_fire:embers"); - - --for randomness - local mode = 1 - if math.random(15) == 1 then - mode = 2 - end - if biome == 3 then - if math.random(25) == 1 then - mode = 2 - else - mode = 1 - end - end - if biome > 4 then - if math.random(3) == 1 then - mode = 2 - end - end - - local stalids = { - { {c_crystore, c_crystal}, {c_emore, c_emerald} }, - { {c_emore, c_emerald}, {c_crystore, c_crystal} }, - { {c_emore, c_emerald}, {c_meseore, c_mesecry} }, - { {c_ice, c_thinice}, {c_crystore, c_crystal}} - } - - local nid_a - local nid_b - local nid_s = c_stone --stone base, will be rewritten to ice in certain biomes - - local hell = false - - if biome > 3 then - if biome == 6 then - nid_s = c_obsidian[math.random(1, #c_obsidian)] - biome = 1 - hell = true - else - if mode == 1 then - nid_s = c_ice - end - biome = 4 - end - end - - if (hell) then - nid_a = c_embers - nid_b = c_embers - else - if mode == 1 then - nid_a = stalids[biome][1][1] - nid_b = stalids[biome][1][2] - else - nid_a = stalids[biome][2][1] - nid_b = stalids[biome][2][2] - end - end - - local top = math.random(5,H_CRY) --grab a random height for the stalagmite - for j = 0, top do --y - for k = -3, 3 do - for l = -3, 3 do - if j == 0 then - if k*k + l*l <= 9 then - local vi = area:index(x+k, y+j, z+l-3) - data[vi] = nid_s - end - elseif j <= top/5 then - if k*k + l*l <= 4 then - local vi = area:index(x+k, y+j, z+l-3) - data[vi] = nid_a - end - elseif j <= top/5 * 3 then - if k*k + l*l <= 1 then - local vi = area:index(x+k, y+j, z+l-3) - data[vi] = nid_b - end - else - local vi = area:index(x, y+j, z-3) - data[vi] = nid_b - end - end - end - end -end - ---crystal stalactite spawner -function caverealms:crystal_stalactite(x,y,z, area, data, biome) - - if not caverealms:above_solid(x,y,z,area,data) then - return - end - - --contest ids - local c_stone = minetest.get_content_id("default:stone") - local c_crystore = minetest.get_content_id("caverealms:glow_ore") - local c_crystal = minetest.get_content_id("caverealms:glow_crystal") - local c_emerald = minetest.get_content_id("caverealms:glow_emerald") - local c_emore = minetest.get_content_id("caverealms:glow_emerald_ore") - local c_mesecry = minetest.get_content_id("caverealms:glow_mese") - local c_meseore = minetest.get_content_id("default:stone_with_mese") - local c_ice = minetest.get_content_id("default:ice") - local c_thinice = minetest.get_content_id("caverealms:hanging_thin_ice") - local c_obsidian = { - minetest.get_content_id("caverealms:obsidian"), - minetest.get_content_id("caverealms:obsidian_2"), - minetest.get_content_id("caverealms:obsidian_3"), - minetest.get_content_id("caverealms:obsidian_4"), - minetest.get_content_id("caverealms:obsidian_5"), - } - - --for randomness - local mode = 1 - if math.random(15) == 1 then - mode = 2 - end - if biome == 3 then - if math.random(25) == 1 then - mode = 2 - else - mode = 1 - end - end - if biome == 4 or biome == 5 then - if math.random(3) == 1 then - mode = 2 - end - end - - local stalids = { - { {c_crystore, c_crystal}, {c_emore, c_emerald} }, - { {c_emore, c_emerald}, {c_crystore, c_crystal} }, - { {c_emore, c_emerald}, {c_meseore, c_mesecry} }, - { {c_ice, c_thinice}, {c_crystore, c_crystal}} - } - - local nid_a - local nid_b - local nid_s = c_stone --stone base, will be rewritten to ice in certain biomes - - if biome > 3 then - if biome == 6 then - nid_s = c_obsidian[math.random(1, #c_obsidian)] - biome = 1 - else - if mode == 1 then - nid_s = c_ice - end - biome = 4 - end - end - - if mode == 1 then - nid_a = stalids[biome][1][1] - nid_b = stalids[biome][1][2] - else - nid_a = stalids[biome][2][1] - nid_b = stalids[biome][2][2] - end - - local bot = math.random(-H_CLAC, -6) --grab a random height for the stalagmite - for j = bot, 0 do --y - for k = -3, 3 do - for l = -3, 3 do - if j >= -1 then - if k*k + l*l <= 9 then - local vi = area:index(x+k, y+j, z+l-3) - data[vi] = nid_s - end - elseif j >= bot/5 then - if k*k + l*l <= 4 then - local vi = area:index(x+k, y+j, z+l-3) - data[vi] = nid_a - end - elseif j >= bot/5 * 3 then - if k*k + l*l <= 1 then - local vi = area:index(x+k, y+j, z+l-3) - data[vi] = nid_b - end - else - local vi = area:index(x, y+j, z-3) - data[vi] = nid_b - end - end - end - end -end - ---function to create giant 'shrooms -function caverealms:giant_shroom(x, y, z, area, data) - - if not caverealms:below_solid(x,y,z,area,data) then - return - end - - --as usual, grab the content ID's - local c_stem = minetest.get_content_id("caverealms:mushroom_stem") - local c_cap = minetest.get_content_id("caverealms:mushroom_cap") - local c_gills = minetest.get_content_id("caverealms:mushroom_gills") - - z = z - 5 - --cap - for k = -5, 5 do - for l = -5, 5 do - if k*k + l*l <= 25 then - local vi = area:index(x+k, y+5, z+l) - data[vi] = c_cap - end - if k*k + l*l <= 16 then - local vi = area:index(x+k, y+6, z+l) - data[vi] = c_cap - vi = area:index(x+k, y+5, z+l) - data[vi] = c_gills - end - if k*k + l*l <= 9 then - local vi = area:index(x+k, y+7, z+l) - data[vi] = c_cap - end - if k*k + l*l <= 4 then - local vi = area:index(x+k, y+8, z+l) - data[vi] = c_cap - end - end - end - --stem - for j = 0, 5 do - for k = -1,1 do - local vi = area:index(x+k, y+j, z) - data[vi] = c_stem - if k == 0 then - local ai = area:index(x, y+j, z+1) - data[ai] = c_stem - ai = area:index(x, y+j, z-1) - data[ai] = c_stem - end - end - end -end - -function caverealms:legacy_giant_shroom(x, y, z, area, data) --leftovers :P - --as usual, grab the content ID's - local c_stem = minetest.get_content_id("caverealms:mushroom_stem") - local c_cap = minetest.get_content_id("caverealms:mushroom_cap") - - z = z - 4 - --cap - for k = -4, 4 do - for l = -4, 4 do - if k*k + l*l <= 16 then - local vi = area:index(x+k, y+5, z+l) - data[vi] = c_cap - end - if k*k + l*l <= 9 then - local vi = area:index(x+k, y+4, z+l) - data[vi] = c_cap - vi = area:index(x+k, y+6, z+l) - data[vi] = c_cap - end - if k*k + l*l <= 4 then - local vi = area:index(x+k, y+7, z+l) - data[vi] = c_cap - end - end - end - --stem - for j = 0, 4 do - for k = -1,1 do - local vi = area:index(x+k, y+j, z) - data[vi] = c_stem - if k == 0 then - local ai = area:index(x, y+j, z+1) - data[ai] = c_stem - ai = area:index(x, y+j, z-1) - data[ai] = c_stem - end - end - end -end diff --git a/caverealms/init.lua b/caverealms/init.lua deleted file mode 100644 index f3b968a..0000000 --- a/caverealms/init.lua +++ /dev/null @@ -1,366 +0,0 @@ --- caverealms v.0.3 by HeroOfTheWinds --- original cave code modified from paramat's subterrain --- For Minetest 0.4.8 stable --- Depends default --- License: code WTFPL - - -caverealms = {} --create a container for functions and constants - ---grab a shorthand for the filepath of the mod -local modpath = minetest.get_modpath(minetest.get_current_modname()) - ---load companion lua files -dofile(modpath.."/config.lua") --configuration file; holds various constants -dofile(modpath.."/crafting.lua") --crafting recipes -dofile(modpath.."/nodes.lua") --node definitions -dofile(modpath.."/functions.lua") --function definitions - -if caverealms.config.falling_icicles == true then - dofile(modpath.."/falling_ice.lua") --complicated function for falling icicles - print("[caverealms] falling icicles enabled.") -end - --- Parameters - -local YMIN = caverealms.config.ymin -- Approximate realm limits. -local YMAX = caverealms.config.ymax -local DEEPCAVES_YMAX = caverealms.config.deepcaves_ymax -local DEEP_DEEP_CAVES_YMAZ = caverealms.config.deepdeepcaves_ymax -local TCAVE = caverealms.config.tcave --0.5 -- Cave threshold. 1 = small rare caves, 0.5 = 1/3rd ground volume, 0 = 1/2 ground volume -local BLEND = 128 -- Cave blend distance near YMIN, YMAX - -local STAGCHA = caverealms.config.stagcha --0.002 --chance of stalagmites -local STALCHA = caverealms.config.stalcha --0.003 --chance of stalactites -local CRYSTAL = caverealms.config.crystal --0.007 --chance of glow crystal formations -local GEMCHA = caverealms.config.gemcha --0.03 --chance of small glow gems -local MUSHCHA = caverealms.config.mushcha --0.04 --chance of mushrooms -local MYCCHA = caverealms.config.myccha --0.03 --chance of mycena mushrooms -local WORMCHA = caverealms.config.wormcha --0.03 --chance of glow worms -local GIANTCHA = caverealms.config.giantcha --0.001 -- chance of giant mushrooms -local ICICHA = caverealms.config.icicha --0.035 -- chance of icicles - --- 3D noise for caves - -local np_cave = { - offset = 0, - scale = 1, - spread = {x=512, y=256, z=512}, -- squashed 2:1 - seed = 59033, - octaves = 6, - persist = 0.63 -} - --- 3D noise for wave - -local np_wave = { - offset = 0, - scale = 1, - spread = {x=256, y=256, z=256}, - seed = -400000000089, - octaves = 3, - persist = 0.67 -} - --- 2D noise for biome - -local np_biome = { - offset = 0, - scale = 1, - spread = {x=250, y=250, z=250}, - seed = 9130, - octaves = 3, - persist = 0.5 -} - --- Stuff - -subterrain = {} - -local yblmin = YMIN + BLEND * 1.5 -local yblmax = YMAX - BLEND * 1.5 - --- On generated function - -minetest.register_on_generated(function(minp, maxp, seed) - --if out of range of caverealms limits - if minp.y > YMAX or maxp.y < YMIN then - return --quit; otherwise, you'd have stalagmites all over the place - end - - --easy reference to commonly used values - --local t1 = os.clock() - local x1 = maxp.x - local y1 = maxp.y - local z1 = maxp.z - local x0 = minp.x - local y0 = minp.y - local z0 = minp.z - - --print ("[caverealms] chunk minp ("..x0.." "..y0.." "..z0..")") --tell people you are generating a chunk - - local vm, emin, emax = minetest.get_mapgen_object("voxelmanip") - local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax} - local data = vm:get_data() - - --grab content IDs - local c_air = minetest.get_content_id("air") - local c_stone = minetest.get_content_id("default:stone") - local c_water = minetest.get_content_id("default:water_source") - local c_lava = minetest.get_content_id("default:lava_source") - local c_lava_flowing = minetest.get_content_id("default:lava_flowing") - local c_ice = minetest.get_content_id("default:ice") - local c_thinice = minetest.get_content_id("caverealms:thin_ice") - local c_crystal = minetest.get_content_id("caverealms:glow_crystal") - local c_gem1 = minetest.get_content_id("caverealms:glow_gem") - local c_gem2 = minetest.get_content_id("caverealms:glow_gem_2") - local c_gem3 = minetest.get_content_id("caverealms:glow_gem_3") - local c_gem4 = minetest.get_content_id("caverealms:glow_gem_4") - local c_gem5 = minetest.get_content_id("caverealms:glow_gem_5") - local c_moss = minetest.get_content_id("caverealms:stone_with_moss") - local c_lichen = minetest.get_content_id("caverealms:stone_with_lichen") - local c_algae = minetest.get_content_id("caverealms:stone_with_algae") - local c_fungus = minetest.get_content_id("caverealms:fungus") - local c_mycena = minetest.get_content_id("caverealms:mycena") - local c_worm = minetest.get_content_id("caverealms:glow_worm") - local c_iciu = minetest.get_content_id("caverealms:icicle_up") - local c_icid = minetest.get_content_id("caverealms:icicle_down") - local c_coal_block = minetest.get_content_id("default:coalblock") - local c_diamond_block = minetest.get_content_id("default:diamondblock") - - - local c_obsidian = { - minetest.get_content_id("caverealms:obsidian"), - minetest.get_content_id("caverealms:obsidian_2"), - minetest.get_content_id("caverealms:obsidian_3"), - minetest.get_content_id("caverealms:obsidian_4"), - } - - local allow_deep_cave_biomes = false - if minp.y <= DEEPCAVES_YMAX then - allow_deep_cave_biomes = true - end - - local c_hard_rock - if minetest.get_modpath("morestones") then - if (minp.y <= DEEP_DEEP_CAVES_YMAZ) then - c_hard_rock = minetest.get_content_id("morestones:travertine") - else - c_hard_rock = minetest.get_content_id("morestones:comendite") - end - elseif minetest.get_modpath("gloopblocks") then - c_hard_rock = minetest.get_content_id("default:basalt") - else - c_hard_rock = minetest.get_content_id("default:stone_with_diamond") - end - - - local deep_cave_shell_type = math.random() - - --mandatory values - local sidelen = x1 - x0 + 1 --length of a mapblock - local chulens = {x=sidelen, y=sidelen, z=sidelen} --table of chunk edges - local minposxyz = {x=x0, y=y0, z=z0} --bottom corner - local minposxz = {x=x0, y=z0} --2D bottom corner - - local nvals_cave = minetest.get_perlin_map(np_cave, chulens):get3dMap_flat(minposxyz) --cave noise for structure - local nvals_wave = minetest.get_perlin_map(np_wave, chulens):get3dMap_flat(minposxyz) --wavy structure of cavern ceilings and floors - local nvals_biome = minetest.get_perlin_map(np_biome, chulens):get2dMap_flat({x=x0+150, y=z0+50}) --2D noise for biomes (will be 3D humidity/temp later) - - local nixyz = 1 --3D node index - local nixz = 1 --2D node index - local nixyz2 = 1 --second 3D index for second loop - - - for z = z0, z1 do -- for each xy plane progressing northwards - --structure loop - for y = y0, y1 do -- for each x row progressing upwards - local tcave --declare variable - --determine the overal cave threshold - if y < yblmin then - tcave = TCAVE + ((yblmin - y) / BLEND) ^ 2 - elseif y > yblmax then - tcave = TCAVE + ((y - yblmax) / BLEND) ^ 2 - else - tcave = TCAVE - end - local vi = area:index(x0, y, z) --current node index - for x = x0, x1 do -- for each node do - if (nvals_cave[nixyz] + nvals_wave[nixyz])/2 > tcave then --if node falls within cave threshold - data[vi] = c_air --hollow it out to make the cave - end - --increment indices - nixyz = nixyz + 1 - vi = vi + 1 - end - end - - --decoration loop - for y = y0, y1 do -- for each x row progressing upwards - local tcave --same as above - if y < yblmin then - tcave = TCAVE + ((yblmin - y) / BLEND) ^ 2 - elseif y > yblmax then - tcave = TCAVE + ((y - yblmax) / BLEND) ^ 2 - else - tcave = TCAVE - end - local vi = area:index(x0, y, z) - for x = x0, x1 do -- for each node do - - --determine biome - local biome = false --preliminary declaration - n_biome = nvals_biome[nixz] --make an easier reference to the noise - --compare noise values to determine a biome - if n_biome >= 0 and n_biome < 0.5 then - if allow_deep_cave_biomes then --and n_biome >= 0.25 then - biome = 6 -- obsidian - else - biome = 1 --moss - end - elseif n_biome <= -0.5 then - biome = 2 --fungal - elseif n_biome >= 0.5 then - if n_biome >= 0.7 then - biome = 5 -- deep glaciated - else - biome = 4 -- glaciated - end - else - biome = 3 --algae - end - - if math.floor(((nvals_cave[nixyz2] + nvals_wave[nixyz2])/2)*100) == math.floor(tcave*100) then - --ceiling - local ai = area:index(x,y+1,z) --above index - if data[ai] == c_stone and data[vi] == c_air then --ceiling - if biome == 6 then - if deep_cave_shell_type > 0.65 then - data[ai] = c_obsidian[math.random(1, #c_obsidian)] - data[vi] = c_obsidian[math.random(1, #c_obsidian)] - elseif deep_cave_shell_type > 0.35 then - data[ai] = c_coal_block - data[vi] = c_coal_block - elseif deep_cave_shell_type > 0.15 then - data[ai] = c_hard_rock - data[vi] = c_hard_rock - else - data[ai] = c_diamond_block - data[vi] = c_diamond_block - end - end - - if math.random() < ICICHA and (biome == 4 or biome == 5) then - data[vi] = c_icid - end - if math.random() < WORMCHA then - data[vi] = c_worm - local bi = area:index(x,y-1,z) - data[bi] = c_worm - if math.random(2) == 1 then - local bbi = area:index(x,y-2,z) - data[bbi] = c_worm - if math.random(2) ==1 then - local bbbi = area:index(x,y-3,z) - data[bbbi] = c_worm - end - end - end - if math.random() < STALCHA then - caverealms:stalactite(x,y,z, area, data) - end - if math.random() < CRYSTAL then - caverealms:crystal_stalactite(x,y,z, area, data, biome) - end - end - --ground - local bi = area:index(x,y-1,z) --below index - if data[bi] == c_stone and data[vi] == c_air then --ground - local ai = area:index(x,y+1,z) - --place floor material, add plants/decorations - if biome == 1 then - data[vi] = c_moss - if math.random() < GEMCHA then - -- gems of random size - local gems = { c_gem1, c_gem2, c_gem3, c_gem4, c_gem5 } - local gidx = math.random(1, 12) - if gidx > 5 then - gidx = 1 - end - data[ai] = gems[gidx] - end - elseif biome == 2 then - data[vi] = c_lichen - if math.random() < MUSHCHA then --mushrooms - data[ai] = c_fungus - end - if math.random() < MYCCHA then --mycena mushrooms - data[ai] = c_mycena - end - if math.random() < GIANTCHA then --giant mushrooms - caverealms:giant_shroom(x, y, z, area, data) - end - elseif biome == 3 then - data[vi] = c_algae - elseif biome == 4 then - data[vi] = c_thinice - local bi = area:index(x,y-1,z) - data[bi] = c_thinice - if math.random() < ICICHA then --if glaciated, place icicles - data[ai] = c_iciu - end - elseif biome == 5 then - data[vi] = c_ice - local bi = area:index(x,y-1,z) - data[bi] = c_ice - if math.random() < ICICHA then --if glaciated, place icicles - data[ai] = c_iciu - end - elseif biome == 6 then - local bi = area:index(x,y-1,z) - if deep_cave_shell_type > 0.65 then - data[bi] = c_obsidian[math.random(1, #c_obsidian)] - data[vi] = c_obsidian[math.random(1, #c_obsidian)] - elseif deep_cave_shell_type > 0.35 then - data[bi] = c_coal_block - data[vi] = c_coal_block - else - data[bi] = c_hard_rock - data[vi] = c_hard_rock - end - else - print("[caverealms] Unknown cave biome") - end - - if math.random() < STAGCHA then - caverealms:stalagmite(x,y,z, area, data) - end - if math.random() < CRYSTAL or (biome == 6 and math.random() < CRYSTAL*1.5) then - caverealms:crystal_stalagmite(x,y,z, area, data, biome) - end - end - - end - nixyz2 = nixyz2 + 1 - nixz = nixz + 1 - vi = vi + 1 - end - nixz = nixz - sidelen --shift the 2D index back - end - nixz = nixz + sidelen --shift the 2D index up a layer - end - - --send data back to voxelmanip - vm:set_data(data) - --calc lighting - vm:set_lighting({day=0, night=0}) - vm:calc_lighting() - --write it to world - vm:write_to_map() - - --local chugent = math.ceil((os.clock() - t1) * 1000) --grab how long it took - --print ("[caverealms] "..chugent.." ms") --tell people how long -end) - - -print("[caverealms] loaded!") diff --git a/caverealms/nodes.lua b/caverealms/nodes.lua deleted file mode 100644 index 5292eea..0000000 --- a/caverealms/nodes.lua +++ /dev/null @@ -1,351 +0,0 @@ --- CaveRealms nodes.lua - ---NODES-- - -local FALLING_ICICLES = caverealms.config.falling_icicles --true --toggle to turn on or off falling icicles in glaciated biome -local FALLCHA = caverealms.config.fallcha --0.33 --chance of causing the structure to fall - - ---glowing crystal -minetest.register_node("caverealms:glow_crystal", { - description = "Glow Crystal", - tiles = {"caverealms_glow_crystal.png"}, - is_ground_content = true, - groups = {cracky=3}, - sounds = default.node_sound_glass_defaults(), - light_source = 13, - paramtype = "light", - use_texture_alpha = true, - drawtype = "glasslike", - sunlight_propagates = true, -}) - ---glowing emerald -minetest.register_node("caverealms:glow_emerald", { - description = "Glow Emerald", - tiles = {"caverealms_glow_emerald.png"}, - is_ground_content = true, - groups = {cracky=3}, - sounds = default.node_sound_glass_defaults(), - light_source = 13, - paramtype = "light", - use_texture_alpha = true, - drawtype = "glasslike", - sunlight_propagates = true, -}) - ---glowing mese crystal blocks -minetest.register_node("caverealms:glow_mese", { - description = "Mese Crystal Block", - tiles = {"caverealms_glow_mese.png"}, - is_ground_content = true, - groups = {cracky=3}, - sounds = default.node_sound_glass_defaults(), - light_source = 13, - paramtype = "light", - use_texture_alpha = true, - drawtype = "glasslike", - sunlight_propagates = true, -}) - ---embedded crystal -minetest.register_node("caverealms:glow_ore", { - description = "Glow Crystal Ore", - tiles = {"caverealms_glow_ore.png"}, - is_ground_content = true, - groups = {cracky=2}, - sounds = default.node_sound_glass_defaults(), - light_source = 12, - paramtype = "light", -}) - ---embedded emerald -minetest.register_node("caverealms:glow_emerald_ore", { - description = "Glow Emerald Ore", - tiles = {"caverealms_glow_emerald_ore.png"}, - is_ground_content = true, - groups = {cracky=2}, - sounds = default.node_sound_glass_defaults(), - light_source = 12, - paramtype = "light", -}) - ---thin (transparent) ice -minetest.register_node("caverealms:thin_ice", { - description = "Thin Ice", - tiles = {"caverealms_thin_ice.png"}, - is_ground_content = true, - groups = {cracky=3}, - sounds = default.node_sound_glass_defaults(), - use_texture_alpha = true, - drawtype = "glasslike", - sunlight_propagates = true, - freezemelt = "default:water_source", - paramtype = "light", -}) - ---alternate version for stalactites -minetest.register_node("caverealms:hanging_thin_ice", { - description = "Thin Ice (hanging)", - tiles = {"caverealms_thin_ice.png"}, - is_ground_content = true, - groups = {cracky=3, not_in_creative_inventory = 1}, - sounds = default.node_sound_glass_defaults(), - use_texture_alpha = true, - drawtype = "glasslike", - sunlight_propagates = true, - drop = "caverealms:thin_ice", - freezemelt = "default:water_flowing", - paramtype = "light", - after_dig_node = function(pos, oldnode, oldmetadata, digger) - if FALLING_ICICLES then - if math.random() <= FALLCHA then - obj = minetest.add_entity(pos, "caverealms:falling_ice") - obj:get_luaentity():set_node(oldnode) - for y = -13, 13 do - for x = -3, 3 do - for z = -3, 3 do - local npos = {x=pos.x+x, y=pos.y+y, z=pos.z+z} - if minetest.get_node(npos).name == "caverealms:hanging_thin_ice" then - nobj = minetest.add_entity(npos, "caverealms:falling_ice") - nobj:get_luaentity():set_node(oldnode) - minetest.remove_node(npos) - end - end - end - end - minetest.remove_node(pos) - else - return 1 - end - else - return 1 - end - end, -}) - ---glowing crystal gem -local glow_gem_size = { 1.0, 1.2, 1.4, 1.6, 1.7 } - -for i in ipairs(glow_gem_size) do - if i == 1 then - nodename = "caverealms:glow_gem" - else - nodename = "caverealms:glow_gem_"..i - end - - vs = glow_gem_size[i] - - minetest.register_node(nodename, { - description = "Glow Gem", - tiles = {"caverealms_glow_gem.png"}, - inventory_image = "caverealms_glow_gem.png", - wield_image = "caverealms_glow_gem.png", - is_ground_content = true, - groups = {cracky=3, oddly_breakable_by_hand=1}, - sounds = default.node_sound_glass_defaults(), - light_source = 12, - paramtype = "light", - drawtype = "plantlike", - walkable = false, - buildable_to = true, - visual_scale = vs, - selection_box = { - type = "fixed", - fixed = {-0.5*vs, -0.5*vs, -0.5*vs, 0.5*vs, -5/16*vs, 0.5*vs}, - } - }) -end - ---upward pointing icicle -minetest.register_node("caverealms:icicle_up", { - description = "Icicle", - tiles = {"caverealms_icicle_up.png"}, - inventory_image = "caverealms_icicle_up.png", - wield_image = "caverealms_icicle_up.png", - is_ground_content = true, - groups = {cracky=3, oddly_breakable_by_hand=1}, - sounds = default.node_sound_glass_defaults(), - light_source = 8, - paramtype = "light", - drawtype = "plantlike", - walkable = false, - buildable_to = true, - visual_scale = 1.0, - selection_box = { - type = "fixed", - fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, - }, -}) - ---downward pointing icicle -minetest.register_node("caverealms:icicle_down", { - description = "Icicle", - tiles = {"caverealms_icicle_down.png"}, - inventory_image = "caverealms_icicle_down.png", - wield_image = "caverealms_icicle_down.png", - is_ground_content = true, - groups = {cracky=3, oddly_breakable_by_hand=1}, - sounds = default.node_sound_glass_defaults(), - light_source = 8, - paramtype = "light", - drawtype = "plantlike", - walkable = false, - buildable_to = true, - visual_scale = 1.0, - selection_box = { - type = "fixed", - fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, - }, -}) - ---cave mossy cobble - bluish? -minetest.register_node("caverealms:stone_with_moss", { - description = "Cave Stone with Moss", - tiles = {"default_cobble.png^caverealms_moss.png", "default_cobble.png", "default_cobble.png^caverealms_moss_side.png"}, - is_ground_content = true, - groups = {crumbly=3, soil=1}, - drop = 'default:cobble', - sounds = default.node_sound_dirt_defaults({ - footstep = {name="default_grass_footstep", gain=0.25}, - }), -}) - ---cave lichen-covered cobble - purple-ish -minetest.register_node("caverealms:stone_with_lichen", { - description = "Cave Stone with Lichen", - tiles = {"default_cobble.png^caverealms_lichen.png", "default_cobble.png", "default_cobble.png^caverealms_lichen_side.png"}, - is_ground_content = true, - groups = {crumbly=3, soil=1}, - drop = 'default:cobble', - light_source = 2, - paramtype = "light", - sounds = default.node_sound_dirt_defaults({ - footstep = {name="default_grass_footstep", gain=0.25}, - }), -}) - ---cave algae-covered cobble - yellow-ish -minetest.register_node("caverealms:stone_with_algae", { - description = "Cave Stone with Algae", - tiles = {"default_cobble.png^caverealms_algae.png", "default_cobble.png", "default_cobble.png^caverealms_algae_side.png"}, - is_ground_content = true, - groups = {crumbly=3, soil=1}, - light_source = 2, - paramtype = "light", - drop = 'default:cobble', - sounds = default.node_sound_dirt_defaults({ - footstep = {name="default_grass_footstep", gain=0.25}, - }), -}) - ---glow worms -minetest.register_node("caverealms:glow_worm", { - description = "Glow Worms", - tiles = {"caverealms_glow_worm.png"}, - inventory_image = "caverealms_glow_worm.png", - wield_image = "caverealms_glow_worm.png", - is_ground_content = true, - groups = {oddly_breakable_by_hand=3}, - light_source = 9, - paramtype = "light", - drawtype = "plantlike", - walkable = false, - buildable_to = true, - visual_scale = 1.0, - selection_box = { - type = "fixed", - fixed = {-0.5, -0.5, -0.5, 0.5, -0.5, 0.5}, - }, -}) - ---cave plants go here - ---glowing fungi -minetest.register_node("caverealms:fungus", { - description = "Glowing Fungus", - tiles = {"caverealms_fungi.png"}, - inventory_image = "caverealms_fungi.png", - wield_image = "caverealms_fungi.png", - is_ground_content = true, - groups = {oddly_breakable_by_hand=3}, - light_source = 5, - paramtype = "light", - drawtype = "plantlike", - walkable = false, - buildable_to = true, - visual_scale = 1.0, - selection_box = { - type = "fixed", - fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, - }, -}) - ---mycena mushroom -minetest.register_node("caverealms:mycena", { - description = "Mycena Mushroom", - tiles = {"caverealms_mycena.png"}, - inventory_image = "caverealms_mycena.png", - wield_image = "caverealms_mycena.png", - is_ground_content = true, - groups = {oddly_breakable_by_hand=3}, - light_source = 8, - paramtype = "light", - drawtype = "plantlike", - walkable = false, - buildable_to = true, - visual_scale = 1.0, - selection_box = { - type = "fixed", - fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, - }, -}) - ---giant mushroom ---stem -minetest.register_node("caverealms:mushroom_stem", { - description = "Giant Mushroom Stem", - tiles = {"caverealms_mushroom_stem.png"}, - is_ground_content = true, - groups = {oddly_breakable_by_hand=1}, -}) - ---cap -minetest.register_node("caverealms:mushroom_cap", { - description = "Giant Mushroom Cap", - tiles = {"caverealms_mushroom_cap.png"}, - is_ground_content = true, - groups = {oddly_breakable_by_hand=1}, -}) - ---gills -minetest.register_node("caverealms:mushroom_gills", { - description = "Giant Mushroom Gills", - tiles = {"caverealms_mushroom_gills.png"}, - is_ground_content = true, - groups = {oddly_breakable_by_hand=1}, - drawtype = "plantlike", - paramtype = "light", -}) - -local obsidian_glow = {7, 5, 2, 0} - -for i in ipairs(obsidian_glow) do - if i == 1 then - nodename = "caverealms:obsidian" - else - nodename = "caverealms:obsidian_" .. i - end - minetest.register_node(nodename, { - description = "Obsidian", - tiles = {"default_obsidian.png"}, - is_ground_content = true, - sounds = default.node_sound_stone_defaults(), - groups = { - cracky=1, level=2, not_in_creative_inventory = 1 - }, - light_source = obsidian_glow[i], - drop = "default:obsidian", - paramtype = "light", - }) -end diff --git a/caverealms/textures/Thumbs.db b/caverealms/textures/Thumbs.db Binary files differdeleted file mode 100644 index 277f856..0000000 --- a/caverealms/textures/Thumbs.db +++ /dev/null diff --git a/caverealms/textures/caverealms_algae.png b/caverealms/textures/caverealms_algae.png Binary files differdeleted file 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