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-rw-r--r--moretrees/node_defs.lua52
1 files changed, 35 insertions, 17 deletions
diff --git a/moretrees/node_defs.lua b/moretrees/node_defs.lua
index 16b979f..ad05de8 100644
--- a/moretrees/node_defs.lua
+++ b/moretrees/node_defs.lua
@@ -72,6 +72,20 @@ for i in ipairs(moretrees.treelist) do
local saptex = moretrees.treelist[i][7]
+ -- player will get a sapling with 1/100 chance
+ -- player will get leaves only if he/she gets no saplings,
+ -- this is because max_items is 1
+
+ local droprarity = 100
+ local decay = moretrees.leafdecay_radius
+
+ if treename == "palm" then
+ droprarity = 20
+ decay = moretrees.palm_leafdecay_radius
+ elseif treename == "date_palm" then
+ decay = moretrees.palm_leafdecay_radius
+ end
+
if treename ~= "jungletree" -- the default game provides jungle tree, acacia, and pine trunk/planks nodes.
and treename ~= "acacia"
and treename ~= "poplar_small"
@@ -116,20 +130,6 @@ for i in ipairs(moretrees.treelist) do
groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,sapling=1},
sounds = default.node_sound_defaults(),
})
-
- -- player will get a sapling with 1/100 chance
- -- player will get leaves only if he/she gets no saplings,
- -- this is because max_items is 1
-
- local droprarity = 100
- local decay = moretrees.leafdecay_radius
-
- if treename == "palm" then
- droprarity = 20
- decay = moretrees.palm_leafdecay_radius
- elseif treename == "date_palm" then
- decay = moretrees.palm_leafdecay_radius
- end
local moretrees_leaves_inventory_image = nil
local moretrees_new_leaves_waving = nil
@@ -148,7 +148,7 @@ for i in ipairs(moretrees.treelist) do
tiles = { "moretrees_"..treename.."_leaves.png" },
inventory_image = moretrees_leaves_inventory_image,
paramtype = "light",
- groups = {snappy = 3, flammable = 2, leaves = 1, moretrees_leaves = 1, leafdecay = decay},
+ groups = {snappy = 3, flammable = 2, leaves = 1, moretrees_leaves = 1, leafdecay = 1},
sounds = default.node_sound_leaves_defaults(),
drop = {
@@ -237,8 +237,10 @@ for i in ipairs(moretrees.treelist) do
drop = "moretrees:"..treename.."_sapling"
})
+ local fruitname = nil
if fruit then
- minetest.register_node("moretrees:"..fruit, {
+ fruitname = "moretrees:"..fruit
+ minetest.register_node(fruitname, {
description = S(fruitdesc),
drawtype = "plantlike",
tiles = { "moretrees_"..fruit..".png" },
@@ -252,11 +254,27 @@ for i in ipairs(moretrees.treelist) do
type = "fixed",
fixed = selbox
},
- groups = {fleshy=3,dig_immediate=3,flammable=2, attached_node=1},
+ groups = {fleshy=3,dig_immediate=3,flammable=2, attached_node=1, leafdecay = 1, leafdecay_drop = 1},
sounds = default.node_sound_defaults(),
})
end
+ if treename ~= "jungletree"
+ and treename ~= "acacia"
+ and treename ~= "poplar_small"
+ and treename ~= "pine" then
+ print("called default.register_leafdecay for:")
+ print("moretrees:"..treename.."_trunk")
+ print("moretrees:"..treename.."_leaves")
+ if fruitname then print(fruitname) end
+ print("radius = "..decay)
+ default.register_leafdecay({
+ trunks = { "moretrees:"..treename.."_trunk" },
+ leaves = { "moretrees:"..treename.."_leaves", fruitname },
+ radius = decay,
+ })
+ end
+
minetest.register_abm({
nodenames = { "moretrees:"..treename.."_trunk_sideways" },
interval = 1,