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author | Vanessa Ezekowitz <vanessaezekowitz@gmail.com> | 2017-03-14 20:27:53 -0400 |
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committer | Vanessa Ezekowitz <vanessaezekowitz@gmail.com> | 2017-03-14 20:27:53 -0400 |
commit | b627f5dbf691c2d478d620e38e8ce1823289866e (patch) | |
tree | 3138b18b19450174fb672f174fe6f1c60f60619e | |
parent | b9beea1673c9948f07646f31d4ab5d53d6e56184 (diff) | |
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update moretrees
-rw-r--r-- | moretrees/node_defs.lua | 52 |
1 files changed, 35 insertions, 17 deletions
diff --git a/moretrees/node_defs.lua b/moretrees/node_defs.lua index 16b979f..ad05de8 100644 --- a/moretrees/node_defs.lua +++ b/moretrees/node_defs.lua @@ -72,6 +72,20 @@ for i in ipairs(moretrees.treelist) do local saptex = moretrees.treelist[i][7] + -- player will get a sapling with 1/100 chance + -- player will get leaves only if he/she gets no saplings, + -- this is because max_items is 1 + + local droprarity = 100 + local decay = moretrees.leafdecay_radius + + if treename == "palm" then + droprarity = 20 + decay = moretrees.palm_leafdecay_radius + elseif treename == "date_palm" then + decay = moretrees.palm_leafdecay_radius + end + if treename ~= "jungletree" -- the default game provides jungle tree, acacia, and pine trunk/planks nodes. and treename ~= "acacia" and treename ~= "poplar_small" @@ -116,20 +130,6 @@ for i in ipairs(moretrees.treelist) do groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,sapling=1}, sounds = default.node_sound_defaults(), }) - - -- player will get a sapling with 1/100 chance - -- player will get leaves only if he/she gets no saplings, - -- this is because max_items is 1 - - local droprarity = 100 - local decay = moretrees.leafdecay_radius - - if treename == "palm" then - droprarity = 20 - decay = moretrees.palm_leafdecay_radius - elseif treename == "date_palm" then - decay = moretrees.palm_leafdecay_radius - end local moretrees_leaves_inventory_image = nil local moretrees_new_leaves_waving = nil @@ -148,7 +148,7 @@ for i in ipairs(moretrees.treelist) do tiles = { "moretrees_"..treename.."_leaves.png" }, inventory_image = moretrees_leaves_inventory_image, paramtype = "light", - groups = {snappy = 3, flammable = 2, leaves = 1, moretrees_leaves = 1, leafdecay = decay}, + groups = {snappy = 3, flammable = 2, leaves = 1, moretrees_leaves = 1, leafdecay = 1}, sounds = default.node_sound_leaves_defaults(), drop = { @@ -237,8 +237,10 @@ for i in ipairs(moretrees.treelist) do drop = "moretrees:"..treename.."_sapling" }) + local fruitname = nil if fruit then - minetest.register_node("moretrees:"..fruit, { + fruitname = "moretrees:"..fruit + minetest.register_node(fruitname, { description = S(fruitdesc), drawtype = "plantlike", tiles = { "moretrees_"..fruit..".png" }, @@ -252,11 +254,27 @@ for i in ipairs(moretrees.treelist) do type = "fixed", fixed = selbox }, - groups = {fleshy=3,dig_immediate=3,flammable=2, attached_node=1}, + groups = {fleshy=3,dig_immediate=3,flammable=2, attached_node=1, leafdecay = 1, leafdecay_drop = 1}, sounds = default.node_sound_defaults(), }) end + if treename ~= "jungletree" + and treename ~= "acacia" + and treename ~= "poplar_small" + and treename ~= "pine" then + print("called default.register_leafdecay for:") + print("moretrees:"..treename.."_trunk") + print("moretrees:"..treename.."_leaves") + if fruitname then print(fruitname) end + print("radius = "..decay) + default.register_leafdecay({ + trunks = { "moretrees:"..treename.."_trunk" }, + leaves = { "moretrees:"..treename.."_leaves", fruitname }, + radius = decay, + }) + end + minetest.register_abm({ nodenames = { "moretrees:"..treename.."_trunk_sideways" }, interval = 1, |