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authorVanessa Ezekowitz <vanessaezekowitz@gmail.com>2016-04-01 20:02:19 -0400
committerVanessa Ezekowitz <vanessaezekowitz@gmail.com>2016-04-01 21:09:33 -0400
commitda66780a569712c23ae4f2996cfb4608a9f9d69d (patch)
tree217556029a78bc23ad4564720afc86de97228a04 /unified_inventory/waypoints.lua
parent615b22df4d423aded3613db7716943a2f389b047 (diff)
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copy all standard Dreambuilder mods in from the old subgame
(exactly as last supplied there, updates to these mods will follow later)
Diffstat (limited to 'unified_inventory/waypoints.lua')
-rw-r--r--unified_inventory/waypoints.lua246
1 files changed, 246 insertions, 0 deletions
diff --git a/unified_inventory/waypoints.lua b/unified_inventory/waypoints.lua
new file mode 100644
index 0000000..a8e4762
--- /dev/null
+++ b/unified_inventory/waypoints.lua
@@ -0,0 +1,246 @@
+local S = unified_inventory.gettext
+
+local hud_colors = {
+ {"#FFFFFF", 0xFFFFFF, S("White")},
+ {"#DBBB00", 0xf1d32c, S("Yellow")},
+ {"#DD0000", 0xDD0000, S("Red")},
+ {"#2cf136", 0x2cf136, S("Green")},
+ {"#2c4df1", 0x2c4df1, S("Blue")},
+}
+
+local hud_colors_max = #hud_colors
+
+-- Stores temporary player data (persists until player leaves)
+local waypoints_temp = {}
+
+unified_inventory.register_page("waypoints", {
+ get_formspec = function(player)
+ local player_name = player:get_player_name()
+
+ -- build a "fake" temp entry if the server took too long
+ -- during sign-on and returned an empty entry
+ if not waypoints_temp[player_name] then waypoints_temp[player_name] = {hud = 1} end
+
+ local waypoints = datastorage.get(player_name, "waypoints")
+ local formspec = "background[0,4.5;8,4;ui_main_inventory.png]" ..
+ "image[0,0;1,1;ui_waypoints_icon.png]" ..
+ "label[1,0;" .. S("Waypoints") .. "]"
+
+ -- Tabs buttons:
+ for i = 1, 5, 1 do
+ formspec = formspec ..
+ "image_button[0.0," .. 0.2 + i * 0.7 .. ";.8,.8;" ..
+ (i == waypoints.selected and "ui_blue_icon_background.png^" or "") ..
+ "ui_" .. i .. "_icon.png;" ..
+ "select_waypoint" .. i .. ";]" ..
+ "tooltip[select_waypoint" .. i .. ";"
+ .. minetest.formspec_escape(S("Select Waypoint #%d"):format(i)).."]"
+ end
+
+ local i = waypoints.selected or 1
+ local waypoint = waypoints[i] or {}
+ local temp = waypoints_temp[player_name][i] or {}
+ local default_name = "Waypoint "..i
+
+ -- Main buttons:
+ formspec = formspec ..
+ "image_button[4.5,3.7;.8,.8;"..
+ "ui_waypoint_set_icon.png;"..
+ "set_waypoint"..i..";]"..
+ "tooltip[set_waypoint" .. i .. ";"
+ .. minetest.formspec_escape(S("Set waypoint to current location")).."]"
+
+ formspec = formspec ..
+ "image_button[5.2,3.7;.8,.8;"..
+ (waypoint.active and "ui_on_icon.png" or "ui_off_icon.png")..";"..
+ "toggle_waypoint"..i..";]"..
+ "tooltip[toggle_waypoint" .. i .. ";"
+ .. minetest.formspec_escape(S("Make waypoint "
+ ..(waypoint.active and "invisible" or "visible"))).."]"
+
+ formspec = formspec ..
+ "image_button[5.9,3.7;.8,.8;"..
+ (waypoint.display_pos and "ui_green_icon_background.png" or "ui_red_icon_background.png").."^ui_xyz_icon.png;"..
+ "toggle_display_pos" .. i .. ";]"..
+ "tooltip[toggle_display_pos" .. i .. ";"
+ .. minetest.formspec_escape(S((waypoint.display_pos and "Disable" or "Enable")
+ .." display of waypoint coordinates")).."]"
+
+ formspec = formspec ..
+ "image_button[6.6,3.7;.8,.8;"..
+ "ui_circular_arrows_icon.png;"..
+ "toggle_color"..i..";]"..
+ "tooltip[toggle_color" .. i .. ";"
+ .. minetest.formspec_escape(S("Change color of waypoint display")).."]"
+
+ formspec = formspec ..
+ "image_button[7.3,3.7;.8,.8;"..
+ "ui_pencil_icon.png;"..
+ "rename_waypoint"..i..";]"..
+ "tooltip[rename_waypoint" .. i .. ";"
+ .. minetest.formspec_escape(S("Edit waypoint name")).."]"
+
+ -- Waypoint's info:
+ if waypoint.active then
+ formspec = formspec .. "label[1,0.8;"..S("Waypoint active").."]"
+ else
+ formspec = formspec .. "label[1,0.8;"..S("Waypoint inactive").."]"
+ end
+
+ if temp.edit then
+ formspec = formspec ..
+ "field[1.3,3.2;6,.8;rename_box" .. i .. ";;"
+ ..(waypoint.name or default_name).."]" ..
+ "image_button[7.3,2.9;.8,.8;"..
+ "ui_ok_icon.png;"..
+ "confirm_rename"..i.. ";]"..
+ "tooltip[confirm_rename" .. i .. ";"
+ .. minetest.formspec_escape(S("Finish editing")).."]"
+ end
+
+ formspec = formspec .. "label[1,1.3;"..S("World position")..": " ..
+ minetest.pos_to_string(waypoint.world_pos or vector.new()) .. "]" ..
+ "label[1,1.8;"..S("Name")..": ".. (waypoint.name or default_name) .. "]" ..
+ "label[1,2.3;"..S("HUD text color")..": " ..
+ hud_colors[waypoint.color or 1][3] .. "]"
+
+ return {formspec=formspec}
+ end,
+})
+
+unified_inventory.register_button("waypoints", {
+ type = "image",
+ image = "ui_waypoints_icon.png",
+ tooltip = S("Waypoints"),
+ hide_lite=true
+})
+
+local function update_hud(player, waypoints, temp, i)
+ local waypoint = waypoints[i]
+ if not waypoint then return end
+ temp[i] = temp[i] or {}
+ temp = temp[i]
+ local pos = waypoint.world_pos or vector.new()
+ local name
+ if waypoint.display_pos then
+ name = minetest.pos_to_string(pos)
+ if waypoint.name then
+ name = name..", "..waypoint.name
+ end
+ else
+ name = waypoint.name or "Waypoint "..i
+ end
+ if temp.hud then
+ player:hud_remove(temp.hud)
+ end
+ if waypoint.active then
+ temp.hud = player:hud_add({
+ hud_elem_type = "waypoint",
+ number = hud_colors[waypoint.color or 1][2] ,
+ name = name,
+ text = "m",
+ world_pos = pos
+ })
+ else
+ temp.hud = nil
+ end
+end
+
+minetest.register_on_player_receive_fields(function(player, formname, fields)
+ if formname ~= "" then return end
+
+ local player_name = player:get_player_name()
+ local update_formspec = false
+ local need_update_hud = false
+ local hit = false
+
+ local waypoints = datastorage.get(player_name, "waypoints")
+ local temp = waypoints_temp[player_name]
+ for i = 1, 5, 1 do
+ if fields["select_waypoint"..i] then
+ hit = true
+ waypoints.selected = i
+ update_formspec = true
+ end
+
+ if fields["toggle_waypoint"..i] then
+ hit = true
+ waypoints[i] = waypoints[i] or {}
+ waypoints[i].active = not (waypoints[i].active)
+ need_update_hud = true
+ update_formspec = true
+ end
+
+ if fields["set_waypoint"..i] then
+ hit = true
+ local pos = player:getpos()
+ pos.x = math.floor(pos.x)
+ pos.y = math.floor(pos.y)
+ pos.z = math.floor(pos.z)
+ waypoints[i] = waypoints[i] or {}
+ waypoints[i].world_pos = pos
+ need_update_hud = true
+ update_formspec = true
+ end
+
+ if fields["rename_waypoint"..i] then
+ hit = true
+ temp[i] = temp[i] or {}
+ temp[i].edit = true
+ update_formspec = true
+ end
+
+ if fields["toggle_display_pos"..i] then
+ hit = true
+ waypoints[i] = waypoints[i] or {}
+ waypoints[i].display_pos = not waypoints[i].display_pos
+ need_update_hud = true
+ update_formspec = true
+ end
+
+ if fields["toggle_color"..i] then
+ hit = true
+ waypoints[i] = waypoints[i] or {}
+ local color = waypoints[i].color or 1
+ color = color + 1
+ if color > hud_colors_max then
+ color = 1
+ end
+ waypoints[i].color = color
+ need_update_hud = true
+ update_formspec = true
+ end
+
+ if fields["confirm_rename"..i] then
+ hit = true
+ waypoints[i] = waypoints[i] or {}
+ temp[i].edit = false
+ waypoints[i].name = fields["rename_box"..i]
+ need_update_hud = true
+ update_formspec = true
+ end
+ if need_update_hud then
+ update_hud(player, waypoints, temp, i)
+ end
+ if update_formspec then
+ unified_inventory.set_inventory_formspec(player, "waypoints")
+ end
+ if hit then return end
+ end
+end)
+
+
+minetest.register_on_joinplayer(function(player)
+ local player_name = player:get_player_name()
+ local waypoints = datastorage.get(player_name, "waypoints")
+ local temp = {}
+ waypoints_temp[player_name] = temp
+ for i = 1, 5 do
+ update_hud(player, waypoints, temp, i)
+ end
+end)
+
+minetest.register_on_leaveplayer(function(player)
+ waypoints_temp[player:get_player_name()] = nil
+end)
+