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authorVanessa Ezekowitz <vanessaezekowitz@gmail.com>2016-04-01 20:02:19 -0400
committerVanessa Ezekowitz <vanessaezekowitz@gmail.com>2016-04-01 21:09:33 -0400
commitda66780a569712c23ae4f2996cfb4608a9f9d69d (patch)
tree217556029a78bc23ad4564720afc86de97228a04 /unified_inventory/internal.lua
parent615b22df4d423aded3613db7716943a2f389b047 (diff)
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copy all standard Dreambuilder mods in from the old subgame
(exactly as last supplied there, updates to these mods will follow later)
Diffstat (limited to 'unified_inventory/internal.lua')
-rw-r--r--unified_inventory/internal.lua339
1 files changed, 339 insertions, 0 deletions
diff --git a/unified_inventory/internal.lua b/unified_inventory/internal.lua
new file mode 100644
index 0000000..b99cf72
--- /dev/null
+++ b/unified_inventory/internal.lua
@@ -0,0 +1,339 @@
+local S = unified_inventory.gettext
+
+-- This pair of encoding functions is used where variable text must go in
+-- button names, where the text might contain formspec metacharacters.
+-- We can escape button names for the formspec, to avoid screwing up
+-- form structure overall, but they then don't get de-escaped, and so
+-- the input we get back from the button contains the formspec escaping.
+-- This is a game engine bug, and in the anticipation that it might be
+-- fixed some day we don't want to rely on it. So for safety we apply
+-- an encoding that avoids all formspec metacharacters.
+function unified_inventory.mangle_for_formspec(str)
+ return string.gsub(str, "([^A-Za-z0-9])", function (c) return string.format("_%d_", string.byte(c)) end)
+end
+function unified_inventory.demangle_for_formspec(str)
+ return string.gsub(str, "_([0-9]+)_", function (v) return string.char(v) end)
+end
+
+function unified_inventory.get_per_player_formspec(player_name)
+ local lite = unified_inventory.lite_mode and not minetest.check_player_privs(player_name, {ui_full=true})
+
+ local ui = {}
+ ui.pagecols = unified_inventory.pagecols
+ ui.pagerows = unified_inventory.pagerows
+ ui.page_y = unified_inventory.page_y
+ ui.formspec_y = unified_inventory.formspec_y
+ ui.main_button_x = unified_inventory.main_button_x
+ ui.main_button_y = unified_inventory.main_button_y
+ ui.craft_result_x = unified_inventory.craft_result_x
+ ui.craft_result_y = unified_inventory.craft_result_y
+ ui.form_header_y = unified_inventory.form_header_y
+
+ if lite then
+ ui.pagecols = 4
+ ui.pagerows = 6
+ ui.page_y = 0.25
+ ui.formspec_y = 0.47
+ ui.main_button_x = 8.2
+ ui.main_button_y = 6.5
+ ui.craft_result_x = 2.8
+ ui.craft_result_y = 3.4
+ ui.form_header_y = -0.1
+ end
+
+ ui.items_per_page = ui.pagecols * ui.pagerows
+ return ui, lite
+end
+
+function unified_inventory.get_formspec(player, page)
+
+ if not player then
+ return ""
+ end
+
+ local player_name = player:get_player_name()
+ local ui_peruser,draw_lite_mode = unified_inventory.get_per_player_formspec(player_name)
+
+ unified_inventory.current_page[player_name] = page
+ local pagedef = unified_inventory.pages[page]
+
+ local formspec = {
+ "size[14,10]",
+ "background[-0.19,-0.25;14.4,10.75;ui_form_bg.png]" -- Background
+ }
+ local n = 3
+
+ if draw_lite_mode then
+ formspec[1] = "size[11,7.7]"
+ formspec[2] = "background[-0.19,-0.2;11.4,8.4;ui_form_bg.png]"
+ end
+
+ if unified_inventory.is_creative(player_name)
+ and page == "craft" then
+ formspec[n] = "background[0,"..(ui_peruser.formspec_y + 2)..";1,1;ui_single_slot.png]"
+ n = n+1
+ end
+
+ -- Current page
+ if not unified_inventory.pages[page] then
+ return "" -- Invalid page name
+ end
+
+ local perplayer_formspec = unified_inventory.get_per_player_formspec(player_name)
+ local fsdata = pagedef.get_formspec(player, perplayer_formspec)
+
+ formspec[n] = fsdata.formspec
+ n = n+1
+
+ local button_row = 0
+ local button_col = 0
+
+ -- Main buttons
+
+ local filtered_inv_buttons = {}
+
+ for i, def in pairs(unified_inventory.buttons) do
+ if not (draw_lite_mode and def.hide_lite) then
+ table.insert(filtered_inv_buttons, def)
+ end
+ end
+
+ for i, def in pairs(filtered_inv_buttons) do
+
+ if draw_lite_mode and i > 4 then
+ button_row = 1
+ button_col = 1
+ end
+
+ if def.type == "image" then
+ formspec[n] = "image_button["
+ formspec[n+1] = ( ui_peruser.main_button_x + 0.65 * (i - 1) - button_col * 0.65 * 4)
+ formspec[n+2] = ","..(ui_peruser.main_button_y + button_row * 0.7)..";0.8,0.8;"
+ formspec[n+3] = minetest.formspec_escape(def.image)..";"
+ formspec[n+4] = minetest.formspec_escape(def.name)..";]"
+ formspec[n+5] = "tooltip["..minetest.formspec_escape(def.name)
+ formspec[n+6] = ";"..(def.tooltip or "").."]"
+ n = n+7
+ end
+ end
+
+ if fsdata.draw_inventory ~= false then
+ -- Player inventory
+ formspec[n] = "listcolors[#00000000;#00000000]"
+ formspec[n+1] = "list[current_player;main;0,"..(ui_peruser.formspec_y + 3.5)..";8,4;]"
+ n = n+2
+ end
+
+ if fsdata.draw_item_list == false then
+ return table.concat(formspec, "")
+ end
+
+ -- Controls to flip items pages
+ local start_x = 9.2
+
+ if not draw_lite_mode then
+ formspec[n] =
+ "image_button[" .. (start_x + 0.6 * 0)
+ .. ",9;.8,.8;ui_skip_backward_icon.png;start_list;]"
+ .. "tooltip[start_list;" .. minetest.formspec_escape(S("First page")) .. "]"
+
+ .. "image_button[" .. (start_x + 0.6 * 1)
+ .. ",9;.8,.8;ui_doubleleft_icon.png;rewind3;]"
+ .. "tooltip[rewind3;" .. minetest.formspec_escape(S("Back three pages")) .. "]"
+ .. "image_button[" .. (start_x + 0.6 * 2)
+ .. ",9;.8,.8;ui_left_icon.png;rewind1;]"
+ .. "tooltip[rewind1;" .. minetest.formspec_escape(S("Back one page")) .. "]"
+
+ .. "image_button[" .. (start_x + 0.6 * 3)
+ .. ",9;.8,.8;ui_right_icon.png;forward1;]"
+ .. "tooltip[forward1;" .. minetest.formspec_escape(S("Forward one page")) .. "]"
+ .. "image_button[" .. (start_x + 0.6 * 4)
+ .. ",9;.8,.8;ui_doubleright_icon.png;forward3;]"
+ .. "tooltip[forward3;" .. minetest.formspec_escape(S("Forward three pages")) .. "]"
+
+ .. "image_button[" .. (start_x + 0.6 * 5)
+ .. ",9;.8,.8;ui_skip_forward_icon.png;end_list;]"
+ .. "tooltip[end_list;" .. minetest.formspec_escape(S("Last page")) .. "]"
+ else
+ formspec[n] =
+ "image_button[" .. (8.2 + 0.65 * 0)
+ .. ",5.8;.8,.8;ui_skip_backward_icon.png;start_list;]"
+ .. "tooltip[start_list;" .. minetest.formspec_escape(S("First page")) .. "]"
+ .. "image_button[" .. (8.2 + 0.65 * 1)
+ .. ",5.8;.8,.8;ui_left_icon.png;rewind1;]"
+ .. "tooltip[rewind1;" .. minetest.formspec_escape(S("Back one page")) .. "]"
+ .. "image_button[" .. (8.2 + 0.65 * 2)
+ .. ",5.8;.8,.8;ui_right_icon.png;forward1;]"
+ .. "tooltip[forward1;" .. minetest.formspec_escape(S("Forward one page")) .. "]"
+ .. "image_button[" .. (8.2 + 0.65 * 3)
+ .. ",5.8;.8,.8;ui_skip_forward_icon.png;end_list;]"
+ .. "tooltip[end_list;" .. minetest.formspec_escape(S("Last page")) .. "]"
+ end
+ n = n+1
+
+ -- Search box
+
+ if not draw_lite_mode then
+ formspec[n] = "field[9.5,8.325;3,1;searchbox;;"
+ .. minetest.formspec_escape(unified_inventory.current_searchbox[player_name]) .. "]"
+ formspec[n+1] = "image_button[12.2,8.1;.8,.8;ui_search_icon.png;searchbutton;]"
+ .. "tooltip[searchbutton;" ..S("Search") .. "]"
+ else
+ formspec[n] = "field[8.5,5.225;2.2,1;searchbox;;"
+ .. minetest.formspec_escape(unified_inventory.current_searchbox[player_name]) .. "]"
+ formspec[n+1] = "image_button[10.3,5;.8,.8;ui_search_icon.png;searchbutton;]"
+ .. "tooltip[searchbutton;" ..S("Search") .. "]"
+ end
+ n = n+2
+
+ local no_matches = "No matching items"
+ if draw_lite_mode then
+ no_matches = "No matches."
+ end
+
+ -- Items list
+ if #unified_inventory.filtered_items_list[player_name] == 0 then
+ formspec[n] = "label[8.2,"..ui_peruser.form_header_y..";" .. S(no_matches) .. "]"
+ else
+ local dir = unified_inventory.active_search_direction[player_name]
+ local list_index = unified_inventory.current_index[player_name]
+ local page = math.floor(list_index / (ui_peruser.items_per_page) + 1)
+ local pagemax = math.floor(
+ (#unified_inventory.filtered_items_list[player_name] - 1)
+ / (ui_peruser.items_per_page) + 1)
+ local item = {}
+ for y = 0, ui_peruser.pagerows - 1 do
+ for x = 0, ui_peruser.pagecols - 1 do
+ local name = unified_inventory.filtered_items_list[player_name][list_index]
+ if minetest.registered_items[name] then
+ formspec[n] = "item_image_button["
+ ..(8.2 + x * 0.7)..","
+ ..(ui_peruser.formspec_y + ui_peruser.page_y + y * 0.7)..";.81,.81;"
+ ..name..";item_button_"..dir.."_"
+ ..unified_inventory.mangle_for_formspec(name)..";]"
+ n = n+1
+ list_index = list_index + 1
+ end
+ end
+ end
+ formspec[n] = "label[8.2,"..ui_peruser.form_header_y..";"..S("Page") .. ": "
+ .. S("%s of %s"):format(page,pagemax).."]"
+ end
+ n= n+1
+
+ if unified_inventory.activefilter[player_name] ~= "" then
+ formspec[n] = "label[8.2,"..(ui_peruser.form_header_y + 0.4)..";" .. S("Filter") .. ":]"
+ formspec[n+1] = "label[9.1,"..(ui_peruser.form_header_y + 0.4)..";"..minetest.formspec_escape(unified_inventory.activefilter[player_name]).."]"
+ end
+ return table.concat(formspec, "")
+end
+
+function unified_inventory.set_inventory_formspec(player, page)
+ if player then
+ player:set_inventory_formspec(unified_inventory.get_formspec(player, page))
+ end
+end
+
+--apply filter to the inventory list (create filtered copy of full one)
+function unified_inventory.apply_filter(player, filter, search_dir)
+ if not player then
+ return false
+ end
+ local player_name = player:get_player_name()
+ local lfilter = string.lower(filter)
+ local ffilter
+ if lfilter:sub(1, 6) == "group:" then
+ local groups = lfilter:sub(7):split(",")
+ ffilter = function(name, def)
+ for _, group in ipairs(groups) do
+ if not def.groups[group]
+ or def.groups[group] <= 0 then
+ return false
+ end
+ end
+ return true
+ end
+ else
+ ffilter = function(name, def)
+ local lname = string.lower(name)
+ local ldesc = string.lower(def.description)
+ return string.find(lname, lfilter, 1, true) or string.find(ldesc, lfilter, 1, true)
+ end
+ end
+ unified_inventory.filtered_items_list[player_name]={}
+ for name, def in pairs(minetest.registered_items) do
+ if (not def.groups.not_in_creative_inventory
+ or def.groups.not_in_creative_inventory == 0)
+ and def.description
+ and def.description ~= ""
+ and ffilter(name, def)
+ and (unified_inventory.is_creative(player_name)
+ or unified_inventory.crafts_for.recipe[def.name]) then
+ table.insert(unified_inventory.filtered_items_list[player_name], name)
+ end
+ end
+ table.sort(unified_inventory.filtered_items_list[player_name])
+ unified_inventory.filtered_items_list_size[player_name] = #unified_inventory.filtered_items_list[player_name]
+ unified_inventory.current_index[player_name] = 1
+ unified_inventory.activefilter[player_name] = filter
+ unified_inventory.active_search_direction[player_name] = search_dir
+ unified_inventory.set_inventory_formspec(player,
+ unified_inventory.current_page[player_name])
+end
+
+function unified_inventory.items_in_group(groups)
+ local items = {}
+ for name, item in pairs(minetest.registered_items) do
+ for _, group in pairs(groups:split(',')) do
+ if item.groups[group] then
+ table.insert(items, name)
+ end
+ end
+ end
+ return items
+end
+
+function unified_inventory.sort_inventory(inv)
+ local inlist = inv:get_list("main")
+ local typecnt = {}
+ local typekeys = {}
+ for _, st in ipairs(inlist) do
+ if not st:is_empty() then
+ local n = st:get_name()
+ local w = st:get_wear()
+ local m = st:get_metadata()
+ local k = string.format("%s %05d %s", n, w, m)
+ if not typecnt[k] then
+ typecnt[k] = {
+ name = n,
+ wear = w,
+ metadata = m,
+ stack_max = st:get_stack_max(),
+ count = 0,
+ }
+ table.insert(typekeys, k)
+ end
+ typecnt[k].count = typecnt[k].count + st:get_count()
+ end
+ end
+ table.sort(typekeys)
+ local outlist = {}
+ for _, k in ipairs(typekeys) do
+ local tc = typecnt[k]
+ while tc.count > 0 do
+ local c = math.min(tc.count, tc.stack_max)
+ table.insert(outlist, ItemStack({
+ name = tc.name,
+ wear = tc.wear,
+ metadata = tc.metadata,
+ count = c,
+ }))
+ tc.count = tc.count - c
+ end
+ end
+ if #outlist > #inlist then return end
+ while #outlist < #inlist do
+ table.insert(outlist, ItemStack(nil))
+ end
+ inv:set_list("main", outlist)
+end