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author | Vanessa Ezekowitz <vanessaezekowitz@gmail.com> | 2016-04-01 20:02:19 -0400 |
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committer | Vanessa Ezekowitz <vanessaezekowitz@gmail.com> | 2016-04-01 21:09:33 -0400 |
commit | da66780a569712c23ae4f2996cfb4608a9f9d69d (patch) | |
tree | 217556029a78bc23ad4564720afc86de97228a04 /unified_inventory/internal.lua | |
parent | 615b22df4d423aded3613db7716943a2f389b047 (diff) | |
download | dreambuilder_modpack-da66780a569712c23ae4f2996cfb4608a9f9d69d.tar dreambuilder_modpack-da66780a569712c23ae4f2996cfb4608a9f9d69d.tar.gz dreambuilder_modpack-da66780a569712c23ae4f2996cfb4608a9f9d69d.tar.bz2 dreambuilder_modpack-da66780a569712c23ae4f2996cfb4608a9f9d69d.tar.xz dreambuilder_modpack-da66780a569712c23ae4f2996cfb4608a9f9d69d.zip |
copy all standard Dreambuilder mods in from the old subgame
(exactly as last supplied there, updates to these mods will follow later)
Diffstat (limited to 'unified_inventory/internal.lua')
-rw-r--r-- | unified_inventory/internal.lua | 339 |
1 files changed, 339 insertions, 0 deletions
diff --git a/unified_inventory/internal.lua b/unified_inventory/internal.lua new file mode 100644 index 0000000..b99cf72 --- /dev/null +++ b/unified_inventory/internal.lua @@ -0,0 +1,339 @@ +local S = unified_inventory.gettext + +-- This pair of encoding functions is used where variable text must go in +-- button names, where the text might contain formspec metacharacters. +-- We can escape button names for the formspec, to avoid screwing up +-- form structure overall, but they then don't get de-escaped, and so +-- the input we get back from the button contains the formspec escaping. +-- This is a game engine bug, and in the anticipation that it might be +-- fixed some day we don't want to rely on it. So for safety we apply +-- an encoding that avoids all formspec metacharacters. +function unified_inventory.mangle_for_formspec(str) + return string.gsub(str, "([^A-Za-z0-9])", function (c) return string.format("_%d_", string.byte(c)) end) +end +function unified_inventory.demangle_for_formspec(str) + return string.gsub(str, "_([0-9]+)_", function (v) return string.char(v) end) +end + +function unified_inventory.get_per_player_formspec(player_name) + local lite = unified_inventory.lite_mode and not minetest.check_player_privs(player_name, {ui_full=true}) + + local ui = {} + ui.pagecols = unified_inventory.pagecols + ui.pagerows = unified_inventory.pagerows + ui.page_y = unified_inventory.page_y + ui.formspec_y = unified_inventory.formspec_y + ui.main_button_x = unified_inventory.main_button_x + ui.main_button_y = unified_inventory.main_button_y + ui.craft_result_x = unified_inventory.craft_result_x + ui.craft_result_y = unified_inventory.craft_result_y + ui.form_header_y = unified_inventory.form_header_y + + if lite then + ui.pagecols = 4 + ui.pagerows = 6 + ui.page_y = 0.25 + ui.formspec_y = 0.47 + ui.main_button_x = 8.2 + ui.main_button_y = 6.5 + ui.craft_result_x = 2.8 + ui.craft_result_y = 3.4 + ui.form_header_y = -0.1 + end + + ui.items_per_page = ui.pagecols * ui.pagerows + return ui, lite +end + +function unified_inventory.get_formspec(player, page) + + if not player then + return "" + end + + local player_name = player:get_player_name() + local ui_peruser,draw_lite_mode = unified_inventory.get_per_player_formspec(player_name) + + unified_inventory.current_page[player_name] = page + local pagedef = unified_inventory.pages[page] + + local formspec = { + "size[14,10]", + "background[-0.19,-0.25;14.4,10.75;ui_form_bg.png]" -- Background + } + local n = 3 + + if draw_lite_mode then + formspec[1] = "size[11,7.7]" + formspec[2] = "background[-0.19,-0.2;11.4,8.4;ui_form_bg.png]" + end + + if unified_inventory.is_creative(player_name) + and page == "craft" then + formspec[n] = "background[0,"..(ui_peruser.formspec_y + 2)..";1,1;ui_single_slot.png]" + n = n+1 + end + + -- Current page + if not unified_inventory.pages[page] then + return "" -- Invalid page name + end + + local perplayer_formspec = unified_inventory.get_per_player_formspec(player_name) + local fsdata = pagedef.get_formspec(player, perplayer_formspec) + + formspec[n] = fsdata.formspec + n = n+1 + + local button_row = 0 + local button_col = 0 + + -- Main buttons + + local filtered_inv_buttons = {} + + for i, def in pairs(unified_inventory.buttons) do + if not (draw_lite_mode and def.hide_lite) then + table.insert(filtered_inv_buttons, def) + end + end + + for i, def in pairs(filtered_inv_buttons) do + + if draw_lite_mode and i > 4 then + button_row = 1 + button_col = 1 + end + + if def.type == "image" then + formspec[n] = "image_button[" + formspec[n+1] = ( ui_peruser.main_button_x + 0.65 * (i - 1) - button_col * 0.65 * 4) + formspec[n+2] = ","..(ui_peruser.main_button_y + button_row * 0.7)..";0.8,0.8;" + formspec[n+3] = minetest.formspec_escape(def.image)..";" + formspec[n+4] = minetest.formspec_escape(def.name)..";]" + formspec[n+5] = "tooltip["..minetest.formspec_escape(def.name) + formspec[n+6] = ";"..(def.tooltip or "").."]" + n = n+7 + end + end + + if fsdata.draw_inventory ~= false then + -- Player inventory + formspec[n] = "listcolors[#00000000;#00000000]" + formspec[n+1] = "list[current_player;main;0,"..(ui_peruser.formspec_y + 3.5)..";8,4;]" + n = n+2 + end + + if fsdata.draw_item_list == false then + return table.concat(formspec, "") + end + + -- Controls to flip items pages + local start_x = 9.2 + + if not draw_lite_mode then + formspec[n] = + "image_button[" .. (start_x + 0.6 * 0) + .. ",9;.8,.8;ui_skip_backward_icon.png;start_list;]" + .. "tooltip[start_list;" .. minetest.formspec_escape(S("First page")) .. "]" + + .. "image_button[" .. (start_x + 0.6 * 1) + .. ",9;.8,.8;ui_doubleleft_icon.png;rewind3;]" + .. "tooltip[rewind3;" .. minetest.formspec_escape(S("Back three pages")) .. "]" + .. "image_button[" .. (start_x + 0.6 * 2) + .. ",9;.8,.8;ui_left_icon.png;rewind1;]" + .. "tooltip[rewind1;" .. minetest.formspec_escape(S("Back one page")) .. "]" + + .. "image_button[" .. (start_x + 0.6 * 3) + .. ",9;.8,.8;ui_right_icon.png;forward1;]" + .. "tooltip[forward1;" .. minetest.formspec_escape(S("Forward one page")) .. "]" + .. "image_button[" .. (start_x + 0.6 * 4) + .. ",9;.8,.8;ui_doubleright_icon.png;forward3;]" + .. "tooltip[forward3;" .. minetest.formspec_escape(S("Forward three pages")) .. "]" + + .. "image_button[" .. (start_x + 0.6 * 5) + .. ",9;.8,.8;ui_skip_forward_icon.png;end_list;]" + .. "tooltip[end_list;" .. minetest.formspec_escape(S("Last page")) .. "]" + else + formspec[n] = + "image_button[" .. (8.2 + 0.65 * 0) + .. ",5.8;.8,.8;ui_skip_backward_icon.png;start_list;]" + .. "tooltip[start_list;" .. minetest.formspec_escape(S("First page")) .. "]" + .. "image_button[" .. (8.2 + 0.65 * 1) + .. ",5.8;.8,.8;ui_left_icon.png;rewind1;]" + .. "tooltip[rewind1;" .. minetest.formspec_escape(S("Back one page")) .. "]" + .. "image_button[" .. (8.2 + 0.65 * 2) + .. ",5.8;.8,.8;ui_right_icon.png;forward1;]" + .. "tooltip[forward1;" .. minetest.formspec_escape(S("Forward one page")) .. "]" + .. "image_button[" .. (8.2 + 0.65 * 3) + .. ",5.8;.8,.8;ui_skip_forward_icon.png;end_list;]" + .. "tooltip[end_list;" .. minetest.formspec_escape(S("Last page")) .. "]" + end + n = n+1 + + -- Search box + + if not draw_lite_mode then + formspec[n] = "field[9.5,8.325;3,1;searchbox;;" + .. minetest.formspec_escape(unified_inventory.current_searchbox[player_name]) .. "]" + formspec[n+1] = "image_button[12.2,8.1;.8,.8;ui_search_icon.png;searchbutton;]" + .. "tooltip[searchbutton;" ..S("Search") .. "]" + else + formspec[n] = "field[8.5,5.225;2.2,1;searchbox;;" + .. minetest.formspec_escape(unified_inventory.current_searchbox[player_name]) .. "]" + formspec[n+1] = "image_button[10.3,5;.8,.8;ui_search_icon.png;searchbutton;]" + .. "tooltip[searchbutton;" ..S("Search") .. "]" + end + n = n+2 + + local no_matches = "No matching items" + if draw_lite_mode then + no_matches = "No matches." + end + + -- Items list + if #unified_inventory.filtered_items_list[player_name] == 0 then + formspec[n] = "label[8.2,"..ui_peruser.form_header_y..";" .. S(no_matches) .. "]" + else + local dir = unified_inventory.active_search_direction[player_name] + local list_index = unified_inventory.current_index[player_name] + local page = math.floor(list_index / (ui_peruser.items_per_page) + 1) + local pagemax = math.floor( + (#unified_inventory.filtered_items_list[player_name] - 1) + / (ui_peruser.items_per_page) + 1) + local item = {} + for y = 0, ui_peruser.pagerows - 1 do + for x = 0, ui_peruser.pagecols - 1 do + local name = unified_inventory.filtered_items_list[player_name][list_index] + if minetest.registered_items[name] then + formspec[n] = "item_image_button[" + ..(8.2 + x * 0.7).."," + ..(ui_peruser.formspec_y + ui_peruser.page_y + y * 0.7)..";.81,.81;" + ..name..";item_button_"..dir.."_" + ..unified_inventory.mangle_for_formspec(name)..";]" + n = n+1 + list_index = list_index + 1 + end + end + end + formspec[n] = "label[8.2,"..ui_peruser.form_header_y..";"..S("Page") .. ": " + .. S("%s of %s"):format(page,pagemax).."]" + end + n= n+1 + + if unified_inventory.activefilter[player_name] ~= "" then + formspec[n] = "label[8.2,"..(ui_peruser.form_header_y + 0.4)..";" .. S("Filter") .. ":]" + formspec[n+1] = "label[9.1,"..(ui_peruser.form_header_y + 0.4)..";"..minetest.formspec_escape(unified_inventory.activefilter[player_name]).."]" + end + return table.concat(formspec, "") +end + +function unified_inventory.set_inventory_formspec(player, page) + if player then + player:set_inventory_formspec(unified_inventory.get_formspec(player, page)) + end +end + +--apply filter to the inventory list (create filtered copy of full one) +function unified_inventory.apply_filter(player, filter, search_dir) + if not player then + return false + end + local player_name = player:get_player_name() + local lfilter = string.lower(filter) + local ffilter + if lfilter:sub(1, 6) == "group:" then + local groups = lfilter:sub(7):split(",") + ffilter = function(name, def) + for _, group in ipairs(groups) do + if not def.groups[group] + or def.groups[group] <= 0 then + return false + end + end + return true + end + else + ffilter = function(name, def) + local lname = string.lower(name) + local ldesc = string.lower(def.description) + return string.find(lname, lfilter, 1, true) or string.find(ldesc, lfilter, 1, true) + end + end + unified_inventory.filtered_items_list[player_name]={} + for name, def in pairs(minetest.registered_items) do + if (not def.groups.not_in_creative_inventory + or def.groups.not_in_creative_inventory == 0) + and def.description + and def.description ~= "" + and ffilter(name, def) + and (unified_inventory.is_creative(player_name) + or unified_inventory.crafts_for.recipe[def.name]) then + table.insert(unified_inventory.filtered_items_list[player_name], name) + end + end + table.sort(unified_inventory.filtered_items_list[player_name]) + unified_inventory.filtered_items_list_size[player_name] = #unified_inventory.filtered_items_list[player_name] + unified_inventory.current_index[player_name] = 1 + unified_inventory.activefilter[player_name] = filter + unified_inventory.active_search_direction[player_name] = search_dir + unified_inventory.set_inventory_formspec(player, + unified_inventory.current_page[player_name]) +end + +function unified_inventory.items_in_group(groups) + local items = {} + for name, item in pairs(minetest.registered_items) do + for _, group in pairs(groups:split(',')) do + if item.groups[group] then + table.insert(items, name) + end + end + end + return items +end + +function unified_inventory.sort_inventory(inv) + local inlist = inv:get_list("main") + local typecnt = {} + local typekeys = {} + for _, st in ipairs(inlist) do + if not st:is_empty() then + local n = st:get_name() + local w = st:get_wear() + local m = st:get_metadata() + local k = string.format("%s %05d %s", n, w, m) + if not typecnt[k] then + typecnt[k] = { + name = n, + wear = w, + metadata = m, + stack_max = st:get_stack_max(), + count = 0, + } + table.insert(typekeys, k) + end + typecnt[k].count = typecnt[k].count + st:get_count() + end + end + table.sort(typekeys) + local outlist = {} + for _, k in ipairs(typekeys) do + local tc = typecnt[k] + while tc.count > 0 do + local c = math.min(tc.count, tc.stack_max) + table.insert(outlist, ItemStack({ + name = tc.name, + wear = tc.wear, + metadata = tc.metadata, + count = c, + })) + tc.count = tc.count - c + end + end + if #outlist > #inlist then return end + while #outlist < #inlist do + table.insert(outlist, ItemStack(nil)) + end + inv:set_list("main", outlist) +end |