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authorVanessa Ezekowitz <vanessaezekowitz@gmail.com>2018-02-13 14:05:34 -0500
committerVanessa Ezekowitz <vanessaezekowitz@gmail.com>2018-02-13 14:05:34 -0500
commit335d9a3eddcb590c3ca5de9cba9b152e5e560af1 (patch)
tree1b95d73b945fbc9924438c28a35d7f1019fa255f /travelnet
parent1d0f113f4c5afcf8479973f2e01786fb9a1fbbb7 (diff)
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removed boost_cart and carbone_mobs -- too many crashes
updated blox, homedecor, plantlifed, cottages, farming_redo, framedglass, gloopblocks, mesecons, moreblocks, moretrees, pipeworks, player_textures, replacer, signs_lib, stained_glass, technic, travelnet, unified_inventory, unifieddyes, and worldedit.
Diffstat (limited to 'travelnet')
-rw-r--r--travelnet/LICENSE674
-rw-r--r--travelnet/README.md9
-rw-r--r--travelnet/depends.txt2
-rw-r--r--travelnet/description.txt1
-rw-r--r--travelnet/doors.lua125
-rw-r--r--travelnet/elevator.lua104
-rw-r--r--travelnet/init.lua334
-rw-r--r--travelnet/locale/de.txt92
-rw-r--r--travelnet/locale/template.txt92
-rw-r--r--travelnet/screenshot.pngbin0 -> 220926 bytes
-rw-r--r--travelnet/travelnet.lua27
11 files changed, 1291 insertions, 169 deletions
diff --git a/travelnet/LICENSE b/travelnet/LICENSE
new file mode 100644
index 0000000..9cecc1d
--- /dev/null
+++ b/travelnet/LICENSE
@@ -0,0 +1,674 @@
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+address new problems or concerns.
+
+ Each version is given a distinguishing version number. If the
+Program specifies that a certain numbered version of the GNU General
+Public License "or any later version" applies to it, you have the
+option of following the terms and conditions either of that numbered
+version or of any later version published by the Free Software
+Foundation. If the Program does not specify a version number of the
+GNU General Public License, you may choose any version ever published
+by the Free Software Foundation.
+
+ If the Program specifies that a proxy can decide which future
+versions of the GNU General Public License can be used, that proxy's
+public statement of acceptance of a version permanently authorizes you
+to choose that version for the Program.
+
+ Later license versions may give you additional or different
+permissions. However, no additional obligations are imposed on any
+author or copyright holder as a result of your choosing to follow a
+later version.
+
+ 15. Disclaimer of Warranty.
+
+ THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
+APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
+HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
+OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
+THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
+IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
+ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
+
+ 16. Limitation of Liability.
+
+ IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
+WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
+THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
+GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
+USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
+DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
+PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
+EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGES.
+
+ 17. Interpretation of Sections 15 and 16.
+
+ If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+ {one line to give the program's name and a brief idea of what it does.}
+ Copyright (C) {year} {name of author}
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+Also add information on how to contact you by electronic and paper mail.
+
+ If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+ {project} Copyright (C) {year} {fullname}
+ This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it
+ under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License. Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+ You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+<http://www.gnu.org/licenses/>.
+
+ The GNU General Public License does not permit incorporating your program
+into proprietary programs. If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library. If this is what you want to do, use the GNU Lesser General
+Public License instead of this License. But first, please read
+<http://www.gnu.org/philosophy/why-not-lgpl.html>.
diff --git a/travelnet/README.md b/travelnet/README.md
index d9bd775..2bebb08 100644
--- a/travelnet/README.md
+++ b/travelnet/README.md
@@ -1,3 +1,4 @@
+# TravelNet
How this works:
@@ -9,3 +10,11 @@ How this works:
An unconfigured travelnet box can be configured by anyone. If it is misconfigured, just dig it and place it anew.
All stations that have the same network name set and are owned by the same user connect to the same network.
+
+LICENSE
+
+The mod was written by me, Sokomine, and includes small contributions from other contributors.
+License: GPLv3 (see file LICENSE)
+
+The models and textures as found in the textures/ and models/ folders where created by VanessaE
+and are provided under the CC0 license.
diff --git a/travelnet/depends.txt b/travelnet/depends.txt
new file mode 100644
index 0000000..c20c0f0
--- /dev/null
+++ b/travelnet/depends.txt
@@ -0,0 +1,2 @@
+mesecons?
+intllib?
diff --git a/travelnet/description.txt b/travelnet/description.txt
new file mode 100644
index 0000000..03c69f8
--- /dev/null
+++ b/travelnet/description.txt
@@ -0,0 +1 @@
+Network of teleporter-boxes that allow easy travelling to other boxes on the same network. \ No newline at end of file
diff --git a/travelnet/doors.lua b/travelnet/doors.lua
index a45a9f6..1ca64c1 100644
--- a/travelnet/doors.lua
+++ b/travelnet/doors.lua
@@ -2,15 +2,19 @@
-- All doors (not only these here) in front of a travelnet or elevator are opened automaticly when a player arrives
-- and are closed when a player departs from the travelnet or elevator.
-- Autor: Sokomine
+local S = travelnet.S;
-minetest.register_node("travelnet:elevator_door_steel_open", {
- description = "elevator door (open)",
+travelnet.register_door = function( node_base_name, def_tiles, material )
+
+ minetest.register_node( node_base_name.."_open", {
+ description = S("elevator door (open)"),
drawtype = "nodebox",
-- top, bottom, side1, side2, inner, outer
- tiles = {"default_stone.png"},
+ tiles = def_tiles,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
+ -- only the closed variant is in creative inventory
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
-- larger than one node but slightly smaller than a half node so that wallmounted torches pose no problem
node_box = {
@@ -26,76 +30,17 @@ minetest.register_node("travelnet:elevator_door_steel_open", {
{-0.9, -0.5, 0.4, 0.9, 1.5, 0.5},
},
},
- drop = "travelnet:elevator_door_steel_closed",
- on_rightclick = function(pos, node, puncher)
- minetest.add_node(pos, {name = "travelnet:elevator_door_steel_closed", param2 = node.param2})
- end,
-})
-
-minetest.register_node("travelnet:elevator_door_steel_closed", {
- description = "elevator door (closed)",
- drawtype = "nodebox",
- -- top, bottom, side1, side2, inner, outer
- tiles = {"default_stone.png"},
- paramtype = "light",
- paramtype2 = "facedir",
- is_ground_content = true,
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
- node_box = {
- type = "fixed",
- fixed = {
- {-0.5, -0.5, 0.4, -0.01, 1.5, 0.5},
- { 0.01, -0.5, 0.4, 0.5, 1.5, 0.5},
- },
- },
- selection_box = {
- type = "fixed",
- fixed = {
- {-0.5, -0.5, 0.4, 0.5, 1.5, 0.5},
- },
- },
- on_rightclick = function(pos, node, puncher)
- minetest.add_node(pos, {name = "travelnet:elevator_door_steel_open", param2 = node.param2})
- end,
-})
-
-
-
-
-minetest.register_node("travelnet:elevator_door_glass_open", {
- description = "elevator door (open)",
- drawtype = "nodebox",
- -- top, bottom, side1, side2, inner, outer
- tiles = {"travelnet_elevator_door_glass.png"},
- paramtype = "light",
- paramtype2 = "facedir",
- is_ground_content = true,
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
- -- larger than one node but slightly smaller than a half node so that wallmounted torches pose no problem
- node_box = {
- type = "fixed",
- fixed = {
- {-0.99, -0.5, 0.4, -0.49, 1.5, 0.5},
- { 0.49, -0.5, 0.4, 0.99, 1.5, 0.5},
- },
- },
- selection_box = {
- type = "fixed",
- fixed = {
- {-0.9, -0.5, 0.4, 0.9, 1.5, 0.5},
- },
- },
- drop = "travelnet:elevator_door_glass_closed",
+ drop = node_base_name.."_closed",
on_rightclick = function(pos, node, puncher)
- minetest.add_node(pos, {name = "travelnet:elevator_door_glass_closed", param2 = node.param2})
+ minetest.add_node(pos, {name = node_base_name.."_closed", param2 = node.param2})
end,
-})
+ })
-minetest.register_node("travelnet:elevator_door_glass_closed", {
- description = "elevator door (closed)",
+ minetest.register_node(node_base_name.."_closed", {
+ description = S("elevator door (closed)"),
drawtype = "nodebox",
-- top, bottom, side1, side2, inner, outer
- tiles = {"travelnet_elevator_door_glass.png"},
+ tiles = def_tiles,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
@@ -114,29 +59,39 @@ minetest.register_node("travelnet:elevator_door_glass_closed", {
},
},
on_rightclick = function(pos, node, puncher)
- minetest.add_node(pos, {name = "travelnet:elevator_door_glass_open", param2 = node.param2})
+ minetest.add_node(pos, {name = node_base_name.."_open", param2 = node.param2})
end,
-})
-
-minetest.register_craft({
- output = "travelnet:elevator_door_glass_closed",
- recipe = {
- {"default:glass", "", "default:glass", },
- {"default:glass", "", "default:glass", },
- {"default:glass", "", "default:glass", }
- }
})
-minetest.register_craft({
- output = "travelnet:elevator_door_steel_closed",
+ -- add a craft receipe for the door
+ minetest.register_craft({
+ output = node_base_name.."_closed",
recipe = {
- {"default:steel_ingot", "", "default:steel_ingot", },
- {"default:steel_ingot", "", "default:steel_ingot", },
- {"default:steel_ingot", "", "default:steel_ingot", }
+ {material, '', material },
+ {material, '', material },
+ {material, '', material }
}
})
--- local old_node = minetest.get_node( pos );
--- minetest.add_node(pos, {name = "travelnet:elevator_door_glass_closed", param2 = old_node.param2})
+ -- Make doors reacts to mesecons
+ if minetest.get_modpath("mesecons") then
+ local mesecons = {effector = {
+ action_on = function(pos, node)
+ minetest.add_node(pos, {name = node_base_name.."_open", param2 = node.param2})
+ end,
+ action_off = function(pos, node)
+ minetest.add_node(pos, {name = node_base_name.."_closed", param2 = node.param2})
+ end,
+ rules = mesecon.rules.pplate
+ }}
+
+ minetest.override_item( node_base_name.."_closed", { mesecons = mesecons })
+ minetest.override_item( node_base_name.."_open", { mesecons = mesecons })
+ end
+end
+-- actually register the doors
+travelnet.register_door( "travelnet:elevator_door_steel", {"default_stone.png"}, "default:steel_ingot");
+travelnet.register_door( "travelnet:elevator_door_glass", {"travelnet_elevator_door_glass.png"}, "default:glass");
+travelnet.register_door( "travelnet:elevator_door_tin", {"default_clay.png"}, "default:tin_ingot");
diff --git a/travelnet/elevator.lua b/travelnet/elevator.lua
index 32d9ea0..722a73a 100644
--- a/travelnet/elevator.lua
+++ b/travelnet/elevator.lua
@@ -1,9 +1,94 @@
-- This version of the travelnet box allows to move up or down only.
-- The network name is determined automaticly from the position (x/z coordinates).
-- >utor: Sokomine
+local S = travelnet.S;
+
+travelnet.show_nearest_elevator = function( pos, owner_name, param2 )
+ if( not( pos ) or not(pos.x) or not(pos.z) or not( owner_name )) then
+ return;
+ end
+
+ if( not( travelnet.targets[ owner_name ] )) then
+ minetest.chat_send_player( owner_name, S("Congratulations! This is your first elevator."..
+ "You can build an elevator network by placing further elevators somewhere above "..
+ "or below this one. Just make sure that the x and z coordinate are the same."));
+ return;
+ end
+
+ local network_name = tostring( pos.x )..','..tostring( pos.z );
+ -- will this be an elevator that will be added to an existing network?
+ if( travelnet.targets[ owner_name ][ network_name ]
+ -- does the network have any members at all?
+ and next( travelnet.targets[ owner_name ][ network_name ], nil )) then
+ minetest.chat_send_player( owner_name, S("This elevator will automaticly connect to the "..
+ "other elevators you have placed at diffrent heights. Just enter a station name "..
+ "and click on \"store\" to set it up. Or just punch it to set the height as station "..
+ "name."));
+ return;
+ end
+
+ local nearest_name = "";
+ local nearest_dist = 100000000;
+ local nearest_dist_x = 0;
+ local nearest_dist_z = 0;
+ for network_name, data in pairs( travelnet.targets[ owner_name ] ) do
+ local station_name = next( data, nil );
+ if( station_name and data[ station_name ][ "nr" ] and data[ station_name ].pos) then
+ local station_pos = data[ station_name ].pos;
+ local dist = math.ceil(math.sqrt(
+ ( station_pos.x - pos.x ) * ( station_pos.x - pos.x )
+ + ( station_pos.z - pos.z ) * ( station_pos.z - pos.z )));
+ -- find the nearest one; store network_name and (minimal) distance
+ if( dist < nearest_dist ) then
+ nearest_dist = dist;
+ nearest_dist_x = station_pos.x - pos.x;
+ nearest_dist_z = station_pos.z - pos.z;
+ nearest_name = network_name;
+ end
+ end
+ end
+ if( nearest_name ~= "" ) then
+ local text = S("Your nearest elevator network is located").." ";
+ -- in front of/behind
+ if( (param2==0 and nearest_dist_z>=0)or (param2==2 and nearest_dist_z<=0)) then
+ text = text..tostring( math.abs(nearest_dist_z )).." "..S("m behind this elevator and");
+ elseif((param2==1 and nearest_dist_x>=0)or (param2==3 and nearest_dist_x<=0)) then
+ text = text..tostring( math.abs(nearest_dist_x )).." "..S("m behind this elevator and");
+ elseif((param2==0 and nearest_dist_z< 0)or (param2==2 and nearest_dist_z> 0)) then
+ text = text..tostring( math.abs(nearest_dist_z )).." "..S("m in front of this elevator and");
+ elseif((param2==1 and nearest_dist_x< 0)or (param2==3 and nearest_dist_x> 0)) then
+ text = text..tostring( math.abs(nearest_dist_x )).." "..S("m in front of this elevator and");
+ else text = text..S(" ERROR");
+ end
+ text = text.." ";
+
+ -- right/left
+ if( (param2==0 and nearest_dist_x< 0)or (param2==2 and nearest_dist_x> 0)) then
+ text = text..tostring( math.abs(nearest_dist_x )).." "..S("m to the left");
+ elseif((param2==1 and nearest_dist_z>=0)or (param2==3 and nearest_dist_z<=0)) then
+ text = text..tostring( math.abs(nearest_dist_z )).." "..S("m to the left");
+ elseif((param2==0 and nearest_dist_x>=0)or (param2==2 and nearest_dist_x<=0)) then
+ text = text..tostring( math.abs(nearest_dist_x )).." "..S("m to the right");
+ elseif((param2==1 and nearest_dist_z< 0)or (param2==3 and nearest_dist_z> 0)) then
+ text = text..tostring( math.abs(nearest_dist_z )).." "..S("m to the right");
+ else text = text..S(" ERROR");
+ end
+
+ minetest.chat_send_player( owner_name, text..
+ S(", located at x").."="..tostring( pos.x+nearest_dist_x)..
+ ", z="..tostring( pos.z+nearest_dist_z)..
+ ". "..S("This elevator here will start a new shaft/network."));
+ else
+ minetest.chat_send_player( owner_name, S("This is your first elevator. It differs from "..
+ "travelnet networks by only allowing movement in vertical direction (up or down). "..
+ "All further elevators which you will place at the same x,z coordinates at differnt "..
+ "heights will be able to connect to this elevator."));
+ end
+end
+
minetest.register_node("travelnet:elevator", {
- description = "Elevator",
+ description = S("Elevator"),
drawtype = "mesh",
mesh = "travelnet_elevator.obj",
sunlight_propagates = true,
@@ -44,26 +129,29 @@ minetest.register_node("travelnet:elevator", {
after_place_node = function(pos, placer, itemstack)
local meta = minetest.get_meta(pos);
- meta:set_string("infotext", "Elevator (unconfigured)");
+ meta:set_string("infotext", S("Elevator (unconfigured)"));
meta:set_string("station_name", "");
meta:set_string("station_network","");
meta:set_string("owner", placer:get_player_name() );
-- request initial data
meta:set_string("formspec",
"size[12,10]"..
- "field[0.3,5.6;6,0.7;station_name;Name of this station:;]"..
+ "field[0.3,5.6;6,0.7;station_name;"..S("Name of this station:")..";]"..
-- "field[0.3,6.6;6,0.7;station_network;Assign to Network:;]"..
-- "field[0.3,7.6;6,0.7;owner_name;(optional) owned by:;]"..
- "button_exit[6.3,6.2;1.7,0.7;station_set;Store]" );
+ "button_exit[6.3,6.2;1.7,0.7;station_set;"..S("Store").."]" );
local p = {x=pos.x, y=pos.y+1, z=pos.z}
local p2 = minetest.dir_to_facedir(placer:get_look_dir())
minetest.add_node(p, {name="travelnet:elevator_top", paramtype2="facedir", param2=p2})
+ travelnet.show_nearest_elevator( pos, placer:get_player_name(), p2 );
end,
on_receive_fields = travelnet.on_receive_fields,
on_punch = function(pos, node, puncher)
- travelnet.update_formspec(pos, puncher:get_player_name())
+ if( not( travelnet.check_if_trying_to_dig( puncher, node ))) then
+ travelnet.update_formspec(pos, puncher:get_player_name())
+ end
end,
can_dig = function( pos, player )
@@ -74,13 +162,17 @@ minetest.register_node("travelnet:elevator", {
travelnet.remove_box( pos, oldnode, oldmetadata, digger )
end,
+ -- TNT and overenthusiastic DMs do not destroy elevators either
+ on_blast = function(pos, intensity)
+ end,
+
-- taken from VanessaEs homedecor fridge
on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.above;
local node = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z});
-- leftover elevator_top nodes can be removed by placing a new elevator underneath
if( node ~= nil and node.name ~= "air" and node.name ~= 'travelnet:elevator_top') then
- minetest.chat_send_player( placer:get_player_name(), 'Not enough vertical space to place the travelnet box!' )
+ minetest.chat_send_player( placer:get_player_name(), S('Not enough vertical space to place the travelnet box!'))
return;
end
return minetest.item_place(itemstack, placer, pointed_thing);
diff --git a/travelnet/init.lua b/travelnet/init.lua
index 4267601..5be6cac 100644
--- a/travelnet/init.lua
+++ b/travelnet/init.lua
@@ -22,6 +22,19 @@
Please configure this mod in config.lua
Changelog:
+ 24.12.17 - Added support for localization through intllib.
+ Added localization for German (de).
+ 17.07.17 - Added more detailled licence information.
+ TNT and DungeonMasters ought to leave travelnets and elevators untouched now.
+ Added function to register elevator doors.
+ Added elevator doors made out of tin ingots.
+ Provide information about the nearest elevator network when placing a new elevator. This
+ ought to make it easier to find the right spot.
+ Improved formspec.
+ 16.07.17 - Merged several PR from others (Typo, screenshot, documentation, mesecon support, bugfix).
+ Added buttons to move stations up or down in the list, independent on when they where added.
+ Fixed undeclared globals.
+ Changed deprecated functions set_look_yaw/pitch to current functions.
22.07.17 - Fixed bug with locked travelnets beeing removed from the network due to not beeing recognized.
30.08.16 - If the station the traveller just travelled to no longer exists, the player is sent back to the
station where he/she came from.
@@ -62,13 +75,21 @@
--]]
-minetest.register_privilege("travelnet_attach", { description = "allows to attach travelnet boxes to travelnets of other players", give_to_singleplayer = false});
-minetest.register_privilege("travelnet_remove", { description = "allows to dig travelnet boxes which belog to nets of other players", give_to_singleplayer = false});
-
travelnet = {};
travelnet.targets = {};
+-- Boilerplate to support localized strings if intllib mod is installed.
+if minetest.get_modpath( "intllib" ) and intllib then
+ travelnet.S = intllib.Getter()
+else
+ travelnet.S = function(s) return s end
+end
+
+local S = travelnet.S;
+
+minetest.register_privilege("travelnet_attach", { description = S("allows to attach travelnet boxes to travelnets of other players"), give_to_singleplayer = false});
+minetest.register_privilege("travelnet_remove", { description = S("allows to dig travelnet boxes which belog to nets of other players"), give_to_singleplayer = false});
-- read the configuration
dofile(minetest.get_modpath("travelnet").."/config.lua"); -- the normal, default travelnet
@@ -87,7 +108,7 @@ travelnet.save_data = function()
file:write( data );
file:close();
else
- print("[Mod travelnet] Error: Savefile '"..tostring( path ).."' could not be written.");
+ print(S("[Mod travelnet] Error: Savefile '%s' could not be written."):format(tostring(path)));
end
end
@@ -102,15 +123,111 @@ travelnet.restore_data = function()
travelnet.targets = minetest.deserialize( data );
file:close();
else
- print("[Mod travelnet] Error: Savefile '"..tostring( path ).."' not found.");
+ print(S("[Mod travelnet] Error: Savefile '%s' not found."):format(tostring(path)));
end
end
+-- punching the travelnet updates its formspec and shows it to the player;
+-- however, that would be very annoying when actually trying to dig the thing.
+-- Thus, check if the player is wielding a tool that can dig nodes of the
+-- group cracky
+travelnet.check_if_trying_to_dig = function( puncher, node )
+ -- if in doubt: show formspec
+ if( not( puncher) or not( puncher:get_wielded_item())) then
+ return false;
+ end
+ local tool_capabilities = puncher:get_wielded_item():get_tool_capabilities();
+ if( not( tool_capabilities )
+ or not( tool_capabilities["groupcaps"])
+ or not( tool_capabilities["groupcaps"]["cracky"])) then
+ return false;
+ end
+ -- tools which can dig cracky items can start digging immediately
+ return true;
+end
+
+-- minetest.chat_send_player is sometimes not so well visible
+travelnet.show_message = function( pos, player_name, title, message )
+ if( not( pos ) or not( player_name ) or not( message )) then
+ return;
+ end
+ local formspec = "size[8,3]"..
+ "label[3,0;"..minetest.formspec_escape( title or "Error").."]"..
+ "textlist[0,0.5;8,1.5;;"..minetest.formspec_escape( message or "- nothing -")..";]"..
+ "button_exit[3.5,2.5;1.0,0.5;back;"..S("Back").."]"..
+ "button_exit[6.8,2.5;1.0,0.5;station_exit;"..S("Exit").."]"..
+ "field[20,20;0.1,0.1;pos2str;Pos;".. minetest.pos_to_string( pos ).."]";
+ minetest.show_formspec(player_name, "travelnet:show", formspec);
+end
+
+-- show the player the formspec he would see when right-clicking the node;
+-- needs to be simulated this way as calling on_rightclick would not do
+travelnet.show_current_formspec = function( pos, meta, player_name )
+ if( not( pos ) or not( meta ) or not( player_name )) then
+ return;
+ end
+ -- we need to supply the position of the travelnet box
+ formspec = meta:get_string("formspec")..
+ "field[20,20;0.1,0.1;pos2str;Pos;".. minetest.pos_to_string( pos ).."]";
+ -- show the formspec manually
+ minetest.show_formspec(player_name, "travelnet:show", formspec);
+end
+
+-- a player clicked on something in the formspec he was manually shown
+-- (back from help page, moved travelnet up or down etc.)
+travelnet.form_input_handler = function( player, formname, fields)
+ if(formname == "travelnet:show" and fields and fields.pos2str) then
+ local pos = minetest.string_to_pos( fields.pos2str );
+ -- back button leads back to the main menu
+ if( fields.back and fields.back ~= "" ) then
+ return travelnet.show_current_formspec( pos,
+ minetest.get_meta( pos ), player:get_player_name());
+ end
+ return travelnet.on_receive_fields(pos, formname, fields, player);
+ end
+end
+
+-- most formspecs the travelnet uses are stored in the travelnet node itself,
+-- but some may require some "back"-button functionality (i.e. help page,
+-- move up/down etc.)
+minetest.register_on_player_receive_fields( travelnet.form_input_handler );
-travelnet.update_formspec = function( pos, puncher_name )
+travelnet.reset_formspec = function( meta )
+ if( not( meta )) then
+ return;
+ end
+ meta:set_string("infotext", S("Travelnet-box (unconfigured)"));
+ meta:set_string("station_name", "");
+ meta:set_string("station_network","");
+ meta:set_string("owner", "");
+ -- some players seem to be confused with entering network names at first; provide them
+ -- with a default name
+ if( not( station_network ) or station_network == "" ) then
+ station_network = "net1";
+ end
+ -- request initinal data
+ meta:set_string("formspec",
+ "size[10,6.0]"..
+ "label[2.0,0.0;--> "..S("Configure this travelnet station").." <--]"..
+ "field[0.3,1.2;9,0.9;station_name;"..S("Name of this station")..":;"..
+ minetest.formspec_escape(station_name or "").."]"..
+ "label[0.3,1.5;"..S("How do you call this place here? Example: \"my first house\", \"mine\", \"shop\"...").."]"..
+
+ "field[0.3,2.8;9,0.9;station_network;"..S("Assign to Network:")..";"..
+ minetest.formspec_escape(station_network or "").."]"..
+ "label[0.3,3.1;"..S("You can have more than one network. If unsure, use \"%s\""):format(tostring(station_network)).."\".]"..
+ "field[0.3,4.4;9,0.9;owner;"..S("Owned by:")..";]"..
+ "label[0.3,4.7;"..S("Unless you know what you are doing, leave this empty.").."]"..
+ "button_exit[1.3,5.3;1.7,0.7;station_help_setup;"..S("Help").."]"..
+ "button_exit[3.8,5.3;1.7,0.7;station_set;"..S("Save").."]"..
+ "button_exit[6.3,5.3;1.7,0.7;station_exit;"..S("Exit").."]");
+end
+
+
+travelnet.update_formspec = function( pos, puncher_name, fields )
local meta = minetest.get_meta(pos);
local this_node = minetest.get_node( pos );
@@ -144,19 +261,8 @@ travelnet.update_formspec = function( pos, puncher_name )
-- minetest.chat_send_player(puncher_name, "data: "..minetest.serialize( travelnet.targets ));
- meta:set_string("infotext", "Travelnet-box (unconfigured)");
- meta:set_string("station_name", "");
- meta:set_string("station_network","");
- meta:set_string("owner", "");
- -- request initinal data
- meta:set_string("formspec",
- "size[12,10]"..
- "field[0.3,7.6;9,0.9;station_name;Name of this station:;"..(station_name or "?").."]"..
- "field[0.3,8.6;9,0.9;station_network;Assign to Network:;"..(station_network or "?").."]"..
- "field[0.3,9.6;9,0.9;owner;Owned by:;"..(owner_name or "?").."]"..
- "button_exit[6.3,8.2;1.7,0.7;station_set;Store]" );
-
- minetest.chat_send_player(puncher_name, "Error: Update failed! Resetting this box on the travelnet.");
+ travelnet.reset_formspec( meta );
+ travelnet.show_message( pos, puncher_name, "Error", S("Update failed! Resetting this box on the travelnet."));
return;
end
@@ -184,8 +290,9 @@ travelnet.update_formspec = function( pos, puncher_name )
-- add this station
travelnet.targets[ owner_name ][ station_network ][ station_name ] = {pos=pos, timestamp=zeit };
- minetest.chat_send_player(owner_name, "Station '"..station_name.."' has been reattached to the network '"..station_network.."'.");
-
+ minetest.chat_send_player(owner_name, S("Station '%s'"):format(station_name).." "..
+ S(" has been reattached to the network '%s'."):format(station_network));
+ travelnet.save_data();
end
@@ -193,15 +300,15 @@ travelnet.update_formspec = function( pos, puncher_name )
local zusatzstr = "";
local trheight = "10";
if( this_node and this_node.name=="locked_travelnet:travelnet" ) then
- zusatzstr = "field[0.3,11;6,0.7;locks_sent_lock_command;Locked travelnet. Type /help for help:;]";
+ zusatzstr = "field[0.3,11;6,0.7;locks_sent_lock_command;"..S("Locked travelnet. Type /help for help:")..";]";
trheight = "11.5";
end
local formspec = "size[12,"..trheight.."]"..
- "label[3.3,0.0;Travelnet-Box:]".."label[6.3,0.0;Punch box to update target list.]"..
- "label[0.3,0.4;Name of this station:]".."label[6.3,0.4;"..(station_name or "?").."]"..
- "label[0.3,0.8;Assigned to Network:]" .."label[6.3,0.8;"..(station_network or "?").."]"..
- "label[0.3,1.2;Owned by:]" .."label[6.3,1.2;"..(owner_name or "?").."]"..
- "label[3.3,1.6;Click on target to travel there:]"..
+ "label[3.3,0.0;"..S("Travelnet-Box")..":]".."label[6.3,0.0;"..S("Punch box to update target list.").."]"..
+ "label[0.3,0.4;"..S("Name of this station:").."]".."label[6.3,0.4;"..minetest.formspec_escape(station_name or "?").."]"..
+ "label[0.3,0.8;"..S("Assigned to Network:").."]" .."label[6.3,0.8;"..minetest.formspec_escape(station_network or "?").."]"..
+ "label[0.3,1.2;"..S("Owned by:").."]" .."label[6.3,1.2;"..minetest.formspec_escape(owner_name or "?").."]"..
+ "label[3.3,1.6;"..S("Click on target to travel there:").."]"..
zusatzstr;
-- "button_exit[5.3,0.3;8,0.8;do_update;Punch box to update destination list. Click on target to travel there.]"..
local x = 0;
@@ -234,7 +341,7 @@ travelnet.update_formspec = function( pos, puncher_name )
end
for index,k in ipairs( stations ) do
if( index == ground_level ) then
- travelnet.targets[ owner_name ][ station_network ][ k ].nr = 'G';
+ travelnet.targets[ owner_name ][ station_network ][ k ].nr = S('G');
else
travelnet.targets[ owner_name ][ station_network ][ k ].nr = tostring( ground_level - index );
end
@@ -246,6 +353,58 @@ travelnet.update_formspec = function( pos, puncher_name )
travelnet.targets[ owner_name ][ station_network ][ b ].timestamp end);
end
+ -- does the player want to move this station one position up in the list?
+ -- only the owner and players with the travelnet_attach priv can change the order of the list
+ -- Note: With elevators, only the "G"(round) marking is actually moved
+ if( fields
+ and (fields.move_up or fields.move_down)
+ and owner_name
+ and owner_name ~= ""
+ and ((owner_name == puncher_name)
+ or (minetest.check_player_privs(puncher_name, {travelnet_attach=true})))
+ ) then
+
+ local current_pos = -1;
+ for index,k in ipairs( stations ) do
+ if( k==station_name ) then
+ current_pos = index;
+ end
+ end
+
+ local swap_with_pos = -1;
+ if( fields.move_up ) then
+ swap_with_pos = current_pos - 1;
+ else
+ swap_with_pos = current_pos + 1;
+ end
+ -- handle errors
+ if( swap_with_pos < 1) then
+ travelnet.show_message( pos, puncher_name, "Info", S("This station is already the first one on the list."));
+ return;
+ elseif( swap_with_pos > #stations ) then
+ travelnet.show_message( pos, puncher_name, "Info", S("This station is already the last one on the list."));
+ return;
+ else
+ -- swap the actual data by which the stations are sorted
+ local old_timestamp = travelnet.targets[ owner_name ][ station_network ][ stations[swap_with_pos]].timestamp;
+ travelnet.targets[ owner_name ][ station_network ][ stations[swap_with_pos]].timestamp =
+ travelnet.targets[ owner_name ][ station_network ][ stations[current_pos ]].timestamp;
+ travelnet.targets[ owner_name ][ station_network ][ stations[current_pos ]].timestamp =
+ old_timestamp;
+
+ -- for elevators, only the "G"(round) marking is moved; no point in swapping stations
+ if( not( is_elevator )) then
+ -- actually swap the stations
+ local old_val = stations[ swap_with_pos ];
+ stations[ swap_with_pos ] = stations[ current_pos ];
+ stations[ current_pos ] = old_val;
+ end
+
+ -- store the changed order
+ travelnet.save_data();
+ end
+ end
+
-- if there are only 8 stations (plus this one), center them in the formspec
if( #stations < 10 ) then
x = 4;
@@ -287,13 +446,21 @@ travelnet.update_formspec = function( pos, puncher_name )
--x = x+4;
end
end
+ formspec = formspec..
+ "label[8.0,1.6;"..S("Position in list:").."]"..
+ "button_exit[11.3,0.0;1.0,0.5;station_exit;"..S("Exit").."]"..
+ "button_exit[9.6,1.6;1.4,0.5;move_up;"..S("move up").."]"..
+ "button_exit[10.9,1.6;1.4,0.5;move_down;"..S("move down").."]";
meta:set_string( "formspec", formspec );
- meta:set_string( "infotext", "Station '"..tostring( station_name ).."' on travelnet '"..tostring( station_network )..
- "' (owned by "..tostring( owner_name )..") ready for usage. Right-click to travel, punch to update.");
+ meta:set_string( "infotext", S("Station '%s'"):format(tostring( station_name )).." "..
+ S("on travelnet '%s'"):format(tostring( station_network )).." "..
+ S("(owned by %s)"):format(tostring( owner_name )).." "..
+ S("ready for usage. Right-click to travel, punch to update."));
- minetest.chat_send_player(puncher_name, "The target list of this box on the travelnet has been updated.");
+ -- show the player the updated formspec
+ travelnet.show_current_formspec( pos, meta, puncher_name );
end
@@ -310,17 +477,18 @@ travelnet.add_target = function( station_name, network_name, pos, player_name, m
is_elevator = true;
network_name = tostring( pos.x )..','..tostring( pos.z );
if( not( station_name ) or station_name == '' ) then
- station_name = 'at '..tostring( pos.y )..'m';
+ station_name = S('at %s m'):format(tostring( pos.y ));
end
end
if( station_name == "" or not(station_name )) then
- minetest.chat_send_player(player_name, "Please provide a name for this station.");
+ travelnet.show_message( pos, player_name, S("Error"), S("Please provide a name for this station." ));
return;
end
if( network_name == "" or not( network_name )) then
- minetest.chat_send_player(player_name, "Please provide the name of the network this station ought to be connected to.");
+ travelnet.show_message( pos, player_name, S("Error"),
+ S("Please provide the name of the network this station ought to be connected to."));
return;
end
@@ -332,13 +500,16 @@ travelnet.add_target = function( station_name, network_name, pos, player_name, m
elseif( not( minetest.check_player_privs(player_name, {interact=true}))) then
- minetest.chat_send_player(player_name, "There is no player with interact privilege named '"..tostring( player_name ).."'. Aborting.");
+ travelnet.show_message( pos, player_name, S("Error"),
+ S("There is no player with interact privilege named '%s'. Aborting."):format(tostring( player_name )));
return;
elseif( not( minetest.check_player_privs(player_name, {travelnet_attach=true}))
and not( travelnet.allow_attach( player_name, owner_name, network_name ))) then
- minetest.chat_send_player(player_name, "You do not have the travelnet_attach priv which is required to attach your box to the network of someone else. Aborting.");
+ travelnet.show_message( pos, player_name, S("Error"),
+ S("You do not have the travelnet_attach priv which is required to attach your box to "..
+ "the network of someone else. Aborting."));
return;
end
@@ -357,7 +528,8 @@ travelnet.add_target = function( station_name, network_name, pos, player_name, m
for k,v in pairs( travelnet.targets[ owner_name ][ network_name ] ) do
if( k == station_name ) then
- minetest.chat_send_player(player_name, "Error: A station named '"..station_name.."' already exists on this network. Please choose a diffrent name!");
+ travelnet.show_message( pos, player_name, S("Error"),
+ S("A station named '%s' already exists on this network. Please choose a diffrent name!"):format(station_name));
return;
end
@@ -366,8 +538,10 @@ travelnet.add_target = function( station_name, network_name, pos, player_name, m
-- we don't want too many stations in the same network because that would get confusing when displaying the targets
if( anz+1 > travelnet.MAX_STATIONS_PER_NETWORK ) then
- minetest.chat_send_player(player_name, "Error: Network '"..network_name.."' already contains the maximum number (="
- ..(travelnet.MAX_STATIONS_PER_NETWORK)..") of allowed stations per network. Please choose a diffrent/new network name.");
+ travelnet.show_message( pos, player_name, S("Error"),
+ S("Network '%s',"):format(network_name).." "..
+ S("already contains the maximum number (=%s) of allowed stations per network. "..
+ "Please choose a diffrent/new network name."):format(travelnet.MAX_STATIONS_PER_NETWORK));
return;
end
@@ -377,8 +551,9 @@ travelnet.add_target = function( station_name, network_name, pos, player_name, m
-- do we have a new node to set up? (and are not just reading from a safefile?)
if( meta ) then
- minetest.chat_send_player(player_name, "Station '"..station_name.."' has been added to the network '"
- ..network_name.."', which now consists of "..( anz+1 ).." station(s).");
+ minetest.chat_send_player(player_name, S("Station '%s'"):format(station_name).." "..
+ S("has been added to the network '%s'"):format(network_name)..
+ S(", which now consists of %s station(s)."):format(anz+1));
meta:set_string( "station_name", station_name );
meta:set_string( "station_network", network_name );
@@ -387,11 +562,11 @@ travelnet.add_target = function( station_name, network_name, pos, player_name, m
meta:set_string("formspec",
"size[12,10]"..
- "field[0.3,0.6;6,0.7;station_name;Station:;".. meta:get_string("station_name").."]"..
- "field[0.3,3.6;6,0.7;station_network;Network:;"..meta:get_string("station_network").."]" );
+ "field[0.3,0.6;6,0.7;station_name;"..S("Station:")..";".. minetest.formspec_escape(meta:get_string("station_name")).."]"..
+ "field[0.3,3.6;6,0.7;station_network;"..S("Network:")..";"..minetest.formspec_escape(meta:get_string("station_network")).."]" );
-- display a list of all stations that can be reached from here
- travelnet.update_formspec( pos, player_name );
+ travelnet.update_formspec( pos, player_name, nil );
-- save the updated network data in a savefile over server restart
travelnet.save_data();
@@ -446,10 +621,30 @@ end
travelnet.on_receive_fields = function(pos, formname, fields, player)
+ if( not( pos )) then
+ return;
+ end
local meta = minetest.get_meta(pos);
local name = player:get_player_name();
+ -- the player wants to quit/exit the formspec; do not save/update anything
+ if( fields and fields.station_exit and fields.station_exit ~= "" ) then
+ return;
+ end
+
+ -- show help text
+ if( fields and fields.station_help_setup and fields.station_help_setup ~= "") then
+ -- simulate right-click
+ local node = minetest.get_node( pos );
+ if( node and node.name and minetest.registered_nodes[ node.name ] ) then
+ travelnet.show_message( pos, name, "--> Help <--",
+-- TODO: actually add help page
+ S("No help available yet."));
+ end
+ return;
+ end
+
-- if the box has not been configured yet
if( meta:get_string("station_network")=="" ) then
@@ -462,9 +657,14 @@ travelnet.on_receive_fields = function(pos, formname, fields, player)
return;
end
+ -- the owner or players with the travelnet_attach priv can move stations up or down in the list
+ if( fields.move_up or fields.move_down) then
+ travelnet.update_formspec( pos, name, fields );
+ return;
+ end
if( not( fields.target )) then
- minetest.chat_send_player(name, "Please click on the target you want to travel to.");
+ minetest.chat_send_player(name, S("Please click on the target you want to travel to."));
return;
end
@@ -486,7 +686,8 @@ travelnet.on_receive_fields = function(pos, formname, fields, player)
and station_network ) then
travelnet.add_target( station_name, station_network, pos, owner_name, meta, owner_name );
else
- minetest.chat_send_player(name, "Error: There is something wrong with the configuration of this station. "..
+ minetest.chat_send_player(name, S("Error")..": "..
+ S("There is something wrong with the configuration of this station.")..
" DEBUG DATA: owner: "..( owner_name or "?")..
" station_name: "..(station_name or "?")..
" station_network: "..(station_network or "?")..".");
@@ -499,7 +700,8 @@ travelnet.on_receive_fields = function(pos, formname, fields, player)
or not( travelnet.targets )
or not( travelnet.targets[ owner_name ] )
or not( travelnet.targets[ owner_name ][ station_network ] )) then
- minetest.chat_send_player(name, "Error: This travelnet is lacking data and/or improperly configured.");
+ minetest.chat_send_player(name, S("Error")..": "..
+ S("This travelnet is lacking data and/or improperly configured."));
print( "ERROR: The travelnet at "..minetest.pos_to_string( pos ).." has a problem: "..
" DATA: owner: "..( owner_name or "?")..
" station_name: "..(station_name or "?")..
@@ -521,8 +723,9 @@ travelnet.on_receive_fields = function(pos, formname, fields, player)
-- if the target station is gone
if( not( travelnet.targets[ owner_name ][ station_network ][ fields.target ] )) then
- minetest.chat_send_player(name, "Station '"..( fields.target or "?").." does not exist (anymore?) on this network.");
- travelnet.update_formspec( pos, name );
+ minetest.chat_send_player(name, S("Station '%s'"):format( fields.target or "?").." "..
+ S("does not exist (anymore?) on this network."));
+ travelnet.update_formspec( pos, name, nil );
return;
end
@@ -530,7 +733,7 @@ travelnet.on_receive_fields = function(pos, formname, fields, player)
if( not( travelnet.allow_travel( name, owner_name, station_network, station_name, fields.target ))) then
return;
end
- minetest.chat_send_player(name, "Initiating transfer to station '"..( fields.target or "?").."'.'");
+ minetest.chat_send_player(name, S("Initiating transfer to station '%s'."):format( fields.target or "?"));
@@ -570,7 +773,7 @@ travelnet.on_receive_fields = function(pos, formname, fields, player)
player:moveto( pos, false );
-- do this only on servers where the function exists
- elseif( player.set_look_yaw ) then
+ elseif( player.set_look_horizontal ) then
-- rotate the player so that he/she can walk straight out of the box
local yaw = 0;
@@ -585,8 +788,8 @@ travelnet.on_receive_fields = function(pos, formname, fields, player)
yaw = 270;
end
- player:set_look_yaw( math.rad( yaw )); -- this is only supported in recent versions of MT
- player:set_look_pitch( math.rad( 0 )); -- this is only supported in recent versions of MT
+ player:set_look_horizontal( math.rad( yaw ));
+ player:set_look_vertical( math.rad( 0 ));
end
travelnet.open_close_door( target_pos, player, 2 );
@@ -596,7 +799,8 @@ end
travelnet.remove_box = function( pos, oldnode, oldmetadata, digger )
if( not( oldmetadata ) or oldmetadata=="nil" or not(oldmetadata.fields)) then
- minetest.chat_send_player( digger:get_player_name(), "Error: Could not find information about the station that is to be removed.");
+ minetest.chat_send_player( digger:get_player_name(), S("Error")..": "..
+ S("Could not find information about the station that is to be removed."));
return;
end
@@ -611,16 +815,19 @@ travelnet.remove_box = function( pos, oldnode, oldmetadata, digger )
or not( travelnet.targets[ owner_name ] )
or not( travelnet.targets[ owner_name ][ station_network ] )) then
- minetest.chat_send_player( digger:get_player_name(), "Error: Could not find the station that is to be removed.");
+ minetest.chat_send_player( digger:get_player_name(), S("Error")..": "..
+ S("Could not find the station that is to be removed."));
return;
end
travelnet.targets[ owner_name ][ station_network ][ station_name ] = nil;
-- inform the owner
- minetest.chat_send_player( owner_name, "Station '"..station_name.."' has been REMOVED from the network '"..station_network.."'.");
+ minetest.chat_send_player( owner_name, S("Station '%s'"):format(station_name ).." "..
+ S("has been REMOVED from the network '%s'."):format(station_network));
if( digger ~= nil and owner_name ~= digger:get_player_name() ) then
- minetest.chat_send_player( digger:get_player_name(), "Station '"..station_name.."' has been REMOVED from the network '"..station_network.."'.");
+ minetest.chat_send_player( digger:get_player_name(), S("Station '%s'"):format(station_name)..
+ S("has been REMOVED from the network '%s'."):format(station_network));
end
-- save the updated network data in a savefile over server restart
@@ -635,22 +842,22 @@ travelnet.can_dig = function( pos, player, description )
return false;
end
local name = player:get_player_name();
+ local meta = minetest.get_meta( pos );
+ local owner = meta:get_string('owner');
+ local network_name = meta:get_string( "station_network" );
-- players with that priv can dig regardless of owner
if( minetest.check_player_privs(name, {travelnet_remove=true})
- or travelnet.allow_dig( player_name, owner_name, network_name )) then
+ or travelnet.allow_dig( name, owner, network_name )) then
return true;
end
- local meta = minetest.get_meta( pos );
- local owner = meta:get_string('owner');
-
if( not( meta ) or not( owner) or owner=='') then
- minetest.chat_send_player(name, "This "..description.." has not been configured yet. Please set it up first to claim it. Afterwards you can remove it because you are then the owner.");
+ minetest.chat_send_player(name, S("This %s has not been configured yet. Please set it up first to claim it. Afterwards you can remove it because you are then the owner."):format(description));
return false;
elseif( owner ~= name ) then
- minetest.chat_send_player(name, "This "..description.." belongs to "..tostring( meta:get_string('owner'))..". You can't remove it.");
+ minetest.chat_send_player(name, S("This %s belongs to %s. You can't remove it."):format(description, tostring( meta:get_string('owner'))));
return false;
end
return true;
@@ -709,4 +916,3 @@ end
-- upon server start, read the savefile
travelnet.restore_data();
-
diff --git a/travelnet/locale/de.txt b/travelnet/locale/de.txt
new file mode 100644
index 0000000..2675c13
--- /dev/null
+++ b/travelnet/locale/de.txt
@@ -0,0 +1,92 @@
+# Template
+
+### config.lua ###
+
+### init.lua ###
+
+allows to attach travelnet boxes to travelnets of other players = erlaubt es, Stationen zu den Reisenetzwerken anderer Spieler hinzuzufügen
+allows to dig travelnet boxes which belog to nets of other players = erlaubt es, die Reisenetz-Stationen anderer Spieler zu entfernen
+
+[Mod travelnet] Error: Savefile '%s' could not be written. = [Mod travelnet] Fehler: Sicherungsdatei '%s' konnte nicht geschrieben werden.
+[Mod travelnet] Error: Savefile '%s' not found. = [Mod travelnet] Fehler: Sicherungsdatei '%s' nicht gefunden.
+
+Back = Zurück
+Exit = Ende
+
+Travelnet-box (unconfigured) = Reisenetz-Box (nicht konfiguriert)
+
+Configure this travelnet station = Konfiguration dieser Reisenetz-Box
+Name of this station = Name dieser Reisenetz-Box
+How do you call this place here? Example: \"my first house\", \"mine\", \"shop\"... = Wie willst du diesen Ort nennen? Beispiel: \"mein erstes Haus\", \"Mine\", \"Laden\"...
+Assign to Network: = Station dem folgendem Netzwerk zuweisen:
+You can have more than one network. If unsure, use \"%s\" = Du kannst mehrere Netzwerke anlegen. Falls du nicht weißt, was du tun sollst, wähle \"%s\"
+Owned by: = Besitzer:
+Unless you know what you are doing, leave this empty. = Wenn du nicht weißt, wozu dieses Feld dient, laß es leer.
+Help = Hilfe
+Save = Speichern
+Update failed! Resetting this box on the travelnet. = Aktualisierung gescheitert. Konfiguration der Reisenetz-Box wird zurückgesetzt.
+Station '%s' = Station '%s'
+has been reattached to the network '%s'. = wurde dem Netzwerk '%s' wieder hinzugefügt.
+Locked travelnet. Type /help for help: = Abgeschlossene Reisenetz-Box. Tippe /help für Hilfe:
+Punch box to update target list. = Reisenetz-Box mit Linksklick aktualisieren.
+Travelnet-Box = Reisenetz-Box
+Name of this station: = Name dieser Station:
+Assigned to Network: = Zugehöriges Netzwerk:
+Click on target to travel there: = Klicke auf das Ziel um dorthin zu reisen:
+G = E
+This station is already the first one on the list. = Diese Reisenetz-Box ist bereits die erste auf der Liste.
+This station is already the last one on the list. = Diese Reisenetz-Box ist bereits die letzte auf der Liste.
+Position in list: = Listenposition:
+move up = hoch
+move down = runter
+on travelnet '%s' = im Reisenetzwerk '%s'
+owned by %s = Eigentum von %s
+ready for usage. Right-click to travel, punch to update. = bereit für die Nutzung. Rechtsklick um zu Reisen, Linksklick für Update.
+at %s m = in %s m Höhe
+Error = Fehler
+Please provide a name for this station. = Bitte gib einen Namen für diese Reisenetz-Box an.
+Please provide the name of the network this station ought to be connected to. = Bitte gib einen Namen für das Netzwerk an zu dem diese Reisenetz-Box gehören soll.
+There is no player with interact privilege named '%s'. Aborting. = Es gibt keinen Spieler mit interact-Recht names '%s'. Abbruch.
+You do not have the travelnet_attach priv which is required to attach your box to the network of someone else. Aborting. = Dir fehlt das travelnet_attach-Recht, welches für das Hinzufügen von Reisenetz-Boxen zu Netzwerken nötig ist, die anderen Spielern gehören. Abbruch.
+A station named '%s' already exists on this network. Please choose a diffrent name! = Eine Reisenetz-Box namens '%s' existiert bereits in diesem Netzwerk. Abbruch.
+Network '%s' = Netzwerk '%s'
+already contains the maximum number (=%s) of allowed stations per network. Please choose a diffrent/new network name. = enthält bereits die maixmale Anzahl (=%s) erlaubert Stationen pro Netzwerk. Bitte wähle ein anderes bzw. neues Netzwerk.
+has been added to the network '%s' = wurde an das Netzwerk '%s' angeschlossen.
+, which now consists of %s station(s). = , das nun aus %s Station(en) besteht.
+Station: = Station:
+Network: = Netzwerk:
+No help available yet. = Noch keine Hilfe eingebaut.
+Please click on the target you want to travel to. = Bitte klicke auf das Ziel zu dem du reisen willst.
+There is something wrong with the configuration of this station. = Die Konfiguration dieser Reisenetz-Box ist fehlerhaft.
+This travelnet is lacking data and/or improperly configured. = Diese Reisenetz-Box ist fehlerhaft oder unvollständig konfiguriert.
+does not exist (anymore?) on this network. = gibt es nicht (mehr?) in diesem Netzwerk.
+Initiating transfer to station '%s'. = leite Reise zur Station '%s' ein.
+Could not find information about the station that is to be removed. = Konnte keine Informationen über die zu entfernende Station finden.
+Could not find the station that is to be removed. = Konnte die zu entfernende Station nicht finden.
+has been REMOVED from the network '%s'. = wurde vom Netzwerk '%s' ENTFERNT.
+This %s has not been configured yet. Please set it up first to claim it. Afterwards you can remove it because you are then the owner. = Diese Reisenetz-Box wurde noch nicht konfiguriert. Bitte konfiguriere sie um sie in Besitz zu nehmen. Anschließend kannst du sie auch wieder entfernen da du dann der Besitzer bist.
+This %s belongs to %s. You can't remove it. = Diese Reisenetz-Box gehört %s. Du kannst sie nicht entfernen.
+
+
+### travelnet.lua ###
+Not enough vertical space to place the travelnet box! = Nicht genug Platz (vertikal) um die Reisenetz-Box zu setzen!
+
+
+### elevator.lua ###
+Congratulations! This is your first elevator. You can build an elevator network by placing further elevators somewhere above or below this one. Just make sure that the x and z coordinate are the same. =
+This elevator will automaticly connect to the other elevators you have placed at diffrent heights. Just enter a station name and click on \"store\" to set it up. Or just punch it to set the height as station name. = Dieser Aufzug wird sich automatisch mit anderen Aufzügen verbinden die du auf unterschiedlichen Höhen positioniert hast. Gib einfach einen Namen für diese Station hier ein und klicke auf \"Speichern\" um die Station einzurichten. Oder mache einen Linksklick um die Höhe als Stationsname zu setzen.
+Your nearest elevator network is located = Dein nächstgelegenes Aufzugs-Netzwerk befindet sich
+m behind this elevator and = m hinter diesem Aufzug und
+m in front of this elevator and = m vor diesem Aufzug und
+m to the left = m links
+m to the right = m rechts
+, located at x = , an Position x
+This elevator here will start a new shaft/network. = Dieser Aufzug hier wird einen neuen Schaft bzw. ein neues Netzwerk erstellen.
+This is your first elevator. It differs from travelnet networks by only allowing movement in vertical direction (up or down). All further elevators which you will place at the same x,z coordinates at differnt heights will be able to connect to this elevator. = Dies ist dein erster Aufzug. Der Aufzug unterscheidet sich von Reisenetz-Boxen insofern als daß er nur Reisen in vertikaler Richtung (hoch und runter) erlaubt. Alle folgenden Aufzüge, die du an die selben x,z Koordinaten auf verschiedenen Höhenpositionen setzen wirst, werden sich automatisch mit diesem Aufzug verbinden.
+Elevator = Aufzug
+Elevator (unconfigured) = Aufzug (nicht konfiguriert)
+
+
+### doors.lua ###
+elevator door (open) = Aufzugstür (offen)
+elevator door (closed) = Aufzugstür (geschlossen)
diff --git a/travelnet/locale/template.txt b/travelnet/locale/template.txt
new file mode 100644
index 0000000..661dbdd
--- /dev/null
+++ b/travelnet/locale/template.txt
@@ -0,0 +1,92 @@
+# Template
+
+### config.lua ###
+
+### init.lua ###
+
+allows to attach travelnet boxes to travelnets of other players =
+allows to dig travelnet boxes which belog to nets of other players =
+
+[Mod travelnet] Error: Savefile '%s' could not be written. =
+[Mod travelnet] Error: Savefile '%s' not found. =
+
+Back =
+Exit =
+
+Travelnet-box (unconfigured) =
+
+Configure this travelnet station =
+Name of this station =
+How do you call this place here? Example: \"my first house\", \"mine\", \"shop\"... =
+Assign to Network: =
+You can have more than one network. If unsure, use \"%s\" =
+Owned by: =
+Unless you know what you are doing, leave this empty. =
+Help =
+Save =
+Update failed! Resetting this box on the travelnet. =
+Station '%s' =
+has been reattached to the network '%s'. =
+Locked travelnet. Type /help for help: =
+Punch box to update target list. =
+Travelnet-Box =
+Name of this station: =
+Assigned to Network: =
+Click on target to travel there: =
+G =
+This station is already the first one on the list. =
+This station is already the last one on the list. =
+Position in list: =
+move up =
+move down =
+on travelnet '%s' =
+owned by %s =
+ready for usage. Right-click to travel, punch to update. =
+at %s m =
+Error =
+Please provide a name for this station. =
+Please provide the name of the network this station ought to be connected to. =
+There is no player with interact privilege named '%s'. Aborting. =
+You do not have the travelnet_attach priv which is required to attach your box to the network of someone else. Aborting. =
+A station named '%s' already exists on this network. Please choose a diffrent name! =
+Network '%s' =
+already contains the maximum number (=%s) of allowed stations per network. Please choose a diffrent/new network name. =
+has been added to the network '%s' =
+, which now consists of %s station(s). =
+Station: =
+Network: =
+No help available yet. =
+Please click on the target you want to travel to. =
+There is something wrong with the configuration of this station. =
+This travelnet is lacking data and/or improperly configured. =
+does not exist (anymore?) on this network. =
+Initiating transfer to station '%s'. =
+Could not find information about the station that is to be removed. =
+Could not find the station that is to be removed. =
+has been REMOVED from the network '%s'. =
+This %s has not been configured yet. Please set it up first to claim it. Afterwards you can remove it because you are then the owner. =
+This %s belongs to %s. You can't remove it. =
+
+
+### travelnet.lua ###
+Not enough vertical space to place the travelnet box! =
+
+
+### elevator.lua ###
+Congratulations! This is your first elevator. You can build an elevator network by placing further elevators somewhere above or below this one. Just make sure that the x and z coordinate are the same. =
+This elevator will automaticly connect to the other elevators you have placed at diffrent heights. Just enter a station name and click on \"store\" to set it up. Or just punch it to set the height as station name. =
+Your nearest elevator network is located =
+m behind this elevator and =
+m in front of this elevator and =
+m to the left =
+m to the right =
+, located at x =
+This elevator here will start a new shaft/network. =
+This is your first elevator. It differs from travelnet networks by only allowing movement in vertical direction (up or down). All further elevators which you will place at the same x,z coordinates at differnt heights will be able to connect to this elevator. =
+Elevator =
+Elevator (unconfigured) =
+
+
+### doors.lua ###
+elevator door (open) =
+elevator door (closed) =
diff --git a/travelnet/screenshot.png b/travelnet/screenshot.png
new file mode 100644
index 0000000..706012f
--- /dev/null
+++ b/travelnet/screenshot.png
Binary files differ
diff --git a/travelnet/travelnet.lua b/travelnet/travelnet.lua
index 5d6f284..aee7f64 100644
--- a/travelnet/travelnet.lua
+++ b/travelnet/travelnet.lua
@@ -2,10 +2,12 @@
-- further travelnets can only be installed by the owner or by people with the travelnet_attach priv
-- digging of such a travelnet is limited to the owner and to people with the travelnet_remove priv (useful for admins to clean up)
-- (this can be overrided in config.lua)
--- Autor: Sokomine
+-- Author: Sokomine
+local S = travelnet.S;
+
minetest.register_node("travelnet:travelnet", {
- description = "Travelnet box",
+ description = S("Travelnet-Box"),
drawtype = "mesh",
mesh = "travelnet.obj",
@@ -52,22 +54,15 @@ minetest.register_node("travelnet:travelnet", {
after_place_node = function(pos, placer, itemstack)
local meta = minetest.get_meta(pos);
- meta:set_string("infotext", "Travelnet-box (unconfigured)");
- meta:set_string("station_name", "");
- meta:set_string("station_network","");
+ travelnet.reset_formspec( meta );
meta:set_string("owner", placer:get_player_name() );
- -- request initinal data
- meta:set_string("formspec",
- "size[12,10]"..
- "field[0.3,5.6;6,0.7;station_name;Name of this station:;]"..
- "field[0.3,6.6;6,0.7;station_network;Assign to Network:;]"..
- "field[0.3,7.6;6,0.7;owner_name;(optional) owned by:;]"..
- "button_exit[6.3,6.2;1.7,0.7;station_set;Store]" );
end,
on_receive_fields = travelnet.on_receive_fields,
on_punch = function(pos, node, puncher)
- travelnet.update_formspec(pos, puncher:get_player_name())
+ if( not( travelnet.check_if_trying_to_dig( puncher, node ))) then
+ travelnet.update_formspec(pos, puncher:get_player_name(), nil)
+ end
end,
can_dig = function( pos, player )
@@ -78,13 +73,17 @@ minetest.register_node("travelnet:travelnet", {
travelnet.remove_box( pos, oldnode, oldmetadata, digger )
end,
+ -- TNT and overenthusiastic DMs do not destroy travelnets
+ on_blast = function(pos, intensity)
+ end,
+
-- taken from VanessaEs homedecor fridge
on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.above;
if( minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "air" ) then
- minetest.chat_send_player( placer:get_player_name(), 'Not enough vertical space to place the travelnet box!' )
+ minetest.chat_send_player( placer:get_player_name(), S('Not enough vertical space to place the travelnet box!'))
return;
end
return minetest.item_place(itemstack, placer, pointed_thing);