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authorVanessa Ezekowitz <vanessaezekowitz@gmail.com>2016-08-30 14:15:49 -0400
committerVanessa Ezekowitz <vanessaezekowitz@gmail.com>2016-08-30 14:15:49 -0400
commit10466bea04f77261de0d9b77df4f7e4efbe88a19 (patch)
tree340f06ab1b7c47d156218e550ea5e9b25d36f945 /travelnet
parent7a63e51fb5ac8c2db1bda58a2ba7e8532356fc8e (diff)
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updated homedecor, moreblocks, pipeworks, and travelnet
Diffstat (limited to 'travelnet')
-rw-r--r--travelnet/elevator.lua2
-rw-r--r--travelnet/init.lua24
2 files changed, 19 insertions, 7 deletions
diff --git a/travelnet/elevator.lua b/travelnet/elevator.lua
index a407d33..32d9ea0 100644
--- a/travelnet/elevator.lua
+++ b/travelnet/elevator.lua
@@ -48,7 +48,7 @@ minetest.register_node("travelnet:elevator", {
meta:set_string("station_name", "");
meta:set_string("station_network","");
meta:set_string("owner", placer:get_player_name() );
- -- request initinal data
+ -- request initial data
meta:set_string("formspec",
"size[12,10]"..
"field[0.3,5.6;6,0.7;station_name;Name of this station:;]"..
diff --git a/travelnet/init.lua b/travelnet/init.lua
index 3eeb949..0814e65 100644
--- a/travelnet/init.lua
+++ b/travelnet/init.lua
@@ -22,6 +22,10 @@
Please configure this mod in config.lua
Changelog:
+ 30.08.16 - If the station the traveller just travelled to no longer exists, the player is sent back to the
+ station where he/she came from.
+ 30.08.16 - Attaching a travelnet box to a non-existant network of another player is possible (requested by OldCoder).
+ Still requires the travelnet_attach-priv.
05.10.14 - Added an optional abm so that the travelnet network can heal itshelf in case of loss of the savefile.
If you want to use this, set
travelnet.enable_abm = true
@@ -185,12 +189,19 @@ travelnet.update_formspec = function( pos, puncher_name )
-- add name of station + network + owner + update-button
- local formspec = "size[12,10]"..
+ local zusatzstr = "";
+ local trheight = "10";
+ if( this_node and this_node.name=="locked_travelnet:travelnet" ) then
+ zusatzstr = "field[0.3,11;6,0.7;locks_sent_lock_command;Locked travelnet. Type /help for help:;]";
+ trheight = "11.5";
+ end
+ local formspec = "size[12,"..trheight.."]"..
"label[3.3,0.0;Travelnet-Box:]".."label[6.3,0.0;Punch box to update target list.]"..
"label[0.3,0.4;Name of this station:]".."label[6.3,0.4;"..(station_name or "?").."]"..
"label[0.3,0.8;Assigned to Network:]" .."label[6.3,0.8;"..(station_network or "?").."]"..
"label[0.3,1.2;Owned by:]" .."label[6.3,1.2;"..(owner_name or "?").."]"..
- "label[3.3,1.6;Click on target to travel there:]";
+ "label[3.3,1.6;Click on target to travel there:]"..
+ zusatzstr;
-- "button_exit[5.3,0.3;8,0.8;do_update;Punch box to update destination list. Click on target to travel there.]"..
local x = 0;
local y = 0;
@@ -318,16 +329,15 @@ travelnet.add_target = function( station_name, network_name, pos, player_name, m
elseif( is_elevator ) then -- elevator networks
owner_name = player_name;
- elseif( not( travelnet.targets[ owner_name ] )
- or not( travelnet.targets[ owner_name ][ network_name ] )) then
+ elseif( not( minetest.check_player_privs(player_name, {interact=true}))) then
- minetest.chat_send_player(player_name, "There is no network named "..tostring( network_name ).." owned by "..tostring( owner_name )..". Aborting.");
+ minetest.chat_send_player(player_name, "There is no player with interact privilege named '"..tostring( player_name ).."'. Aborting.");
return;
elseif( not( minetest.check_player_privs(player_name, {travelnet_attach=true}))
and not( travelnet.allow_attach( player_name, owner_name, network_name ))) then
- minetest.chat_send_player(player_name, "You do not have the travelnet_attach priv which is required to attach your box to the network of someone else. Aborting.");
+ minetest.chat_send_player(player_name, "You do not have the travelnet_attach priv which is required to attach your box to the network of someone else. Aborting.");
return;
end
@@ -555,6 +565,8 @@ travelnet.on_receive_fields = function(pos, formname, fields, player)
station_network = station_network }};
travelnet.remove_box( target_pos, nil, oldmetadata, player );
+ -- send the player back as there's no receiving travelnet
+ player:moveto( pos, false );
-- do this only on servers where the function exists
elseif( player.set_look_yaw ) then