From 10466bea04f77261de0d9b77df4f7e4efbe88a19 Mon Sep 17 00:00:00 2001 From: Vanessa Ezekowitz Date: Tue, 30 Aug 2016 14:15:49 -0400 Subject: updated homedecor, moreblocks, pipeworks, and travelnet --- travelnet/elevator.lua | 2 +- travelnet/init.lua | 24 ++++++++++++++++++------ 2 files changed, 19 insertions(+), 7 deletions(-) (limited to 'travelnet') diff --git a/travelnet/elevator.lua b/travelnet/elevator.lua index a407d33..32d9ea0 100644 --- a/travelnet/elevator.lua +++ b/travelnet/elevator.lua @@ -48,7 +48,7 @@ minetest.register_node("travelnet:elevator", { meta:set_string("station_name", ""); meta:set_string("station_network",""); meta:set_string("owner", placer:get_player_name() ); - -- request initinal data + -- request initial data meta:set_string("formspec", "size[12,10]".. "field[0.3,5.6;6,0.7;station_name;Name of this station:;]".. diff --git a/travelnet/init.lua b/travelnet/init.lua index 3eeb949..0814e65 100644 --- a/travelnet/init.lua +++ b/travelnet/init.lua @@ -22,6 +22,10 @@ Please configure this mod in config.lua Changelog: + 30.08.16 - If the station the traveller just travelled to no longer exists, the player is sent back to the + station where he/she came from. + 30.08.16 - Attaching a travelnet box to a non-existant network of another player is possible (requested by OldCoder). + Still requires the travelnet_attach-priv. 05.10.14 - Added an optional abm so that the travelnet network can heal itshelf in case of loss of the savefile. If you want to use this, set travelnet.enable_abm = true @@ -185,12 +189,19 @@ travelnet.update_formspec = function( pos, puncher_name ) -- add name of station + network + owner + update-button - local formspec = "size[12,10]".. + local zusatzstr = ""; + local trheight = "10"; + if( this_node and this_node.name=="locked_travelnet:travelnet" ) then + zusatzstr = "field[0.3,11;6,0.7;locks_sent_lock_command;Locked travelnet. Type /help for help:;]"; + trheight = "11.5"; + end + local formspec = "size[12,"..trheight.."]".. "label[3.3,0.0;Travelnet-Box:]".."label[6.3,0.0;Punch box to update target list.]".. "label[0.3,0.4;Name of this station:]".."label[6.3,0.4;"..(station_name or "?").."]".. "label[0.3,0.8;Assigned to Network:]" .."label[6.3,0.8;"..(station_network or "?").."]".. "label[0.3,1.2;Owned by:]" .."label[6.3,1.2;"..(owner_name or "?").."]".. - "label[3.3,1.6;Click on target to travel there:]"; + "label[3.3,1.6;Click on target to travel there:]".. + zusatzstr; -- "button_exit[5.3,0.3;8,0.8;do_update;Punch box to update destination list. Click on target to travel there.]".. local x = 0; local y = 0; @@ -318,16 +329,15 @@ travelnet.add_target = function( station_name, network_name, pos, player_name, m elseif( is_elevator ) then -- elevator networks owner_name = player_name; - elseif( not( travelnet.targets[ owner_name ] ) - or not( travelnet.targets[ owner_name ][ network_name ] )) then + elseif( not( minetest.check_player_privs(player_name, {interact=true}))) then - minetest.chat_send_player(player_name, "There is no network named "..tostring( network_name ).." owned by "..tostring( owner_name )..". Aborting."); + minetest.chat_send_player(player_name, "There is no player with interact privilege named '"..tostring( player_name ).."'. Aborting."); return; elseif( not( minetest.check_player_privs(player_name, {travelnet_attach=true})) and not( travelnet.allow_attach( player_name, owner_name, network_name ))) then - minetest.chat_send_player(player_name, "You do not have the travelnet_attach priv which is required to attach your box to the network of someone else. Aborting."); + minetest.chat_send_player(player_name, "You do not have the travelnet_attach priv which is required to attach your box to the network of someone else. Aborting."); return; end @@ -555,6 +565,8 @@ travelnet.on_receive_fields = function(pos, formname, fields, player) station_network = station_network }}; travelnet.remove_box( target_pos, nil, oldmetadata, player ); + -- send the player back as there's no receiving travelnet + player:moveto( pos, false ); -- do this only on servers where the function exists elseif( player.set_look_yaw ) then -- cgit v1.2.3