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authorVanessa Ezekowitz <vanessaezekowitz@gmail.com>2016-04-01 20:02:19 -0400
committerVanessa Ezekowitz <vanessaezekowitz@gmail.com>2016-04-01 21:09:33 -0400
commitda66780a569712c23ae4f2996cfb4608a9f9d69d (patch)
tree217556029a78bc23ad4564720afc86de97228a04 /streets/streetsmod
parent615b22df4d423aded3613db7716943a2f389b047 (diff)
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copy all standard Dreambuilder mods in from the old subgame
(exactly as last supplied there, updates to these mods will follow later)
Diffstat (limited to 'streets/streetsmod')
-rw-r--r--streets/streetsmod/depends.txt3
-rw-r--r--streets/streetsmod/forms.lua4
-rw-r--r--streets/streetsmod/forms/cmd_streets.smartfs1
-rw-r--r--streets/streetsmod/init.lua89
-rw-r--r--streets/streetsmod/libs/smartfs/README.md88
-rw-r--r--streets/streetsmod/libs/smartfs/api.md107
-rw-r--r--streets/streetsmod/libs/smartfs/depends.txt2
-rw-r--r--streets/streetsmod/libs/smartfs/example.lua66
-rw-r--r--streets/streetsmod/libs/smartfs/example.smartfs1
-rw-r--r--streets/streetsmod/libs/smartfs/init.lua2
-rw-r--r--streets/streetsmod/libs/smartfs/smartfs.lua760
-rw-r--r--streets/streetsmod/locale/de.txt59
-rw-r--r--streets/streetsmod/locale/template.txt.txt59
-rw-r--r--streets/streetsmod/nodeboxes/trafficlight.nbe19
-rw-r--r--streets/streetsmod/readme.txt1
-rw-r--r--streets/streetsmod/textures/streets_asphalt.pngbin0 -> 5993 bytes
-rw-r--r--streets/streetsmod/textures/streets_concrete.pngbin0 -> 7482 bytes
-rw-r--r--streets/streetsmod/textures/streets_delineator.pngbin0 -> 5674 bytes
-rw-r--r--streets/streetsmod/textures/streets_delineator_top.pngbin0 -> 184 bytes
-rw-r--r--streets/streetsmod/textures/streets_fence_bottom.pngbin0 -> 644 bytes
-rw-r--r--streets/streetsmod/textures/streets_fence_fromtop.pngbin0 -> 215 bytes
-rw-r--r--streets/streetsmod/textures/streets_fence_inv.pngbin0 -> 845 bytes
-rw-r--r--streets/streetsmod/textures/streets_fence_top.pngbin0 -> 441 bytes
-rw-r--r--streets/streetsmod/textures/streets_lampcontroller_bottom.pngbin0 -> 532 bytes
-rw-r--r--streets/streetsmod/textures/streets_lampcontroller_sides.pngbin0 -> 651 bytes
-rw-r--r--streets/streetsmod/textures/streets_lampcontroller_top.pngbin0 -> 688 bytes
-rw-r--r--streets/streetsmod/textures/streets_lamps_basi_inv.pngbin0 -> 4210 bytes
-rw-r--r--streets/streetsmod/textures/streets_lamps_basic_bottom.pngbin0 -> 3121 bytes
-rw-r--r--streets/streetsmod/textures/streets_lamps_basic_middle.pngbin0 -> 6634 bytes
-rw-r--r--streets/streetsmod/textures/streets_lamps_basic_top.pngbin0 -> 5112 bytes
-rw-r--r--streets/streetsmod/textures/streets_lamps_basic_top_top.pngbin0 -> 6359 bytes
-rw-r--r--streets/streetsmod/textures/streets_manhole.pngbin0 -> 10833 bytes
-rw-r--r--streets/streetsmod/textures/streets_manhole_advanced.pngbin0 -> 9205 bytes
-rw-r--r--streets/streetsmod/textures/streets_pole.pngbin0 -> 496 bytes
-rw-r--r--streets/streetsmod/textures/streets_pole_inv.pngbin0 -> 767 bytes
-rw-r--r--streets/streetsmod/textures/streets_rw_arrow_alldirs.pngbin0 -> 9866 bytes
-rw-r--r--streets/streetsmod/textures/streets_sign_back.pngbin0 -> 1808 bytes
-rw-r--r--streets/streetsmod/textures/streets_sign_construction.pngbin0 -> 4007 bytes
-rw-r--r--streets/streetsmod/textures/streets_sign_grasswalk.pngbin0 -> 21692 bytes
-rw-r--r--streets/streetsmod/textures/streets_sign_lava.pngbin0 -> 4453 bytes
-rw-r--r--streets/streetsmod/textures/streets_sign_mine.pngbin0 -> 2412 bytes
-rw-r--r--streets/streetsmod/textures/streets_sign_shop.pngbin0 -> 2664 bytes
-rw-r--r--streets/streetsmod/textures/streets_sign_water.pngbin0 -> 3730 bytes
-rw-r--r--streets/streetsmod/textures/streets_sign_workshop.pngbin0 -> 2320 bytes
-rw-r--r--streets/streetsmod/textures/streets_signworkshop_bottom.pngbin0 -> 1942 bytes
-rw-r--r--streets/streetsmod/textures/streets_signworkshop_front.pngbin0 -> 2138 bytes
-rw-r--r--streets/streetsmod/textures/streets_signworkshop_side.pngbin0 -> 1888 bytes
-rw-r--r--streets/streetsmod/textures/streets_signworkshop_top.pngbin0 -> 2026 bytes
-rw-r--r--streets/streetsmod/textures/streets_sos_bottom.pngbin0 -> 1961 bytes
-rw-r--r--streets/streetsmod/textures/streets_sos_front.pngbin0 -> 6989 bytes
-rw-r--r--streets/streetsmod/textures/streets_sos_side.pngbin0 -> 2529 bytes
-rw-r--r--streets/streetsmod/textures/streets_sos_top.pngbin0 -> 6980 bytes
-rw-r--r--streets/streetsmod/textures/streets_support.pngbin0 -> 6380 bytes
53 files changed, 1261 insertions, 0 deletions
diff --git a/streets/streetsmod/depends.txt b/streets/streetsmod/depends.txt
new file mode 100644
index 0000000..e61e529
--- /dev/null
+++ b/streets/streetsmod/depends.txt
@@ -0,0 +1,3 @@
+default
+intllib?
+smartfs?
diff --git a/streets/streetsmod/forms.lua b/streets/streetsmod/forms.lua
new file mode 100644
index 0000000..c636c85
--- /dev/null
+++ b/streets/streetsmod/forms.lua
@@ -0,0 +1,4 @@
+-- Form for chatcommand /streets
+ streets.forms.chatcmd = smartfs.create("streets:chatcmd", function(state)
+ state:load(streets.modpath .. "/forms/cmd_streets.smartfs")
+ end) \ No newline at end of file
diff --git a/streets/streetsmod/forms/cmd_streets.smartfs b/streets/streetsmod/forms/cmd_streets.smartfs
new file mode 100644
index 0000000..3dbd29c
--- /dev/null
+++ b/streets/streetsmod/forms/cmd_streets.smartfs
@@ -0,0 +1 @@
+return { ["ele"] = { ["streets:chatcmd_version"] = { ["type"] = "label", ["pos"] = { ["y"] = 1, ["x"] = 6.5 }, ["name"] = "streets:chatcmd_version", ["value"] = "Running version: 1.4.4dev" }, ["streets:chatcmd_guibg"] = { ["type"] = "code", ["name"] = "streets:chatcmd_guibg", ["code"] = "bgcolor[#080808BB;true]background[5,5;1,1;gui_formbg.png;true]" }, ["streets:chatcmd_modlist"] = { ["pos"] = { ["y"] = 1, ["x"] = 0 }, ["size"] = { ["h"] = 5, ["w"] = 6 }, ["type"] = "list", ["name"] = "streets:chatcmd_modlist", ["items"] = { "digilines installed: false", "mesecons installed: false", "moreblocks installed: false", "wool installed: true", "technic installed: false", "prefab installed: false", "awards installed: false" } } }, ["size"] = { ["h"] = 6, ["w"] = 10 } } \ No newline at end of file
diff --git a/streets/streetsmod/init.lua b/streets/streetsmod/init.lua
new file mode 100644
index 0000000..c9b78b6
--- /dev/null
+++ b/streets/streetsmod/init.lua
@@ -0,0 +1,89 @@
+--[[
+ StreetsMod 1.5 by webdesigner97:
+ License : CC-BY-SA 3.0 Unported (see license.txt)
+ Readme : see readme.txt
+ Forum : http://bit.ly/12cPMeo
+ Depends : default
+]]
+streets = {}
+
+-- Kaeza intllib
+ -- Boilerplate to support localized strings if intllib mod is installed.
+ if minetest.get_modpath("intllib") then
+ streets.S = intllib.Getter()
+ else
+ streets.S = function(s) return s end
+ end
+
+-- Create variable and tables
+ print("Streets: " .. streets.S("Creating variables and tables..."))
+ streets.version = "1.5"
+ streets.modpath = minetest.get_modpath("streetsmod")
+ streets.extendedBy = {}
+ streets.load = {
+ start = os.clock(),
+ fin = 0
+ }
+ streets.forms = {}
+
+-- rubenwardy: smartfs
+ if not minetest.get_modpath("smartfs") then
+ dofile(streets.modpath .. "/libs/smartfs/smartfs.lua")
+ end
+
+-- Load forms
+ dofile(streets.modpath .. "/forms.lua")
+
+-- Check for mods which change this mod's beahaviour
+ print("Streets: " .. streets.S("Checking installed mods..."))
+ if minetest.get_modpath("wool") then
+ streets.extendedBy.wool = true
+ else
+ streets.extendedBy.wool = false
+ end
+ if minetest.get_modpath("technic") then
+ streets.extendedBy.technic = true
+ else
+ streets.extendedBy.technic = false
+ end
+ if minetest.get_modpath("moreblocks") then
+ streets.extendedBy.moreblocks = true
+ else
+ streets.extendedBy.moreblocks = false
+ end
+ if minetest.get_modpath("mesecons") then
+ streets.extendedBy.mesecons = true
+ else
+ streets.extendedBy.mesecons = false
+ end
+ if minetest.get_modpath("digilines") then
+ streets.extendedBy.digilines = true
+ else
+ streets.extendedBy.digilines = false
+ end
+ if minetest.get_modpath("prefab") then
+ streets.extendedBy.prefab = true
+ else
+ streets.extendedBy.prefab = false
+ end
+ if minetest.get_modpath("awards") then
+ streets.extendedBy.awards = true
+ else
+ streets.extendedBy.awards = false
+ end
+
+-- Streets chatcommand
+ local function round(num, idp)
+ local mult = 10^(idp or 0)
+ return math.floor(num * mult + 0.5) / mult
+ end
+ minetest.register_chatcommand("streets",{
+ description = streets.S("Check version of your installed StreetsMod and find information"),
+ func = function(name,param)
+ streets.forms.chatcmd:show(name);
+ end
+ })
+
+-- Done
+ print("Streets: " .. streets.S("Setup completed, have fun with StreetsMod") .. " " .. streets.version .. "!")
+ streets.load.fin = os.clock()
diff --git a/streets/streetsmod/libs/smartfs/README.md b/streets/streetsmod/libs/smartfs/README.md
new file mode 100644
index 0000000..df0e166
--- /dev/null
+++ b/streets/streetsmod/libs/smartfs/README.md
@@ -0,0 +1,88 @@
+smartfs
+=======
+
+This mod provides a 2nd generation way of creating forms - this means that the modder does not need to worry about complex formspec strings
+
+* Expandable: you can register your own elements to use on the form.
+* Easy event handling: use binding to handle events.
+* New elements: Includes a toggle button
+
+License: WTFPL
+To install this library, place the smartfs.lua file in your mod and then include it (dofile).
+There is an init.lua file in the download that shows you how to do this.
+
+#Using Smart Formspec
+Smartfs provides 2nd generation Minetest forms to replace clunky formspec strings. Each smartfs form is a container filled with GUI elements. A number of default elements are included with smartfs, but modders can also define their own custom elements. This document describes the basic usage of the smartfs API.
+
+##Installation
+Smartfs can be used as a library or a mod.
+
+To use smartfs as a library, copy the smartfs.lua file to your mod folder and add
+ dofile(minetest.get\_modpath(minetest.get\_current\_modname()).."/smartfs.lua")
+to the top of any files that use it.
+
+To use smartfs as a mod, add it to your game's mods folder or to the user mods folder and enable it.
+
+## Creating and showing forms
+A form is a rectangular area of the screen upon which all elements are placed. Use the smartfs.create() function to create a new form. This function takes two arguments and returns a form object.
+
+The first argument is a unique string that identifies the form. The second argument is a function that should take a single argument called state which is used to set form properties like size and background color. State also has constructors for all form elements and can be used with state:element_name. Below is a quick example.
+
+ myform = smartfs.create("My Form",function(state)
+ --sets the form's size
+ -- (width, hieght)
+ state:size(5,5)
+
+ --creates a label and places it on the form
+ --(x-pos, y-pos, name, text)
+ state:label(3,3,"label1", "A label!")
+ end)
+
+Forms can be shown to the player by using the show(target) function. The target argument is the name of the player that will see the form.
+
+ myform:show("singleplayer")
+
+Here is a list of steps the library takes.
+* You create a new form using smartfs.create().
+* The form is registered and stored for later use.
+* You show a form to a player using the myform:show()
+* The state is created and stored.
+* The function in smartfs.create runs and creates the elements.
+* The form is displayed to the player.
+
+## Modifying Elements
+Elements have functions of the form element:function(args) where you need to have access to the element object.
+
+You can get the element object by assigning a variable to its creation function like so:
+
+ local button1 = state:button(0,0, 1,4, "btn1", "A button")
+ --button1 is now a table representing the button
+
+You can also get the element by using state:get(name). The example below will retrieve a button with the name "btn1":
+
+ button1 = state:get("btn1")
+ --or
+ state:get("btn1"):onClick(your\_onclick\_function
+
+Both of these methods should be used inside the form creation callback function, the function you pass to smartfs.create, or in event callbacks.
+
+Now that you have located your element you can modify it.
+
+ button1:setPos(4,0)
+
+## Inventory Support
+Smartfs supports adding a button to Inventory+ or Unified Inventory which will open one of your own custom forms. Use the smartfs.add\_to\_inventory(form, icon, title) function where form is the smartfs form linked to by the button, icon is the button image (only for unified inventory), and title is the button text (only for inventory+).
+
+ smartfs.add_to_inventory(form, icon, title)
+
+## Dynamic forms
+Dynamic forms allow you to make a form without having to register it before the game finished loading.
+
+ local state = smartfs.dynamic("smartfs:dyn_form", name)
+ state:load(minetest.get_modpath("smartfs").."/example.smartfs")
+ state:get("btn"):click(function(self,state)
+ print("Button clicked!")
+ end)
+ state:show()
+
+Make sure you call state:show()
diff --git a/streets/streetsmod/libs/smartfs/api.md b/streets/streetsmod/libs/smartfs/api.md
new file mode 100644
index 0000000..69e3f47
--- /dev/null
+++ b/streets/streetsmod/libs/smartfs/api.md
@@ -0,0 +1,107 @@
+#Full API
+##Smartfs
+* smartfs( name ) - returns the form regisered with the name 'name'
+* smartfs.create( name,function ) - creates a new form and adds elements to it by running the function. Use before Minetest loads. (like minetest.register_node)
+* smartfs.element( name, data ) - creates a new element type.
+* smartfs.dynamic( formname, playername ) - creates a dynamic form. Returns state. See example.lua for example. Remember to call state:show()
+* smartfs.add\_to\_inventory(form, icon, title) - Adds a form to an installed advanced inventory. Returns true on success.
+* smartfs.inventory_mod() - Returns the name of an installed and supported inventory mod that will be used above, or null.
+* smartfs.override\_load\_checks() - Allows you to use smartfs.create after the game loads. Not recommended!
+
+##Form
+* form:show( playername [, parameters] ) - shows the form to a player. See state.param.
+* form.name - the name of the form.
+
+##State
+
+### Methods
+* state:size( width,height ) - sets the forms width and height.
+* state:get( name ) - gets an element by name.
+* state:show() - reshows the form to the player.
+* state:close() - closes the form (does not work yet, due to no MT api support).
+* state:load( filepath ) - Loads elements from a file.
+* state:save( filepath ) - Saves elements to a file.
+* state:button( x,y,w,h,name,text [, exit_on_click] ) - create a new button at x,y with name and caption (text)
+ * ^ optional: exit_on_click - set to true to exit the form when the button is clicked. ( Also see button.setClose() )
+* state:toggle( x,y,w,h,name,list ) - create a new toggle button at x,y with name and possible list of values
+* state:label( x,y,name,text ) - create a new label at x,y with name and caption (text)
+* state:field( x,y,w,h,name,label ) - create a new field at x,y with label
+ * state:pwdfield( x,y,w,h,name,label ) - create a password field
+ * state:textarea( x,y,w,h,name,label ) - create a new textarea
+* state:image( x,y,w,h,name,imagepath ) - create an image box.
+* state:inventory( x,y,w,h,name ) - create an inventory listing (use 'main' as name for the main player inventory)
+* state:checkbox( x,y,name,label,selected ) - create a check box.
+* state:element( element_type, data ) - Semi-private, create an element with type and data.
+
+### Variables
+* state.player - The name of the player.
+* state.param - The parameters supplied by form:show.
+* state.def - The form definition.
+* state.is_inv - Boolean which is true if this form is being shown as an inventory.
+
+##Button
+* element:setPosition( x,y ) - change the position
+* element:getPosition() - get the current position
+* element:setSize( w,h ) - set the size
+* element:getSize() - get the size
+* element:setText( text ) - set the caption of the button
+* element:getText() - get the caption of the button
+* element:setImage( filename ) - sets the background of the button
+* element:getImage() - get the background filename of the button
+* element:click( func(self,state) ) - specify a function to run when the button is clicked
+
+##Toggle Button
+* element:setPosition( x,y ) - change the position
+* element:getPosition() - get the current position
+* element:setSize( w,h ) - set the size
+* element:getSize() - get the size
+* element:getText() - get the text of the toggle option
+* element:setId( filename ) - sets the selected id
+* element:getId() - get the selected id
+* element:onToggle( func(self,state) ) - specify a function to run when the value if toggled
+
+##Label
+* element:setPosition( x,y ) - change the position
+* element:getPosition() - get the current position
+* element:setText( text ) - set the caption of the label
+* element:getText() - get the caption of the label
+
+##Field and Text Area
+* element:setPosition( x,y ) - change the position
+* element:getPosition() - get the current position
+* element:setSize( w,h ) - set the size
+* element:getSize() - get the size
+* element:setText( text ) - set the caption of the button
+* element:getText() - get the caption of the field
+* element:setImage( filename ) - sets the background of the field
+* element:getImage() - get the background filename of the field
+
+##List box
+* element:onClick( func(self,state,idx) ) - function to run when listbox item idx is clicked
+* element:onDoubleClick( func(self,state,idx) ) - function to run when listbox item idx is double clicked
+* element:setPosition( x,y ) - set the position
+* element:getPosition() - returns {x=x, y=y}
+* element:setSize( w,h ) - set the size
+* element:getSize() - gets the size {w=w, h=h}
+* element:addItem( item ) - appends and item
+* element:removeItem( idx ) - remove item
+* element:popItem() - removes last item and returns
+
+##Inventory listing
+* element:setPosition( x,y ) - set the position
+* element:getPosition() - returns {x=x, y=y}
+* element:setSize( w,h ) - set the size
+* element:getSize() - gets the size {w=w, h=h}
+* element:setLocation( location ) - set a custom inventory location or nil for the default (current_player)
+ * element:usePosition( position ) - use a node metadata attached inventory of the node at the given positon
+ * element:useDetached( name ) - use a detached inventory with the given name
+ * element:usePlayer( name ) - use a player inventory other than the current player
+* element:getLocation() - returns the inventory location (default: current_player)
+* element:setIndex( index ) - set the inventory starting index
+* element:getIndex() - returns the inventory starting index
+
+##Custom Code
+* element:onSubmit( func(self) ) - on form submit
+* element:onBuild( func(self) ) - run every time form is shown. You can set code from here
+* element:setCode( code ) - set the formspec code
+* element:getCode( code ) - get the formspec code
diff --git a/streets/streetsmod/libs/smartfs/depends.txt b/streets/streetsmod/libs/smartfs/depends.txt
new file mode 100644
index 0000000..4893cdc
--- /dev/null
+++ b/streets/streetsmod/libs/smartfs/depends.txt
@@ -0,0 +1,2 @@
+unified_inventory?
+inventory_plus?
diff --git a/streets/streetsmod/libs/smartfs/example.lua b/streets/streetsmod/libs/smartfs/example.lua
new file mode 100644
index 0000000..935dd70
--- /dev/null
+++ b/streets/streetsmod/libs/smartfs/example.lua
@@ -0,0 +1,66 @@
+dofile(minetest.get_modpath("smartfs").."/smartfs.lua")
+
+s = smartfs.create("smartfs:form",function(state)
+ state:size(10,7)
+ state:label(2,0,"lbl","SmartFS example formspec!")
+ state:field(7,1,3,1,"txt","Textbox")
+ state:image(0,0,2,2,"img","default_stone.png")
+ state:toggle(0,2,3,1,"tg",{"plenty..","of..","custom..","elements"})
+ state:checkbox(2,1,"c","Easy code",true)
+ local res = "smartfs.create(\"smartfs:form\",function(state)\n"
+ res = res .. "\tstate:size(10,7)\n"
+ res = res .. "\tstate:label(2,0,\"lbl\",\"SmartFS example formspec!\")\n"
+ res = res .. "\tstate:field(7,1,3,1,\"txt\",\"Textbox\")\n"
+ res = res .. "\tstate:image(0,0,2,2,\"img\",\"default_stone.png\")\n"
+ res = res .. "\tstate:toggle(0,2,3,1,\"tg\",{\"plenty..\",\"of..\",\"custom..\",\"elements\"})\n"
+ res = res .. "\tstate:checkbox(2,1,\"c\",\"Easy code\",true)\n"
+ res = res .. "end)"
+ state:textarea(1,3.5,9,4,"ta","Code:"):setText(res)
+ return true
+end)
+
+l = smartfs.create("smartfs:load",function(state)
+ state:load(minetest.get_modpath("smartfs").."/example.smartfs")
+ state:get("btn"):click(function(self,state)
+ print("Button clicked!")
+ end)
+ return true
+end)
+
+smartfs.add_to_inventory(l,"icon.png","SmartFS")
+
+minetest.register_chatcommand("sfs_s", {
+ params = "",
+ description = "SmartFS test formspec 1: basics",
+ func = function(name, param)
+ s:show(name)
+ end,
+})
+minetest.register_chatcommand("sfs_l", {
+ params = "",
+ description = "SmartFS test formspec 2: loading",
+ func = function(name, param)
+ l:show(name)
+ end,
+})
+
+minetest.register_chatcommand("sfs_d", {
+ params = "",
+ description = "SmartFS test formspec 3: dynamic",
+ func = function(name, param)
+ local state = smartfs.dynamic("smartfs:dyn_form", name)
+ state:load(minetest.get_modpath("smartfs").."/example.smartfs")
+ state:get("btn"):click(function(self,state)
+ print("Button clicked!")
+ end)
+ state:show()
+ end,
+})
+
+minetest.register_chatcommand("sfs_lc", {
+ params = "",
+ description = "SmartFS test formspec 4: smartfs.create error catching",
+ func = function(name, param)
+ smartfs.create("asdinas",function() end)
+ end
+})
diff --git a/streets/streetsmod/libs/smartfs/example.smartfs b/streets/streetsmod/libs/smartfs/example.smartfs
new file mode 100644
index 0000000..cbbaabf
--- /dev/null
+++ b/streets/streetsmod/libs/smartfs/example.smartfs
@@ -0,0 +1 @@
+return { ["ele"] = { ["c"] = { ["pos"] = { ["y"] = 1, ["x"] = 1 }, ["label"] = "Check", ["value"] = true, ["type"] = "checkbox", ["name"] = "c" }, ["btn"] = { ["pos"] = { ["y"] = 2, ["x"] = 1 }, ["size"] = { ["h"] = 1, ["w"] = 1 }, ["value"] = "Button", ["type"] = "button", ["name"] = "btn" } }, ["size"] = { ["h"] = 3, ["w"] = 5 } } \ No newline at end of file
diff --git a/streets/streetsmod/libs/smartfs/init.lua b/streets/streetsmod/libs/smartfs/init.lua
new file mode 100644
index 0000000..b2aaa29
--- /dev/null
+++ b/streets/streetsmod/libs/smartfs/init.lua
@@ -0,0 +1,2 @@
+dofile(minetest.get_modpath("smartfs").."/smartfs.lua")
+--dofile(minetest.get_modpath("smartfs").."/example.lua")
diff --git a/streets/streetsmod/libs/smartfs/smartfs.lua b/streets/streetsmod/libs/smartfs/smartfs.lua
new file mode 100644
index 0000000..dfa0819
--- /dev/null
+++ b/streets/streetsmod/libs/smartfs/smartfs.lua
@@ -0,0 +1,760 @@
+---------------------------
+-- SmartFS: Smart Formspecs
+-- by Rubenwardy
+---------------------------
+
+smartfs = {
+ _fdef = {},
+ _edef = {},
+ opened = {},
+ inv = {}
+}
+
+-- the smartfs() function
+function smartfs.__call(self, name)
+ return smartfs._fdef[name]
+end
+
+-- Register forms and elements
+function smartfs.create(name,onload)
+ if smartfs._fdef[name] then
+ error("SmartFS - (Error) Form "..name.." already exists!")
+ end
+ if smartfs.loaded and not smartfs._loaded_override then
+ error("SmartFS - (Error) Forms should be declared while the game loads.")
+ end
+
+ smartfs._fdef[name] = {
+ _reg = onload,
+ name = name,
+ show = smartfs._show_
+ }
+
+ return smartfs._fdef[name]
+end
+function smartfs.override_load_checks()
+ smartfs._loaded_override = true
+end
+
+minetest.after(0, function()
+ smartfs.loaded = true
+end)
+function smartfs.dynamic(name,player)
+ if not smartfs._dynamic_warned then
+ smartfs._dynamic_warned = true
+ print("SmartFS - (Warning) On the fly forms are being used. May cause bad things to happen")
+ end
+ local state = smartfs._makeState_({name=name},player,nil,false)
+ state.show = state._show_
+ smartfs.opened[player] = state
+ return state
+end
+function smartfs.element(name,data)
+ if smartfs._edef[name] then
+ error("SmartFS - (Error) Element type "..name.." already exists!")
+ end
+ smartfs._edef[name] = data
+ return smartfs._edef[name]
+end
+
+function smartfs.inventory_mod()
+ if unified_inventory then
+ return "unified_inventory"
+ elseif inventory_plus then
+ return "inventory_plus"
+ else
+ return nil
+ end
+end
+
+function smartfs.add_to_inventory(form,icon,title)
+ if unified_inventory then
+ unified_inventory.register_button(form.name, {
+ type = "image",
+ image = icon,
+ })
+ unified_inventory.register_page(form.name, {
+ get_formspec = function(player, formspec)
+ local name = player:get_player_name()
+ local opened = smartfs._show_(form, name, nil, true)
+ return {formspec = opened:_getFS_(false)}
+ end
+ })
+ return true
+ elseif inventory_plus then
+ minetest.register_on_joinplayer(function(player)
+ inventory_plus.register_button(player, form.name, title)
+ end)
+ minetest.register_on_player_receive_fields(function(player, formname, fields)
+ if formname == "" and fields[form.name] then
+ local name = player:get_player_name()
+ local opened = smartfs._show_(form, name, nil, true)
+ inventory_plus.set_inventory_formspec(player, opened:_getFS_(true))
+ end
+ end)
+ return true
+ else
+ return false
+ end
+end
+
+function smartfs._makeState_(form,player,params,is_inv)
+ return {
+ _ele = {},
+ def = form,
+ player = player,
+ param = params,
+ is_inv = is_inv,
+ get = function(self,name)
+ return self._ele[name]
+ end,
+ close = function(self)
+ self.closed = true
+ end,
+ size = function(self,w,h)
+ self._size = {w=w,h=h}
+ end,
+ _getFS_ = function(self,size)
+ local res = ""
+ if self._size and size then
+ res = "size["..self._size.w..","..self._size.h.."]"
+ end
+ for key,val in pairs(self._ele) do
+ res = res .. val:build()
+ end
+ return res
+ end,
+ _show_ = function(self)
+ if self.is_inv then
+ if unified_inventory then
+ unified_inventory.set_inventory_formspec(minetest.get_player_by_name(self.player), self.def.name)
+ elseif inventory_plus then
+ inventory_plus.set_inventory_formspec(minetest.get_player_by_name(self.player), self:_getFS_(true))
+ end
+ else
+ local res = self:_getFS_(true)
+ minetest.show_formspec(player,form.name,res)
+ end
+ end,
+ load = function(self,file)
+ local file = io.open(file, "r")
+ if file then
+ local table = minetest.deserialize(file:read("*all"))
+ if type(table) == "table" then
+ if table.size then
+ self._size = table.size
+ end
+ for key,val in pairs(table.ele) do
+ self:element(val.type,val)
+ end
+ return true
+ end
+ end
+ return false
+ end,
+ save = function(self,file)
+ local res = {ele={}}
+
+ if self._size then
+ res.size = self._size
+ end
+
+ for key,val in pairs(self._ele) do
+ res.ele[key] = val.data
+ end
+
+ local file = io.open(file, "w")
+ if file then
+ file:write(minetest.serialize(res))
+ file:close()
+ return true
+ end
+ return false
+ end,
+ button = function(self,x,y,w,h,name,text,exitf)
+ if exitf == nil then exitf = false end
+ return self:element("button",{pos={x=x,y=y},size={w=w,h=h},name=name,value=text,closes=exitf})
+ end,
+ label = function(self,x,y,name,text)
+ return self:element("label",{pos={x=x,y=y},name=name,value=text})
+ end,
+ toggle = function(self,x,y,w,h,name,list)
+ return self:element("toggle",{pos={x=x,y=y},size={w=w,h=h},name=name,id=1,list=list})
+ end,
+ field = function(self,x,y,w,h,name,label)
+ return self:element("field",{pos={x=x,y=y},size={w=w,h=h},name=name,value="",label=label})
+ end,
+ pwdfield = function(self,x,y,w,h,name,label)
+ local res = self:element("field",{pos={x=x,y=y},size={w=w,h=h},name=name,value="",label=label})
+ res:isPassword(true)
+ return res
+ end,
+ textarea = function(self,x,y,w,h,name,label)
+ local res = self:element("field",{pos={x=x,y=y},size={w=w,h=h},name=name,value="",label=label})
+ res:isMultiline(true)
+ return res
+ end,
+ image = function(self,x,y,w,h,name,img)
+ return self:element("image",{pos={x=x,y=y},size={w=w,h=h},name=name,value=img})
+ end,
+ checkbox = function(self,x,y,name,label,selected)
+ return self:element("checkbox",{pos={x=x,y=y},name=name,value=selected,label=label})
+ end,
+ listbox = function(self,x,y,w,h,name)
+ return self:element("list", { pos={x=x,y=y}, size={w=w,h=h}, name=name })
+ end,
+ inventory = function(self,x,y,w,h,name)
+ return self:element("inventory", { pos={x=x,y=y}, size={w=w,h=h}, name=name })
+ end,
+ element = function(self,typen,data)
+ local type = smartfs._edef[typen]
+
+ if not type then
+ error("Element type "..typen.." does not exist!")
+ end
+
+ if self._ele[data.name] then
+ error("Element "..data.name.." already exists")
+ end
+ data.type = typen
+
+ local ele = {
+ name = data.name,
+ root = self,
+ data = data,
+ remove = function(self)
+ self.root._ele[self.name] = nil
+ end
+ }
+
+ for key,val in pairs(type) do
+ ele[key] = val
+ end
+
+ self._ele[data.name] = ele
+
+ return self._ele[data.name]
+ end
+ }
+end
+
+-- Show a formspec to a user
+function smartfs._show_(form, player, params, is_inv)
+ local state = smartfs._makeState_(form, player, params, is_inv)
+ state.show = state._show_
+ if form._reg(state)~=false then
+ if not is_inv then
+ smartfs.opened[player] = state
+ state:_show_()
+ else
+ smartfs.inv[player] = state
+ end
+ end
+ return state
+end
+
+-- Receive fields from formspec
+local function _sfs_recieve_(state,name,fields)
+ if (fields.quit == "true") then
+ if not state.is_inv then
+ smartfs.opened[name] = nil
+ end
+ return true
+ end
+
+ for key,val in pairs(fields) do
+ if state._ele[key] then
+ state._ele[key].data.value = val
+ end
+ end
+ for key,val in pairs(state._ele) do
+ if val.submit then
+ if (val:submit(fields)==true) then
+ return true
+ end
+ end
+ end
+ if state.closed ~= true then
+ state:_show_()
+ else
+ minetest.show_formspec(name,"","size[5,1]label[0,0;Formspec closing not yet created!]")
+ if not state.is_inv then
+ smartfs.opened[name] = nil
+ end
+ end
+ return true
+end
+
+minetest.register_on_player_receive_fields(function(player, formname, fields)
+ local name = player:get_player_name()
+ if smartfs.opened[name] and not smartfs.opened[name].is_inv then
+ if smartfs.opened[name].def.name == formname then
+ local state = smartfs.opened[name]
+ return _sfs_recieve_(state,name,fields)
+ else
+ smartfs.opened[name] = nil
+ end
+ elseif smartfs.inv[name] and smartfs.inv[name].is_inv then
+ local state = smartfs.inv[name]
+ _sfs_recieve_(state,name,fields)
+ end
+ return false
+end)
+
+
+-----------------------------------------------------------------
+------------------------- ELEMENTS ----------------------------
+-----------------------------------------------------------------
+
+smartfs.element("button",{
+ build = function(self)
+ if self.data.img then
+ return "image_button["..
+ self.data.pos.x..","..self.data.pos.y..
+ ";"..
+ self.data.size.w..","..self.data.size.h..
+ ";"..
+ self.data.img..
+ ";"..
+ self.name..
+ ";"..
+ self.data.value..
+ "]"
+ else
+ if self.data.closes then
+ return "button_exit["..
+ self.data.pos.x..","..self.data.pos.y..
+ ";"..
+ self.data.size.w..","..self.data.size.h..
+ ";"..
+ self.name..
+ ";"..
+ self.data.value..
+ "]"
+ else
+ return "button["..
+ self.data.pos.x..","..self.data.pos.y..
+ ";"..
+ self.data.size.w..","..self.data.size.h..
+ ";"..
+ self.name..
+ ";"..
+ self.data.value..
+ "]"
+ end
+ end
+ end,
+ submit = function(self,fields,state)
+ if fields[self.name] and self._click then
+ self:_click(self.root)
+ end
+
+ if self.data.closes then
+ return true
+ end
+ end,
+ setPosition = function(self,x,y)
+ self.data.pos = {x=x,y=y}
+ end,
+ getPosition = function(self,x,y)
+ return self.data.pos
+ end,
+ setSize = function(self,w,h)
+ self.data.size = {w=w,h=h}
+ end,
+ getSize = function(self,x,y)
+ return self.data.size
+ end,
+ onClick = function(self,func)
+ self._click = func
+ end,
+ click = function(self,func)
+ self._click = func
+ end,
+ setText = function(self,text)
+ self.data.value = text
+ end,
+ getText = function(self)
+ return self.data.value
+ end,
+ setImage = function(self,image)
+ self.data.img = image
+ end,
+ getImage = function(self)
+ return self.data.img
+ end,
+ setClose = function(self,bool)
+ self.data.closes = bool
+ end
+})
+
+smartfs.element("toggle",{
+ build = function(self)
+ return "button["..
+ self.data.pos.x..","..self.data.pos.y..
+ ";"..
+ self.data.size.w..","..self.data.size.h..
+ ";"..
+ self.name..
+ ";"..
+ self.data.list[self.data.id]..
+ "]"
+ end,
+ submit = function(self,fields)
+ if fields[self.name] then
+ self.data.id = self.data.id + 1
+ if self.data.id > #self.data.list then
+ self.data.id = 1
+ end
+ if self._tog then
+ self:_tog(self.root)
+ end
+ end
+ end,
+ onToggle = function(self,func)
+ self._tog = func
+ end,
+ setPosition = function(self,x,y)
+ self.data.pos = {x=x,y=y}
+ end,
+ getPosition = function(self,x,y)
+ return self.data.pos
+ end,
+ setSize = function(self,w,h)
+ self.data.size = {w=w,h=h}
+ end,
+ getSize = function(self,x,y)
+ return self.data.size
+ end,
+ setId = function(self,id)
+ self.data.id = id
+ end,
+ getId = function(self)
+ return self.data.id
+ end,
+ getText = function(self)
+ return self.data.list[self.data.id]
+ end
+})
+
+smartfs.element("label",{
+ build = function(self)
+ return "label["..
+ self.data.pos.x..","..self.data.pos.y..
+ ";"..
+ self.data.value..
+ "]"
+ end,
+ setPosition = function(self,x,y)
+ self.data.pos = {x=x,y=y}
+ end,
+ getPosition = function(self,x,y)
+ return self.data.pos
+ end,
+ setText = function(self,text)
+ self.data.value = text
+ end,
+ getText = function(self)
+ return self.data.value
+ end
+})
+
+smartfs.element("field",{
+ build = function(self)
+ if self.data.ml then
+ return "textarea["..
+ self.data.pos.x..","..self.data.pos.y..
+ ";"..
+ self.data.size.w..","..self.data.size.h..
+ ";"..
+ self.name..
+ ";"..
+ self.data.label..
+ ";"..
+ self.data.value..
+ "]"
+ elseif self.data.pwd then
+ return "pwdfield["..
+ self.data.pos.x..","..self.data.pos.y..
+ ";"..
+ self.data.size.w..","..self.data.size.h..
+ ";"..
+ self.name..
+ ";"..
+ self.data.label..
+ "]"
+ else
+ return "field["..
+ self.data.pos.x..","..self.data.pos.y..
+ ";"..
+ self.data.size.w..","..self.data.size.h..
+ ";"..
+ self.name..
+ ";"..
+ self.data.label..
+ ";"..
+ self.data.value..
+ "]"
+ end
+ end,
+ setPosition = function(self,x,y)
+ self.data.pos = {x=x,y=y}
+ end,
+ getPosition = function(self,x,y)
+ return self.data.pos
+ end,
+ setSize = function(self,w,h)
+ self.data.size = {w=w,h=h}
+ end,
+ getSize = function(self,x,y)
+ return self.data.size
+ end,
+ setText = function(self,text)
+ self.data.value = text
+ end,
+ getText = function(self)
+ return self.data.value
+ end,
+ isPassword = function(self,bool)
+ self.data.pwd = bool
+ end,
+ isMultiline = function(self,bool)
+ self.data.ml = bool
+ end
+})
+
+smartfs.element("image",{
+ build = function(self)
+ return "image["..
+ self.data.pos.x..","..self.data.pos.y..
+ ";"..
+ self.data.size.w..","..self.data.size.h..
+ ";"..
+ self.data.value..
+ "]"
+ end,
+ setPosition = function(self,x,y)
+ self.data.pos = {x=x,y=y}
+ end,
+ getPosition = function(self,x,y)
+ return self.data.pos
+ end,
+ setSize = function(self,w,h)
+ self.data.size = {w=w,h=h}
+ end,
+ getSize = function(self,x,y)
+ return self.data.size
+ end,
+ setImage = function(self,text)
+ self.data.value = text
+ end,
+ getImage = function(self)
+ return self.data.value
+ end
+})
+
+smartfs.element("checkbox",{
+ build = function(self)
+ if self.data.value then
+ return "checkbox["..
+ self.data.pos.x..","..self.data.pos.y..
+ ";"..
+ self.name..
+ ";"..
+ self.data.label..
+ ";true]"
+ else
+ return "checkbox["..
+ self.data.pos.x..","..self.data.pos.y..
+ ";"..
+ self.name..
+ ";"..
+ self.data.label..
+ ";false]"
+ end
+ end,
+ setPosition = function(self,x,y)
+ self.data.pos = {x=x,y=y}
+ end,
+ getPosition = function(self,x,y)
+ return self.data.pos
+ end,
+ setSize = function(self,w,h)
+ self.data.size = {w=w,h=h}
+ end,
+ getSize = function(self,x,y)
+ return self.data.size
+ end,
+ setText = function(self,text)
+ self.data.value = text
+ end,
+ getText = function(self)
+ return self.data.value
+ end
+})
+
+smartfs.element("list",{
+ build = function(self)
+ local listformspec = "textlist["..
+ self.data.pos.x..","..self.data.pos.y..
+ ";"..
+ self.data.size.w..","..self.data.size.h..
+ ";"..
+ self.data.name..
+ ";"
+
+ --loop through the list's items and add them to the formspec
+ if not self.data.items then
+ self.data.items = {" "}
+ end
+ for i,value in ipairs(self.data.items) do
+ listformspec = listformspec..value..","
+ end
+ listformspec = string.sub(listformspec, 0, -2) --removes extra ,
+ --close out the list items section
+ listformspec = listformspec..";"
+
+ --TODO support selected idx and transparency
+
+ --close formspec definition and return formspec
+ listformspec = listformspec.."]"
+ return listformspec
+ end,
+ submit = function(self,fields)
+ if fields[self.name] then
+ local _type = string.sub(fields[self.data.name],1,3)
+ local index = string.sub(fields[self.data.name],5)
+ if _type == "CHG" and self._click then
+ self:_click(self.root, index)
+ elseif _type == "DCL" and self._doubleClick then
+ self:_doubleClick(self.root, index)
+ end
+ end
+ end,
+ onClick = function(self, func)
+ self._click = func
+ end,
+ click = function(self, func)
+ self._click = func
+ end,
+ onDoubleClick = function(self, func)
+ self._doubleClick = func
+ end,
+ doubleclick = function(self, func)
+ self._doubleClick = func
+ end,
+ setPosition = function(self,x,y)
+ self.data.pos = {x=x,y=y}
+ end,
+ getPosition = function(self,x,y)
+ return self.data.pos
+ end,
+ setSize = function(self,w,h)
+ self.data.size = {w=w,h=h}
+ end,
+ getSize = function(self,x,y)
+ return self.data.size
+ end,
+ addItem = function(self, item)
+ if not self.data.items then
+ self.data.items = {" "}
+ end
+ table.insert(self.data.items, item)
+ end,
+ removeItem = function(self,idx)
+ if not self.data.items then
+ self.data.items = {" "}
+ end
+ table.remove(self.data.items,idx)
+ end,
+ popItem = function(self)
+ if not self.data.items then
+ self.data.items = {" "}
+ end
+ local item = self.data.items[#self.data.items]
+ table.remove(self.data.items)
+ return item
+ end
+})
+
+smartfs.element("inventory",{
+ build = function(self)
+ return "list["..
+ (self.data.location or "current_player") ..
+ ";"..
+ self.name..
+ ";"..
+ self.data.pos.x..","..self.data.pos.y..
+ ";"..
+ self.data.size.w..","..self.data.size.h..
+ ";"..
+ (self.data.index or "") ..
+ "]"
+ end,
+ setPosition = function(self,x,y)
+ self.data.pos = {x=x,y=y}
+ end,
+ getPosition = function(self,x,y)
+ return self.data.pos
+ end,
+ setSize = function(self,w,h)
+ self.data.size = {w=w,h=h}
+ end,
+ getSize = function(self,x,y)
+ return self.data.size
+ end,
+ -- available inventory locations
+ -- "current_player": Player to whom the menu is shown
+ -- "player:<name>": Any player
+ -- "nodemeta:<X>,<Y>,<Z>": Any node metadata
+ -- "detached:<name>": A detached inventory
+ -- "context" does not apply to smartfs, since there is no node-metadata as context available
+ setLocation = function(self,location)
+ self.data.location = location
+ end,
+ getLocation = function(self)
+ return self.data.location or "current_player"
+ end,
+ usePosition = function(self, pos)
+ self.data.location = string.format("nodemeta:%d,%d,%d", pos.x, pos.y, pos.z)
+ end,
+ usePlayer = function(self, name)
+ self.data.location = "player:" .. name
+ end,
+ useDetached = function(self, name)
+ self.data.location = "detached:" .. name
+ end,
+ setIndex = function(self,index)
+ self.data.index = index
+ end,
+ getIndex = function(self)
+ return self.data.index
+ end
+})
+
+smartfs.element("code",{
+ build = function(self)
+ if self._build then
+ self:_build()
+ end
+
+ return self.data.code
+ end,
+ submit = function(self,fields)
+ if self._sub then
+ self:_sub(fields)
+ end
+ end,
+ onSubmit = function(self,func)
+ self._sub = func
+ end,
+ onBuild = function(self,func)
+ self._build = func
+ end,
+ setCode = function(self,code)
+ self.data.code = code
+ end,
+ getCode = function(self)
+ return self.data.code
+ end
+})
diff --git a/streets/streetsmod/locale/de.txt b/streets/streetsmod/locale/de.txt
new file mode 100644
index 0000000..57694d3
--- /dev/null
+++ b/streets/streetsmod/locale/de.txt
@@ -0,0 +1,59 @@
+# Translation file GERMAN
+Setup completed, have fun with StreetsMod=Setup abgeschlossen, viel Spass mit StreetsMod
+Creating variables and tables...=Erstelle Variablen und Tabellen...
+Checking installed mods...=Ueberpruefe installierte Mods...
+Check version of your installed StreetsMod and find information=Ueberpruefe die installierte StreetsMod Version und weitere Infos
+Asphalt=Asphalt
+Asphalt stair=Asphalt Treppe
+Asphalt slab=Asphalt Platte
+Construction fence=Bauzaun
+Delineator=Leitpfosten
+Emergency Phone=Notrufsaeule
+Asphalt with sideline=Asphalt mit Seitenlinie
+Asphalt with solid line=Asphalt mit durchgezogener Linie
+Asphalt with dashed line=Asphalt mit unterbrochener Linie
+Asphalt with sideline (edge)=Asphalt mit Seitenlinie (Ecke)
+Asphalt with parking label=Asphalt mit Parkplatzsymbol
+Asphalt with arrow=Asphalt mit Richtungspfeil
+Simple manhole=Einfacher Gulli
+Advanced manhole=Gulli
+Pole=Stange
+Empty sign=Leeres Schild
+Warning sign (lava)=Gefahrenschild Lava
+Warning sign (water)=Gefahrenschild Wasser
+Warning sign (Construction area)=Gefahrenschild Baustelle
+Warning: Careful of lava=Achtung: Lava
+Warning: Water nearby=Achtung: Wasser
+Warning: Construction area, possible deep excavations=Achtung Baustelle, eventuell tiefe Graeben
+Sign workshop - Create signs for your roads!=Schilderworkshop - Baue Schilder fuer deine Strassen!
+Available signs:=Verfuegbare Schilder
+Needed stuff:=Benoetigt
+Put it here:=Rohstoffe
+Selected:=Ausgewaehlt
+Output:=Ausgabe
+Sign workshop=Schilderworkshop
+Sign workshop idle=Schilderworkshop bereit
+Sign workshop working=Schilderworkshop arbeitet
+Please wait %s seconds... = Bitte warte %s Sekunden...
+Solid line (yellow)=Durchgezogene Linie (gelb)
+Dashed line (yellow)=Unterbrochene Linie (gelb)
+Cross (yellow)=Kreuz (gelb)
+Outer edge (yellow)=Ecklinie (gelb)
+Parking (yellow)=Parkplatzsymbol (gelb)
+Arrow (yellow)=Pfeil (gelb)
+Sideline (yellow)=Seitenlinie (gelb)
+Steel support=Stahlrahmen
+Street lamp=Strassenlampe
+Concrete wall=Betonwand
+Concrete=Beton
+Trafficlight=Ampel
+Running version=Version
+Cheater=Schummler
+Cheater!=Schummler!
+Off=Aus
+Channel=Kanal
+green=Gruen
+red=Rot
+warn=Warnung
+off=Aus
+U cheater U=Du Schummler Du
diff --git a/streets/streetsmod/locale/template.txt.txt b/streets/streetsmod/locale/template.txt.txt
new file mode 100644
index 0000000..179cc7d
--- /dev/null
+++ b/streets/streetsmod/locale/template.txt.txt
@@ -0,0 +1,59 @@
+# Translation file for StreetsMod might not be up-to-date.
+Setup completed, have fun with StreetsMod=
+Creating variables and tables...=
+Checking installed mods...=
+Check version of your installed StreetsMod and find information=
+Asphalt=
+Asphalt stair=
+Asphalt slab=
+Construction fence=
+Delineator=
+Emergency Phone=
+Asphalt with sideline=
+Asphalt with solid line=
+Asphalt with dashed line=
+Asphalt with sideline (edge)=
+Asphalt with parking label=
+Asphalt with arrow=
+Simple manhole=
+Advanced manhole=
+Pole=
+Empty sign=
+Warning sign (lava)=
+Warning sign (water)=
+Warning sign (Construction area)=
+Warning: Careful of lava=
+Warning: Water nearby=
+Warning: Construction area, possible deep excavations=
+Sign workshop - Create signs for your roads!=
+Available signs:=
+Needed stuff:=
+Put it here:=
+Selected:=
+Output:=
+Sign workshop=
+Sign workshop idle=
+Sign workshop working=
+Please wait %s seconds... =
+Solid line (yellow)=
+Dashed line (yellow)=
+Cross (yellow)=
+Outer edge (yellow)=
+Parking (yellow)=
+Arrow (yellow)=
+Sideline (yellow)=
+Steel support=
+Street lamp=
+Concrete wall=
+Concrete=
+Trafficlight=
+Running version=
+Cheater=
+Cheater!=
+Off=
+Channel=
+green=
+red=
+warn=
+off=
+U cheater U=
diff --git a/streets/streetsmod/nodeboxes/trafficlight.nbe b/streets/streetsmod/nodeboxes/trafficlight.nbe
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index 0000000..189f333
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+++ b/streets/streetsmod/nodeboxes/trafficlight.nbe
@@ -0,0 +1,19 @@
+MINETEST NODEBOX EDITOR
+PARSER 1
+NAME test
+
+NODE node1
+POSITION 0 0 0
+NODEBOX nodebox1 -0.1875 -0.5 0.5 0.1875 0.5 0.75
+NODEBOX nodebox2 -0.0625 0.375 0.3125 0.0625 0.4375 0.5
+NODEBOX nodebox3 -0.0625 0.0625 0.3125 0.0625 0.125 0.5
+NODEBOX nodebox4 -0.0625 -0.25 0.3125 0.0625 -0.1875 0.5
+NODEBOX nodebox5 0.0625 0.3125 0.3125 0.125 0.38 0.5
+NODEBOX nodebox6 -0.125 0.3125 0.3125 -0.0625 0.375 0.5
+NODEBOX nodebox7 0.0625 0 0.3125 0.125 0.0625 0.5
+NODEBOX nodebox8 -0.125 0 0.3125 -0.0625 0.0625 0.5
+NODEBOX nodebox9 0.0625 -0.3125 0.3125 0.125 -0.25 0.5
+NODEBOX nodebox10 -0.125 -0.3125 0.3125 -0.0625 -0.25 0.5
+NODEBOX NodeBox11 -0.125 -0.125 0.85 0.125 0.125 0.75
+END NODE
+
diff --git a/streets/streetsmod/readme.txt b/streets/streetsmod/readme.txt
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+++ b/streets/streetsmod/readme.txt
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+This is the first loaded mod in this modpack which prepares tables, variables etc. \ No newline at end of file
diff --git a/streets/streetsmod/textures/streets_asphalt.png b/streets/streetsmod/textures/streets_asphalt.png
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diff --git a/streets/streetsmod/textures/streets_concrete.png b/streets/streetsmod/textures/streets_concrete.png
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diff --git a/streets/streetsmod/textures/streets_delineator.png b/streets/streetsmod/textures/streets_delineator.png
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diff --git a/streets/streetsmod/textures/streets_delineator_top.png b/streets/streetsmod/textures/streets_delineator_top.png
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diff --git a/streets/streetsmod/textures/streets_fence_bottom.png b/streets/streetsmod/textures/streets_fence_bottom.png
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diff --git a/streets/streetsmod/textures/streets_lampcontroller_bottom.png b/streets/streetsmod/textures/streets_lampcontroller_bottom.png
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diff --git a/streets/streetsmod/textures/streets_lamps_basi_inv.png b/streets/streetsmod/textures/streets_lamps_basi_inv.png
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diff --git a/streets/streetsmod/textures/streets_lamps_basic_bottom.png b/streets/streetsmod/textures/streets_lamps_basic_bottom.png
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diff --git a/streets/streetsmod/textures/streets_manhole.png b/streets/streetsmod/textures/streets_manhole.png
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diff --git a/streets/streetsmod/textures/streets_pole.png b/streets/streetsmod/textures/streets_pole.png
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diff --git a/streets/streetsmod/textures/streets_rw_arrow_alldirs.png b/streets/streetsmod/textures/streets_rw_arrow_alldirs.png
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