From da66780a569712c23ae4f2996cfb4608a9f9d69d Mon Sep 17 00:00:00 2001 From: Vanessa Ezekowitz Date: Fri, 1 Apr 2016 20:02:19 -0400 Subject: copy all standard Dreambuilder mods in from the old subgame (exactly as last supplied there, updates to these mods will follow later) --- streets/streetsmod/depends.txt | 3 + streets/streetsmod/forms.lua | 4 + streets/streetsmod/forms/cmd_streets.smartfs | 1 + streets/streetsmod/init.lua | 89 +++ streets/streetsmod/libs/smartfs/README.md | 88 +++ streets/streetsmod/libs/smartfs/api.md | 107 +++ streets/streetsmod/libs/smartfs/depends.txt | 2 + streets/streetsmod/libs/smartfs/example.lua | 66 ++ streets/streetsmod/libs/smartfs/example.smartfs | 1 + streets/streetsmod/libs/smartfs/init.lua | 2 + streets/streetsmod/libs/smartfs/smartfs.lua | 760 +++++++++++++++++++++ streets/streetsmod/locale/de.txt | 59 ++ streets/streetsmod/locale/template.txt.txt | 59 ++ streets/streetsmod/nodeboxes/trafficlight.nbe | 19 + streets/streetsmod/readme.txt | 1 + streets/streetsmod/textures/streets_asphalt.png | Bin 0 -> 5993 bytes streets/streetsmod/textures/streets_concrete.png | Bin 0 -> 7482 bytes streets/streetsmod/textures/streets_delineator.png | Bin 0 -> 5674 bytes .../streetsmod/textures/streets_delineator_top.png | Bin 0 -> 184 bytes .../streetsmod/textures/streets_fence_bottom.png | Bin 0 -> 644 bytes .../streetsmod/textures/streets_fence_fromtop.png | Bin 0 -> 215 bytes streets/streetsmod/textures/streets_fence_inv.png | Bin 0 -> 845 bytes streets/streetsmod/textures/streets_fence_top.png | Bin 0 -> 441 bytes .../textures/streets_lampcontroller_bottom.png | Bin 0 -> 532 bytes .../textures/streets_lampcontroller_sides.png | Bin 0 -> 651 bytes .../textures/streets_lampcontroller_top.png | Bin 0 -> 688 bytes .../streetsmod/textures/streets_lamps_basi_inv.png | Bin 0 -> 4210 bytes .../textures/streets_lamps_basic_bottom.png | Bin 0 -> 3121 bytes .../textures/streets_lamps_basic_middle.png | Bin 0 -> 6634 bytes .../textures/streets_lamps_basic_top.png | Bin 0 -> 5112 bytes .../textures/streets_lamps_basic_top_top.png | Bin 0 -> 6359 bytes streets/streetsmod/textures/streets_manhole.png | Bin 0 -> 10833 bytes .../textures/streets_manhole_advanced.png | Bin 0 -> 9205 bytes streets/streetsmod/textures/streets_pole.png | Bin 0 -> 496 bytes streets/streetsmod/textures/streets_pole_inv.png | Bin 0 -> 767 bytes .../textures/streets_rw_arrow_alldirs.png | Bin 0 -> 9866 bytes streets/streetsmod/textures/streets_sign_back.png | Bin 0 -> 1808 bytes .../textures/streets_sign_construction.png | Bin 0 -> 4007 bytes .../streetsmod/textures/streets_sign_grasswalk.png | Bin 0 -> 21692 bytes streets/streetsmod/textures/streets_sign_lava.png | Bin 0 -> 4453 bytes streets/streetsmod/textures/streets_sign_mine.png | Bin 0 -> 2412 bytes streets/streetsmod/textures/streets_sign_shop.png | Bin 0 -> 2664 bytes streets/streetsmod/textures/streets_sign_water.png | Bin 0 -> 3730 bytes .../streetsmod/textures/streets_sign_workshop.png | Bin 0 -> 2320 bytes .../textures/streets_signworkshop_bottom.png | Bin 0 -> 1942 bytes .../textures/streets_signworkshop_front.png | Bin 0 -> 2138 bytes .../textures/streets_signworkshop_side.png | Bin 0 -> 1888 bytes .../textures/streets_signworkshop_top.png | Bin 0 -> 2026 bytes streets/streetsmod/textures/streets_sos_bottom.png | Bin 0 -> 1961 bytes streets/streetsmod/textures/streets_sos_front.png | Bin 0 -> 6989 bytes streets/streetsmod/textures/streets_sos_side.png | Bin 0 -> 2529 bytes streets/streetsmod/textures/streets_sos_top.png | Bin 0 -> 6980 bytes streets/streetsmod/textures/streets_support.png | Bin 0 -> 6380 bytes 53 files changed, 1261 insertions(+) create mode 100644 streets/streetsmod/depends.txt create mode 100644 streets/streetsmod/forms.lua create mode 100644 streets/streetsmod/forms/cmd_streets.smartfs create mode 100644 streets/streetsmod/init.lua create mode 100644 streets/streetsmod/libs/smartfs/README.md create mode 100644 streets/streetsmod/libs/smartfs/api.md create mode 100644 streets/streetsmod/libs/smartfs/depends.txt create mode 100644 streets/streetsmod/libs/smartfs/example.lua create mode 100644 streets/streetsmod/libs/smartfs/example.smartfs create mode 100644 streets/streetsmod/libs/smartfs/init.lua create mode 100644 streets/streetsmod/libs/smartfs/smartfs.lua create mode 100644 streets/streetsmod/locale/de.txt create mode 100644 streets/streetsmod/locale/template.txt.txt create mode 100644 streets/streetsmod/nodeboxes/trafficlight.nbe create mode 100644 streets/streetsmod/readme.txt create mode 100644 streets/streetsmod/textures/streets_asphalt.png create mode 100644 streets/streetsmod/textures/streets_concrete.png create mode 100644 streets/streetsmod/textures/streets_delineator.png create mode 100644 streets/streetsmod/textures/streets_delineator_top.png create mode 100644 streets/streetsmod/textures/streets_fence_bottom.png create mode 100644 streets/streetsmod/textures/streets_fence_fromtop.png create mode 100644 streets/streetsmod/textures/streets_fence_inv.png create mode 100644 streets/streetsmod/textures/streets_fence_top.png create mode 100644 streets/streetsmod/textures/streets_lampcontroller_bottom.png create mode 100644 streets/streetsmod/textures/streets_lampcontroller_sides.png create mode 100644 streets/streetsmod/textures/streets_lampcontroller_top.png create mode 100644 streets/streetsmod/textures/streets_lamps_basi_inv.png create mode 100644 streets/streetsmod/textures/streets_lamps_basic_bottom.png create mode 100644 streets/streetsmod/textures/streets_lamps_basic_middle.png create mode 100644 streets/streetsmod/textures/streets_lamps_basic_top.png create mode 100644 streets/streetsmod/textures/streets_lamps_basic_top_top.png create mode 100644 streets/streetsmod/textures/streets_manhole.png create mode 100644 streets/streetsmod/textures/streets_manhole_advanced.png create mode 100644 streets/streetsmod/textures/streets_pole.png create mode 100644 streets/streetsmod/textures/streets_pole_inv.png create mode 100644 streets/streetsmod/textures/streets_rw_arrow_alldirs.png create mode 100644 streets/streetsmod/textures/streets_sign_back.png create mode 100644 streets/streetsmod/textures/streets_sign_construction.png create mode 100644 streets/streetsmod/textures/streets_sign_grasswalk.png create mode 100644 streets/streetsmod/textures/streets_sign_lava.png create mode 100644 streets/streetsmod/textures/streets_sign_mine.png create mode 100644 streets/streetsmod/textures/streets_sign_shop.png create mode 100644 streets/streetsmod/textures/streets_sign_water.png create mode 100644 streets/streetsmod/textures/streets_sign_workshop.png create mode 100644 streets/streetsmod/textures/streets_signworkshop_bottom.png create mode 100644 streets/streetsmod/textures/streets_signworkshop_front.png create mode 100644 streets/streetsmod/textures/streets_signworkshop_side.png create mode 100644 streets/streetsmod/textures/streets_signworkshop_top.png create mode 100644 streets/streetsmod/textures/streets_sos_bottom.png create mode 100644 streets/streetsmod/textures/streets_sos_front.png create mode 100644 streets/streetsmod/textures/streets_sos_side.png create mode 100644 streets/streetsmod/textures/streets_sos_top.png create mode 100644 streets/streetsmod/textures/streets_support.png (limited to 'streets/streetsmod') diff --git a/streets/streetsmod/depends.txt b/streets/streetsmod/depends.txt new file mode 100644 index 0000000..e61e529 --- /dev/null +++ b/streets/streetsmod/depends.txt @@ -0,0 +1,3 @@ +default +intllib? +smartfs? diff --git a/streets/streetsmod/forms.lua b/streets/streetsmod/forms.lua new file mode 100644 index 0000000..c636c85 --- /dev/null +++ b/streets/streetsmod/forms.lua @@ -0,0 +1,4 @@ +-- Form for chatcommand /streets + streets.forms.chatcmd = smartfs.create("streets:chatcmd", function(state) + state:load(streets.modpath .. "/forms/cmd_streets.smartfs") + end) \ No newline at end of file diff --git a/streets/streetsmod/forms/cmd_streets.smartfs b/streets/streetsmod/forms/cmd_streets.smartfs new file mode 100644 index 0000000..3dbd29c --- /dev/null +++ b/streets/streetsmod/forms/cmd_streets.smartfs @@ -0,0 +1 @@ +return { ["ele"] = { ["streets:chatcmd_version"] = { ["type"] = "label", ["pos"] = { ["y"] = 1, ["x"] = 6.5 }, ["name"] = "streets:chatcmd_version", ["value"] = "Running version: 1.4.4dev" }, ["streets:chatcmd_guibg"] = { ["type"] = "code", ["name"] = "streets:chatcmd_guibg", ["code"] = "bgcolor[#080808BB;true]background[5,5;1,1;gui_formbg.png;true]" }, ["streets:chatcmd_modlist"] = { ["pos"] = { ["y"] = 1, ["x"] = 0 }, ["size"] = { ["h"] = 5, ["w"] = 6 }, ["type"] = "list", ["name"] = "streets:chatcmd_modlist", ["items"] = { "digilines installed: false", "mesecons installed: false", "moreblocks installed: false", "wool installed: true", "technic installed: false", "prefab installed: false", "awards installed: false" } } }, ["size"] = { ["h"] = 6, ["w"] = 10 } } \ No newline at end of file diff --git a/streets/streetsmod/init.lua b/streets/streetsmod/init.lua new file mode 100644 index 0000000..c9b78b6 --- /dev/null +++ b/streets/streetsmod/init.lua @@ -0,0 +1,89 @@ +--[[ + StreetsMod 1.5 by webdesigner97: + License : CC-BY-SA 3.0 Unported (see license.txt) + Readme : see readme.txt + Forum : http://bit.ly/12cPMeo + Depends : default +]] +streets = {} + +-- Kaeza intllib + -- Boilerplate to support localized strings if intllib mod is installed. + if minetest.get_modpath("intllib") then + streets.S = intllib.Getter() + else + streets.S = function(s) return s end + end + +-- Create variable and tables + print("Streets: " .. streets.S("Creating variables and tables...")) + streets.version = "1.5" + streets.modpath = minetest.get_modpath("streetsmod") + streets.extendedBy = {} + streets.load = { + start = os.clock(), + fin = 0 + } + streets.forms = {} + +-- rubenwardy: smartfs + if not minetest.get_modpath("smartfs") then + dofile(streets.modpath .. "/libs/smartfs/smartfs.lua") + end + +-- Load forms + dofile(streets.modpath .. "/forms.lua") + +-- Check for mods which change this mod's beahaviour + print("Streets: " .. streets.S("Checking installed mods...")) + if minetest.get_modpath("wool") then + streets.extendedBy.wool = true + else + streets.extendedBy.wool = false + end + if minetest.get_modpath("technic") then + streets.extendedBy.technic = true + else + streets.extendedBy.technic = false + end + if minetest.get_modpath("moreblocks") then + streets.extendedBy.moreblocks = true + else + streets.extendedBy.moreblocks = false + end + if minetest.get_modpath("mesecons") then + streets.extendedBy.mesecons = true + else + streets.extendedBy.mesecons = false + end + if minetest.get_modpath("digilines") then + streets.extendedBy.digilines = true + else + streets.extendedBy.digilines = false + end + if minetest.get_modpath("prefab") then + streets.extendedBy.prefab = true + else + streets.extendedBy.prefab = false + end + if minetest.get_modpath("awards") then + streets.extendedBy.awards = true + else + streets.extendedBy.awards = false + end + +-- Streets chatcommand + local function round(num, idp) + local mult = 10^(idp or 0) + return math.floor(num * mult + 0.5) / mult + end + minetest.register_chatcommand("streets",{ + description = streets.S("Check version of your installed StreetsMod and find information"), + func = function(name,param) + streets.forms.chatcmd:show(name); + end + }) + +-- Done + print("Streets: " .. streets.S("Setup completed, have fun with StreetsMod") .. " " .. streets.version .. "!") + streets.load.fin = os.clock() diff --git a/streets/streetsmod/libs/smartfs/README.md b/streets/streetsmod/libs/smartfs/README.md new file mode 100644 index 0000000..df0e166 --- /dev/null +++ b/streets/streetsmod/libs/smartfs/README.md @@ -0,0 +1,88 @@ +smartfs +======= + +This mod provides a 2nd generation way of creating forms - this means that the modder does not need to worry about complex formspec strings + +* Expandable: you can register your own elements to use on the form. +* Easy event handling: use binding to handle events. +* New elements: Includes a toggle button + +License: WTFPL +To install this library, place the smartfs.lua file in your mod and then include it (dofile). +There is an init.lua file in the download that shows you how to do this. + +#Using Smart Formspec +Smartfs provides 2nd generation Minetest forms to replace clunky formspec strings. Each smartfs form is a container filled with GUI elements. A number of default elements are included with smartfs, but modders can also define their own custom elements. This document describes the basic usage of the smartfs API. + +##Installation +Smartfs can be used as a library or a mod. + +To use smartfs as a library, copy the smartfs.lua file to your mod folder and add + dofile(minetest.get\_modpath(minetest.get\_current\_modname()).."/smartfs.lua") +to the top of any files that use it. + +To use smartfs as a mod, add it to your game's mods folder or to the user mods folder and enable it. + +## Creating and showing forms +A form is a rectangular area of the screen upon which all elements are placed. Use the smartfs.create() function to create a new form. This function takes two arguments and returns a form object. + +The first argument is a unique string that identifies the form. The second argument is a function that should take a single argument called state which is used to set form properties like size and background color. State also has constructors for all form elements and can be used with state:element_name. Below is a quick example. + + myform = smartfs.create("My Form",function(state) + --sets the form's size + -- (width, hieght) + state:size(5,5) + + --creates a label and places it on the form + --(x-pos, y-pos, name, text) + state:label(3,3,"label1", "A label!") + end) + +Forms can be shown to the player by using the show(target) function. The target argument is the name of the player that will see the form. + + myform:show("singleplayer") + +Here is a list of steps the library takes. +* You create a new form using smartfs.create(). +* The form is registered and stored for later use. +* You show a form to a player using the myform:show() +* The state is created and stored. +* The function in smartfs.create runs and creates the elements. +* The form is displayed to the player. + +## Modifying Elements +Elements have functions of the form element:function(args) where you need to have access to the element object. + +You can get the element object by assigning a variable to its creation function like so: + + local button1 = state:button(0,0, 1,4, "btn1", "A button") + --button1 is now a table representing the button + +You can also get the element by using state:get(name). The example below will retrieve a button with the name "btn1": + + button1 = state:get("btn1") + --or + state:get("btn1"):onClick(your\_onclick\_function + +Both of these methods should be used inside the form creation callback function, the function you pass to smartfs.create, or in event callbacks. + +Now that you have located your element you can modify it. + + button1:setPos(4,0) + +## Inventory Support +Smartfs supports adding a button to Inventory+ or Unified Inventory which will open one of your own custom forms. Use the smartfs.add\_to\_inventory(form, icon, title) function where form is the smartfs form linked to by the button, icon is the button image (only for unified inventory), and title is the button text (only for inventory+). + + smartfs.add_to_inventory(form, icon, title) + +## Dynamic forms +Dynamic forms allow you to make a form without having to register it before the game finished loading. + + local state = smartfs.dynamic("smartfs:dyn_form", name) + state:load(minetest.get_modpath("smartfs").."/example.smartfs") + state:get("btn"):click(function(self,state) + print("Button clicked!") + end) + state:show() + +Make sure you call state:show() diff --git a/streets/streetsmod/libs/smartfs/api.md b/streets/streetsmod/libs/smartfs/api.md new file mode 100644 index 0000000..69e3f47 --- /dev/null +++ b/streets/streetsmod/libs/smartfs/api.md @@ -0,0 +1,107 @@ +#Full API +##Smartfs +* smartfs( name ) - returns the form regisered with the name 'name' +* smartfs.create( name,function ) - creates a new form and adds elements to it by running the function. Use before Minetest loads. (like minetest.register_node) +* smartfs.element( name, data ) - creates a new element type. +* smartfs.dynamic( formname, playername ) - creates a dynamic form. Returns state. See example.lua for example. Remember to call state:show() +* smartfs.add\_to\_inventory(form, icon, title) - Adds a form to an installed advanced inventory. Returns true on success. +* smartfs.inventory_mod() - Returns the name of an installed and supported inventory mod that will be used above, or null. +* smartfs.override\_load\_checks() - Allows you to use smartfs.create after the game loads. Not recommended! + +##Form +* form:show( playername [, parameters] ) - shows the form to a player. See state.param. +* form.name - the name of the form. + +##State + +### Methods +* state:size( width,height ) - sets the forms width and height. +* state:get( name ) - gets an element by name. +* state:show() - reshows the form to the player. +* state:close() - closes the form (does not work yet, due to no MT api support). +* state:load( filepath ) - Loads elements from a file. +* state:save( filepath ) - Saves elements to a file. +* state:button( x,y,w,h,name,text [, exit_on_click] ) - create a new button at x,y with name and caption (text) + * ^ optional: exit_on_click - set to true to exit the form when the button is clicked. ( Also see button.setClose() ) +* state:toggle( x,y,w,h,name,list ) - create a new toggle button at x,y with name and possible list of values +* state:label( x,y,name,text ) - create a new label at x,y with name and caption (text) +* state:field( x,y,w,h,name,label ) - create a new field at x,y with label + * state:pwdfield( x,y,w,h,name,label ) - create a password field + * state:textarea( x,y,w,h,name,label ) - create a new textarea +* state:image( x,y,w,h,name,imagepath ) - create an image box. +* state:inventory( x,y,w,h,name ) - create an inventory listing (use 'main' as name for the main player inventory) +* state:checkbox( x,y,name,label,selected ) - create a check box. +* state:element( element_type, data ) - Semi-private, create an element with type and data. + +### Variables +* state.player - The name of the player. +* state.param - The parameters supplied by form:show. +* state.def - The form definition. +* state.is_inv - Boolean which is true if this form is being shown as an inventory. + +##Button +* element:setPosition( x,y ) - change the position +* element:getPosition() - get the current position +* element:setSize( w,h ) - set the size +* element:getSize() - get the size +* element:setText( text ) - set the caption of the button +* element:getText() - get the caption of the button +* element:setImage( filename ) - sets the background of the button +* element:getImage() - get the background filename of the button +* element:click( func(self,state) ) - specify a function to run when the button is clicked + +##Toggle Button +* element:setPosition( x,y ) - change the position +* element:getPosition() - get the current position +* element:setSize( w,h ) - set the size +* element:getSize() - get the size +* element:getText() - get the text of the toggle option +* element:setId( filename ) - sets the selected id +* element:getId() - get the selected id +* element:onToggle( func(self,state) ) - specify a function to run when the value if toggled + +##Label +* element:setPosition( x,y ) - change the position +* element:getPosition() - get the current position +* element:setText( text ) - set the caption of the label +* element:getText() - get the caption of the label + +##Field and Text Area +* element:setPosition( x,y ) - change the position +* element:getPosition() - get the current position +* element:setSize( w,h ) - set the size +* element:getSize() - get the size +* element:setText( text ) - set the caption of the button +* element:getText() - get the caption of the field +* element:setImage( filename ) - sets the background of the field +* element:getImage() - get the background filename of the field + +##List box +* element:onClick( func(self,state,idx) ) - function to run when listbox item idx is clicked +* element:onDoubleClick( func(self,state,idx) ) - function to run when listbox item idx is double clicked +* element:setPosition( x,y ) - set the position +* element:getPosition() - returns {x=x, y=y} +* element:setSize( w,h ) - set the size +* element:getSize() - gets the size {w=w, h=h} +* element:addItem( item ) - appends and item +* element:removeItem( idx ) - remove item +* element:popItem() - removes last item and returns + +##Inventory listing +* element:setPosition( x,y ) - set the position +* element:getPosition() - returns {x=x, y=y} +* element:setSize( w,h ) - set the size +* element:getSize() - gets the size {w=w, h=h} +* element:setLocation( location ) - set a custom inventory location or nil for the default (current_player) + * element:usePosition( position ) - use a node metadata attached inventory of the node at the given positon + * element:useDetached( name ) - use a detached inventory with the given name + * element:usePlayer( name ) - use a player inventory other than the current player +* element:getLocation() - returns the inventory location (default: current_player) +* element:setIndex( index ) - set the inventory starting index +* element:getIndex() - returns the inventory starting index + +##Custom Code +* element:onSubmit( func(self) ) - on form submit +* element:onBuild( func(self) ) - run every time form is shown. You can set code from here +* element:setCode( code ) - set the formspec code +* element:getCode( code ) - get the formspec code diff --git a/streets/streetsmod/libs/smartfs/depends.txt b/streets/streetsmod/libs/smartfs/depends.txt new file mode 100644 index 0000000..4893cdc --- /dev/null +++ b/streets/streetsmod/libs/smartfs/depends.txt @@ -0,0 +1,2 @@ +unified_inventory? +inventory_plus? diff --git a/streets/streetsmod/libs/smartfs/example.lua b/streets/streetsmod/libs/smartfs/example.lua new file mode 100644 index 0000000..935dd70 --- /dev/null +++ b/streets/streetsmod/libs/smartfs/example.lua @@ -0,0 +1,66 @@ +dofile(minetest.get_modpath("smartfs").."/smartfs.lua") + +s = smartfs.create("smartfs:form",function(state) + state:size(10,7) + state:label(2,0,"lbl","SmartFS example formspec!") + state:field(7,1,3,1,"txt","Textbox") + state:image(0,0,2,2,"img","default_stone.png") + state:toggle(0,2,3,1,"tg",{"plenty..","of..","custom..","elements"}) + state:checkbox(2,1,"c","Easy code",true) + local res = "smartfs.create(\"smartfs:form\",function(state)\n" + res = res .. "\tstate:size(10,7)\n" + res = res .. "\tstate:label(2,0,\"lbl\",\"SmartFS example formspec!\")\n" + res = res .. "\tstate:field(7,1,3,1,\"txt\",\"Textbox\")\n" + res = res .. "\tstate:image(0,0,2,2,\"img\",\"default_stone.png\")\n" + res = res .. "\tstate:toggle(0,2,3,1,\"tg\",{\"plenty..\",\"of..\",\"custom..\",\"elements\"})\n" + res = res .. "\tstate:checkbox(2,1,\"c\",\"Easy code\",true)\n" + res = res .. "end)" + state:textarea(1,3.5,9,4,"ta","Code:"):setText(res) + return true +end) + +l = smartfs.create("smartfs:load",function(state) + state:load(minetest.get_modpath("smartfs").."/example.smartfs") + state:get("btn"):click(function(self,state) + print("Button clicked!") + end) + return true +end) + +smartfs.add_to_inventory(l,"icon.png","SmartFS") + +minetest.register_chatcommand("sfs_s", { + params = "", + description = "SmartFS test formspec 1: basics", + func = function(name, param) + s:show(name) + end, +}) +minetest.register_chatcommand("sfs_l", { + params = "", + description = "SmartFS test formspec 2: loading", + func = function(name, param) + l:show(name) + end, +}) + +minetest.register_chatcommand("sfs_d", { + params = "", + description = "SmartFS test formspec 3: dynamic", + func = function(name, param) + local state = smartfs.dynamic("smartfs:dyn_form", name) + state:load(minetest.get_modpath("smartfs").."/example.smartfs") + state:get("btn"):click(function(self,state) + print("Button clicked!") + end) + state:show() + end, +}) + +minetest.register_chatcommand("sfs_lc", { + params = "", + description = "SmartFS test formspec 4: smartfs.create error catching", + func = function(name, param) + smartfs.create("asdinas",function() end) + end +}) diff --git a/streets/streetsmod/libs/smartfs/example.smartfs b/streets/streetsmod/libs/smartfs/example.smartfs new file mode 100644 index 0000000..cbbaabf --- /dev/null +++ b/streets/streetsmod/libs/smartfs/example.smartfs @@ -0,0 +1 @@ +return { ["ele"] = { ["c"] = { ["pos"] = { ["y"] = 1, ["x"] = 1 }, ["label"] = "Check", ["value"] = true, ["type"] = "checkbox", ["name"] = "c" }, ["btn"] = { ["pos"] = { ["y"] = 2, ["x"] = 1 }, ["size"] = { ["h"] = 1, ["w"] = 1 }, ["value"] = "Button", ["type"] = "button", ["name"] = "btn" } }, ["size"] = { ["h"] = 3, ["w"] = 5 } } \ No newline at end of file diff --git a/streets/streetsmod/libs/smartfs/init.lua b/streets/streetsmod/libs/smartfs/init.lua new file mode 100644 index 0000000..b2aaa29 --- /dev/null +++ b/streets/streetsmod/libs/smartfs/init.lua @@ -0,0 +1,2 @@ +dofile(minetest.get_modpath("smartfs").."/smartfs.lua") +--dofile(minetest.get_modpath("smartfs").."/example.lua") diff --git a/streets/streetsmod/libs/smartfs/smartfs.lua b/streets/streetsmod/libs/smartfs/smartfs.lua new file mode 100644 index 0000000..dfa0819 --- /dev/null +++ b/streets/streetsmod/libs/smartfs/smartfs.lua @@ -0,0 +1,760 @@ +--------------------------- +-- SmartFS: Smart Formspecs +-- by Rubenwardy +--------------------------- + +smartfs = { + _fdef = {}, + _edef = {}, + opened = {}, + inv = {} +} + +-- the smartfs() function +function smartfs.__call(self, name) + return smartfs._fdef[name] +end + +-- Register forms and elements +function smartfs.create(name,onload) + if smartfs._fdef[name] then + error("SmartFS - (Error) Form "..name.." already exists!") + end + if smartfs.loaded and not smartfs._loaded_override then + error("SmartFS - (Error) Forms should be declared while the game loads.") + end + + smartfs._fdef[name] = { + _reg = onload, + name = name, + show = smartfs._show_ + } + + return smartfs._fdef[name] +end +function smartfs.override_load_checks() + smartfs._loaded_override = true +end + +minetest.after(0, function() + smartfs.loaded = true +end) +function smartfs.dynamic(name,player) + if not smartfs._dynamic_warned then + smartfs._dynamic_warned = true + print("SmartFS - (Warning) On the fly forms are being used. May cause bad things to happen") + end + local state = smartfs._makeState_({name=name},player,nil,false) + state.show = state._show_ + smartfs.opened[player] = state + return state +end +function smartfs.element(name,data) + if smartfs._edef[name] then + error("SmartFS - (Error) Element type "..name.." already exists!") + end + smartfs._edef[name] = data + return smartfs._edef[name] +end + +function smartfs.inventory_mod() + if unified_inventory then + return "unified_inventory" + elseif inventory_plus then + return "inventory_plus" + else + return nil + end +end + +function smartfs.add_to_inventory(form,icon,title) + if unified_inventory then + unified_inventory.register_button(form.name, { + type = "image", + image = icon, + }) + unified_inventory.register_page(form.name, { + get_formspec = function(player, formspec) + local name = player:get_player_name() + local opened = smartfs._show_(form, name, nil, true) + return {formspec = opened:_getFS_(false)} + end + }) + return true + elseif inventory_plus then + minetest.register_on_joinplayer(function(player) + inventory_plus.register_button(player, form.name, title) + end) + minetest.register_on_player_receive_fields(function(player, formname, fields) + if formname == "" and fields[form.name] then + local name = player:get_player_name() + local opened = smartfs._show_(form, name, nil, true) + inventory_plus.set_inventory_formspec(player, opened:_getFS_(true)) + end + end) + return true + else + return false + end +end + +function smartfs._makeState_(form,player,params,is_inv) + return { + _ele = {}, + def = form, + player = player, + param = params, + is_inv = is_inv, + get = function(self,name) + return self._ele[name] + end, + close = function(self) + self.closed = true + end, + size = function(self,w,h) + self._size = {w=w,h=h} + end, + _getFS_ = function(self,size) + local res = "" + if self._size and size then + res = "size["..self._size.w..","..self._size.h.."]" + end + for key,val in pairs(self._ele) do + res = res .. val:build() + end + return res + end, + _show_ = function(self) + if self.is_inv then + if unified_inventory then + unified_inventory.set_inventory_formspec(minetest.get_player_by_name(self.player), self.def.name) + elseif inventory_plus then + inventory_plus.set_inventory_formspec(minetest.get_player_by_name(self.player), self:_getFS_(true)) + end + else + local res = self:_getFS_(true) + minetest.show_formspec(player,form.name,res) + end + end, + load = function(self,file) + local file = io.open(file, "r") + if file then + local table = minetest.deserialize(file:read("*all")) + if type(table) == "table" then + if table.size then + self._size = table.size + end + for key,val in pairs(table.ele) do + self:element(val.type,val) + end + return true + end + end + return false + end, + save = function(self,file) + local res = {ele={}} + + if self._size then + res.size = self._size + end + + for key,val in pairs(self._ele) do + res.ele[key] = val.data + end + + local file = io.open(file, "w") + if file then + file:write(minetest.serialize(res)) + file:close() + return true + end + return false + end, + button = function(self,x,y,w,h,name,text,exitf) + if exitf == nil then exitf = false end + return self:element("button",{pos={x=x,y=y},size={w=w,h=h},name=name,value=text,closes=exitf}) + end, + label = function(self,x,y,name,text) + return self:element("label",{pos={x=x,y=y},name=name,value=text}) + end, + toggle = function(self,x,y,w,h,name,list) + return self:element("toggle",{pos={x=x,y=y},size={w=w,h=h},name=name,id=1,list=list}) + end, + field = function(self,x,y,w,h,name,label) + return self:element("field",{pos={x=x,y=y},size={w=w,h=h},name=name,value="",label=label}) + end, + pwdfield = function(self,x,y,w,h,name,label) + local res = self:element("field",{pos={x=x,y=y},size={w=w,h=h},name=name,value="",label=label}) + res:isPassword(true) + return res + end, + textarea = function(self,x,y,w,h,name,label) + local res = self:element("field",{pos={x=x,y=y},size={w=w,h=h},name=name,value="",label=label}) + res:isMultiline(true) + return res + end, + image = function(self,x,y,w,h,name,img) + return self:element("image",{pos={x=x,y=y},size={w=w,h=h},name=name,value=img}) + end, + checkbox = function(self,x,y,name,label,selected) + return self:element("checkbox",{pos={x=x,y=y},name=name,value=selected,label=label}) + end, + listbox = function(self,x,y,w,h,name) + return self:element("list", { pos={x=x,y=y}, size={w=w,h=h}, name=name }) + end, + inventory = function(self,x,y,w,h,name) + return self:element("inventory", { pos={x=x,y=y}, size={w=w,h=h}, name=name }) + end, + element = function(self,typen,data) + local type = smartfs._edef[typen] + + if not type then + error("Element type "..typen.." does not exist!") + end + + if self._ele[data.name] then + error("Element "..data.name.." already exists") + end + data.type = typen + + local ele = { + name = data.name, + root = self, + data = data, + remove = function(self) + self.root._ele[self.name] = nil + end + } + + for key,val in pairs(type) do + ele[key] = val + end + + self._ele[data.name] = ele + + return self._ele[data.name] + end + } +end + +-- Show a formspec to a user +function smartfs._show_(form, player, params, is_inv) + local state = smartfs._makeState_(form, player, params, is_inv) + state.show = state._show_ + if form._reg(state)~=false then + if not is_inv then + smartfs.opened[player] = state + state:_show_() + else + smartfs.inv[player] = state + end + end + return state +end + +-- Receive fields from formspec +local function _sfs_recieve_(state,name,fields) + if (fields.quit == "true") then + if not state.is_inv then + smartfs.opened[name] = nil + end + return true + end + + for key,val in pairs(fields) do + if state._ele[key] then + state._ele[key].data.value = val + end + end + for key,val in pairs(state._ele) do + if val.submit then + if (val:submit(fields)==true) then + return true + end + end + end + if state.closed ~= true then + state:_show_() + else + minetest.show_formspec(name,"","size[5,1]label[0,0;Formspec closing not yet created!]") + if not state.is_inv then + smartfs.opened[name] = nil + end + end + return true +end + +minetest.register_on_player_receive_fields(function(player, formname, fields) + local name = player:get_player_name() + if smartfs.opened[name] and not smartfs.opened[name].is_inv then + if smartfs.opened[name].def.name == formname then + local state = smartfs.opened[name] + return _sfs_recieve_(state,name,fields) + else + smartfs.opened[name] = nil + end + elseif smartfs.inv[name] and smartfs.inv[name].is_inv then + local state = smartfs.inv[name] + _sfs_recieve_(state,name,fields) + end + return false +end) + + +----------------------------------------------------------------- +------------------------- ELEMENTS ---------------------------- +----------------------------------------------------------------- + +smartfs.element("button",{ + build = function(self) + if self.data.img then + return "image_button[".. + self.data.pos.x..","..self.data.pos.y.. + ";".. + self.data.size.w..","..self.data.size.h.. + ";".. + self.data.img.. + ";".. + self.name.. + ";".. + self.data.value.. + "]" + else + if self.data.closes then + return "button_exit[".. + self.data.pos.x..","..self.data.pos.y.. + ";".. + self.data.size.w..","..self.data.size.h.. + ";".. + self.name.. + ";".. + self.data.value.. + "]" + else + return "button[".. + self.data.pos.x..","..self.data.pos.y.. + ";".. + self.data.size.w..","..self.data.size.h.. + ";".. + self.name.. + ";".. + self.data.value.. + "]" + end + end + end, + submit = function(self,fields,state) + if fields[self.name] and self._click then + self:_click(self.root) + end + + if self.data.closes then + return true + end + end, + setPosition = function(self,x,y) + self.data.pos = {x=x,y=y} + end, + getPosition = function(self,x,y) + return self.data.pos + end, + setSize = function(self,w,h) + self.data.size = {w=w,h=h} + end, + getSize = function(self,x,y) + return self.data.size + end, + onClick = function(self,func) + self._click = func + end, + click = function(self,func) + self._click = func + end, + setText = function(self,text) + self.data.value = text + end, + getText = function(self) + return self.data.value + end, + setImage = function(self,image) + self.data.img = image + end, + getImage = function(self) + return self.data.img + end, + setClose = function(self,bool) + self.data.closes = bool + end +}) + +smartfs.element("toggle",{ + build = function(self) + return "button[".. + self.data.pos.x..","..self.data.pos.y.. + ";".. + self.data.size.w..","..self.data.size.h.. + ";".. + self.name.. + ";".. + self.data.list[self.data.id].. + "]" + end, + submit = function(self,fields) + if fields[self.name] then + self.data.id = self.data.id + 1 + if self.data.id > #self.data.list then + self.data.id = 1 + end + if self._tog then + self:_tog(self.root) + end + end + end, + onToggle = function(self,func) + self._tog = func + end, + setPosition = function(self,x,y) + self.data.pos = {x=x,y=y} + end, + getPosition = function(self,x,y) + return self.data.pos + end, + setSize = function(self,w,h) + self.data.size = {w=w,h=h} + end, + getSize = function(self,x,y) + return self.data.size + end, + setId = function(self,id) + self.data.id = id + end, + getId = function(self) + return self.data.id + end, + getText = function(self) + return self.data.list[self.data.id] + end +}) + +smartfs.element("label",{ + build = function(self) + return "label[".. + self.data.pos.x..","..self.data.pos.y.. + ";".. + self.data.value.. + "]" + end, + setPosition = function(self,x,y) + self.data.pos = {x=x,y=y} + end, + getPosition = function(self,x,y) + return self.data.pos + end, + setText = function(self,text) + self.data.value = text + end, + getText = function(self) + return self.data.value + end +}) + +smartfs.element("field",{ + build = function(self) + if self.data.ml then + return "textarea[".. + self.data.pos.x..","..self.data.pos.y.. + ";".. + self.data.size.w..","..self.data.size.h.. + ";".. + self.name.. + ";".. + self.data.label.. + ";".. + self.data.value.. + "]" + elseif self.data.pwd then + return "pwdfield[".. + self.data.pos.x..","..self.data.pos.y.. + ";".. + self.data.size.w..","..self.data.size.h.. + ";".. + self.name.. + ";".. + self.data.label.. + "]" + else + return "field[".. + self.data.pos.x..","..self.data.pos.y.. + ";".. + self.data.size.w..","..self.data.size.h.. + ";".. + self.name.. + ";".. + self.data.label.. + ";".. + self.data.value.. + "]" + end + end, + setPosition = function(self,x,y) + self.data.pos = {x=x,y=y} + end, + getPosition = function(self,x,y) + return self.data.pos + end, + setSize = function(self,w,h) + self.data.size = {w=w,h=h} + end, + getSize = function(self,x,y) + return self.data.size + end, + setText = function(self,text) + self.data.value = text + end, + getText = function(self) + return self.data.value + end, + isPassword = function(self,bool) + self.data.pwd = bool + end, + isMultiline = function(self,bool) + self.data.ml = bool + end +}) + +smartfs.element("image",{ + build = function(self) + return "image[".. + self.data.pos.x..","..self.data.pos.y.. + ";".. + self.data.size.w..","..self.data.size.h.. + ";".. + self.data.value.. + "]" + end, + setPosition = function(self,x,y) + self.data.pos = {x=x,y=y} + end, + getPosition = function(self,x,y) + return self.data.pos + end, + setSize = function(self,w,h) + self.data.size = {w=w,h=h} + end, + getSize = function(self,x,y) + return self.data.size + end, + setImage = function(self,text) + self.data.value = text + end, + getImage = function(self) + return self.data.value + end +}) + +smartfs.element("checkbox",{ + build = function(self) + if self.data.value then + return "checkbox[".. + self.data.pos.x..","..self.data.pos.y.. + ";".. + self.name.. + ";".. + self.data.label.. + ";true]" + else + return "checkbox[".. + self.data.pos.x..","..self.data.pos.y.. + ";".. + self.name.. + ";".. + self.data.label.. + ";false]" + end + end, + setPosition = function(self,x,y) + self.data.pos = {x=x,y=y} + end, + getPosition = function(self,x,y) + return self.data.pos + end, + setSize = function(self,w,h) + self.data.size = {w=w,h=h} + end, + getSize = function(self,x,y) + return self.data.size + end, + setText = function(self,text) + self.data.value = text + end, + getText = function(self) + return self.data.value + end +}) + +smartfs.element("list",{ + build = function(self) + local listformspec = "textlist[".. + self.data.pos.x..","..self.data.pos.y.. + ";".. + self.data.size.w..","..self.data.size.h.. + ";".. + self.data.name.. + ";" + + --loop through the list's items and add them to the formspec + if not self.data.items then + self.data.items = {" "} + end + for i,value in ipairs(self.data.items) do + listformspec = listformspec..value.."," + end + listformspec = string.sub(listformspec, 0, -2) --removes extra , + --close out the list items section + listformspec = listformspec..";" + + --TODO support selected idx and transparency + + --close formspec definition and return formspec + listformspec = listformspec.."]" + return listformspec + end, + submit = function(self,fields) + if fields[self.name] then + local _type = string.sub(fields[self.data.name],1,3) + local index = string.sub(fields[self.data.name],5) + if _type == "CHG" and self._click then + self:_click(self.root, index) + elseif _type == "DCL" and self._doubleClick then + self:_doubleClick(self.root, index) + end + end + end, + onClick = function(self, func) + self._click = func + end, + click = function(self, func) + self._click = func + end, + onDoubleClick = function(self, func) + self._doubleClick = func + end, + doubleclick = function(self, func) + self._doubleClick = func + end, + setPosition = function(self,x,y) + self.data.pos = {x=x,y=y} + end, + getPosition = function(self,x,y) + return self.data.pos + end, + setSize = function(self,w,h) + self.data.size = {w=w,h=h} + end, + getSize = function(self,x,y) + return self.data.size + end, + addItem = function(self, item) + if not self.data.items then + self.data.items = {" "} + end + table.insert(self.data.items, item) + end, + removeItem = function(self,idx) + if not self.data.items then + self.data.items = {" "} + end + table.remove(self.data.items,idx) + end, + popItem = function(self) + if not self.data.items then + self.data.items = {" "} + end + local item = self.data.items[#self.data.items] + table.remove(self.data.items) + return item + end +}) + +smartfs.element("inventory",{ + build = function(self) + return "list[".. + (self.data.location or "current_player") .. + ";".. + self.name.. + ";".. + self.data.pos.x..","..self.data.pos.y.. + ";".. + self.data.size.w..","..self.data.size.h.. + ";".. + (self.data.index or "") .. + "]" + end, + setPosition = function(self,x,y) + self.data.pos = {x=x,y=y} + end, + getPosition = function(self,x,y) + return self.data.pos + end, + setSize = function(self,w,h) + self.data.size = {w=w,h=h} + end, + getSize = function(self,x,y) + return self.data.size + end, + -- available inventory locations + -- "current_player": Player to whom the menu is shown + -- "player:": Any player + -- "nodemeta:,,": Any node metadata + -- "detached:": A detached inventory + -- "context" does not apply to smartfs, since there is no node-metadata as context available + setLocation = function(self,location) + self.data.location = location + end, + getLocation = function(self) + return self.data.location or "current_player" + end, + usePosition = function(self, pos) + self.data.location = string.format("nodemeta:%d,%d,%d", pos.x, pos.y, pos.z) + end, + usePlayer = function(self, name) + self.data.location = "player:" .. name + end, + useDetached = function(self, name) + self.data.location = "detached:" .. name + end, + setIndex = function(self,index) + self.data.index = index + end, + getIndex = function(self) + return self.data.index + end +}) + +smartfs.element("code",{ + build = function(self) + if self._build then + self:_build() + end + + return self.data.code + end, + submit = function(self,fields) + if self._sub then + self:_sub(fields) + end + end, + onSubmit = function(self,func) + self._sub = func + end, + onBuild = function(self,func) + self._build = func + end, + setCode = function(self,code) + self.data.code = code + end, + getCode = function(self) + return self.data.code + end +}) diff --git a/streets/streetsmod/locale/de.txt b/streets/streetsmod/locale/de.txt new file mode 100644 index 0000000..57694d3 --- /dev/null +++ b/streets/streetsmod/locale/de.txt @@ -0,0 +1,59 @@ +# Translation file GERMAN +Setup completed, have fun with StreetsMod=Setup abgeschlossen, viel Spass mit StreetsMod +Creating variables and tables...=Erstelle Variablen und Tabellen... +Checking installed mods...=Ueberpruefe installierte Mods... +Check version of your installed StreetsMod and find information=Ueberpruefe die installierte StreetsMod Version und weitere Infos +Asphalt=Asphalt +Asphalt stair=Asphalt Treppe +Asphalt slab=Asphalt Platte +Construction fence=Bauzaun +Delineator=Leitpfosten +Emergency Phone=Notrufsaeule +Asphalt with sideline=Asphalt mit Seitenlinie +Asphalt with solid line=Asphalt mit durchgezogener Linie +Asphalt with dashed line=Asphalt mit unterbrochener Linie +Asphalt with sideline (edge)=Asphalt mit Seitenlinie (Ecke) +Asphalt with parking label=Asphalt mit Parkplatzsymbol +Asphalt with arrow=Asphalt mit Richtungspfeil +Simple manhole=Einfacher Gulli +Advanced manhole=Gulli +Pole=Stange +Empty sign=Leeres Schild +Warning sign (lava)=Gefahrenschild Lava +Warning sign (water)=Gefahrenschild Wasser +Warning sign (Construction area)=Gefahrenschild Baustelle +Warning: Careful of lava=Achtung: Lava +Warning: Water nearby=Achtung: Wasser +Warning: Construction area, possible deep excavations=Achtung Baustelle, eventuell tiefe Graeben +Sign workshop - Create signs for your roads!=Schilderworkshop - Baue Schilder fuer deine Strassen! +Available signs:=Verfuegbare Schilder +Needed stuff:=Benoetigt +Put it here:=Rohstoffe +Selected:=Ausgewaehlt +Output:=Ausgabe +Sign workshop=Schilderworkshop +Sign workshop idle=Schilderworkshop bereit +Sign workshop working=Schilderworkshop arbeitet +Please wait %s seconds... = Bitte warte %s Sekunden... +Solid line (yellow)=Durchgezogene Linie (gelb) +Dashed line (yellow)=Unterbrochene Linie (gelb) +Cross (yellow)=Kreuz (gelb) +Outer edge (yellow)=Ecklinie (gelb) +Parking (yellow)=Parkplatzsymbol (gelb) +Arrow (yellow)=Pfeil (gelb) +Sideline (yellow)=Seitenlinie (gelb) +Steel support=Stahlrahmen +Street lamp=Strassenlampe +Concrete wall=Betonwand +Concrete=Beton +Trafficlight=Ampel +Running version=Version +Cheater=Schummler +Cheater!=Schummler! +Off=Aus +Channel=Kanal +green=Gruen +red=Rot +warn=Warnung +off=Aus +U cheater U=Du Schummler Du diff --git a/streets/streetsmod/locale/template.txt.txt b/streets/streetsmod/locale/template.txt.txt new file mode 100644 index 0000000..179cc7d --- /dev/null +++ b/streets/streetsmod/locale/template.txt.txt @@ -0,0 +1,59 @@ +# Translation file for StreetsMod might not be up-to-date. +Setup completed, have fun with StreetsMod= +Creating variables and tables...= +Checking installed mods...= +Check version of your installed StreetsMod and find information= +Asphalt= +Asphalt stair= +Asphalt slab= +Construction fence= +Delineator= +Emergency Phone= +Asphalt with sideline= +Asphalt with solid line= +Asphalt with dashed line= +Asphalt with sideline (edge)= +Asphalt with parking label= +Asphalt with arrow= +Simple manhole= +Advanced manhole= +Pole= +Empty sign= +Warning sign (lava)= +Warning sign (water)= +Warning sign (Construction area)= +Warning: Careful of lava= +Warning: Water nearby= +Warning: Construction area, possible deep excavations= +Sign workshop - Create signs for your roads!= +Available signs:= +Needed stuff:= +Put it here:= +Selected:= +Output:= +Sign workshop= +Sign workshop idle= +Sign workshop working= +Please wait %s seconds... = +Solid line (yellow)= +Dashed line (yellow)= +Cross (yellow)= +Outer edge (yellow)= +Parking (yellow)= +Arrow (yellow)= +Sideline (yellow)= +Steel support= +Street lamp= +Concrete wall= +Concrete= +Trafficlight= +Running version= +Cheater= +Cheater!= +Off= +Channel= +green= +red= +warn= +off= +U cheater U= diff --git a/streets/streetsmod/nodeboxes/trafficlight.nbe b/streets/streetsmod/nodeboxes/trafficlight.nbe new file mode 100644 index 0000000..189f333 --- /dev/null +++ b/streets/streetsmod/nodeboxes/trafficlight.nbe @@ -0,0 +1,19 @@ +MINETEST NODEBOX EDITOR +PARSER 1 +NAME test + +NODE node1 +POSITION 0 0 0 +NODEBOX nodebox1 -0.1875 -0.5 0.5 0.1875 0.5 0.75 +NODEBOX nodebox2 -0.0625 0.375 0.3125 0.0625 0.4375 0.5 +NODEBOX nodebox3 -0.0625 0.0625 0.3125 0.0625 0.125 0.5 +NODEBOX nodebox4 -0.0625 -0.25 0.3125 0.0625 -0.1875 0.5 +NODEBOX nodebox5 0.0625 0.3125 0.3125 0.125 0.38 0.5 +NODEBOX nodebox6 -0.125 0.3125 0.3125 -0.0625 0.375 0.5 +NODEBOX nodebox7 0.0625 0 0.3125 0.125 0.0625 0.5 +NODEBOX nodebox8 -0.125 0 0.3125 -0.0625 0.0625 0.5 +NODEBOX nodebox9 0.0625 -0.3125 0.3125 0.125 -0.25 0.5 +NODEBOX nodebox10 -0.125 -0.3125 0.3125 -0.0625 -0.25 0.5 +NODEBOX NodeBox11 -0.125 -0.125 0.85 0.125 0.125 0.75 +END NODE + diff --git a/streets/streetsmod/readme.txt b/streets/streetsmod/readme.txt new file mode 100644 index 0000000..a2c9172 --- /dev/null +++ b/streets/streetsmod/readme.txt @@ -0,0 +1 @@ +This is the first loaded mod in this modpack which prepares tables, variables etc. \ No newline at end of file diff --git a/streets/streetsmod/textures/streets_asphalt.png b/streets/streetsmod/textures/streets_asphalt.png new file mode 100644 index 0000000..1841635 Binary files /dev/null and b/streets/streetsmod/textures/streets_asphalt.png differ diff --git a/streets/streetsmod/textures/streets_concrete.png 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