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author | Vanessa Ezekowitz <vanessaezekowitz@gmail.com> | 2016-04-01 20:02:19 -0400 |
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committer | Vanessa Ezekowitz <vanessaezekowitz@gmail.com> | 2016-04-01 21:09:33 -0400 |
commit | da66780a569712c23ae4f2996cfb4608a9f9d69d (patch) | |
tree | 217556029a78bc23ad4564720afc86de97228a04 /streets/streetsmod/libs/smartfs/api.md | |
parent | 615b22df4d423aded3613db7716943a2f389b047 (diff) | |
download | dreambuilder_modpack-da66780a569712c23ae4f2996cfb4608a9f9d69d.tar dreambuilder_modpack-da66780a569712c23ae4f2996cfb4608a9f9d69d.tar.gz dreambuilder_modpack-da66780a569712c23ae4f2996cfb4608a9f9d69d.tar.bz2 dreambuilder_modpack-da66780a569712c23ae4f2996cfb4608a9f9d69d.tar.xz dreambuilder_modpack-da66780a569712c23ae4f2996cfb4608a9f9d69d.zip |
copy all standard Dreambuilder mods in from the old subgame
(exactly as last supplied there, updates to these mods will follow later)
Diffstat (limited to 'streets/streetsmod/libs/smartfs/api.md')
-rw-r--r-- | streets/streetsmod/libs/smartfs/api.md | 107 |
1 files changed, 107 insertions, 0 deletions
diff --git a/streets/streetsmod/libs/smartfs/api.md b/streets/streetsmod/libs/smartfs/api.md new file mode 100644 index 0000000..69e3f47 --- /dev/null +++ b/streets/streetsmod/libs/smartfs/api.md @@ -0,0 +1,107 @@ +#Full API +##Smartfs +* smartfs( name ) - returns the form regisered with the name 'name' +* smartfs.create( name,function ) - creates a new form and adds elements to it by running the function. Use before Minetest loads. (like minetest.register_node) +* smartfs.element( name, data ) - creates a new element type. +* smartfs.dynamic( formname, playername ) - creates a dynamic form. Returns state. See example.lua for example. Remember to call state:show() +* smartfs.add\_to\_inventory(form, icon, title) - Adds a form to an installed advanced inventory. Returns true on success. +* smartfs.inventory_mod() - Returns the name of an installed and supported inventory mod that will be used above, or null. +* smartfs.override\_load\_checks() - Allows you to use smartfs.create after the game loads. Not recommended! + +##Form +* form:show( playername [, parameters] ) - shows the form to a player. See state.param. +* form.name - the name of the form. + +##State + +### Methods +* state:size( width,height ) - sets the forms width and height. +* state:get( name ) - gets an element by name. +* state:show() - reshows the form to the player. +* state:close() - closes the form (does not work yet, due to no MT api support). +* state:load( filepath ) - Loads elements from a file. +* state:save( filepath ) - Saves elements to a file. +* state:button( x,y,w,h,name,text [, exit_on_click] ) - create a new button at x,y with name and caption (text) + * ^ optional: exit_on_click - set to true to exit the form when the button is clicked. ( Also see button.setClose() ) +* state:toggle( x,y,w,h,name,list ) - create a new toggle button at x,y with name and possible list of values +* state:label( x,y,name,text ) - create a new label at x,y with name and caption (text) +* state:field( x,y,w,h,name,label ) - create a new field at x,y with label + * state:pwdfield( x,y,w,h,name,label ) - create a password field + * state:textarea( x,y,w,h,name,label ) - create a new textarea +* state:image( x,y,w,h,name,imagepath ) - create an image box. +* state:inventory( x,y,w,h,name ) - create an inventory listing (use 'main' as name for the main player inventory) +* state:checkbox( x,y,name,label,selected ) - create a check box. +* state:element( element_type, data ) - Semi-private, create an element with type and data. + +### Variables +* state.player - The name of the player. +* state.param - The parameters supplied by form:show. +* state.def - The form definition. +* state.is_inv - Boolean which is true if this form is being shown as an inventory. + +##Button +* element:setPosition( x,y ) - change the position +* element:getPosition() - get the current position +* element:setSize( w,h ) - set the size +* element:getSize() - get the size +* element:setText( text ) - set the caption of the button +* element:getText() - get the caption of the button +* element:setImage( filename ) - sets the background of the button +* element:getImage() - get the background filename of the button +* element:click( func(self,state) ) - specify a function to run when the button is clicked + +##Toggle Button +* element:setPosition( x,y ) - change the position +* element:getPosition() - get the current position +* element:setSize( w,h ) - set the size +* element:getSize() - get the size +* element:getText() - get the text of the toggle option +* element:setId( filename ) - sets the selected id +* element:getId() - get the selected id +* element:onToggle( func(self,state) ) - specify a function to run when the value if toggled + +##Label +* element:setPosition( x,y ) - change the position +* element:getPosition() - get the current position +* element:setText( text ) - set the caption of the label +* element:getText() - get the caption of the label + +##Field and Text Area +* element:setPosition( x,y ) - change the position +* element:getPosition() - get the current position +* element:setSize( w,h ) - set the size +* element:getSize() - get the size +* element:setText( text ) - set the caption of the button +* element:getText() - get the caption of the field +* element:setImage( filename ) - sets the background of the field +* element:getImage() - get the background filename of the field + +##List box +* element:onClick( func(self,state,idx) ) - function to run when listbox item idx is clicked +* element:onDoubleClick( func(self,state,idx) ) - function to run when listbox item idx is double clicked +* element:setPosition( x,y ) - set the position +* element:getPosition() - returns {x=x, y=y} +* element:setSize( w,h ) - set the size +* element:getSize() - gets the size {w=w, h=h} +* element:addItem( item ) - appends and item +* element:removeItem( idx ) - remove item +* element:popItem() - removes last item and returns + +##Inventory listing +* element:setPosition( x,y ) - set the position +* element:getPosition() - returns {x=x, y=y} +* element:setSize( w,h ) - set the size +* element:getSize() - gets the size {w=w, h=h} +* element:setLocation( location ) - set a custom inventory location or nil for the default (current_player) + * element:usePosition( position ) - use a node metadata attached inventory of the node at the given positon + * element:useDetached( name ) - use a detached inventory with the given name + * element:usePlayer( name ) - use a player inventory other than the current player +* element:getLocation() - returns the inventory location (default: current_player) +* element:setIndex( index ) - set the inventory starting index +* element:getIndex() - returns the inventory starting index + +##Custom Code +* element:onSubmit( func(self) ) - on form submit +* element:onBuild( func(self) ) - run every time form is shown. You can set code from here +* element:setCode( code ) - set the formspec code +* element:getCode( code ) - get the formspec code |