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authorVanessa Ezekowitz <vanessaezekowitz@gmail.com>2016-04-01 20:02:19 -0400
committerVanessa Ezekowitz <vanessaezekowitz@gmail.com>2016-04-01 21:09:33 -0400
commitda66780a569712c23ae4f2996cfb4608a9f9d69d (patch)
tree217556029a78bc23ad4564720afc86de97228a04 /stained_glass/changelog.txt
parent615b22df4d423aded3613db7716943a2f389b047 (diff)
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copy all standard Dreambuilder mods in from the old subgame
(exactly as last supplied there, updates to these mods will follow later)
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+
+Changelog
+
+---------
+ver 1.7
+Sat 1 Sep 2013
+I like trapglass, so _all_ variants of stained_glass are now available as (identical) trapglass variants. also, ability to ditch trapglass blocks via settings.txt added. In fact, you can now pick and choose which variants of stained_glass you wish to enable.
+
+ver 1.6
+Fri 30 Aug 2013
+added configfile settings.txt to allow disabling of full_light (super_glow_glass-based), med_light (glow_glass-based) and no_light (default:glass) blocks. just set the relevant fields to 'false' and they will not be loaded when you start the game.
+
+ver 1.5.1
+Mon 26 Aug 2013
+prompted by VanessaE's initial cleanup, MUCH cleanup of the code. No need to have > 1 file anymore.
+
+ver 1.5
+Sun 25 Aug 2013
+added low-glow (brightness 11) and noglow (brightness 0) stained glass blows, using glow_glass and regular glass accordingly.
+
+ver 1.4
+Thu 22 Aug 2013
+*phew* made aliases for all numeric block names to map to new color-name based scheme
+updated craft recipes to work with new dyes format
+rejiggered whole system of block and craft registration
+set to have all blocks at LIGHT_MAX -- since they were manually specifying '14' as a light level before (which is current max)
+nothing returns buckets anymore, because you don't need buckets to make the dyes to make the blocks.
+
+---------
+
+ver 1.1
+
+Sun 24 Feb 2013 05:26:29 AM EST
+
+Faint was too faint in-game, so I made 'em look more the way I expected.
+
+Fixed recipes for pastel and faint blocks.
+
+Also, made certain the faint blocks return two buckets instead of only one.
+
+---------
+
+
+ver 1.0
+
+Sun 24 Feb 2013 12:13:17 AM EST
+
+
+Think everything's in order.
+
+
+---------
+
+
+ver 0.9
+
+Sat 23 Feb 2013 05:23:17 5M EST
+
+Added light colors.
+Attempted to order colors by hue.
+Turned out to be a lot harder than imagined.
+
+alpha-numeric order is goofy.
+
+I was thinking it was doing: 1, 10, 11, 12, 2, 3, 4...
+but it was doing: 10, 11, 12, 1, 2, 3, 4...
+
+---------
+
+
+ver 0.8
+
+Sat 23 Feb 2013 01:18:24 AM EST
+
+Fixed missing comma in script.
+
+
+---------
+
+
+ver 0.7
+
+Sat 23 Feb 2013 01:01:22 AM EST
+
+Added full saturation Medium and Dark shades.
+
+
+---------
+
+
+ver 0.6
+
+Fri 22 Feb 2013 08:27:53 PM EST
+
+Fixed a bug where I forgot a comma in the script.
+Nothing major, but it wouldn't load unless it was in the right spot.
+
+The blocks light up nice and bright. Quite saturated.
+Perhaps too intense for my purposes.
+
+Will create more subdued colors, much more like actual stained glass.
+Especially pastels, and flesh tones.
+
+Perhaps turn the light intensity down.
+Maybe make some/all of them out of standard glow glass instead.
+
+
+---------
+
+
+ver 0.5
+
+Fri 22 Feb 2013 06:42:24 PM EST
+
+Essentially the first version, but I'm starting at ver 0.5 because I want to check for bugs before it's released.
+
+Has the Full saturation colors included. (except for yellow, as super-glow-glass is already)
+Haven't decided if/when I'll include the other colors.
+Perhaps some/all eventually.