From da66780a569712c23ae4f2996cfb4608a9f9d69d Mon Sep 17 00:00:00 2001 From: Vanessa Ezekowitz Date: Fri, 1 Apr 2016 20:02:19 -0400 Subject: copy all standard Dreambuilder mods in from the old subgame (exactly as last supplied there, updates to these mods will follow later) --- stained_glass/changelog.txt | 119 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 119 insertions(+) create mode 100644 stained_glass/changelog.txt (limited to 'stained_glass/changelog.txt') diff --git a/stained_glass/changelog.txt b/stained_glass/changelog.txt new file mode 100644 index 0000000..534868d --- /dev/null +++ b/stained_glass/changelog.txt @@ -0,0 +1,119 @@ + +Changelog + +--------- +ver 1.7 +Sat 1 Sep 2013 +I like trapglass, so _all_ variants of stained_glass are now available as (identical) trapglass variants. also, ability to ditch trapglass blocks via settings.txt added. In fact, you can now pick and choose which variants of stained_glass you wish to enable. + +ver 1.6 +Fri 30 Aug 2013 +added configfile settings.txt to allow disabling of full_light (super_glow_glass-based), med_light (glow_glass-based) and no_light (default:glass) blocks. just set the relevant fields to 'false' and they will not be loaded when you start the game. + +ver 1.5.1 +Mon 26 Aug 2013 +prompted by VanessaE's initial cleanup, MUCH cleanup of the code. No need to have > 1 file anymore. + +ver 1.5 +Sun 25 Aug 2013 +added low-glow (brightness 11) and noglow (brightness 0) stained glass blows, using glow_glass and regular glass accordingly. + +ver 1.4 +Thu 22 Aug 2013 +*phew* made aliases for all numeric block names to map to new color-name based scheme +updated craft recipes to work with new dyes format +rejiggered whole system of block and craft registration +set to have all blocks at LIGHT_MAX -- since they were manually specifying '14' as a light level before (which is current max) +nothing returns buckets anymore, because you don't need buckets to make the dyes to make the blocks. + +--------- + +ver 1.1 + +Sun 24 Feb 2013 05:26:29 AM EST + +Faint was too faint in-game, so I made 'em look more the way I expected. + +Fixed recipes for pastel and faint blocks. + +Also, made certain the faint blocks return two buckets instead of only one. + +--------- + + +ver 1.0 + +Sun 24 Feb 2013 12:13:17 AM EST + + +Think everything's in order. + + +--------- + + +ver 0.9 + +Sat 23 Feb 2013 05:23:17 5M EST + +Added light colors. +Attempted to order colors by hue. +Turned out to be a lot harder than imagined. + +alpha-numeric order is goofy. + +I was thinking it was doing: 1, 10, 11, 12, 2, 3, 4... +but it was doing: 10, 11, 12, 1, 2, 3, 4... + +--------- + + +ver 0.8 + +Sat 23 Feb 2013 01:18:24 AM EST + +Fixed missing comma in script. + + +--------- + + +ver 0.7 + +Sat 23 Feb 2013 01:01:22 AM EST + +Added full saturation Medium and Dark shades. + + +--------- + + +ver 0.6 + +Fri 22 Feb 2013 08:27:53 PM EST + +Fixed a bug where I forgot a comma in the script. +Nothing major, but it wouldn't load unless it was in the right spot. + +The blocks light up nice and bright. Quite saturated. +Perhaps too intense for my purposes. + +Will create more subdued colors, much more like actual stained glass. +Especially pastels, and flesh tones. + +Perhaps turn the light intensity down. +Maybe make some/all of them out of standard glow glass instead. + + +--------- + + +ver 0.5 + +Fri 22 Feb 2013 06:42:24 PM EST + +Essentially the first version, but I'm starting at ver 0.5 because I want to check for bugs before it's released. + +Has the Full saturation colors included. (except for yellow, as super-glow-glass is already) +Haven't decided if/when I'll include the other colors. +Perhaps some/all eventually. -- cgit v1.2.3